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if USE_ENTITY_TIMEOUTS is enabled, entities will now clean up after themselves if not touched within X seconds (ie. if the script and/or client crashes and scriptEnding isn't called then the entities will timeout; otherwise, they get cleaned up normally when the script ends). |
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.. | ||
animatedModelExample.js | ||
butterflies.js | ||
changingAtmosphereExample.js | ||
collidingEntities.js | ||
editEntityExample.js | ||
editModelExample.js | ||
entityModelExample.js | ||
findEntitiesExample.js | ||
flockingBirds.js | ||
fullDomainZoneEntityExample.js | ||
jsstreamplayerdomain-zone-entity.js | ||
lightExample.js | ||
makeHouses.js | ||
platform.js | ||
rideAlongWithAnEntityExample.js | ||
spotlightExample.js | ||
zoneAtmosphereExample.js | ||
zoneEntityExample.js | ||
zoneSkyboxExample.js | ||
ZZZ-MOVE-TO_DOCS-animationStateExample.js |