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* isActiveTool now respects null and undefined args. * If null or undefined toolHandle is passed, activeTool is directly tested against those values. Rather than explicitly returning false. * Added some clarification to unknown tool warning message. Reviewed-by: Leander Hasty <leander@1stplayable.com> Changes Committed: modified: scripts/system/libraries/entitySelectionTool.js |
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.. | ||
accountUtils.js | ||
cloneEntityUtils.js | ||
controllerDispatcherUtils.js | ||
controllers.js | ||
dataViewHelpers.js | ||
entityCameraTool.js | ||
entityIconOverlayManager.js | ||
entityList.js | ||
entitySelectionTool.js | ||
globals.js | ||
gridTool.js | ||
overlayUtils.js | ||
progressDialog.js | ||
soundArray.js | ||
stringHelpers.js | ||
toolBars.js | ||
ToolTip.js | ||
touchEventUtils.js | ||
Trigger.js | ||
utils.js | ||
WebTablet.js | ||
Xform.js |