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This a quick and dirty fix to resurrect particle-avatar collisions. We rebuild and pass a list of AvatarData* to the ParticleCollisionManager every call to update(). |
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.. | ||
external | ||
resources | ||
src | ||
ui | ||
CMakeLists.txt | ||
interface.icns | ||
InterfaceConfig.h.in | ||
InterfaceVersion.h.in |