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388 lines
13 KiB
JavaScript
388 lines
13 KiB
JavaScript
// grab.js
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// examples
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//
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// Created by Eric Levin on May 1, 2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Grab's physically moveable entities with the mouse, by applying a spring force.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var MAX_SOLID_ANGLE = 0.01; // objects that appear smaller than this can't be grabbed
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var ZERO_VEC3 = {x: 0, y: 0, z: 0};
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var IDENTITY_QUAT = {x: 0, y: 0, z: 0, w: 0};
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// helper function
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function mouseIntersectionWithPlane(pointOnPlane, planeNormal, event, maxDistance) {
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var cameraPosition = Camera.getPosition();
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var localPointOnPlane = Vec3.subtract(pointOnPlane, cameraPosition);
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var distanceFromPlane = Vec3.dot(localPointOnPlane, planeNormal);
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var MIN_DISTANCE_FROM_PLANE = 0.001;
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if (Math.abs(distanceFromPlane) < MIN_DISTANCE_FROM_PLANE) {
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// camera is touching the plane
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return pointOnPlane;
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}
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var pickRay = Camera.computePickRay(event.x, event.y);
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var dirDotNorm = Vec3.dot(pickRay.direction, planeNormal);
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var MIN_RAY_PLANE_DOT = 0.00001;
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var localIntersection;
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var useMaxForwardGrab = false;
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if (Math.abs(dirDotNorm) > MIN_RAY_PLANE_DOT) {
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var distanceToIntersection = distanceFromPlane / dirDotNorm;
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if (distanceToIntersection > 0 && distanceToIntersection < maxDistance) {
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// ray points into the plane
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localIntersection = Vec3.multiply(pickRay.direction, distanceFromPlane / dirDotNorm);
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} else {
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// ray intersects BEHIND the camera or else very far away
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// so we clamp the grab point to be the maximum forward position
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useMaxForwardGrab = true;
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}
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} else {
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// ray points perpendicular to grab plane
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// so we map the grab point to the maximum forward position
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useMaxForwardGrab = true;
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}
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if (useMaxForwardGrab) {
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// we re-route the intersection to be in front at max distance.
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var rayDirection = Vec3.subtract(pickRay.direction, Vec3.multiply(planeNormal, dirDotNorm));
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rayDirection = Vec3.normalize(rayDirection);
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localIntersection = Vec3.multiply(rayDirection, maxDistance);
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localIntersection = Vec3.sum(localIntersection, Vec3.multiply(planeNormal, distanceFromPlane));
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}
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var worldIntersection = Vec3.sum(cameraPosition, localIntersection);
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return worldIntersection;
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}
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// Mouse class stores mouse click and drag info
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Mouse = function() {
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this.current = {x: 0, y: 0 };
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this.previous = {x: 0, y: 0 };
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this.rotateStart = {x: 0, y: 0 };
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this.cursorRestore = {x: 0, y: 0};
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}
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Mouse.prototype.startDrag = function(position) {
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this.current = {x: position.x, y: position.y};
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this.startRotateDrag();
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}
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Mouse.prototype.updateDrag = function(position) {
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this.current = {x: position.x, y: position.y };
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}
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Mouse.prototype.startRotateDrag = function() {
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this.previous = {x: this.current.x, y: this.current.y};
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this.rotateStart = {x: this.current.x, y: this.current.y};
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this.cursorRestore = { x: Window.getCursorPositionX(), y: Window.getCursorPositionY() };
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}
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Mouse.prototype.getDrag = function() {
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var delta = {x: this.current.x - this.previous.x, y: this.current.y - this.previous.y};
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this.previous = {x: this.current.x, y: this.current.y};
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return delta;
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}
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Mouse.prototype.restoreRotateCursor = function() {
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Window.setCursorPosition(this.cursorRestore.x, this.cursorRestore.y);
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this.current = {x: this.rotateStart.x, y: this.rotateStart.y};
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}
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var mouse = new Mouse();
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// Beacon class stores info for drawing a line at object's target position
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Beacon = function() {
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this.height = 0.10;
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this.overlayID = Overlays.addOverlay("line3d", {
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color: {red: 200, green: 200, blue: 200},
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alpha: 1,
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visible: false,
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lineWidth: 2
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});
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}
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Beacon.prototype.enable = function() {
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Overlays.editOverlay(this.overlayID, { visible: true });
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}
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Beacon.prototype.disable = function() {
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Overlays.editOverlay(this.overlayID, { visible: false });
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}
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Beacon.prototype.updatePosition = function(position) {
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Overlays.editOverlay(this.overlayID, {
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visible: true,
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start: {
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x: position.x,
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y: position.y + this.height,
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z: position.z
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},
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end: {
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x: position.x,
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y: position.y - this.height,
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z: position.z
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}
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});
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}
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var beacon = new Beacon();
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// TODO: play sounds again when we aren't leaking AudioInjector threads
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// var grabSound = SoundCache.getSound("https://hifi-public.s3.amazonaws.com/eric/sounds/CloseClamp.wav");
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// var releaseSound = SoundCache.getSound("https://hifi-public.s3.amazonaws.com/eric/sounds/ReleaseClamp.wav");
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// var VOLUME = 0.0;
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// Grabber class stores and computes info for grab behavior
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Grabber = function() {
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this.isGrabbing = false;
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this.entityID = null;
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this.actionID = null;
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this.startPosition = ZERO_VEC3;
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this.lastRotation = IDENTITY_QUAT;
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this.currentPosition = ZERO_VEC3;
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this.planeNormal = ZERO_VEC3;
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this.originalGravity = ZERO_VEC3;
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// maxDistance is a function of the size of the object.
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this.maxDistance;
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// mode defines the degrees of freedom of the grab target positions
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// relative to startPosition options include:
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// xzPlane (default)
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// verticalCylinder (SHIFT)
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// rotate (CONTROL)
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this.mode = "xzplane";
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// offset allows the user to grab an object off-center. It points from the object's center
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// to the point where the ray intersects the grab plane (at the moment the grab is initiated).
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// Future target positions of the ray intersection are on the same plane, and the offset is subtracted
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// to compute the target position of the object's center.
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this.offset = {x: 0, y: 0, z: 0 };
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this.targetPosition;
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this.targetRotation;
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this.liftKey = false; // SHIFT
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this.rotateKey = false; // CONTROL
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}
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Grabber.prototype.computeNewGrabPlane = function() {
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if (!this.isGrabbing) {
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return;
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}
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var modeWasRotate = (this.mode == "rotate");
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this.mode = "xzPlane";
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this.planeNormal = {x: 0, y: 1, z: 0 };
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if (this.rotateKey) {
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this.mode = "rotate";
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mouse.startRotateDrag();
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} else {
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if (modeWasRotate) {
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// we reset the mouse screen position whenever we stop rotating
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mouse.restoreRotateCursor();
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}
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if (this.liftKey) {
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this.mode = "verticalCylinder";
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// NOTE: during verticalCylinder mode a new planeNormal will be computed each move
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}
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}
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this.pointOnPlane = Vec3.sum(this.currentPosition, this.offset);
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var xzOffset = Vec3.subtract(this.pointOnPlane, Camera.getPosition());
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xzOffset.y = 0;
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this.xzDistanceToGrab = Vec3.length(xzOffset);
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}
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Grabber.prototype.pressEvent = function(event) {
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if (!event.isLeftButton) {
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return;
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}
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var pickRay = Camera.computePickRay(event.x, event.y);
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var pickResults = Entities.findRayIntersection(pickRay, true); // accurate picking
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if (!pickResults.intersects) {
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// didn't click on anything
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return;
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}
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if (!pickResults.properties.collisionsWillMove) {
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// only grab dynamic objects
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return;
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}
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mouse.startDrag(event);
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var clickedEntity = pickResults.entityID;
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var entityProperties = Entities.getEntityProperties(clickedEntity)
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this.startPosition = entityProperties.position;
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this.lastRotation = entityProperties.rotation;
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var cameraPosition = Camera.getPosition();
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var objectBoundingDiameter = Vec3.length(entityProperties.dimensions);
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beacon.height = objectBoundingDiameter;
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this.maxDistance = objectBoundingDiameter / MAX_SOLID_ANGLE;
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if (Vec3.distance(this.startPosition, cameraPosition) > this.maxDistance) {
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// don't allow grabs of things far away
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return;
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}
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Entities.editEntity(clickedEntity, { gravity: ZERO_VEC3 });
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this.isGrabbing = true;
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this.entityID = clickedEntity;
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this.currentPosition = entityProperties.position;
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this.originalGravity = entityProperties.gravity;
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this.targetPosition = {x: this.startPosition.x, y: this.startPosition.y, z: this.startPosition.z};
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// compute the grab point
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var nearestPoint = Vec3.subtract(this.startPosition, cameraPosition);
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var distanceToGrab = Vec3.dot(nearestPoint, pickRay.direction);
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nearestPoint = Vec3.multiply(distanceToGrab, pickRay.direction);
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this.pointOnPlane = Vec3.sum(cameraPosition, nearestPoint);
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// compute the grab offset (points from object center to point of grab)
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this.offset = Vec3.subtract(this.pointOnPlane, this.startPosition);
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this.computeNewGrabPlane();
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beacon.updatePosition(this.startPosition);
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// TODO: play sounds again when we aren't leaking AudioInjector threads
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//Audio.playSound(grabSound, { position: entityProperties.position, volume: VOLUME });
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}
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Grabber.prototype.releaseEvent = function() {
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if (this.isGrabbing) {
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if (Vec3.length(this.originalGravity) != 0) {
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Entities.editEntity(this.entityID, { gravity: this.originalGravity});
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}
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this.isGrabbing = false
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Entities.deleteAction(this.entityID, this.actionID);
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this.actionID = null;
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beacon.disable();
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// TODO: play sounds again when we aren't leaking AudioInjector threads
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//Audio.playSound(releaseSound, { position: entityProperties.position, volume: VOLUME });
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}
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}
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Grabber.prototype.moveEvent = function(event) {
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if (!this.isGrabbing) {
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return;
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}
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mouse.updateDrag(event);
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// see if something added/restored gravity
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var entityProperties = Entities.getEntityProperties(this.entityID);
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if (Vec3.length(entityProperties.gravity) != 0) {
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this.originalGravity = entityProperties.gravity;
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}
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this.currentPosition = entityProperties.position;
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var actionArgs = {};
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if (this.mode === "rotate") {
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var drag = mouse.getDrag();
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var orientation = Camera.getOrientation();
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var dragOffset = Vec3.multiply(drag.x, Quat.getRight(orientation));
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dragOffset = Vec3.sum(dragOffset, Vec3.multiply(-drag.y, Quat.getUp(orientation)));
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var axis = Vec3.cross(dragOffset, Quat.getFront(orientation));
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axis = Vec3.normalize(axis);
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var ROTATE_STRENGTH = 0.4; // magic number tuned by hand
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var angle = ROTATE_STRENGTH * Math.sqrt((drag.x * drag.x) + (drag.y * drag.y));
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var deltaQ = Quat.angleAxis(angle, axis);
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// var qZero = entityProperties.rotation;
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//var qZero = this.lastRotation;
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this.lastRotation = Quat.multiply(deltaQ, this.lastRotation);
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actionArgs = {targetRotation: this.lastRotation, angularTimeScale: 0.1};
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} else {
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var newPointOnPlane;
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if (this.mode === "verticalCylinder") {
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// for this mode we recompute the plane based on current Camera
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var planeNormal = Quat.getFront(Camera.getOrientation());
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planeNormal.y = 0;
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planeNormal = Vec3.normalize(planeNormal);
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var pointOnCylinder = Vec3.multiply(planeNormal, this.xzDistanceToGrab);
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pointOnCylinder = Vec3.sum(Camera.getPosition(), pointOnCylinder);
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this.pointOnPlane = mouseIntersectionWithPlane(pointOnCylinder, planeNormal, mouse.current, this.maxDistance);
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newPointOnPlane = {x: this.pointOnPlane.x, y: this.pointOnPlane.y, z: this.pointOnPlane.z};
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} else {
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var cameraPosition = Camera.getPosition();
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newPointOnPlane = mouseIntersectionWithPlane(this.pointOnPlane, this.planeNormal, mouse.current, this.maxDistance);
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var relativePosition = Vec3.subtract(newPointOnPlane, cameraPosition);
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var distance = Vec3.length(relativePosition);
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if (distance > this.maxDistance) {
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// clamp distance
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relativePosition = Vec3.multiply(relativePosition, this.maxDistance / distance);
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newPointOnPlane = Vec3.sum(relativePosition, cameraPosition);
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}
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}
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this.targetPosition = Vec3.subtract(newPointOnPlane, this.offset);
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actionArgs = {targetPosition: this.targetPosition, linearTimeScale: 0.1};
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beacon.updatePosition(this.targetPosition);
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}
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if (!this.actionID) {
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this.actionID = Entities.addAction("spring", this.entityID, actionArgs);
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} else {
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Entities.updateAction(this.entityID, this.actionID, actionArgs);
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}
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}
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Grabber.prototype.keyReleaseEvent = function(event) {
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if (event.text === "SHIFT") {
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this.liftKey = false;
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}
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if (event.text === "CONTROL") {
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this.rotateKey = false;
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}
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this.computeNewGrabPlane();
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}
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Grabber.prototype.keyPressEvent = function(event) {
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if (event.text === "SHIFT") {
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this.liftKey = true;
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}
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if (event.text === "CONTROL") {
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this.rotateKey = true;
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}
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this.computeNewGrabPlane();
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}
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var grabber = new Grabber();
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function pressEvent(event) {
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grabber.pressEvent(event);
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}
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function moveEvent(event) {
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grabber.moveEvent(event);
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}
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function releaseEvent(event) {
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grabber.releaseEvent(event);
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}
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function keyPressEvent(event) {
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grabber.keyPressEvent(event);
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}
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function keyReleaseEvent(event) {
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grabber.keyReleaseEvent(event);
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}
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Controller.mousePressEvent.connect(pressEvent);
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Controller.mouseMoveEvent.connect(moveEvent);
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Controller.mouseReleaseEvent.connect(releaseEvent);
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Controller.keyPressEvent.connect(keyPressEvent);
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Controller.keyReleaseEvent.connect(keyReleaseEvent);
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