overte/examples/clap.js
Chris Collins d6a3b94c73 Changed references of global.js to a var
Changed references of global.js to a var
2015-01-15 10:48:31 -08:00

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4.9 KiB
JavaScript

//
// clap.js
// examples
//
// Copyright 2014 High Fidelity, Inc.
//
// This sample script watches your hydra hands and makes clapping sound when they come close together fast,
// and also watches for the 'shift' key and claps when that key is pressed. Clapping multiple times by pressing
// the shift key again makes the animation and sound match your pace of clapping.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var clapAnimation = HIFI_PUBLIC_BUCKET + "animations/ClapAnimations/ClapHands_Standing.fbx";
var ANIMATION_FRAMES_PER_CLAP = 10.0;
var startEndFrames = [];
startEndFrames.push({ start: 0, end: 10});
startEndFrames.push({ start: 10, end: 20});
startEndFrames.push({ start: 20, end: 30});
startEndFrames.push({ start: 30, end: 40});
startEndFrames.push({ start: 41, end: 51});
startEndFrames.push({ start: 53, end: 0});
var lastClapFrame = 0;
var lastAnimFrame = 0;
var claps = [];
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap1Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap2Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap3Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap4Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap5Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap6Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap7Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap8Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap9Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap10Rvb.wav"));
var numberOfSounds = claps.length;
var clappingNow = false;
var collectedClicks = 0;
var clickStartTime, clickEndTime;
var clickClappingNow = false;
var CLAP_START_RATE = 15.0;
var clapRate = CLAP_START_RATE;
var startedTimer = false;
function maybePlaySound(deltaTime) {
// Set the location and other info for the sound to play
var animationDetails = MyAvatar.getAnimationDetails(clapAnimation);
var frame = Math.floor(animationDetails.frameIndex);
if (frame != lastAnimFrame) {
lastAnimFrame = frame;
}
for (var i = 0; i < startEndFrames.length; i++) {
if (frame == startEndFrames[i].start && (frame != lastClapFrame)) {
playClap(1.0, Camera.getPosition());
lastClapFrame = frame;
}
}
var palm1Position = MyAvatar.getLeftPalmPosition();
var palm2Position = MyAvatar.getRightPalmPosition();
var distanceBetween = Vec3.length(Vec3.subtract(palm1Position, palm2Position));
var palm1Velocity = Controller.getSpatialControlVelocity(1);
var palm2Velocity = Controller.getSpatialControlVelocity(3);
var closingVelocity = Vec3.length(Vec3.subtract(palm1Velocity, palm2Velocity));
const CLAP_SPEED = 0.7;
const CLAP_DISTANCE = 0.15;
if ((closingVelocity > CLAP_SPEED) && (distanceBetween < CLAP_DISTANCE) && !clappingNow) {
var volume = closingVelocity / 2.0;
if (volume > 1.0) volume = 1.0;
playClap(volume, palm1Position);
clappingNow = true;
} else if (clappingNow && (distanceBetween > CLAP_DISTANCE * 1.2)) {
clappingNow = false;
}
}
function playClap(volume, position) {
var clip = Math.floor(Math.random() * numberOfSounds);
Audio.playSound(claps[clip], {
position: position,
volume: volume
});
}
var FASTEST_CLAP_INTERVAL = 150.0;
var SLOWEST_CLAP_INTERVAL = 750.0;
Controller.keyPressEvent.connect(function(event) {
if(event.text == "SHIFT") {
if (!clickClappingNow) {
clickClappingNow = true;
clickStartTime = new Date();
lastClapFrame = 0;
} else {
// start or adjust clapping speed based on the duration between clicks
clickEndTime = new Date();
var milliseconds = Math.max(clickEndTime - clickStartTime, FASTEST_CLAP_INTERVAL);
clickStartTime = new Date();
if (milliseconds < SLOWEST_CLAP_INTERVAL) {
clapRate = ANIMATION_FRAMES_PER_CLAP * (1000.0 / milliseconds);
playClap(1.0, Camera.getPosition());
MyAvatar.stopAnimation(clapAnimation);
MyAvatar.startAnimation(clapAnimation, clapRate, 1.0, true, false);
}
collectedClicks = collectedClicks + 1;
}
}
});
var CLAP_END_WAIT_MSECS = 300;
Controller.keyReleaseEvent.connect(function(event) {
if (event.text == "SHIFT") {
collectedClicks = 0;
if (!startedTimer) {
collectedClicks = 0;
Script.setTimeout(stopClapping, CLAP_END_WAIT_MSECS);
startedTimer = true;
}
}
});
function stopClapping() {
if (collectedClicks == 0) {
startedTimer = false;
MyAvatar.stopAnimation(clapAnimation);
clapRate = CLAP_START_RATE;
clickClappingNow = false;
} else {
startedTimer = false;
}
}
// Connect a call back that happens every frame
Script.update.connect(maybePlaySound);