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244 lines
10 KiB
C++
244 lines
10 KiB
C++
//
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// main.cpp
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// Audio Injector
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//
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// Created by Leonardo Murillo on 3/5/13.
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// Copyright (c) 2013 Leonardo Murillo. All rights reserved.
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//
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#include <iostream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <arpa/inet.h>
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#include <string.h>
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#include <sstream>
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#include <NodeList.h>
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#include <NodeTypes.h>
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#include <AvatarData.h>
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#include <SharedUtil.h>
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#include <PacketHeaders.h>
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#include <UDPSocket.h>
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#include <AudioInjector.h>
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#include <AudioInjectionManager.h>
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const int AVATAR_MIXER_DATA_SEND_INTERVAL_MSECS = 15;
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const int DEFAULT_INJECTOR_VOLUME = 0xFF;
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enum {
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INJECTOR_POSITION_X,
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INJECTOR_POSITION_Y,
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INJECTOR_POSITION_Z,
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INJECTOR_YAW
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};
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// Command line parameter defaults
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bool shouldLoopAudio = true;
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bool hasInjectedAudioOnce = false;
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float sleepIntervalMin = 1.00;
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float sleepIntervalMax = 2.00;
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char *sourceAudioFile = NULL;
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const char *allowedParameters = ":sc::a::f::t::r:l";
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float floatArguments[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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unsigned char volume = DEFAULT_INJECTOR_VOLUME;
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float triggerDistance = 0.0f;
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float radius = 0.0f;
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bool wantsLocalDomain = false;
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void usage(void) {
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std::cout << "High Fidelity - Interface audio injector" << std::endl;
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std::cout << " -s Single play mode. If not specified will default to constant loop." << std::endl;
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std::cout << " -c FLOAT,FLOAT,FLOAT,FLOAT X,Y,Z,YAW position in universe where audio will be originating from and direction. Defaults to 0,0,0,0" << std::endl;
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std::cout << " -a 0-255 Attenuation curve modifier, defaults to 255" << std::endl;
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std::cout << " -f FILENAME Name of audio source file. Required - RAW format, 22050hz 16bit signed mono" << std::endl;
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std::cout << " -t FLOAT Trigger distance for injection. If not specified will loop constantly" << std::endl;
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std::cout << " -r FLOAT Radius for spherical source. If not specified injected audio is point source" << std::endl;
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std::cout << " -l Local domain mode." << std::endl;
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}
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bool processParameters(int parameterCount, char* parameterData[]) {
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int p;
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while ((p = getopt(parameterCount, parameterData, allowedParameters)) != -1) {
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switch (p) {
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case 's':
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::shouldLoopAudio = false;
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std::cout << "[DEBUG] Single play mode enabled" << std::endl;
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break;
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case 'f':
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::sourceAudioFile = optarg;
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std::cout << "[DEBUG] Opening file: " << sourceAudioFile << std::endl;
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break;
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case 'c':
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{
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std::istringstream ss(optarg);
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std::string token;
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int i = 0;
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while (std::getline(ss, token, ',')) {
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::floatArguments[i] = atof(token.c_str());
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++i;
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if (i == 4) {
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break;
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}
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}
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break;
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}
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case 'a':
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::volume = atoi(optarg);
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std::cout << "[DEBUG] Attenuation modifier: " << optarg << std::endl;
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break;
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case 't':
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::triggerDistance = atof(optarg);
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std::cout << "[DEBUG] Trigger distance: " << optarg << std::endl;
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break;
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case 'r':
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::radius = atof(optarg);
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std::cout << "[DEBUG] Injector radius: " << optarg << std::endl;
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break;
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case 'l':
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::wantsLocalDomain = true;
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break;
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default:
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usage();
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return false;
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}
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}
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return true;
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};
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void createAvatarDataForNode(Node* node) {
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if (!node->getLinkedData()) {
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node->setLinkedData(new AvatarData(node));
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}
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}
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int main(int argc, char* argv[]) {
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// new seed for random audio sleep times
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srand(time(0));
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int AUDIO_UDP_SEND_PORT = 1500 + (rand() % (int)(1500 - 2000 + 1));
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if (processParameters(argc, argv)) {
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if (::sourceAudioFile == NULL) {
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std::cout << "[FATAL] Source audio file not specified" << std::endl;
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exit(-1);
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} else {
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AudioInjector injector(sourceAudioFile);
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// create an NodeList instance to handle communication with other nodes
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NodeList* nodeList = NodeList::createInstance(NODE_TYPE_AUDIO_INJECTOR, AUDIO_UDP_SEND_PORT);
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if (::wantsLocalDomain) {
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printf("Local Domain MODE!\n");
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nodeList->setDomainIPToLocalhost();
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}
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// start the node list thread that will kill off nodes when they stop talking
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nodeList->startSilentNodeRemovalThread();
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injector.setPosition(glm::vec3(::floatArguments[INJECTOR_POSITION_X],
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::floatArguments[INJECTOR_POSITION_Y],
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::floatArguments[INJECTOR_POSITION_Z]));
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injector.setOrientation(glm::quat(glm::vec3(0.0f, ::floatArguments[INJECTOR_YAW], 0.0f)));
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injector.setVolume(::volume);
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if (::radius > 0) {
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// if we were passed a cube side length, give that to the injector
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injector.setRadius(::radius);
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}
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// register the callback for node data creation
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nodeList->linkedDataCreateCallback = createAvatarDataForNode;
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timeval lastSend = {};
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int numBytesPacketHeader = numBytesForPacketHeader((unsigned char*) &PACKET_TYPE_INJECT_AUDIO);
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unsigned char* broadcastPacket = new unsigned char[numBytesPacketHeader];
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timeval lastDomainServerCheckIn = {};
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sockaddr senderAddress;
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ssize_t bytesReceived;
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unsigned char incomingPacket[MAX_PACKET_SIZE];
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// the audio injector needs to know about the avatar mixer and the audio mixer
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const char INJECTOR_NODES_OF_INTEREST[] = {NODE_TYPE_AUDIO_MIXER, NODE_TYPE_AVATAR_MIXER};
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int bytesNodesOfInterest = (::triggerDistance > 0)
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? sizeof(INJECTOR_NODES_OF_INTEREST)
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: sizeof(INJECTOR_NODES_OF_INTEREST) - 1;
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NodeList::getInstance()->setNodeTypesOfInterest(INJECTOR_NODES_OF_INTEREST, bytesNodesOfInterest);
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while (true) {
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// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
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if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
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gettimeofday(&lastDomainServerCheckIn, NULL);
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NodeList::getInstance()->sendDomainServerCheckIn();
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}
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while (nodeList->getNodeSocket()->receive(&senderAddress, incomingPacket, &bytesReceived) &&
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packetVersionMatch(incomingPacket)) {
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switch (incomingPacket[0]) {
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case PACKET_TYPE_BULK_AVATAR_DATA: // this is the positional data for other nodes
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// pass that off to the nodeList processBulkNodeData method
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nodeList->processBulkNodeData(&senderAddress, incomingPacket, bytesReceived);
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break;
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default:
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// have the nodeList handle list of nodes from DS, replies from other nodes, etc.
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nodeList->processNodeData(&senderAddress, incomingPacket, bytesReceived);
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break;
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}
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}
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if (::triggerDistance) {
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if (!injector.isInjectingAudio()) {
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// enumerate the other nodes to decide if one is close enough that we should inject
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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AvatarData* avatarData = (AvatarData*) node->getLinkedData();
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if (avatarData) {
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glm::vec3 tempVector = injector.getPosition() - avatarData->getPosition();
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if (glm::dot(tempVector, tempVector) <= ::triggerDistance) {
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// use the AudioInjectionManager to thread this injector
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AudioInjectionManager::threadInjector(&injector);
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}
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}
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}
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}
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// find the current avatar mixer
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Node* avatarMixer = nodeList->soloNodeOfType(NODE_TYPE_AVATAR_MIXER);
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// make sure we actually have an avatar mixer with an active socket
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if (avatarMixer && avatarMixer->getActiveSocket() != NULL
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&& (usecTimestampNow() - usecTimestamp(&lastSend) > AVATAR_MIXER_DATA_SEND_INTERVAL_MSECS)) {
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// update the lastSend timeval to the current time
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gettimeofday(&lastSend, NULL);
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// use the UDPSocket instance attached to our node list to ask avatar mixer for a list of avatars
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nodeList->getNodeSocket()->send(avatarMixer->getActiveSocket(),
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broadcastPacket,
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numBytesPacketHeader);
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}
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} else {
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if (!injector.isInjectingAudio() && (::shouldLoopAudio || !::hasInjectedAudioOnce)) {
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// use the AudioInjectionManager to thread this injector
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AudioInjectionManager::threadInjector(&injector);
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::hasInjectedAudioOnce = true;
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}
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}
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}
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// stop the node list's threads
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nodeList->stopSilentNodeRemovalThread();
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}
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}
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}
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