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We could only partially fill the _scratchBuffer - .wav files may not be exactly N frames long. Doh. While at it, I needed to call finishLocalInjection() after local injectors are done, and the access to the injector vector needs to be locked, given that we do a QtDirectConnection with the networking and thus the outputLocalInjectors is on a different thread. The clicking was just 0-ing out the _scratchBuffer. |
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CMakeLists.txt |