overte/libraries/networking/src/ReceivedPacketProcessor.cpp
2015-10-15 11:41:04 -07:00

93 lines
2.6 KiB
C++

//
// ReceivedPacketProcessor.cpp
// libraries/networking/src
//
// Created by Brad Hefta-Gaub on 8/12/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <NumericalConstants.h>
#include "NodeList.h"
#include "ReceivedPacketProcessor.h"
#include "SharedUtil.h"
ReceivedPacketProcessor::ReceivedPacketProcessor() {
_lastWindowAt = usecTimestampNow();
}
void ReceivedPacketProcessor::terminating() {
_hasPackets.wakeAll();
}
void ReceivedPacketProcessor::queueReceivedPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode) {
lock();
_packets.push_back({ sendingNode, packet });
_nodePacketCounts[sendingNode->getUUID()]++;
_lastWindowIncomingPackets++;
unlock();
// Make sure to wake our actual processing thread because we now have packets for it to process.
_hasPackets.wakeAll();
}
bool ReceivedPacketProcessor::process() {
quint64 now = usecTimestampNow();
quint64 sinceLastWindow = now - _lastWindowAt;
if (sinceLastWindow > USECS_PER_SECOND) {
lock();
float secondsSinceLastWindow = sinceLastWindow / USECS_PER_SECOND;
float incomingPacketsPerSecondInWindow = (float)_lastWindowIncomingPackets / secondsSinceLastWindow;
_incomingPPS.updateAverage(incomingPacketsPerSecondInWindow);
float processedPacketsPerSecondInWindow = (float)_lastWindowProcessedPackets / secondsSinceLastWindow;
_processedPPS.updateAverage(processedPacketsPerSecondInWindow);
_lastWindowAt = now;
_lastWindowIncomingPackets = 0;
_lastWindowProcessedPackets = 0;
unlock();
}
if (_packets.size() == 0) {
_waitingOnPacketsMutex.lock();
_hasPackets.wait(&_waitingOnPacketsMutex, getMaxWait());
_waitingOnPacketsMutex.unlock();
}
preProcess();
if (!_packets.size()) {
return isStillRunning();
}
lock();
std::list<NodeSharedPacketPair> currentPackets;
currentPackets.swap(_packets);
unlock();
for(auto& packetPair : currentPackets) {
processPacket(packetPair.second, packetPair.first);
_lastWindowProcessedPackets++;
midProcess();
}
lock();
for(auto& packetPair : currentPackets) {
_nodePacketCounts[packetPair.first->getUUID()]--;
}
unlock();
postProcess();
return isStillRunning(); // keep running till they terminate us
}
void ReceivedPacketProcessor::nodeKilled(SharedNodePointer node) {
lock();
_nodePacketCounts.remove(node->getUUID());
unlock();
}