overte/interface/src/FancyCamera.h

44 lines
1.1 KiB
C++

//
// FancyCamera.h
// interface/src
//
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_FancyCamera_h
#define hifi_FancyCamera_h
#include <shared/Camera.h>
#include <EntityTypes.h>
class FancyCamera : public Camera {
Q_OBJECT
/**jsdoc
* @namespace Camera
* @property cameraEntity {EntityID} The position and rotation properties of
* the entity specified by this ID are then used as the camera's position and
* orientation. Only works when <code>mode</code> is "entity".
*/
Q_PROPERTY(QUuid cameraEntity READ getCameraEntity WRITE setCameraEntity)
public:
FancyCamera() : Camera() {}
EntityItemPointer getCameraEntityPointer() const { return _cameraEntity; }
PickRay computePickRay(float x, float y) const override;
public slots:
QUuid getCameraEntity() const;
void setCameraEntity(QUuid entityID);
private:
EntityItemPointer _cameraEntity;
};
#endif // hifi_FancyCamera_h