overte/scripts/system/controllers/teleport.js

558 lines
18 KiB
JavaScript

"use strict";
// Created by james b. pollack @imgntn on 7/2/2016
// Copyright 2016 High Fidelity, Inc.
//
// Creates a beam and target and then teleports you there. Release when its close to you to cancel.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() { // BEGIN LOCAL_SCOPE
var inTeleportMode = false;
var SMOOTH_ARRIVAL_SPACING = 33;
var NUMBER_OF_STEPS = 6;
var TARGET_MODEL_URL = Script.resolvePath("../assets/models/teleport-destination.fbx");
var TOO_CLOSE_MODEL_URL = Script.resolvePath("../assets/models/teleport-cancel.fbx");
var SEAT_MODEL_URL = Script.resolvePath("../assets/models/teleport-seat.fbx");
var TARGET_MODEL_DIMENSIONS = {
x: 1.15,
y: 0.5,
z: 1.15
};
var COLORS_TELEPORT_SEAT = {
red: 255,
green: 0,
blue: 170
};
var COLORS_TELEPORT_CAN_TELEPORT = {
red: 97,
green: 247,
blue: 255
};
var COLORS_TELEPORT_CANNOT_TELEPORT = {
red: 0,
green: 121,
blue: 141
};
var COLORS_TELEPORT_CANCEL = {
red: 255,
green: 184,
blue: 73
};
var TELEPORT_CANCEL_RANGE = 1;
var COOL_IN_DURATION = 500;
var handInfo = {
right: {
controllerInput: Controller.Standard.RightHand
},
left: {
controllerInput: Controller.Standard.LeftHand
}
};
function ThumbPad(hand) {
this.hand = hand;
var _thisPad = this;
this.buttonPress = function(value) {
_thisPad.buttonValue = value;
};
}
function Trigger(hand) {
this.hand = hand;
var _this = this;
this.buttonPress = function(value) {
_this.buttonValue = value;
};
this.down = function() {
var down = _this.buttonValue === 1 ? 1.0 : 0.0;
return down;
};
}
var coolInTimeout = null;
var ignoredEntities = [];
var TELEPORTER_STATES = {
IDLE: 'idle',
COOL_IN: 'cool_in',
TARGETTING: 'targetting',
TARGETTING_INVALID: 'targetting_invalid',
};
var TARGET = {
NONE: 'none', // Not currently targetting anything
INVISIBLE: 'invisible', // The current target is an invvsible surface
INVALID: 'invalid', // The current target is invalid (wall, ceiling, etc.)
SURFACE: 'surface', // The current target is a valid surface
SEAT: 'seat', // The current target is a seat
};
function Teleporter() {
var _this = this;
this.active = false;
this.state = TELEPORTER_STATES.IDLE;
this.currentTarget = TARGET.INVALID;
this.overlayLines = {
left: null,
right: null,
};
this.updateConnected = null;
this.activeHand = null;
this.teleporterMappingInternalName = 'Hifi-Teleporter-Internal-Dev-' + Math.random();
this.teleportMappingInternal = Controller.newMapping(this.teleporterMappingInternalName);
// Setup overlays
this.cancelOverlay = Overlays.addOverlay("model", {
url: TOO_CLOSE_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
visible: false
});
this.targetOverlay = Overlays.addOverlay("model", {
url: TARGET_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
visible: false
});
this.seatOverlay = Overlays.addOverlay("model", {
url: SEAT_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
visible: false
});
this.enableMappings = function() {
Controller.enableMapping(this.teleporterMappingInternalName);
};
this.disableMappings = function() {
Controller.disableMapping(teleporter.teleporterMappingInternalName);
};
this.cleanup = function() {
this.disableMappings();
Overlays.deleteOverlay(this.targetOverlay);
this.targetOverlay = null;
Overlays.deleteOverlay(this.cancelOverlay);
this.cancelOverlay = null;
Overlays.deleteOverlay(this.seatOverlay);
this.seatOverlay = null;
this.deleteOverlayBeams();
if (this.updateConnected === true) {
Script.update.disconnect(this, this.update);
}
};
this.enterTeleportMode = function(hand) {
if (inTeleportMode === true) {
return;
}
if (isDisabled === 'both' || isDisabled === hand) {
return;
}
inTeleportMode = true;
if (coolInTimeout !== null) {
Script.clearTimeout(coolInTimeout);
}
this.state = TELEPORTER_STATES.COOL_IN;
coolInTimeout = Script.setTimeout(function() {
if (_this.state === TELEPORTER_STATES.COOL_IN) {
_this.state = TELEPORTER_STATES.TARGETTING;
}
}, COOL_IN_DURATION);
this.activeHand = hand;
this.enableMappings();
Script.update.connect(this, this.update);
this.updateConnected = true;
};
this.exitTeleportMode = function(value) {
if (this.updateConnected === true) {
Script.update.disconnect(this, this.update);
}
this.disableMappings();
this.deleteOverlayBeams();
this.hideTargetOverlay();
this.hideCancelOverlay();
this.updateConnected = null;
this.state = TELEPORTER_STATES.IDLE;
inTeleportMode = false;
};
this.deleteOverlayBeams = function() {
for (var key in this.overlayLines) {
if (this.overlayLines[key] !== null) {
Overlays.deleteOverlay(this.overlayLines[key]);
this.overlayLines[key] = null;
}
}
};
this.update = function() {
if (_this.state === TELEPORTER_STATES.IDLE) {
return;
}
// Get current hand pose information so that we can get the direction of the teleport beam
var pose = Controller.getPoseValue(handInfo[_this.activeHand].controllerInput);
var handPosition = pose.valid ? Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position) : MyAvatar.getHeadPosition();
var handRotation = pose.valid ? Quat.multiply(MyAvatar.orientation, pose.rotation) :
Quat.multiply(MyAvatar.headOrientation, Quat.angleAxis(-90, {
x: 1,
y: 0,
z: 0
}));
var pickRay = {
origin: handPosition,
direction: Quat.getUp(handRotation),
};
// We do up to 2 ray picks to find a teleport location.
// There are 2 types of teleport locations we are interested in:
// 1. A visible floor. This can be any entity surface that points within some degree of "up"
// 2. A seat. The seat can be visible or invisible.
//
// * In the first pass we pick against visible and invisible entities so that we can find invisible seats.
// We might hit an invisible entity that is not a seat, so we need to do a second pass.
// * In the second pass we pick against visible entities only.
//
var intersection = Entities.findRayIntersection(pickRay, true, [], [this.targetEntity].concat(ignoredEntities), false, true);
var teleportLocationType = getTeleportTargetType(intersection);
if (teleportLocationType === TARGET.INVISIBLE) {
intersection = Entities.findRayIntersection(pickRay, true, [], [this.targetEntity].concat(ignoredEntities), true, true);
teleportLocationType = getTeleportTargetType(intersection);
}
if (teleportLocationType === TARGET.NONE) {
this.hideTargetOverlay();
this.hideCancelOverlay();
this.hideSeatOverlay();
var farPosition = Vec3.sum(pickRay.origin, Vec3.multiply(pickRay.direction, 50));
this.updateLineOverlay(_this.activeHand, pickRay.origin, farPosition, COLORS_TELEPORT_CANNOT_TELEPORT);
} else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
this.hideTargetOverlay();
this.hideSeatOverlay();
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_CANCEL);
this.updateDestinationOverlay(this.cancelOverlay, intersection);
} else if (teleportLocationType === TARGET.SURFACE) {
if (this.state === TELEPORTER_STATES.COOL_IN) {
this.hideTargetOverlay();
this.hideSeatOverlay();
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_CANCEL);
this.updateDestinationOverlay(this.cancelOverlay, intersection);
} else {
this.hideCancelOverlay();
this.hideSeatOverlay();
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection,
COLORS_TELEPORT_CAN_TELEPORT);
this.updateDestinationOverlay(this.targetOverlay, intersection);
}
} else if (teleportLocationType === TARGET.SEAT) {
this.hideCancelOverlay();
this.hideTargetOverlay();
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_SEAT);
this.updateDestinationOverlay(this.seatOverlay, intersection);
}
if (((_this.activeHand === 'left' ? leftPad : rightPad).buttonValue === 0) && inTeleportMode === true) {
// remember the state before we exit teleport mode and set it back to IDLE
var previousState = this.state;
this.exitTeleportMode();
this.hideCancelOverlay();
this.hideTargetOverlay();
this.hideSeatOverlay();
if (teleportLocationType === TARGET.NONE || teleportLocationType === TARGET.INVALID || previousState === TELEPORTER_STATES.COOL_IN) {
// Do nothing
} else if (teleportLocationType === TARGET.SEAT) {
Entities.callEntityMethod(intersection.entityID, 'sit');
} else if (teleportLocationType === TARGET.SURFACE) {
var offset = getAvatarFootOffset();
intersection.intersection.y += offset;
MyAvatar.goToLocation(intersection.intersection, false, {x: 0, y: 0, z: 0, w: 1}, false);
HMD.centerUI();
MyAvatar.centerBody();
}
}
};
this.updateLineOverlay = function(hand, closePoint, farPoint, color) {
if (this.overlayLines[hand] === null) {
var lineProperties = {
start: closePoint,
end: farPoint,
color: color,
ignoreRayIntersection: true,
visible: true,
alpha: 1,
solid: true,
drawInFront: true,
glow: 1.0
};
this.overlayLines[hand] = Overlays.addOverlay("line3d", lineProperties);
} else {
Overlays.editOverlay(this.overlayLines[hand], {
start: closePoint,
end: farPoint,
color: color
});
}
};
this.hideCancelOverlay = function() {
Overlays.editOverlay(this.cancelOverlay, { visible: false });
};
this.hideTargetOverlay = function() {
Overlays.editOverlay(this.targetOverlay, { visible: false });
};
this.hideSeatOverlay = function() {
Overlays.editOverlay(this.seatOverlay, { visible: false });
};
this.updateDestinationOverlay = function(overlayID, intersection) {
var rotation = Quat.lookAt(intersection.intersection, MyAvatar.position, Vec3.UP);
var euler = Quat.safeEulerAngles(rotation);
var position = {
x: intersection.intersection.x,
y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y / 2,
z: intersection.intersection.z
};
var towardUs = Quat.fromPitchYawRollDegrees(0, euler.y, 0);
Overlays.editOverlay(overlayID, {
visible: true,
position: position,
rotation: towardUs
});
};
}
// related to repositioning the avatar after you teleport
function getAvatarFootOffset() {
var data = getJointData();
var upperLeg, lowerLeg, foot, toe, toeTop;
data.forEach(function(d) {
var jointName = d.joint;
if (jointName === "RightUpLeg") {
upperLeg = d.translation.y;
} else if (jointName === "RightLeg") {
lowerLeg = d.translation.y;
} else if (jointName === "RightFoot") {
foot = d.translation.y;
} else if (jointName === "RightToeBase") {
toe = d.translation.y;
} else if (jointName === "RightToe_End") {
toeTop = d.translation.y;
}
});
var offset = upperLeg + lowerLeg + foot + toe + toeTop;
offset = offset / 100;
return offset;
}
function getJointData() {
var allJointData = [];
var jointNames = MyAvatar.jointNames;
jointNames.forEach(function(joint, index) {
var translation = MyAvatar.getJointTranslation(index);
var rotation = MyAvatar.getJointRotation(index);
allJointData.push({
joint: joint,
index: index,
translation: translation,
rotation: rotation
});
});
return allJointData;
}
var leftPad = new ThumbPad('left');
var rightPad = new ThumbPad('right');
var leftTrigger = new Trigger('left');
var rightTrigger = new Trigger('right');
var mappingName, teleportMapping;
var TELEPORT_DELAY = 0;
function isMoving() {
var LY = Controller.getValue(Controller.Standard.LY);
var LX = Controller.getValue(Controller.Standard.LX);
if (LY !== 0 || LX !== 0) {
return true;
} else {
return false;
}
}
function parseJSON(json) {
try {
return JSON.parse(json);
} catch (e) {
return undefined;
}
}
// When determininig whether you can teleport to a location, the normal of the
// point that is being intersected with is looked at. If this normal is more
// than MAX_ANGLE_FROM_UP_TO_TELEPORT degrees from <0, 1, 0> (straight up), then
// you can't teleport there.
var MAX_ANGLE_FROM_UP_TO_TELEPORT = 70;
function getTeleportTargetType(intersection) {
if (!intersection.intersects) {
return TARGET.NONE;
}
var props = Entities.getEntityProperties(intersection.entityID, ['userData', 'visible']);
var data = parseJSON(props.userData);
if (data !== undefined && data.seat !== undefined) {
var avatarUuid = Uuid.fromString(data.seat.user);
if (Uuid.isNull(avatarUuid) || !AvatarList.getAvatar(avatarUuid)) {
return TARGET.SEAT;
} else {
return TARGET.INVALID;
}
}
if (!props.visible) {
return TARGET.INVISIBLE;
}
var surfaceNormal = intersection.surfaceNormal;
var adj = Math.sqrt(surfaceNormal.x * surfaceNormal.x + surfaceNormal.z * surfaceNormal.z);
var angleUp = Math.atan2(surfaceNormal.y, adj) * (180 / Math.PI);
if (angleUp < (90 - MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
angleUp > (90 + MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
Vec3.distance(MyAvatar.position, intersection.intersection) <= TELEPORT_CANCEL_RANGE) {
return TARGET.INVALID;
} else {
return TARGET.SURFACE;
}
}
function registerMappings() {
mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
teleportMapping = Controller.newMapping(mappingName);
teleportMapping.from(Controller.Standard.RT).peek().to(rightTrigger.buttonPress);
teleportMapping.from(Controller.Standard.LT).peek().to(leftTrigger.buttonPress);
teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightPad.buttonPress);
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftPad.buttonPress);
teleportMapping.from(Controller.Standard.LeftPrimaryThumb)
.to(function(value) {
if (isDisabled === 'left' || isDisabled === 'both') {
return;
}
if (leftTrigger.down()) {
return;
}
if (isMoving() === true) {
return;
}
teleporter.enterTeleportMode('left');
return;
});
teleportMapping.from(Controller.Standard.RightPrimaryThumb)
.to(function(value) {
if (isDisabled === 'right' || isDisabled === 'both') {
return;
}
if (rightTrigger.down()) {
return;
}
if (isMoving() === true) {
return;
}
teleporter.enterTeleportMode('right');
return;
});
}
registerMappings();
var teleporter = new Teleporter();
Controller.enableMapping(mappingName);
function cleanup() {
teleportMapping.disable();
teleporter.cleanup();
}
Script.scriptEnding.connect(cleanup);
var isDisabled = false;
var handleTeleportMessages = function(channel, message, sender) {
if (sender === MyAvatar.sessionUUID) {
if (channel === 'Hifi-Teleport-Disabler') {
if (message === 'both') {
isDisabled = 'both';
}
if (message === 'left') {
isDisabled = 'left';
}
if (message === 'right') {
isDisabled = 'right';
}
if (message === 'none') {
isDisabled = false;
}
} else if (channel === 'Hifi-Teleport-Ignore-Add' && !Uuid.isNull(message) && ignoredEntities.indexOf(message) === -1) {
ignoredEntities.push(message);
} else if (channel === 'Hifi-Teleport-Ignore-Remove' && !Uuid.isNull(message)) {
var removeIndex = ignoredEntities.indexOf(message);
if (removeIndex > -1) {
ignoredEntities.splice(removeIndex, 1);
}
}
}
};
Messages.subscribe('Hifi-Teleport-Disabler');
Messages.subscribe('Hifi-Teleport-Ignore-Add');
Messages.subscribe('Hifi-Teleport-Ignore-Remove');
Messages.messageReceived.connect(handleTeleportMessages);
}()); // END LOCAL_SCOPE