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39 lines
1.2 KiB
JavaScript
39 lines
1.2 KiB
JavaScript
//
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// Created by Ryan Huffman on 1/10/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include('utils.js');
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Button = function() {
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};
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Button.prototype = {
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preload: function(entityID) {
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print("Loaded enemy entity");
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this.entityID = entityID;
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var props = Entities.getEntityProperties(this.entityID, 'parentID');
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this.gameChannel = 'button-' + props.parentID;
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Messages.subscribe(this.gameChannel);
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Messages.messageReceived.connect(this, this.onReceivedMessage);
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},
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unload: function() {
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Messages.unsubscribe(this.gameChannel);
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Messages.messageReceived.disconnect(this, this.onReceivedMessage);
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},
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onReceivedMessage: function(channel, message, senderID) {
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if (channel === this.gameChannel) {
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Entities.editEntity(this.entityID, {
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visible: message === 'show'
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});
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}
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},
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};
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return new Button();
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});
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