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35 lines
1.5 KiB
C++
35 lines
1.5 KiB
C++
//
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// EntityEditPacketSender.h
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// libraries/models/src
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//
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// Created by Brad Hefta-Gaub on 8/12/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_EntityEditPacketSender_h
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#define hifi_EntityEditPacketSender_h
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#include <OctreeEditPacketSender.h>
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#include "EntityItem.h"
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/// Utility for processing, packing, queueing and sending of outbound edit voxel messages.
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class EntityEditPacketSender : public OctreeEditPacketSender {
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Q_OBJECT
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public:
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/// Queues an array of several voxel edit messages. Will potentially send a pending multi-command packet. Determines
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/// which voxel-server node or nodes the packet should be sent to. Can be called even before voxel servers are known, in
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/// which case up to MaxPendingMessages will be buffered and processed when voxel servers are known.
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/// NOTE: EntityItemProperties assumes that all distances are in meter units
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void queueEditEntityMessage(PacketType type, EntityItemID modelID, const EntityItemProperties& properties);
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void queueEraseEntityMessage(const EntityItemID& entityItemID);
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// My server type is the model server
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virtual char getMyNodeType() const { return NodeType::EntityServer; }
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virtual void adjustEditPacketForClockSkew(PacketType type, unsigned char* editBuffer, size_t length, int clockSkew);
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};
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#endif // hifi_EntityEditPacketSender_h
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