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185 lines
6.6 KiB
C++
185 lines
6.6 KiB
C++
//
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// GL41Backend.h
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// libraries/gpu/src/gpu
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//
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// Created by Sam Gateau on 10/27/2014.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_gpu_41_GL41Backend_h
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#define hifi_gpu_41_GL41Backend_h
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#include <gl/Config.h>
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#include <gpu/gl/GLBackend.h>
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#include <gpu/gl/GLTexture.h>
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#define GPU_CORE_41 410
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#define GPU_CORE_43 430
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#ifdef Q_OS_MAC
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#define GPU_INPUT_PROFILE GPU_CORE_41
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#else
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#define GPU_INPUT_PROFILE GPU_CORE_43
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#endif
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namespace gpu { namespace gl41 {
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using namespace gpu::gl;
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class GL41Backend : public GLBackend {
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using Parent = GLBackend;
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// Context Backend static interface required
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friend class Context;
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public:
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static const GLint TRANSFORM_OBJECT_SLOT { 31 };
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static const GLint RESOURCE_TRANSFER_TEX_UNIT { 32 };
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static const GLint RESOURCE_TRANSFER_EXTRA_TEX_UNIT { 33 };
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static const GLint RESOURCE_BUFFER_TEXBUF_TEX_UNIT { 34 };
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static const GLint RESOURCE_BUFFER_SLOT0_TEX_UNIT { 35 };
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explicit GL41Backend(bool syncCache) : Parent(syncCache) {}
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GL41Backend() : Parent() {}
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virtual ~GL41Backend() {
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// call resetStages here rather than in ~GLBackend dtor because it will call releaseResourceBuffer
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// which is pure virtual from GLBackend's dtor.
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resetStages();
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}
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static const std::string GL41_VERSION;
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const std::string& getVersion() const override { return GL41_VERSION; }
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bool supportedTextureFormat(const gpu::Element& format) override;
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class GL41Texture : public GLTexture {
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using Parent = GLTexture;
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friend class GL41Backend;
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static GLuint allocate(const Texture& texture);
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protected:
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GL41Texture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
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void generateMips() const override;
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Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const override;
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void syncSampler() const override;
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void withPreservedTexture(std::function<void()> f) const;
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};
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//
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// Textures that have fixed allocation sizes and cannot be managed at runtime
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//
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class GL41FixedAllocationTexture : public GL41Texture {
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using Parent = GL41Texture;
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friend class GL41Backend;
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public:
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GL41FixedAllocationTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
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~GL41FixedAllocationTexture();
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protected:
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Size size() const override { return _size; }
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void allocateStorage() const;
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void syncSampler() const override;
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const Size _size { 0 };
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};
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class GL41AttachmentTexture : public GL41FixedAllocationTexture {
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using Parent = GL41FixedAllocationTexture;
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friend class GL41Backend;
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protected:
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GL41AttachmentTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
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~GL41AttachmentTexture();
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};
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class GL41StrictResourceTexture : public GL41FixedAllocationTexture {
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using Parent = GL41FixedAllocationTexture;
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friend class GL41Backend;
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protected:
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GL41StrictResourceTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
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~GL41StrictResourceTexture();
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};
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class GL41VariableAllocationTexture : public GL41Texture, public GLVariableAllocationSupport {
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using Parent = GL41Texture;
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friend class GL41Backend;
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using PromoteLambda = std::function<void()>;
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protected:
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GL41VariableAllocationTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
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~GL41VariableAllocationTexture();
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void allocateStorage(uint16 allocatedMip);
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void syncSampler() const override;
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void promote() override;
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void demote() override;
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void populateTransferQueue() override;
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Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const override;
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Size copyMipsFromTexture();
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void copyTextureMipsInGPUMem(GLuint srcId, GLuint destId, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) override;
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Size size() const override { return _size; }
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};
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class GL41ResourceTexture : public GL41VariableAllocationTexture {
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using Parent = GL41VariableAllocationTexture;
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friend class GL41Backend;
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protected:
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GL41ResourceTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
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~GL41ResourceTexture();
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};
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protected:
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GLuint getFramebufferID(const FramebufferPointer& framebuffer) override;
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GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) override;
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GLuint getBufferID(const Buffer& buffer) override;
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GLuint getResourceBufferID(const Buffer& buffer);
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GLBuffer* syncGPUObject(const Buffer& buffer) override;
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GLTexture* syncGPUObject(const TexturePointer& texture) override;
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GLuint getQueryID(const QueryPointer& query) override;
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GLQuery* syncGPUObject(const Query& query) override;
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// Draw Stage
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void do_draw(const Batch& batch, size_t paramOffset) override;
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void do_drawIndexed(const Batch& batch, size_t paramOffset) override;
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void do_drawInstanced(const Batch& batch, size_t paramOffset) override;
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void do_drawIndexedInstanced(const Batch& batch, size_t paramOffset) override;
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void do_multiDrawIndirect(const Batch& batch, size_t paramOffset) override;
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void do_multiDrawIndexedIndirect(const Batch& batch, size_t paramOffset) override;
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// Input Stage
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void resetInputStage() override;
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void updateInput() override;
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// Synchronize the state cache of this Backend with the actual real state of the GL Context
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void transferTransformState(const Batch& batch) const override;
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void initTransform() override;
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void updateTransform(const Batch& batch) override;
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// Resource Stage
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bool bindResourceBuffer(uint32_t slot, BufferPointer& buffer) override;
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void releaseResourceBuffer(uint32_t slot) override;
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// Output stage
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void do_blit(const Batch& batch, size_t paramOffset) override;
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std::string getBackendShaderHeader() const override;
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void makeProgramBindings(ShaderObject& shaderObject) override;
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int makeResourceBufferSlots(GLuint glprogram, const Shader::BindingSet& slotBindings,Shader::SlotSet& resourceBuffers) override;
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};
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} }
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Q_DECLARE_LOGGING_CATEGORY(gpugl41logging)
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#endif
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