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AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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AmbientOcclusionEffect.cpp
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AmbientOcclusionEffect.h
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AnimDebugDraw.cpp
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AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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AntialiasingEffect.h
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debug_deferred_buffer.slf
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debug_deferred_buffer.slv
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DebugDeferredBuffer.cpp
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DebugDeferredBuffer.h
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deferred_light.slv
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deferred_light_limited.slv
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deferred_light_point.slv
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deferred_light_spot.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredBuffer.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredBufferRead.slh
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DeferredBufferWrite.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredFramebuffer.cpp
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DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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DeferredFrameTransform.h
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DeferredGlobalLight.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredLighting.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredLightingEffect.cpp
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Add chrome tracing support
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2016-12-20 07:45:35 -08:00 |
DeferredLightingEffect.h
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DeferredTransform.slh
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directional_ambient_light.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
directional_ambient_light_shadow.slf
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directional_light.slf
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directional_light_shadow.slf
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directional_skybox_light.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
directional_skybox_light_shadow.slf
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drawOpaqueStencil.slf
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FboCache.cpp
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FboCache.h
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FramebufferCache.cpp
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FramebufferCache.h
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fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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GeometryCache.h
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glowLine.slf
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glowLine.slv
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grid.slf
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hit_effect.slf
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hit_effect.slv
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HitEffect.cpp
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HitEffect.h
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LightAmbient.slh
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LightClusterGrid.slh
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rewind all the unecessary changes and do just the minimum layout(std140) and accessing the big arrays in vec4s to fix the amd bug
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2016-12-09 02:58:09 -08:00 |
LightClusterGrid_shared.slh
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writting the abs differently
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2016-12-13 15:27:50 -08:00 |
LightClusters.cpp
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Clening up the fix
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2016-12-13 12:48:16 -08:00 |
LightClusters.h
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rewind all the unecessary changes and do just the minimum layout(std140) and accessing the big arrays in vec4s to fix the amd bug
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2016-12-09 02:58:09 -08:00 |
lightClusters_drawClusterContent.slf
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clean up and less changes
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2016-12-09 03:05:25 -08:00 |
lightClusters_drawClusterContent.slv
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lightClusters_drawClusterFromDepth.slf
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clean up and less changes
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2016-12-09 03:05:25 -08:00 |
lightClusters_drawClusterFromDepth.slv
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lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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LightDirectional.slh
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LightingModel.cpp
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LightingModel.h
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LightingModel.slh
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LightPayload.cpp
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LightPayload.h
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LightPoint.slh
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LightSpot.slh
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LightStage.cpp
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LightStage.h
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local_lights_drawOutline.slf
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clean up and less changes
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2016-12-09 03:05:25 -08:00 |
local_lights_shading.slf
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clean up and less changes
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2016-12-09 03:05:25 -08:00 |
MaterialTextures.slh
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MeshPartPayload.cpp
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MeshPartPayload.h
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Model.cpp
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Add chrome tracing support
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2016-12-20 07:45:35 -08:00 |
Model.h
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model.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap_normal_map.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap_normal_map.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap_normal_specular_map.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap_specular_map.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_normal_map.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_normal_map.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_normal_specular_map.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_shadow.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_shadow.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_specular_map.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_translucent.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_translucent_unlit.slf
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model_unlit.slf
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overlay3D.slf
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overlay3D.slv
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overlay3D_translucent.slf
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overlay3D_translucent_unlit.slf
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overlay3D_unlit.slf
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point_light.slf
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RenderDeferredTask.cpp
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
RenderDeferredTask.h
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
RenderForwardTask.cpp
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rm unused scene
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2016-12-20 07:45:35 -08:00 |
RenderForwardTask.h
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forward render opaque bounds
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2016-12-20 07:45:35 -08:00 |
RenderPipelines.cpp
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RenderShadowTask.cpp
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RenderShadowTask.h
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RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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sdf_text3D.slv
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sdf_text3D_overlay.slf
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Shadow.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
simple.slf
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simple.slv
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simple_opaque_web_browser.slf
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simple_textured.slf
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simple_textured_unlit.slf
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simple_transparent_web_browser.slf
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skin_model.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
skin_model_normal_map.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
skin_model_shadow.slf
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skin_model_shadow.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
Skinning.slh
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spot_light.slf
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ssao.slh
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ssao_debugOcclusion.slf
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ssao_makeHorizontalBlur.slf
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ssao_makeOcclusion.slf
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ssao_makePyramid.slf
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ssao_makeVerticalBlur.slf
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standardDrawTexture.slf
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standardTransformPNTC.slv
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SubsurfaceScattering.cpp
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SubsurfaceScattering.h
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SubsurfaceScattering.slh
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subsurfaceScattering_drawScattering.slf
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subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_downsampleDepthNormal.slf
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surfaceGeometry_makeCurvature.slf
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surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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SurfaceGeometryPass.h
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TextRenderer3D.cpp
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TextRenderer3D.h
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TextureCache.h
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toneMapping.slf
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ToneMappingEffect.cpp
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ToneMappingEffect.h
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