overte/libraries/animation
Anthony J. Thibault 20d95080f1 IK fix for avatars exported from Blender
This should fix the issue with the hips moving erratically when arm IK
is enabled.  The main issue is that the IK system assumed that the "Hips"
joint was the root of the skeleton.  For Blender avatar this is not the case
as it inserts an "Armature" node at the root instead.
2015-11-05 12:03:45 -08:00
..
src IK fix for avatars exported from Blender 2015-11-05 12:03:45 -08:00
CMakeLists.txt Cleanup CMake files 2015-10-11 00:01:03 -07:00