overte/libraries/physics/src/ObjectActionTravelOriented.cpp
2016-12-19 22:24:25 -08:00

207 lines
6.5 KiB
C++

//
// ObjectActionTravelOriented.cpp
// libraries/physics/src
//
// Created by Seth Alves 2015-6-5
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtc/quaternion.hpp>
#include "QVariantGLM.h"
#include "ObjectActionTravelOriented.h"
#include "PhysicsLogging.h"
const uint16_t ObjectActionTravelOriented::actionVersion = 1;
ObjectActionTravelOriented::ObjectActionTravelOriented(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectAction(ACTION_TYPE_TRAVEL_ORIENTED, id, ownerEntity) {
#if WANT_DEBUG
qCDebug(physics) << "ObjectActionTravelOriented::ObjectActionTravelOriented";
#endif
}
ObjectActionTravelOriented::~ObjectActionTravelOriented() {
#if WANT_DEBUG
qCDebug(physics) << "ObjectActionTravelOriented::~ObjectActionTravelOriented";
#endif
}
void ObjectActionTravelOriented::updateActionWorker(btScalar deltaTimeStep) {
withReadLock([&] {
auto ownerEntity = _ownerEntity.lock();
if (!ownerEntity) {
return;
}
void* physicsInfo = ownerEntity->getPhysicsInfo();
if (!physicsInfo) {
return;
}
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
btRigidBody* rigidBody = motionState->getRigidBody();
if (!rigidBody) {
qCDebug(physics) << "ObjectActionTravelOriented::updateActionWorker no rigidBody";
return;
}
const float MAX_TIMESCALE = 600.0f; // 10 min is a long time
if (_angularTimeScale > MAX_TIMESCALE) {
return;
}
// find normalized velocity
glm::vec3 velocity = bulletToGLM(rigidBody->getLinearVelocity());
float speed = glm::length(velocity);
const float TRAVEL_ORIENTED_TOO_SLOW = 0.001f; // meters / second
if (speed < TRAVEL_ORIENTED_TOO_SLOW) {
return;
}
glm::vec3 direction = glm::normalize(velocity);
// find current angle of "forward"
btQuaternion bodyRotation = rigidBody->getOrientation();
glm::quat orientation = bulletToGLM(bodyRotation);
glm::vec3 forwardInWorldFrame = glm::normalize(orientation * _forward);
// find the rotation that would line up direction and forward
glm::quat neededRotation = glm::rotation(forwardInWorldFrame, direction);
glm::quat rotationalTarget = neededRotation * orientation;
btVector3 targetAngularVelocity(0.0f, 0.0f, 0.0f);
auto alignmentDot = bodyRotation.dot(glmToBullet(rotationalTarget));
const float ALMOST_ONE = 0.99999f;
if (glm::abs(alignmentDot) < ALMOST_ONE) {
btQuaternion target = glmToBullet(rotationalTarget);
if (alignmentDot < 0.0f) {
target = -target;
}
// if dQ is the incremental rotation that gets an object from Q0 to Q1 then:
//
// Q1 = dQ * Q0
//
// solving for dQ gives:
//
// dQ = Q1 * Q0^
btQuaternion deltaQ = target * bodyRotation.inverse();
float speed = deltaQ.getAngle() / _angularTimeScale;
targetAngularVelocity = speed * deltaQ.getAxis();
if (speed > rigidBody->getAngularSleepingThreshold()) {
rigidBody->activate();
}
}
// this action is aggresively critically damped and defeats the current velocity
rigidBody->setAngularVelocity(targetAngularVelocity);
});
}
const float MIN_TIMESCALE = 0.1f;
bool ObjectActionTravelOriented::updateArguments(QVariantMap arguments) {
glm::vec3 forward;
float angularTimeScale;
bool needUpdate = false;
bool somethingChanged = ObjectAction::updateArguments(arguments);
withReadLock([&]{
bool ok = true;
forward = EntityActionInterface::extractVec3Argument("travel oriented action", arguments, "forward", ok, true);
if (!ok) {
forward = _forward;
}
ok = true;
angularTimeScale =
EntityActionInterface::extractFloatArgument("travel oriented action", arguments, "angularTimeScale", ok, false);
if (!ok) {
angularTimeScale = _angularTimeScale;
}
if (somethingChanged ||
forward != _forward ||
angularTimeScale != _angularTimeScale) {
// something changed
needUpdate = true;
}
});
if (needUpdate) {
withWriteLock([&] {
_forward = forward;
_angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale));
_active = (_forward != glm::vec3());
auto ownerEntity = _ownerEntity.lock();
if (ownerEntity) {
ownerEntity->setActionDataDirty(true);
ownerEntity->setActionDataNeedsTransmit(true);
}
});
activateBody();
}
return true;
}
QVariantMap ObjectActionTravelOriented::getArguments() {
QVariantMap arguments = ObjectAction::getArguments();
withReadLock([&] {
arguments["forward"] = glmToQMap(_forward);
arguments["angularTimeScale"] = _angularTimeScale;
});
return arguments;
}
QByteArray ObjectActionTravelOriented::serialize() const {
QByteArray serializedActionArguments;
QDataStream dataStream(&serializedActionArguments, QIODevice::WriteOnly);
dataStream << ACTION_TYPE_TRAVEL_ORIENTED;
dataStream << getID();
dataStream << ObjectActionTravelOriented::actionVersion;
withReadLock([&] {
dataStream << _forward;
dataStream << _angularTimeScale;
dataStream << localTimeToServerTime(_expires);
dataStream << _tag;
});
return serializedActionArguments;
}
void ObjectActionTravelOriented::deserialize(QByteArray serializedArguments) {
QDataStream dataStream(serializedArguments);
EntityActionType type;
dataStream >> type;
assert(type == getType());
QUuid id;
dataStream >> id;
assert(id == getID());
uint16_t serializationVersion;
dataStream >> serializationVersion;
if (serializationVersion != ObjectActionTravelOriented::actionVersion) {
assert(false);
return;
}
withWriteLock([&] {
dataStream >> _forward;
dataStream >> _angularTimeScale;
quint64 serverExpires;
dataStream >> serverExpires;
_expires = serverTimeToLocalTime(serverExpires);
dataStream >> _tag;
_active = (_forward != glm::vec3());
});
}