overte/libraries/physics/src/CharacterController.h
Anthony J. Thibault 89ae3b3d6e Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8, reversing
changes made to 333e9ec7f4.
2016-12-05 15:18:03 -08:00

184 lines
6.2 KiB
C++

//
// CharacterControllerInterface.h
// libraries/physcis/src
//
// Created by Andrew Meadows 2015.10.21
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_CharacterControllerInterface_h
#define hifi_CharacterControllerInterface_h
#include <assert.h>
#include <stdint.h>
#include <atomic>
#include <btBulletDynamicsCommon.h>
#include <BulletDynamics/Character/btCharacterControllerInterface.h>
#include <GLMHelpers.h>
#include "BulletUtil.h"
const uint32_t PENDING_FLAG_ADD_TO_SIMULATION = 1U << 0;
const uint32_t PENDING_FLAG_REMOVE_FROM_SIMULATION = 1U << 1;
const uint32_t PENDING_FLAG_UPDATE_SHAPE = 1U << 2;
const uint32_t PENDING_FLAG_JUMP = 1U << 3;
const float DEFAULT_CHARACTER_GRAVITY = -5.0f;
class btRigidBody;
class btCollisionWorld;
class btDynamicsWorld;
//#define DEBUG_STATE_CHANGE
const btScalar MAX_CHARACTER_MOTOR_TIMESCALE = 60.0f; // one minute
const btScalar MIN_CHARACTER_MOTOR_TIMESCALE = 0.05f;
class CharacterController : public btCharacterControllerInterface {
public:
CharacterController();
virtual ~CharacterController();
bool needsRemoval() const;
bool needsAddition() const;
void setDynamicsWorld(btDynamicsWorld* world);
btCollisionObject* getCollisionObject() { return _rigidBody; }
virtual void updateShapeIfNecessary() = 0;
// overrides from btCharacterControllerInterface
virtual void setWalkDirection(const btVector3 &walkDirection) override { assert(false); }
virtual void setVelocityForTimeInterval(const btVector3 &velocity, btScalar timeInterval) override { assert(false); }
virtual void reset(btCollisionWorld* collisionWorld) override { }
virtual void warp(const btVector3& origin) override { }
virtual void debugDraw(btIDebugDraw* debugDrawer) override { }
virtual void setUpInterpolate(bool value) override { }
virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTime) override {
preStep(collisionWorld);
playerStep(collisionWorld, deltaTime);
}
virtual void preStep(btCollisionWorld *collisionWorld) override;
virtual void playerStep(btCollisionWorld *collisionWorld, btScalar dt) override;
virtual bool canJump() const override { assert(false); return false; } // never call this
virtual void jump() override;
virtual bool onGround() const override;
void clearMotors();
void addMotor(const glm::vec3& velocity, const glm::quat& rotation, float horizTimescale, float vertTimescale = -1.0f);
void applyMotor(int index, btScalar dt, btVector3& worldVelocity, std::vector<btVector3>& velocities, std::vector<btScalar>& weights);
void computeNewVelocity(btScalar dt, btVector3& velocity);
void computeNewVelocity(btScalar dt, glm::vec3& velocity);
// HACK for legacy 'thrust' feature
void setLinearAcceleration(const glm::vec3& acceleration) { _linearAcceleration = glmToBullet(acceleration); }
void preSimulation();
void postSimulation();
void setPositionAndOrientation( const glm::vec3& position, const glm::quat& orientation);
void getPositionAndOrientation(glm::vec3& position, glm::quat& rotation) const;
void setParentVelocity(const glm::vec3& parentVelocity);
void setFollowParameters(const glm::mat4& desiredWorldMatrix, float timeRemaining);
float getFollowTime() const { return _followTime; }
glm::vec3 getFollowLinearDisplacement() const;
glm::quat getFollowAngularDisplacement() const;
glm::vec3 getFollowVelocity() const;
glm::vec3 getLinearVelocity() const;
glm::vec3 getVelocityChange() const;
float getCapsuleRadius() const { return _radius; }
float getCapsuleHalfHeight() const { return _halfHeight; }
glm::vec3 getCapsuleLocalOffset() const { return _shapeLocalOffset; }
enum class State {
Ground = 0,
Takeoff,
InAir,
Hover
};
State getState() const { return _state; }
void setLocalBoundingBox(const glm::vec3& corner, const glm::vec3& scale);
bool isEnabled() const { return _enabled; } // thread-safe
void setEnabled(bool enabled);
bool isEnabledAndReady() const { return _enabled && _dynamicsWorld; }
bool getRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation);
void setFlyingAllowed(bool value);
protected:
#ifdef DEBUG_STATE_CHANGE
void setState(State state, const char* reason);
#else
void setState(State state);
#endif
void updateUpAxis(const glm::quat& rotation);
bool checkForSupport(btCollisionWorld* collisionWorld) const;
protected:
struct CharacterMotor {
CharacterMotor(const glm::vec3& vel, const glm::quat& rot, float horizTimescale, float vertTimescale = -1.0f);
btVector3 velocity { btVector3(0.0f, 0.0f, 0.0f) }; // local-frame
btQuaternion rotation; // local-to-world
btScalar hTimescale { MAX_CHARACTER_MOTOR_TIMESCALE }; // horizontal
btScalar vTimescale { MAX_CHARACTER_MOTOR_TIMESCALE }; // vertical
};
std::vector<CharacterMotor> _motors;
btVector3 _currentUp;
btVector3 _targetVelocity;
btVector3 _parentVelocity;
btVector3 _preSimulationVelocity;
btVector3 _velocityChange;
btTransform _followDesiredBodyTransform;
btScalar _followTimeRemaining;
btTransform _characterBodyTransform;
glm::vec3 _shapeLocalOffset;
glm::vec3 _boxScale; // used to compute capsule shape
quint64 _rayHitStartTime;
quint64 _takeoffToInAirStartTime;
quint64 _jumpButtonDownStartTime;
quint32 _jumpButtonDownCount;
quint32 _takeoffJumpButtonID;
btScalar _halfHeight;
btScalar _radius;
btScalar _floorDistance;
bool _hasSupport;
btScalar _gravity;
btScalar _jumpSpeed;
btScalar _followTime;
btVector3 _followLinearDisplacement;
btQuaternion _followAngularDisplacement;
btVector3 _linearAcceleration;
std::atomic_bool _enabled;
State _state;
bool _isPushingUp;
btDynamicsWorld* _dynamicsWorld { nullptr };
btRigidBody* _rigidBody { nullptr };
uint32_t _pendingFlags { 0 };
uint32_t _previousFlags { 0 };
bool _flyingAllowed { true };
};
#endif // hifi_CharacterControllerInterface_h