overte/libraries/networking/src/NodeList.h
Zach Fox 7030c7b0a6 Space bubble improvements (#9142)
* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00

164 lines
5.9 KiB
C++

//
// NodeList.h
// libraries/networking/src
//
// Created by Stephen Birarda on 2/15/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_NodeList_h
#define hifi_NodeList_h
#include <stdint.h>
#include <iterator>
#include <assert.h>
#ifndef _WIN32
#include <unistd.h> // not on windows, not needed for mac or windows
#endif
#include <tbb/concurrent_unordered_set.h>
#include <QtCore/QElapsedTimer>
#include <QtCore/QMutex>
#include <QtCore/QSet>
#include <QtCore/QSharedPointer>
#include <QtNetwork/QHostAddress>
#include <QtNetwork/QUdpSocket>
#include <DependencyManager.h>
#include <SettingHandle.h>
#include "DomainHandler.h"
#include "LimitedNodeList.h"
#include "Node.h"
const quint64 DOMAIN_SERVER_CHECK_IN_MSECS = 1 * 1000;
const int MAX_SILENT_DOMAIN_SERVER_CHECK_INS = 5;
using NodePacketPair = std::pair<SharedNodePointer, std::unique_ptr<NLPacket>>;
using NodeSharedPacketPair = std::pair<SharedNodePointer, QSharedPointer<NLPacket>>;
using NodeSharedReceivedMessagePair = std::pair<SharedNodePointer, QSharedPointer<ReceivedMessage>>;
class Application;
class Assignment;
class NodeList : public LimitedNodeList {
Q_OBJECT
SINGLETON_DEPENDENCY
public:
NodeType_t getOwnerType() const { return _ownerType.load(); }
void setOwnerType(NodeType_t ownerType) { _ownerType.store(ownerType); }
Q_INVOKABLE qint64 sendStats(QJsonObject statsObject, HifiSockAddr destination);
Q_INVOKABLE qint64 sendStatsToDomainServer(QJsonObject statsObject);
int getNumNoReplyDomainCheckIns() const { return _numNoReplyDomainCheckIns; }
DomainHandler& getDomainHandler() { return _domainHandler; }
const NodeSet& getNodeInterestSet() const { return _nodeTypesOfInterest; }
void addNodeTypeToInterestSet(NodeType_t nodeTypeToAdd);
void addSetOfNodeTypesToNodeInterestSet(const NodeSet& setOfNodeTypes);
void resetNodeInterestSet() { _nodeTypesOfInterest.clear(); }
void setAssignmentServerSocket(const HifiSockAddr& serverSocket) { _assignmentServerSocket = serverSocket; }
void sendAssignment(Assignment& assignment);
void setIsShuttingDown(bool isShuttingDown) { _isShuttingDown = isShuttingDown; }
void ignoreNodesInRadius(bool enabled = true);
bool getIgnoreRadiusEnabled() const { return _ignoreRadiusEnabled.get(); }
void toggleIgnoreRadius() { ignoreNodesInRadius(!getIgnoreRadiusEnabled()); }
void enableIgnoreRadius() { ignoreNodesInRadius(true); }
void disableIgnoreRadius() { ignoreNodesInRadius(false); }
void ignoreNodeBySessionID(const QUuid& nodeID);
bool isIgnoringNode(const QUuid& nodeID) const;
void kickNodeBySessionID(const QUuid& nodeID);
void muteNodeBySessionID(const QUuid& nodeID);
public slots:
void reset();
void sendDomainServerCheckIn();
void handleDSPathQuery(const QString& newPath);
void processDomainServerList(QSharedPointer<ReceivedMessage> message);
void processDomainServerAddedNode(QSharedPointer<ReceivedMessage> message);
void processDomainServerRemovedNode(QSharedPointer<ReceivedMessage> message);
void processDomainServerPathResponse(QSharedPointer<ReceivedMessage> message);
void processDomainServerConnectionTokenPacket(QSharedPointer<ReceivedMessage> message);
void processPingPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
void processPingReplyPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
void processICEPingPacket(QSharedPointer<ReceivedMessage> message);
#if (PR_BUILD || DEV_BUILD)
void toggleSendNewerDSConnectVersion(bool shouldSendNewerVersion) { _shouldSendNewerVersion = shouldSendNewerVersion; }
#endif
signals:
void limitOfSilentDomainCheckInsReached();
void receivedDomainServerList();
void ignoredNode(const QUuid& nodeID);
void ignoreRadiusEnabledChanged(bool isIgnored);
private slots:
void stopKeepalivePingTimer();
void sendPendingDSPathQuery();
void handleICEConnectionToDomainServer();
void startNodeHolePunch(const SharedNodePointer& node);
void handleNodePingTimeout();
void pingPunchForDomainServer();
void sendKeepAlivePings();
void maybeSendIgnoreSetToNode(SharedNodePointer node);
private:
NodeList() : LimitedNodeList(INVALID_PORT, INVALID_PORT) { assert(false); } // Not implemented, needed for DependencyManager templates compile
NodeList(char ownerType, int socketListenPort = INVALID_PORT, int dtlsListenPort = INVALID_PORT);
NodeList(NodeList const&) = delete; // Don't implement, needed to avoid copies of singleton
void operator=(NodeList const&) = delete; // Don't implement, needed to avoid copies of singleton
void processDomainServerAuthRequest(const QByteArray& packet);
void requestAuthForDomainServer();
void activateSocketFromNodeCommunication(ReceivedMessage& message, const SharedNodePointer& sendingNode);
void timePingReply(ReceivedMessage& message, const SharedNodePointer& sendingNode);
void sendDSPathQuery(const QString& newPath);
void parseNodeFromPacketStream(QDataStream& packetStream);
void pingPunchForInactiveNode(const SharedNodePointer& node);
bool sockAddrBelongsToDomainOrNode(const HifiSockAddr& sockAddr);
std::atomic<NodeType_t> _ownerType;
NodeSet _nodeTypesOfInterest;
DomainHandler _domainHandler;
int _numNoReplyDomainCheckIns;
HifiSockAddr _assignmentServerSocket;
bool _isShuttingDown { false };
QTimer _keepAlivePingTimer;
mutable QReadWriteLock _ignoredSetLock;
tbb::concurrent_unordered_set<QUuid, UUIDHasher> _ignoredNodeIDs;
void sendIgnoreRadiusStateToNode(const SharedNodePointer& destinationNode);
Setting::Handle<bool> _ignoreRadiusEnabled { "IgnoreRadiusEnabled", true };
#if (PR_BUILD || DEV_BUILD)
bool _shouldSendNewerVersion { false };
#endif
};
#endif // hifi_NodeList_h