overte/libraries/script-engine/src/WheelEvent.cpp
2014-10-27 14:41:23 -07:00

75 lines
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2.1 KiB
C++

//
// WheelEvent.cpp
// script-engine/src
//
// Created by Stephen Birarda on 2014-10-27.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <qscriptengine.h>
#include <qscriptvalue.h>
#include "WheelEvent.h"
WheelEvent::WheelEvent() :
x(0.0f),
y(0.0f),
delta(0.0f),
orientation("UNKNOwN"),
isLeftButton(false),
isRightButton(false),
isMiddleButton(false),
isShifted(false),
isControl(false),
isMeta(false),
isAlt(false)
{
}
WheelEvent::WheelEvent(const QWheelEvent& event) {
x = event.x();
y = event.y();
delta = event.delta();
if (event.orientation() == Qt::Horizontal) {
orientation = "HORIZONTAL";
} else {
orientation = "VERTICAL";
}
// button pressed state
isLeftButton = (event.buttons().testFlag(Qt::LeftButton));
isRightButton = (event.buttons().testFlag(Qt::RightButton));
isMiddleButton = (event.buttons().testFlag(Qt::MiddleButton));
// keyboard modifiers
isShifted = event.modifiers().testFlag(Qt::ShiftModifier);
isMeta = event.modifiers().testFlag(Qt::MetaModifier);
isControl = event.modifiers().testFlag(Qt::ControlModifier);
isAlt = event.modifiers().testFlag(Qt::AltModifier);
}
QScriptValue WheelEvent::toScriptValue(QScriptEngine* engine, const WheelEvent& event) {
QScriptValue obj = engine->newObject();
obj.setProperty("x", event.x);
obj.setProperty("y", event.y);
obj.setProperty("delta", event.delta);
obj.setProperty("orientation", event.orientation);
obj.setProperty("isLeftButton", event.isLeftButton);
obj.setProperty("isRightButton", event.isRightButton);
obj.setProperty("isMiddleButton", event.isMiddleButton);
obj.setProperty("isShifted", event.isShifted);
obj.setProperty("isMeta", event.isMeta);
obj.setProperty("isControl", event.isControl);
obj.setProperty("isAlt", event.isAlt);
return obj;
}
void WheelEvent::fromScriptValue(const QScriptValue& object, WheelEvent& event) {
// nothing for now...
}