overte/libraries/entities-renderer/src/RenderableShapeEntityItem.h
2024-09-08 21:09:00 -07:00

51 lines
1.7 KiB
C++

//
// Created by Bradley Austin Davis on 2016/05/09
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableShapeEntityItem_h
#define hifi_RenderableShapeEntityItem_h
#include "RenderableEntityItem.h"
#include <procedural/Procedural.h>
#include <ShapeEntityItem.h>
namespace render { namespace entities {
class ShapeEntityRenderer : public TypedEntityRenderer<ShapeEntityItem> {
using Parent = TypedEntityRenderer<ShapeEntityItem>;
using Pointer = std::shared_ptr<ShapeEntityRenderer>;
public:
ShapeEntityRenderer(const EntityItemPointer& entity);
virtual scriptable::ScriptableModelBase getScriptableModel() override;
protected:
ShapeKey getShapeKey() override;
Item::Bound getBound(RenderArgs* args) override;
private:
virtual bool needsRenderUpdate() const override;
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
virtual void doRender(RenderArgs* args) override;
virtual bool isTransparent() const override;
QString _proceduralData;
EntityShape _shape { EntityShape::Sphere };
PulsePropertyGroup _pulseProperties;
std::shared_ptr<graphics::ProceduralMaterial> _material { std::make_shared<graphics::ProceduralMaterial>() };
glm::vec3 _color { NAN };
float _alpha { NAN };
bool _unlit { false };
gpu::BufferPointer _colorBuffer { std::make_shared<gpu::Buffer>() };
};
} }
#endif // hifi_RenderableShapeEntityItem_h