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33 lines
928 B
Text
33 lines
928 B
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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// polyvox_fade.vert
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// vertex shader
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//
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// Created by Seth Alves on 2015-8-3
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include gpu/Inputs.slh@>
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<@include gpu/Transform.slh@>
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<$declareStandardTransform()$>
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out vec4 _position;
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out vec4 _worldPosition;
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out vec4 _worldFadePosition;
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out vec3 _normal;
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void main(void) {
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// standard transform
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TransformCamera cam = getTransformCamera();
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TransformObject obj = getTransformObject();
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<$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$>
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<$transformModelToEyeDir(cam, obj, inNormal.xyz, _normal)$>
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<$transformModelToWorldPos(obj, inPosition, _worldFadePosition)$>
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_worldPosition = inPosition;
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}
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