overte/scripts/vr-edit/modules/toolMenu.js

198 lines
6.2 KiB
JavaScript

//
// toolMenu.js
//
// Created by David Rowe on 22 Jul 2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/* global ToolMenu */
ToolMenu = function (side, leftInputs, rightInputs, setAppScaleWithHandlesCallback) {
// Tool menu displayed on top of forearm.
"use strict";
var menuOriginOverlay,
menuPanelOverlay,
buttonOverlay,
buttonHighlightOverlay,
LEFT_HAND = 0,
AVATAR_SELF_ID = "{00000000-0000-0000-0000-000000000001}",
ZERO_ROTATION = Quat.fromVec3Radians(Vec3.ZERO),
controlJointName,
CANVAS_SIZE = { x: 0.21, y: 0.13 },
PANEL_ROOT_POSITION = { x: CANVAS_SIZE.x / 2, y: 0.15, z: -0.04 },
PANEL_ROOT_ROTATION = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 }),
lateralOffset,
PANEL_ORIGIN_PROPERTIES = {
dimensions: { x: 0.005, y: 0.005, z: 0.005 },
localPosition: PANEL_ROOT_POSITION,
localRotation: PANEL_ROOT_ROTATION,
color: { red: 255, blue: 0, green: 0 },
alpha: 1.0,
parentID: AVATAR_SELF_ID,
ignoreRayIntersection: true,
visible: false
},
MENU_PANEL_PROPERTIES = {
dimensions: { x: CANVAS_SIZE.x, y: CANVAS_SIZE.y, z: 0.01 },
localPosition: { x: CANVAS_SIZE.x / 2, y: CANVAS_SIZE.y / 2, z: 0.005 },
localRotation: ZERO_ROTATION,
color: { red: 192, green: 192, blue: 192 },
alpha: 1.0,
solid: true,
ignoreRayIntersection: false,
visible: true
},
BUTTON_PROPERTIES = {
dimensions: { x: 0.03, y: 0.03, z: 0.01 },
localPosition: { x: 0.02, y: 0.02, z: 0.0 },
localRotation: ZERO_ROTATION,
color: { red: 0, green: 240, blue: 240 },
alpha: 1.0,
solid: true,
ignoreRayIntersection: false,
visible: true
},
BUTTON_HIGHLIGHT_PROPERTIES = {
dimensions: { x: 0.034, y: 0.034, z: 0.001 },
localPosition: { x: 0.02, y: 0.02, z: -0.002 },
localRotation: ZERO_ROTATION,
color: { red: 240, green: 240, blue: 0 },
alpha: 0.8,
solid: false,
drawInFront: true,
ignoreRayIntersection: true,
visible: false
},
isDisplaying = false,
isHighlightingButton = false,
isButtonPressed = false,
// References.
controlHand;
if (!this instanceof ToolMenu) {
return new ToolMenu();
}
controlHand = side === LEFT_HAND ? rightInputs.hand() : leftInputs.hand();
function setHand(hand) {
// Assumes UI is not displaying.
side = hand;
controlHand = side === LEFT_HAND ? rightInputs.hand() : leftInputs.hand();
controlJointName = side === LEFT_HAND ? "LeftHand" : "RightHand";
lateralOffset = side === LEFT_HAND ? -0.01 : 0.01;
}
setHand(side);
function getEntityIDs() {
return [menuPanelOverlay, buttonOverlay];
}
function update(intersectionOverlayID) {
// Highlight button.
if (intersectionOverlayID === buttonOverlay !== isHighlightingButton) {
isHighlightingButton = !isHighlightingButton;
Overlays.editOverlay(buttonHighlightOverlay, { visible: isHighlightingButton });
}
// Button click.
if (!isHighlightingButton || controlHand.triggerClicked() !== isButtonPressed) {
isButtonPressed = isHighlightingButton && controlHand.triggerClicked();
if (isButtonPressed) {
Overlays.editOverlay(buttonOverlay, {
localPosition: Vec3.sum(BUTTON_PROPERTIES.localPosition, { x: 0, y: 0, z: 0.004 })
});
setAppScaleWithHandlesCallback();
} else {
Overlays.editOverlay(buttonOverlay, {
localPosition: BUTTON_PROPERTIES.localPosition
});
}
}
}
function display() {
// Creates and shows menu entities.
var handJointIndex,
properties;
if (isDisplaying) {
return;
}
// Joint index.
handJointIndex = MyAvatar.getJointIndex(controlJointName);
if (handJointIndex === -1) {
// Don't display if joint isn't available (yet) to attach to.
// User can clear this condition by toggling the app off and back on once avatar finishes loading.
// TODO: Log error.
return;
}
// Calculate position to put menu.
properties = Object.clone(PANEL_ORIGIN_PROPERTIES);
properties.parentJointIndex = handJointIndex;
properties.localPosition = Vec3.sum(PANEL_ROOT_POSITION, { x: lateralOffset, y: 0, z: 0 });
menuOriginOverlay = Overlays.addOverlay("sphere", properties);
// Create menu items.
properties = Object.clone(MENU_PANEL_PROPERTIES);
properties.parentID = menuOriginOverlay;
menuPanelOverlay = Overlays.addOverlay("cube", properties);
properties = Object.clone(BUTTON_PROPERTIES);
properties.parentID = menuOriginOverlay;
buttonOverlay = Overlays.addOverlay("cube", properties);
// Prepare button highlight overlay.
properties = Object.clone(BUTTON_HIGHLIGHT_PROPERTIES);
properties.parentID = menuOriginOverlay;
buttonHighlightOverlay = Overlays.addOverlay("cube", properties);
isDisplaying = true;
}
function clear() {
// Deletes menu entities.
if (!isDisplaying) {
return;
}
Overlays.deleteOverlay(buttonHighlightOverlay);
Overlays.deleteOverlay(buttonOverlay);
Overlays.deleteOverlay(menuPanelOverlay);
Overlays.deleteOverlay(menuOriginOverlay);
isDisplaying = false;
}
function destroy() {
clear();
}
return {
setHand: setHand,
entityIDs: getEntityIDs,
update: update,
display: display,
clear: clear,
destroy: destroy
};
};
ToolMenu.prototype = {};