mirror of
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4745 lines
186 KiB
C++
4745 lines
186 KiB
C++
//
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// Application.cpp
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// interface/src
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//
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// Created by Andrzej Kapolka on 5/10/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <sstream>
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#include <stdlib.h>
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#include <cmath>
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#include <math.h>
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#include <glm/glm.hpp>
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#include <glm/gtx/component_wise.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include <glm/gtc/type_ptr.hpp>
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include <QAbstractNativeEventFilter>
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#include <QActionGroup>
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#include <QColorDialog>
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#include <QCoreApplication>
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#include <QDesktopWidget>
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#include <QCheckBox>
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#include <QImage>
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#include <QInputDialog>
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#include <QKeyEvent>
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#include <QMenuBar>
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#include <QMouseEvent>
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#include <QNetworkReply>
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#include <QNetworkDiskCache>
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#include <QObject>
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#include <QWheelEvent>
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#include <QScreen>
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#include <QShortcut>
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#include <QSystemTrayIcon>
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#include <QTimer>
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#include <QUrl>
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#include <QWindow>
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#include <QtDebug>
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#include <QFileDialog>
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#include <QDesktopServices>
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#include <QXmlStreamReader>
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#include <QXmlStreamAttributes>
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#include <QMediaPlayer>
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#include <QMimeData>
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#include <QMessageBox>
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#include <QJsonDocument>
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#include <AddressManager.h>
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#include <AccountManager.h>
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#include <AmbientOcclusionEffect.h>
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#include <AudioInjector.h>
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#include <DeferredLightingEffect.h>
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#include <DependencyManager.h>
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#include <EntityScriptingInterface.h>
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#include <GlowEffect.h>
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#include <HFActionEvent.h>
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#include <HFBackEvent.h>
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#include <VrMenu.h>
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#include <LogHandler.h>
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#include <MainWindow.h>
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#include <ModelEntityItem.h>
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#include <NetworkAccessManager.h>
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#include <NetworkingConstants.h>
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#include <OctalCode.h>
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#include <OctreeSceneStats.h>
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#include <ObjectMotionState.h>
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#include <PacketHeaders.h>
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#include <PathUtils.h>
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#include <PerfStat.h>
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#include <PhysicsEngine.h>
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#include <ProgramObject.h>
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#include <ResourceCache.h>
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#include <ScriptCache.h>
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#include <SettingHandle.h>
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#include <SoundCache.h>
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#include <TextRenderer.h>
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#include <UserActivityLogger.h>
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#include <UUID.h>
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#include <MessageDialog.h>
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#include <InfoView.h>
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#include <SceneScriptingInterface.h>
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#include "Application.h"
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#include "AudioClient.h"
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#include "DiscoverabilityManager.h"
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#include "InterfaceVersion.h"
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#include "LODManager.h"
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#include "Menu.h"
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#include "ModelPackager.h"
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#include "Util.h"
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#include "InterfaceLogging.h"
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#include "avatar/AvatarManager.h"
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#include "audio/AudioToolBox.h"
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#include "audio/AudioIOStatsRenderer.h"
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#include "audio/AudioScope.h"
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#include "devices/CameraToolBox.h"
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#include "devices/DdeFaceTracker.h"
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#include "devices/Faceshift.h"
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#include "devices/Leapmotion.h"
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#include "devices/RealSense.h"
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#include "devices/MIDIManager.h"
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#include "devices/OculusManager.h"
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#include "devices/TV3DManager.h"
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#include "gpu/Batch.h"
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#include "gpu/Context.h"
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#include "gpu/GLBackend.h"
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#include "scripting/AccountScriptingInterface.h"
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#include "scripting/AudioDeviceScriptingInterface.h"
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#include "scripting/ClipboardScriptingInterface.h"
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#include "scripting/HMDScriptingInterface.h"
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#include "scripting/JoystickScriptingInterface.h"
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#include "scripting/GlobalServicesScriptingInterface.h"
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#include "scripting/LocationScriptingInterface.h"
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#include "scripting/MenuScriptingInterface.h"
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#include "scripting/SettingsScriptingInterface.h"
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#include "scripting/WindowScriptingInterface.h"
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#include "scripting/WebWindowClass.h"
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#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
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#include "SpeechRecognizer.h"
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#endif
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#include "ui/DataWebDialog.h"
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#include "ui/DialogsManager.h"
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#include "ui/LoginDialog.h"
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#include "ui/Snapshot.h"
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#include "ui/StandAloneJSConsole.h"
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#include "ui/Stats.h"
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#include "ui/AddressBarDialog.h"
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// ON WIndows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU
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#if defined(Q_OS_WIN)
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extern "C" {
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_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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}
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#endif
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enum CustomEventTypes {
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Lambda = QEvent::User + 1
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};
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class LambdaEvent : public QEvent {
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std::function<void()> _fun;
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public:
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LambdaEvent(const std::function<void()> & fun) :
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QEvent(static_cast<QEvent::Type>(Lambda)), _fun(fun) {
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}
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LambdaEvent(std::function<void()> && fun) :
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QEvent(static_cast<QEvent::Type>(Lambda)), _fun(fun) {
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}
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void call() { _fun(); }
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};
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using namespace std;
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// Starfield information
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static unsigned STARFIELD_NUM_STARS = 50000;
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static unsigned STARFIELD_SEED = 1;
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const qint64 MAXIMUM_CACHE_SIZE = 10 * BYTES_PER_GIGABYTES; // 10GB
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static QTimer* locationUpdateTimer = NULL;
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static QTimer* balanceUpdateTimer = NULL;
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static QTimer* identityPacketTimer = NULL;
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static QTimer* billboardPacketTimer = NULL;
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static QTimer* checkFPStimer = NULL;
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static QTimer* idleTimer = NULL;
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const QString CHECK_VERSION_URL = "https://highfidelity.com/latestVersion.xml";
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const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/hifi.skipversion";
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const QString DEFAULT_SCRIPTS_JS_URL = "http://s3.amazonaws.com/hifi-public/scripts/defaultScripts.js";
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Setting::Handle<int> maxOctreePacketsPerSecond("maxOctreePPS", DEFAULT_MAX_OCTREE_PPS);
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#ifdef Q_OS_WIN
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class MyNativeEventFilter : public QAbstractNativeEventFilter {
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public:
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static MyNativeEventFilter& getInstance() {
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static MyNativeEventFilter staticInstance;
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return staticInstance;
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}
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bool nativeEventFilter(const QByteArray &eventType, void* msg, long* result) Q_DECL_OVERRIDE {
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if (eventType == "windows_generic_MSG") {
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MSG* message = (MSG*)msg;
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if (message->message == UWM_IDENTIFY_INSTANCES) {
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*result = UWM_IDENTIFY_INSTANCES;
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return true;
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}
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if (message->message == UWM_SHOW_APPLICATION) {
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MainWindow* applicationWindow = Application::getInstance()->getWindow();
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if (applicationWindow->isMinimized()) {
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applicationWindow->showNormal(); // Restores to windowed or maximized state appropriately.
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}
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Application::getInstance()->setActiveWindow(applicationWindow); // Flashes the taskbar icon if not focus.
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return true;
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}
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if (message->message == WM_COPYDATA) {
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COPYDATASTRUCT* pcds = (COPYDATASTRUCT*)(message->lParam);
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QUrl url = QUrl((const char*)(pcds->lpData));
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if (url.isValid() && url.scheme() == HIFI_URL_SCHEME) {
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DependencyManager::get<AddressManager>()->handleLookupString(url.toString());
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return true;
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}
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}
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}
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return false;
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}
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};
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#endif
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void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
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QString logMessage = LogHandler::getInstance().printMessage((LogMsgType) type, context, message);
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if (!logMessage.isEmpty()) {
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#ifdef Q_OS_WIN
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OutputDebugStringA(logMessage.toLocal8Bit().constData());
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OutputDebugStringA("\n");
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#endif
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Application::getInstance()->getLogger()->addMessage(qPrintable(logMessage + "\n"));
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}
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}
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bool setupEssentials(int& argc, char** argv) {
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unsigned int listenPort = 0; // bind to an ephemeral port by default
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const char** constArgv = const_cast<const char**>(argv);
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const char* portStr = getCmdOption(argc, constArgv, "--listenPort");
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if (portStr) {
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listenPort = atoi(portStr);
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}
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// Set build version
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QCoreApplication::setApplicationVersion(BUILD_VERSION);
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DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
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DependencyManager::registerInheritance<AvatarHashMap, AvatarManager>();
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Setting::init();
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// Set dependencies
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auto addressManager = DependencyManager::set<AddressManager>();
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auto nodeList = DependencyManager::set<NodeList>(NodeType::Agent, listenPort);
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auto geometryCache = DependencyManager::set<GeometryCache>();
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auto scriptCache = DependencyManager::set<ScriptCache>();
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auto soundCache = DependencyManager::set<SoundCache>();
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auto glowEffect = DependencyManager::set<GlowEffect>();
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auto faceshift = DependencyManager::set<Faceshift>();
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auto audio = DependencyManager::set<AudioClient>();
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auto audioScope = DependencyManager::set<AudioScope>();
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auto audioIOStatsRenderer = DependencyManager::set<AudioIOStatsRenderer>();
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auto deferredLightingEffect = DependencyManager::set<DeferredLightingEffect>();
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auto ambientOcclusionEffect = DependencyManager::set<AmbientOcclusionEffect>();
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auto textureCache = DependencyManager::set<TextureCache>();
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auto animationCache = DependencyManager::set<AnimationCache>();
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auto ddeFaceTracker = DependencyManager::set<DdeFaceTracker>();
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auto modelBlender = DependencyManager::set<ModelBlender>();
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auto audioToolBox = DependencyManager::set<AudioToolBox>();
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auto cameraToolBox = DependencyManager::set<CameraToolBox>();
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auto avatarManager = DependencyManager::set<AvatarManager>();
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auto lodManager = DependencyManager::set<LODManager>();
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auto jsConsole = DependencyManager::set<StandAloneJSConsole>();
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auto dialogsManager = DependencyManager::set<DialogsManager>();
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auto bandwidthRecorder = DependencyManager::set<BandwidthRecorder>();
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auto resourceCacheSharedItems = DependencyManager::set<ResourceCacheSharedItems>();
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auto entityScriptingInterface = DependencyManager::set<EntityScriptingInterface>();
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auto windowScriptingInterface = DependencyManager::set<WindowScriptingInterface>();
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#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
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auto speechRecognizer = DependencyManager::set<SpeechRecognizer>();
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#endif
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auto discoverabilityManager = DependencyManager::set<DiscoverabilityManager>();
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auto sceneScriptingInterface = DependencyManager::set<SceneScriptingInterface>();
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auto offscreenUi = DependencyManager::set<OffscreenUi>();
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return true;
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}
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Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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QApplication(argc, argv),
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_dependencyManagerIsSetup(setupEssentials(argc, argv)),
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_window(new MainWindow(desktop())),
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_toolWindow(NULL),
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_friendsWindow(NULL),
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_datagramProcessor(),
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_undoStack(),
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_undoStackScriptingInterface(&_undoStack),
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_frameCount(0),
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_fps(60.0f),
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_justStarted(true),
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_physicsEngine(glm::vec3(0.0f)),
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_entities(true, this, this),
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_entityClipboardRenderer(false, this, this),
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_entityClipboard(),
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_viewFrustum(),
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_lastQueriedViewFrustum(),
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_lastQueriedTime(usecTimestampNow()),
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_mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)),
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_firstRun("firstRun", true),
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_previousScriptLocation("LastScriptLocation"),
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_scriptsLocationHandle("scriptsLocation"),
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_fieldOfView("fieldOfView", DEFAULT_FIELD_OF_VIEW_DEGREES),
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_viewTransform(),
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_scaleMirror(1.0f),
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_rotateMirror(0.0f),
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_raiseMirror(0.0f),
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_cursorVisible(true),
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_lastMouseMove(usecTimestampNow()),
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_lastMouseMoveWasSimulated(false),
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_touchAvgX(0.0f),
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_touchAvgY(0.0f),
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_isTouchPressed(false),
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_mousePressed(false),
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_enableProcessOctreeThread(true),
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_octreeProcessor(),
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_nodeBoundsDisplay(this),
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_applicationOverlay(),
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_runningScriptsWidget(NULL),
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_runningScriptsWidgetWasVisible(false),
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_trayIcon(new QSystemTrayIcon(_window)),
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_lastNackTime(usecTimestampNow()),
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_lastSendDownstreamAudioStats(usecTimestampNow()),
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_isVSyncOn(true),
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_aboutToQuit(false),
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_notifiedPacketVersionMismatchThisDomain(false),
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_domainConnectionRefusals(QList<QString>()),
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_maxOctreePPS(maxOctreePacketsPerSecond.get()),
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_lastFaceTrackerUpdate(0)
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{
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setInstance(this);
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#ifdef Q_OS_WIN
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installNativeEventFilter(&MyNativeEventFilter::getInstance());
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#endif
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_logger = new FileLogger(this); // After setting organization name in order to get correct directory
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qInstallMessageHandler(messageHandler);
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QFontDatabase::addApplicationFont(PathUtils::resourcesPath() + "styles/Inconsolata.otf");
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_window->setWindowTitle("Interface");
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Model::setAbstractViewStateInterface(this); // The model class will sometimes need to know view state details from us
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auto nodeList = DependencyManager::get<NodeList>();
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_myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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_applicationStartupTime = startup_time;
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qCDebug(interfaceapp) << "[VERSION] Build sequence: " << qPrintable(applicationVersion());
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_bookmarks = new Bookmarks(); // Before setting up the menu
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_runningScriptsWidget = new RunningScriptsWidget(_window);
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_renderEngine->buildStandardTaskPipeline();
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_renderEngine->registerScene(_main3DScene);
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// start the nodeThread so its event loop is running
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QThread* nodeThread = new QThread(this);
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nodeThread->setObjectName("Datagram Processor Thread");
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nodeThread->start();
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// make sure the node thread is given highest priority
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nodeThread->setPriority(QThread::TimeCriticalPriority);
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_datagramProcessor = new DatagramProcessor(nodeList.data());
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// have the NodeList use deleteLater from DM customDeleter
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nodeList->setCustomDeleter([](Dependency* dependency) {
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static_cast<NodeList*>(dependency)->deleteLater();
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});
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// put the NodeList and datagram processing on the node thread
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nodeList->moveToThread(nodeThread);
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// geometry background downloads need to happen on the Datagram Processor Thread. The idle loop will
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// emit checkBackgroundDownloads to cause the GeometryCache to check it's queue for requested background
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// downloads.
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QSharedPointer<GeometryCache> geometryCacheP = DependencyManager::get<GeometryCache>();
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ResourceCache* geometryCache = geometryCacheP.data();
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connect(this, &Application::checkBackgroundDownloads, geometryCache, &ResourceCache::checkAsynchronousGets);
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// connect the DataProcessor processDatagrams slot to the QUDPSocket readyRead() signal
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connect(&nodeList->getNodeSocket(), &QUdpSocket::readyRead, _datagramProcessor, &DatagramProcessor::processDatagrams);
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// put the audio processing on a separate thread
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QThread* audioThread = new QThread();
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audioThread->setObjectName("Audio Thread");
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auto audioIO = DependencyManager::get<AudioClient>();
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audioIO->setPositionGetter(getPositionForAudio);
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audioIO->setOrientationGetter(getOrientationForAudio);
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audioIO->moveToThread(audioThread);
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connect(audioThread, &QThread::started, audioIO.data(), &AudioClient::start);
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connect(audioIO.data(), &AudioClient::destroyed, audioThread, &QThread::quit);
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connect(audioThread, &QThread::finished, audioThread, &QThread::deleteLater);
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connect(audioIO.data(), &AudioClient::muteToggled, this, &Application::audioMuteToggled);
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audioThread->start();
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const DomainHandler& domainHandler = nodeList->getDomainHandler();
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connect(&domainHandler, SIGNAL(hostnameChanged(const QString&)), SLOT(domainChanged(const QString&)));
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connect(&domainHandler, SIGNAL(connectedToDomain(const QString&)), SLOT(connectedToDomain(const QString&)));
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connect(&domainHandler, SIGNAL(connectedToDomain(const QString&)), SLOT(updateWindowTitle()));
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connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(updateWindowTitle()));
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connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(clearDomainOctreeDetails()));
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connect(&domainHandler, &DomainHandler::settingsReceived, this, &Application::domainSettingsReceived);
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connect(&domainHandler, &DomainHandler::hostnameChanged,
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DependencyManager::get<AddressManager>().data(), &AddressManager::storeCurrentAddress);
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// update our location every 5 seconds in the metaverse server, assuming that we are authenticated with one
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const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * 1000;
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locationUpdateTimer = new QTimer(this);
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auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
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connect(locationUpdateTimer, &QTimer::timeout, discoverabilityManager.data(), &DiscoverabilityManager::updateLocation);
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locationUpdateTimer->start(DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS);
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// if we get a domain change, immediately attempt update location in metaverse server
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connect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain,
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discoverabilityManager.data(), &DiscoverabilityManager::updateLocation);
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connect(nodeList.data(), &NodeList::nodeAdded, this, &Application::nodeAdded);
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connect(nodeList.data(), &NodeList::nodeKilled, this, &Application::nodeKilled);
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connect(nodeList.data(), SIGNAL(nodeKilled(SharedNodePointer)), SLOT(nodeKilled(SharedNodePointer)));
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connect(nodeList.data(), &NodeList::uuidChanged, _myAvatar, &MyAvatar::setSessionUUID);
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connect(nodeList.data(), &NodeList::uuidChanged, this, &Application::setSessionUUID);
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connect(nodeList.data(), &NodeList::limitOfSilentDomainCheckInsReached, nodeList.data(), &NodeList::reset);
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connect(nodeList.data(), &NodeList::packetVersionMismatch, this, &Application::notifyPacketVersionMismatch);
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// connect to appropriate slots on AccountManager
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AccountManager& accountManager = AccountManager::getInstance();
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const qint64 BALANCE_UPDATE_INTERVAL_MSECS = 5 * 1000;
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balanceUpdateTimer = new QTimer(this);
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connect(balanceUpdateTimer, &QTimer::timeout, &accountManager, &AccountManager::updateBalance);
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balanceUpdateTimer->start(BALANCE_UPDATE_INTERVAL_MSECS);
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connect(&accountManager, &AccountManager::balanceChanged, this, &Application::updateWindowTitle);
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|
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auto dialogsManager = DependencyManager::get<DialogsManager>();
|
|
connect(&accountManager, &AccountManager::authRequired, dialogsManager.data(), &DialogsManager::showLoginDialog);
|
|
connect(&accountManager, &AccountManager::usernameChanged, this, &Application::updateWindowTitle);
|
|
|
|
// set the account manager's root URL and trigger a login request if we don't have the access token
|
|
accountManager.setAuthURL(NetworkingConstants::METAVERSE_SERVER_URL);
|
|
UserActivityLogger::getInstance().launch(applicationVersion());
|
|
|
|
// once the event loop has started, check and signal for an access token
|
|
QMetaObject::invokeMethod(&accountManager, "checkAndSignalForAccessToken", Qt::QueuedConnection);
|
|
|
|
auto addressManager = DependencyManager::get<AddressManager>();
|
|
|
|
// use our MyAvatar position and quat for address manager path
|
|
addressManager->setPositionGetter(getPositionForPath);
|
|
addressManager->setOrientationGetter(getOrientationForPath);
|
|
|
|
connect(addressManager.data(), &AddressManager::rootPlaceNameChanged, this, &Application::updateWindowTitle);
|
|
connect(this, &QCoreApplication::aboutToQuit, addressManager.data(), &AddressManager::storeCurrentAddress);
|
|
|
|
#ifdef _WIN32
|
|
WSADATA WsaData;
|
|
int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData);
|
|
#endif
|
|
|
|
// tell the NodeList instance who to tell the domain server we care about
|
|
nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet() << NodeType::AudioMixer << NodeType::AvatarMixer
|
|
<< NodeType::EntityServer);
|
|
|
|
// connect to the packet sent signal of the _entityEditSender
|
|
connect(&_entityEditSender, &EntityEditPacketSender::packetSent, this, &Application::packetSent);
|
|
|
|
// send the identity packet for our avatar each second to our avatar mixer
|
|
identityPacketTimer = new QTimer();
|
|
connect(identityPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendIdentityPacket);
|
|
identityPacketTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
|
|
|
|
// send the billboard packet for our avatar every few seconds
|
|
billboardPacketTimer = new QTimer();
|
|
connect(billboardPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendBillboardPacket);
|
|
billboardPacketTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS);
|
|
|
|
QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
|
|
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
|
|
QNetworkDiskCache* cache = new QNetworkDiskCache();
|
|
cache->setMaximumCacheSize(MAXIMUM_CACHE_SIZE);
|
|
cache->setCacheDirectory(!cachePath.isEmpty() ? cachePath : "interfaceCache");
|
|
networkAccessManager.setCache(cache);
|
|
|
|
ResourceCache::setRequestLimit(3);
|
|
|
|
_window->setCentralWidget(_glWidget);
|
|
|
|
_window->restoreGeometry();
|
|
|
|
_window->setVisible(true);
|
|
_glWidget->setFocusPolicy(Qt::StrongFocus);
|
|
_glWidget->setFocus();
|
|
|
|
// enable mouse tracking; otherwise, we only get drag events
|
|
_glWidget->setMouseTracking(true);
|
|
|
|
_fullscreenMenuWidget->setParent(_glWidget);
|
|
_menuBarHeight = Menu::getInstance()->height();
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Fullscreen)) {
|
|
setFullscreen(true); // Initialize menu bar show/hide
|
|
}
|
|
|
|
_toolWindow = new ToolWindow();
|
|
_toolWindow->setWindowFlags(_toolWindow->windowFlags() | Qt::WindowStaysOnTopHint);
|
|
_toolWindow->setWindowTitle("Tools");
|
|
|
|
// initialization continues in initializeGL when OpenGL context is ready
|
|
|
|
// Tell our entity edit sender about our known jurisdictions
|
|
_entityEditSender.setServerJurisdictions(&_entityServerJurisdictions);
|
|
|
|
// For now we're going to set the PPS for outbound packets to be super high, this is
|
|
// probably not the right long term solution. But for now, we're going to do this to
|
|
// allow you to move an entity around in your hand
|
|
_entityEditSender.setPacketsPerSecond(3000); // super high!!
|
|
|
|
checkVersion();
|
|
|
|
_overlays.init(); // do this before scripts load
|
|
|
|
_runningScriptsWidget->setRunningScripts(getRunningScripts());
|
|
connect(_runningScriptsWidget, &RunningScriptsWidget::stopScriptName, this, &Application::stopScript);
|
|
|
|
connect(this, SIGNAL(aboutToQuit()), this, SLOT(saveScripts()));
|
|
connect(this, SIGNAL(aboutToQuit()), this, SLOT(aboutToQuit()));
|
|
|
|
// hook up bandwidth estimator
|
|
QSharedPointer<BandwidthRecorder> bandwidthRecorder = DependencyManager::get<BandwidthRecorder>();
|
|
connect(nodeList.data(), SIGNAL(dataSent(const quint8, const int)),
|
|
bandwidthRecorder.data(), SLOT(updateOutboundData(const quint8, const int)));
|
|
connect(nodeList.data(), SIGNAL(dataReceived(const quint8, const int)),
|
|
bandwidthRecorder.data(), SLOT(updateInboundData(const quint8, const int)));
|
|
|
|
connect(&_myAvatar->getSkeletonModel(), &SkeletonModel::skeletonLoaded,
|
|
this, &Application::checkSkeleton, Qt::QueuedConnection);
|
|
|
|
// Setup the userInputMapper with the actions
|
|
// Setup the keyboardMouseDevice and the user input mapper with the default bindings
|
|
_keyboardMouseDevice.registerToUserInputMapper(_userInputMapper);
|
|
_keyboardMouseDevice.assignDefaultInputMapping(_userInputMapper);
|
|
|
|
// check first run...
|
|
if (_firstRun.get()) {
|
|
qCDebug(interfaceapp) << "This is a first run...";
|
|
// clear the scripts, and set out script to our default scripts
|
|
clearScriptsBeforeRunning();
|
|
loadScript(DEFAULT_SCRIPTS_JS_URL);
|
|
|
|
_firstRun.set(false);
|
|
} else {
|
|
// do this as late as possible so that all required subsystems are initialized
|
|
loadScripts();
|
|
}
|
|
|
|
loadSettings();
|
|
int SAVE_SETTINGS_INTERVAL = 10 * MSECS_PER_SECOND; // Let's save every seconds for now
|
|
connect(&_settingsTimer, &QTimer::timeout, this, &Application::saveSettings);
|
|
connect(&_settingsThread, SIGNAL(started()), &_settingsTimer, SLOT(start()));
|
|
connect(&_settingsThread, SIGNAL(finished()), &_settingsTimer, SLOT(stop()));
|
|
_settingsTimer.moveToThread(&_settingsThread);
|
|
_settingsTimer.setSingleShot(false);
|
|
_settingsTimer.setInterval(SAVE_SETTINGS_INTERVAL);
|
|
_settingsThread.start();
|
|
|
|
_trayIcon->show();
|
|
|
|
// set the local loopback interface for local sounds from audio scripts
|
|
AudioScriptingInterface::getInstance().setLocalAudioInterface(audioIO.data());
|
|
|
|
#ifdef HAVE_RTMIDI
|
|
// setup the MIDIManager
|
|
MIDIManager& midiManagerInstance = MIDIManager::getInstance();
|
|
midiManagerInstance.openDefaultPort();
|
|
#endif
|
|
|
|
this->installEventFilter(this);
|
|
// The offscreen UI needs to intercept the mouse and keyboard
|
|
// events coming from the onscreen window
|
|
_glWidget->installEventFilter(DependencyManager::get<OffscreenUi>().data());
|
|
|
|
// initialize our face trackers after loading the menu settings
|
|
auto faceshiftTracker = DependencyManager::get<Faceshift>();
|
|
faceshiftTracker->init();
|
|
connect(faceshiftTracker.data(), &FaceTracker::muteToggled, this, &Application::faceTrackerMuteToggled);
|
|
#ifdef HAVE_DDE
|
|
auto ddeTracker = DependencyManager::get<DdeFaceTracker>();
|
|
ddeTracker->init();
|
|
connect(ddeTracker.data(), &FaceTracker::muteToggled, this, &Application::faceTrackerMuteToggled);
|
|
#endif
|
|
}
|
|
|
|
|
|
void Application::aboutToQuit() {
|
|
emit beforeAboutToQuit();
|
|
|
|
_aboutToQuit = true;
|
|
cleanupBeforeQuit();
|
|
}
|
|
|
|
void Application::cleanupBeforeQuit() {
|
|
|
|
_entities.clear(); // this will allow entity scripts to properly shutdown
|
|
|
|
_datagramProcessor->shutdown(); // tell the datagram processor we're shutting down, so it can short circuit
|
|
_entities.shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
|
|
ScriptEngine::stopAllScripts(this); // stop all currently running global scripts
|
|
|
|
// first stop all timers directly or by invokeMethod
|
|
// depending on what thread they run in
|
|
locationUpdateTimer->stop();
|
|
balanceUpdateTimer->stop();
|
|
identityPacketTimer->stop();
|
|
billboardPacketTimer->stop();
|
|
checkFPStimer->stop();
|
|
idleTimer->stop();
|
|
QMetaObject::invokeMethod(&_settingsTimer, "stop", Qt::BlockingQueuedConnection);
|
|
|
|
// and then delete those that got created by "new"
|
|
delete locationUpdateTimer;
|
|
delete balanceUpdateTimer;
|
|
delete identityPacketTimer;
|
|
delete billboardPacketTimer;
|
|
delete checkFPStimer;
|
|
delete idleTimer;
|
|
// no need to delete _settingsTimer here as it is no pointer
|
|
|
|
// save state
|
|
_settingsThread.quit();
|
|
saveSettings();
|
|
_window->saveGeometry();
|
|
|
|
// let the avatar mixer know we're out
|
|
MyAvatar::sendKillAvatar();
|
|
|
|
// stop the AudioClient
|
|
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(),
|
|
"stop", Qt::BlockingQueuedConnection);
|
|
|
|
// destroy the AudioClient so it and its thread have a chance to go down safely
|
|
DependencyManager::destroy<AudioClient>();
|
|
|
|
#ifdef HAVE_DDE
|
|
DependencyManager::destroy<DdeFaceTracker>();
|
|
#endif
|
|
}
|
|
|
|
Application::~Application() {
|
|
EntityTree* tree = _entities.getTree();
|
|
tree->lockForWrite();
|
|
_entities.getTree()->setSimulation(NULL);
|
|
tree->unlock();
|
|
|
|
_octreeProcessor.terminate();
|
|
_entityEditSender.terminate();
|
|
|
|
Menu::getInstance()->deleteLater();
|
|
|
|
_physicsEngine.setCharacterController(NULL);
|
|
_myAvatar = NULL;
|
|
|
|
ModelEntityItem::cleanupLoadedAnimations();
|
|
|
|
// stop the glWidget frame timer so it doesn't call paintGL
|
|
_glWidget->stopFrameTimer();
|
|
|
|
// remove avatars from physics engine
|
|
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
|
|
_physicsEngine.deleteObjects(DependencyManager::get<AvatarManager>()->getObjectsToDelete());
|
|
|
|
DependencyManager::destroy<OffscreenUi>();
|
|
DependencyManager::destroy<AvatarManager>();
|
|
DependencyManager::destroy<AnimationCache>();
|
|
DependencyManager::destroy<TextureCache>();
|
|
DependencyManager::destroy<GeometryCache>();
|
|
DependencyManager::destroy<ScriptCache>();
|
|
DependencyManager::destroy<SoundCache>();
|
|
|
|
QThread* nodeThread = DependencyManager::get<NodeList>()->thread();
|
|
DependencyManager::destroy<NodeList>();
|
|
|
|
// ask the node thread to quit and wait until it is done
|
|
nodeThread->quit();
|
|
nodeThread->wait();
|
|
|
|
Leapmotion::destroy();
|
|
RealSense::destroy();
|
|
|
|
qInstallMessageHandler(NULL); // NOTE: Do this as late as possible so we continue to get our log messages
|
|
}
|
|
|
|
void Application::initializeGL() {
|
|
qCDebug(interfaceapp) << "Created Display Window.";
|
|
|
|
// initialize glut for shape drawing; Qt apparently initializes it on OS X
|
|
#ifndef __APPLE__
|
|
static bool isInitialized = false;
|
|
if (isInitialized) {
|
|
return;
|
|
} else {
|
|
isInitialized = true;
|
|
}
|
|
#endif
|
|
|
|
qCDebug(interfaceapp) << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
|
|
qCDebug(interfaceapp) << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
|
|
qCDebug(interfaceapp) << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
|
|
qCDebug(interfaceapp) << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
|
|
|
|
#ifdef WIN32
|
|
GLenum err = glewInit();
|
|
if (GLEW_OK != err) {
|
|
/* Problem: glewInit failed, something is seriously wrong. */
|
|
qCDebug(interfaceapp, "Error: %s\n", glewGetErrorString(err));
|
|
}
|
|
qCDebug(interfaceapp, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
|
|
|
|
if (wglewGetExtension("WGL_EXT_swap_control")) {
|
|
int swapInterval = wglGetSwapIntervalEXT();
|
|
qCDebug(interfaceapp, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
|
|
}
|
|
#endif
|
|
|
|
#if defined(Q_OS_LINUX)
|
|
// TODO: Write the correct code for Linux...
|
|
/* if (wglewGetExtension("WGL_EXT_swap_control")) {
|
|
int swapInterval = wglGetSwapIntervalEXT();
|
|
qCDebug(interfaceapp, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
|
|
}*/
|
|
#endif
|
|
|
|
initDisplay();
|
|
qCDebug(interfaceapp, "Initialized Display.");
|
|
|
|
// The UI can't be created until the primary OpenGL
|
|
// context is created, because it needs to share
|
|
// texture resources
|
|
initializeUi();
|
|
qCDebug(interfaceapp, "Initialized Offscreen UI.");
|
|
_glWidget->makeCurrent();
|
|
|
|
// call Menu getInstance static method to set up the menu
|
|
// Needs to happen AFTER the QML UI initialization
|
|
_window->setMenuBar(Menu::getInstance());
|
|
|
|
init();
|
|
qCDebug(interfaceapp, "init() complete.");
|
|
|
|
// create thread for parsing of octee data independent of the main network and rendering threads
|
|
_octreeProcessor.initialize(_enableProcessOctreeThread);
|
|
connect(&_octreeProcessor, &OctreePacketProcessor::packetVersionMismatch, this, &Application::notifyPacketVersionMismatch);
|
|
_entityEditSender.initialize(_enableProcessOctreeThread);
|
|
|
|
// call our timer function every second
|
|
checkFPStimer = new QTimer(this);
|
|
connect(checkFPStimer, SIGNAL(timeout()), SLOT(checkFPS()));
|
|
checkFPStimer->start(1000);
|
|
|
|
// call our idle function whenever we can
|
|
idleTimer = new QTimer(this);
|
|
connect(idleTimer, SIGNAL(timeout()), SLOT(idle()));
|
|
idleTimer->start(0);
|
|
_idleLoopStdev.reset();
|
|
|
|
if (_justStarted) {
|
|
float startupTime = (float)_applicationStartupTime.elapsed() / 1000.0;
|
|
_justStarted = false;
|
|
qCDebug(interfaceapp, "Startup time: %4.2f seconds.", startupTime);
|
|
}
|
|
|
|
// update before the first render
|
|
update(1.0f / _fps);
|
|
|
|
InfoView::show(INFO_HELP_PATH, true);
|
|
}
|
|
|
|
void Application::initializeUi() {
|
|
AddressBarDialog::registerType();
|
|
LoginDialog::registerType();
|
|
MessageDialog::registerType();
|
|
VrMenu::registerType();
|
|
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
offscreenUi->create(_glWidget->context()->contextHandle());
|
|
offscreenUi->resize(_glWidget->size());
|
|
offscreenUi->setProxyWindow(_window->windowHandle());
|
|
offscreenUi->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "/qml/"));
|
|
offscreenUi->load("Root.qml");
|
|
offscreenUi->load("RootMenu.qml");
|
|
VrMenu::load();
|
|
VrMenu::executeQueuedLambdas();
|
|
offscreenUi->setMouseTranslator([this](const QPointF& p){
|
|
if (OculusManager::isConnected()) {
|
|
glm::vec2 pos = _applicationOverlay.screenToOverlay(toGlm(p));
|
|
return QPointF(pos.x, pos.y);
|
|
}
|
|
return QPointF(p);
|
|
});
|
|
offscreenUi->resume();
|
|
connect(_window, &MainWindow::windowGeometryChanged, [this](const QRect & r){
|
|
static qreal oldDevicePixelRatio = 0;
|
|
qreal devicePixelRatio = _glWidget->devicePixelRatio();
|
|
if (devicePixelRatio != oldDevicePixelRatio) {
|
|
oldDevicePixelRatio = devicePixelRatio;
|
|
qDebug() << "Device pixel ratio changed, triggering GL resize";
|
|
resizeGL();
|
|
}
|
|
});
|
|
}
|
|
|
|
void Application::paintGL() {
|
|
PROFILE_RANGE(__FUNCTION__);
|
|
_glWidget->makeCurrent();
|
|
|
|
auto lodManager = DependencyManager::get<LODManager>();
|
|
gpu::Context context(new gpu::GLBackend());
|
|
RenderArgs renderArgs(&context, nullptr, getViewFrustum(), lodManager->getOctreeSizeScale(),
|
|
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
|
|
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
|
|
|
|
PerformanceTimer perfTimer("paintGL");
|
|
//Need accurate frame timing for the oculus rift
|
|
if (OculusManager::isConnected()) {
|
|
OculusManager::beginFrameTiming();
|
|
}
|
|
|
|
PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::paintGL()");
|
|
resizeGL();
|
|
|
|
{
|
|
PerformanceTimer perfTimer("renderOverlay");
|
|
_applicationOverlay.renderOverlay(&renderArgs);
|
|
}
|
|
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
|
|
// Always use the default eye position, not the actual head eye position.
|
|
// Using the latter will cause the camera to wobble with idle animations,
|
|
// or with changes from the face tracker
|
|
_myCamera.setPosition(_myAvatar->getDefaultEyePosition());
|
|
if (!OculusManager::isConnected()) {
|
|
// If not using an HMD, grab the camera orientation directly
|
|
_myCamera.setRotation(_myAvatar->getHead()->getCameraOrientation());
|
|
} else {
|
|
// In an HMD, people can look up and down with their actual neck, and the
|
|
// per-eye HMD pose will be applied later. So set the camera orientation
|
|
// to only the yaw, excluding pitch and roll, i.e. an orientation that
|
|
// is orthongonal to the (body's) Y axis
|
|
_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation());
|
|
}
|
|
|
|
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
|
|
static const float THIRD_PERSON_CAMERA_DISTANCE = 1.5f;
|
|
_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
|
|
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * THIRD_PERSON_CAMERA_DISTANCE * _myAvatar->getScale());
|
|
if (OculusManager::isConnected()) {
|
|
_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation());
|
|
} else {
|
|
_myCamera.setRotation(_myAvatar->getHead()->getOrientation());
|
|
}
|
|
|
|
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
|
|
_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
|
|
glm::vec3(0, _raiseMirror * _myAvatar->getScale(), 0) +
|
|
(_myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) *
|
|
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
|
|
}
|
|
|
|
// Update camera position
|
|
if (!OculusManager::isConnected()) {
|
|
_myCamera.update(1.0f / _fps);
|
|
}
|
|
|
|
// Sync up the View Furstum with the camera
|
|
// FIXME: it's happening again in the updateSHadow and it shouldn't, this should be the place
|
|
loadViewFrustum(_myCamera, _viewFrustum);
|
|
|
|
if (getShadowsEnabled()) {
|
|
renderArgs._renderMode = RenderArgs::SHADOW_RENDER_MODE;
|
|
updateShadowMap(&renderArgs);
|
|
}
|
|
|
|
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
|
|
|
|
if (OculusManager::isConnected()) {
|
|
//When in mirror mode, use camera rotation. Otherwise, use body rotation
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
OculusManager::display(_glWidget, &renderArgs, _myCamera.getRotation(), _myCamera.getPosition(), _myCamera);
|
|
} else {
|
|
OculusManager::display(_glWidget, &renderArgs, _myAvatar->getWorldAlignedOrientation(), _myAvatar->getDefaultEyePosition(), _myCamera);
|
|
}
|
|
} else if (TV3DManager::isConnected()) {
|
|
|
|
TV3DManager::display(&renderArgs, _myCamera);
|
|
|
|
} else {
|
|
DependencyManager::get<GlowEffect>()->prepare(&renderArgs);
|
|
|
|
// Viewport is assigned to the size of the framebuffer
|
|
QSize size = DependencyManager::get<TextureCache>()->getFrameBufferSize();
|
|
glViewport(0, 0, size.width(), size.height());
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
displaySide(&renderArgs, _myCamera);
|
|
glPopMatrix();
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
|
_rearMirrorTools->render(&renderArgs, true, _glWidget->mapFromGlobal(QCursor::pos()));
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
|
renderRearViewMirror(&renderArgs, _mirrorViewRect);
|
|
}
|
|
|
|
auto finalFbo = DependencyManager::get<GlowEffect>()->render(&renderArgs);
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(finalFbo));
|
|
glBlitFramebuffer(0, 0, _renderResolution.x, _renderResolution.y,
|
|
0, 0, _glWidget->getDeviceSize().width(), _glWidget->getDeviceSize().height(),
|
|
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
|
|
|
_applicationOverlay.displayOverlayTexture();
|
|
}
|
|
|
|
if (!OculusManager::isConnected() || OculusManager::allowSwap()) {
|
|
_glWidget->swapBuffers();
|
|
}
|
|
|
|
if (OculusManager::isConnected()) {
|
|
OculusManager::endFrameTiming();
|
|
}
|
|
_frameCount++;
|
|
}
|
|
|
|
void Application::runTests() {
|
|
runTimingTests();
|
|
}
|
|
|
|
void Application::audioMuteToggled() {
|
|
QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteAudio);
|
|
Q_CHECK_PTR(muteAction);
|
|
muteAction->setChecked(DependencyManager::get<AudioClient>()->isMuted());
|
|
}
|
|
|
|
void Application::faceTrackerMuteToggled() {
|
|
QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteFaceTracking);
|
|
Q_CHECK_PTR(muteAction);
|
|
bool isMuted = getSelectedFaceTracker()->isMuted();
|
|
muteAction->setChecked(isMuted);
|
|
getSelectedFaceTracker()->setEnabled(!isMuted);
|
|
Menu::getInstance()->getActionForOption(MenuOption::CalibrateCamera)->setEnabled(!isMuted);
|
|
}
|
|
|
|
void Application::aboutApp() {
|
|
InfoView::show(INFO_HELP_PATH);
|
|
}
|
|
|
|
void Application::showEditEntitiesHelp() {
|
|
InfoView::show(INFO_EDIT_ENTITIES_PATH);
|
|
}
|
|
|
|
void Application::resetCamerasOnResizeGL(Camera& camera, const glm::uvec2& size) {
|
|
if (OculusManager::isConnected()) {
|
|
OculusManager::configureCamera(camera);
|
|
} else if (TV3DManager::isConnected()) {
|
|
TV3DManager::configureCamera(camera, size.x, size.y);
|
|
} else {
|
|
camera.setProjection(glm::perspective(glm::radians(_fieldOfView.get()), (float)size.x / size.y, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
|
|
}
|
|
}
|
|
|
|
void Application::resizeGL() {
|
|
// Set the desired FBO texture size. If it hasn't changed, this does nothing.
|
|
// Otherwise, it must rebuild the FBOs
|
|
QSize renderSize;
|
|
if (OculusManager::isConnected()) {
|
|
renderSize = OculusManager::getRenderTargetSize();
|
|
} else {
|
|
renderSize = _glWidget->getDeviceSize() * getRenderResolutionScale();
|
|
}
|
|
if (_renderResolution == toGlm(renderSize)) {
|
|
return;
|
|
}
|
|
|
|
_renderResolution = toGlm(renderSize);
|
|
DependencyManager::get<TextureCache>()->setFrameBufferSize(renderSize);
|
|
resetCamerasOnResizeGL(_myCamera, _renderResolution);
|
|
|
|
glViewport(0, 0, _renderResolution.x, _renderResolution.y); // shouldn't this account for the menu???
|
|
|
|
updateProjectionMatrix();
|
|
glLoadIdentity();
|
|
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
offscreenUi->resize(_glWidget->size());
|
|
_glWidget->makeCurrent();
|
|
|
|
// update Stats width
|
|
// let's set horizontal offset to give stats some margin to mirror
|
|
int horizontalOffset = MIRROR_VIEW_WIDTH + MIRROR_VIEW_LEFT_PADDING * 2;
|
|
Stats::getInstance()->resetWidth(_renderResolution.x, horizontalOffset);
|
|
}
|
|
|
|
void Application::updateProjectionMatrix() {
|
|
updateProjectionMatrix(_myCamera);
|
|
}
|
|
|
|
void Application::updateProjectionMatrix(Camera& camera, bool updateViewFrustum) {
|
|
_projectionMatrix = camera.getProjection();
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadMatrixf(glm::value_ptr(_projectionMatrix));
|
|
|
|
// Tell our viewFrustum about this change, using the application camera
|
|
if (updateViewFrustum) {
|
|
loadViewFrustum(camera, _viewFrustum);
|
|
}
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
}
|
|
|
|
void Application::controlledBroadcastToNodes(const QByteArray& packet, const NodeSet& destinationNodeTypes) {
|
|
foreach(NodeType_t type, destinationNodeTypes) {
|
|
// Perform the broadcast for one type
|
|
DependencyManager::get<NodeList>()->broadcastToNodes(packet, NodeSet() << type);
|
|
}
|
|
}
|
|
|
|
bool Application::importSVOFromURL(const QString& urlString) {
|
|
QUrl url(urlString);
|
|
emit svoImportRequested(url.url());
|
|
return true; // assume it's accepted
|
|
}
|
|
|
|
bool Application::event(QEvent* event) {
|
|
if ((int)event->type() == (int)Lambda) {
|
|
((LambdaEvent*)event)->call();
|
|
return true;
|
|
}
|
|
|
|
switch (event->type()) {
|
|
case QEvent::MouseMove:
|
|
mouseMoveEvent((QMouseEvent*)event);
|
|
return true;
|
|
case QEvent::MouseButtonPress:
|
|
mousePressEvent((QMouseEvent*)event);
|
|
return true;
|
|
case QEvent::MouseButtonDblClick:
|
|
mouseDoublePressEvent((QMouseEvent*)event);
|
|
return true;
|
|
case QEvent::MouseButtonRelease:
|
|
mouseReleaseEvent((QMouseEvent*)event);
|
|
return true;
|
|
case QEvent::KeyPress:
|
|
keyPressEvent((QKeyEvent*)event);
|
|
return true;
|
|
case QEvent::KeyRelease:
|
|
keyReleaseEvent((QKeyEvent*)event);
|
|
return true;
|
|
case QEvent::FocusOut:
|
|
focusOutEvent((QFocusEvent*)event);
|
|
return true;
|
|
case QEvent::TouchBegin:
|
|
touchBeginEvent(static_cast<QTouchEvent*>(event));
|
|
event->accept();
|
|
return true;
|
|
case QEvent::TouchEnd:
|
|
touchEndEvent(static_cast<QTouchEvent*>(event));
|
|
return true;
|
|
case QEvent::TouchUpdate:
|
|
touchUpdateEvent(static_cast<QTouchEvent*>(event));
|
|
return true;
|
|
case QEvent::Wheel:
|
|
wheelEvent(static_cast<QWheelEvent*>(event));
|
|
return true;
|
|
case QEvent::Drop:
|
|
dropEvent(static_cast<QDropEvent*>(event));
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// handle custom URL
|
|
if (event->type() == QEvent::FileOpen) {
|
|
|
|
QFileOpenEvent* fileEvent = static_cast<QFileOpenEvent*>(event);
|
|
|
|
QUrl url = fileEvent->url();
|
|
|
|
if (!url.isEmpty()) {
|
|
QString urlString = url.toString();
|
|
if (canAcceptURL(urlString)) {
|
|
return acceptURL(urlString);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (HFActionEvent::types().contains(event->type())) {
|
|
_controllerScriptingInterface.handleMetaEvent(static_cast<HFMetaEvent*>(event));
|
|
}
|
|
|
|
return QApplication::event(event);
|
|
}
|
|
|
|
bool Application::eventFilter(QObject* object, QEvent* event) {
|
|
|
|
if (event->type() == QEvent::ShortcutOverride) {
|
|
if (DependencyManager::get<OffscreenUi>()->shouldSwallowShortcut(event)) {
|
|
event->accept();
|
|
return true;
|
|
}
|
|
|
|
// Filter out captured keys before they're used for shortcut actions.
|
|
if (_controllerScriptingInterface.isKeyCaptured(static_cast<QKeyEvent*>(event))) {
|
|
event->accept();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool _altPressed{ false };
|
|
|
|
void Application::keyPressEvent(QKeyEvent* event) {
|
|
_altPressed = event->key() == Qt::Key_Alt;
|
|
_keysPressed.insert(event->key());
|
|
|
|
_controllerScriptingInterface.emitKeyPressEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isKeyCaptured(event)) {
|
|
return;
|
|
}
|
|
|
|
if (activeWindow() == _window) {
|
|
_keyboardMouseDevice.keyPressEvent(event);
|
|
|
|
bool isShifted = event->modifiers().testFlag(Qt::ShiftModifier);
|
|
bool isMeta = event->modifiers().testFlag(Qt::ControlModifier);
|
|
bool isOption = event->modifiers().testFlag(Qt::AltModifier);
|
|
switch (event->key()) {
|
|
break;
|
|
case Qt::Key_Enter:
|
|
case Qt::Key_Return:
|
|
Menu::getInstance()->triggerOption(MenuOption::AddressBar);
|
|
break;
|
|
|
|
case Qt::Key_B:
|
|
if (isMeta) {
|
|
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
|
offscreenUi->load("Browser.qml");
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_L:
|
|
if (isShifted && isMeta) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Log);
|
|
} else if (isMeta) {
|
|
Menu::getInstance()->triggerOption(MenuOption::AddressBar);
|
|
} else if (isShifted) {
|
|
Menu::getInstance()->triggerOption(MenuOption::LodTools);
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_F: {
|
|
_physicsEngine.dumpNextStats();
|
|
break;
|
|
}
|
|
|
|
case Qt::Key_Asterisk:
|
|
Menu::getInstance()->triggerOption(MenuOption::Stars);
|
|
break;
|
|
|
|
case Qt::Key_W:
|
|
if (isOption && !isShifted && !isMeta) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Wireframe);
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_S:
|
|
if (isShifted && isMeta && !isOption) {
|
|
Menu::getInstance()->triggerOption(MenuOption::SuppressShortTimings);
|
|
} else if (isOption && !isShifted && !isMeta) {
|
|
Menu::getInstance()->triggerOption(MenuOption::ScriptEditor);
|
|
} else if (!isOption && !isShifted && isMeta) {
|
|
takeSnapshot();
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_Apostrophe:
|
|
resetSensors();
|
|
break;
|
|
|
|
case Qt::Key_A:
|
|
if (isShifted) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Atmosphere);
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_Backslash:
|
|
Menu::getInstance()->triggerOption(MenuOption::Chat);
|
|
break;
|
|
|
|
case Qt::Key_Up:
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
if (!isShifted) {
|
|
_scaleMirror *= 0.95f;
|
|
} else {
|
|
_raiseMirror += 0.05f;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_Down:
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
if (!isShifted) {
|
|
_scaleMirror *= 1.05f;
|
|
} else {
|
|
_raiseMirror -= 0.05f;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_Left:
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
_rotateMirror += PI / 20.0f;
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_Right:
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
_rotateMirror -= PI / 20.0f;
|
|
}
|
|
break;
|
|
|
|
#if 0
|
|
case Qt::Key_I:
|
|
if (isShifted) {
|
|
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
|
glm::quat(glm::vec3(0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation()));
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0.001, 0));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_K:
|
|
if (isShifted) {
|
|
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
|
glm::quat(glm::vec3(-0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation()));
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, -0.001, 0));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_J:
|
|
if (isShifted) {
|
|
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() - 0.1f);
|
|
if (TV3DManager::isConnected()) {
|
|
TV3DManager::configureCamera(_myCamera, _glWidget->getDeviceWidth(), _glWidget->getDeviceHeight());
|
|
}
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(-0.001, 0, 0));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_M:
|
|
if (isShifted) {
|
|
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() + 0.1f);
|
|
if (TV3DManager::isConnected()) {
|
|
TV3DManager::configureCamera(_myCamera, _glWidget->getDeviceWidth(), _glWidget->getDeviceHeight());
|
|
}
|
|
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0.001, 0, 0));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_U:
|
|
if (isShifted) {
|
|
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
|
glm::quat(glm::vec3(0, 0, -0.002f)) * _myCamera.getEyeOffsetOrientation()));
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, -0.001));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_Y:
|
|
if (isShifted) {
|
|
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
|
glm::quat(glm::vec3(0, 0, 0.002f)) * _myCamera.getEyeOffsetOrientation()));
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, 0.001));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
#endif
|
|
|
|
case Qt::Key_H:
|
|
if (isShifted) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Mirror);
|
|
} else {
|
|
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
|
|
}
|
|
break;
|
|
case Qt::Key_P:
|
|
Menu::getInstance()->triggerOption(MenuOption::FirstPerson);
|
|
break;
|
|
case Qt::Key_Slash:
|
|
Menu::getInstance()->triggerOption(MenuOption::Stats);
|
|
break;
|
|
case Qt::Key_Plus:
|
|
_myAvatar->increaseSize();
|
|
break;
|
|
case Qt::Key_Minus:
|
|
_myAvatar->decreaseSize();
|
|
break;
|
|
case Qt::Key_Equal:
|
|
_myAvatar->resetSize();
|
|
break;
|
|
case Qt::Key_Space: {
|
|
if (!event->isAutoRepeat()) {
|
|
// this starts an HFActionEvent
|
|
HFActionEvent startActionEvent(HFActionEvent::startType(),
|
|
computePickRay(getTrueMouseX(), getTrueMouseY()));
|
|
sendEvent(this, &startActionEvent);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case Qt::Key_Escape: {
|
|
OculusManager::abandonCalibration();
|
|
|
|
if (!event->isAutoRepeat()) {
|
|
// this starts the HFCancelEvent
|
|
HFBackEvent startBackEvent(HFBackEvent::startType());
|
|
sendEvent(this, &startBackEvent);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
event->ignore();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#define VR_MENU_ONLY_IN_HMD
|
|
|
|
void Application::keyReleaseEvent(QKeyEvent* event) {
|
|
if (event->key() == Qt::Key_Alt && _altPressed && _window->isActiveWindow()) {
|
|
#ifdef VR_MENU_ONLY_IN_HMD
|
|
if (isHMDMode()) {
|
|
#endif
|
|
VrMenu::toggle();
|
|
#ifdef VR_MENU_ONLY_IN_HMD
|
|
}
|
|
#endif
|
|
}
|
|
|
|
_keysPressed.remove(event->key());
|
|
|
|
_controllerScriptingInterface.emitKeyReleaseEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isKeyCaptured(event)) {
|
|
return;
|
|
}
|
|
|
|
_keyboardMouseDevice.keyReleaseEvent(event);
|
|
|
|
switch (event->key()) {
|
|
case Qt::Key_Space: {
|
|
if (!event->isAutoRepeat()) {
|
|
// this ends the HFActionEvent
|
|
HFActionEvent endActionEvent(HFActionEvent::endType(),
|
|
computePickRay(getTrueMouseX(), getTrueMouseY()));
|
|
sendEvent(this, &endActionEvent);
|
|
}
|
|
break;
|
|
}
|
|
case Qt::Key_Escape: {
|
|
if (!event->isAutoRepeat()) {
|
|
// this ends the HFCancelEvent
|
|
HFBackEvent endBackEvent(HFBackEvent::endType());
|
|
sendEvent(this, &endBackEvent);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
event->ignore();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Application::focusOutEvent(QFocusEvent* event) {
|
|
_keyboardMouseDevice.focusOutEvent(event);
|
|
|
|
// synthesize events for keys currently pressed, since we may not get their release events
|
|
foreach (int key, _keysPressed) {
|
|
QKeyEvent event(QEvent::KeyRelease, key, Qt::NoModifier);
|
|
keyReleaseEvent(&event);
|
|
}
|
|
_keysPressed.clear();
|
|
}
|
|
|
|
void Application::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
|
|
// Used by application overlay to determine how to draw cursor(s)
|
|
_lastMouseMoveWasSimulated = deviceID > 0;
|
|
if (!_lastMouseMoveWasSimulated) {
|
|
_lastMouseMove = usecTimestampNow();
|
|
}
|
|
|
|
if (_aboutToQuit) {
|
|
return;
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Fullscreen)
|
|
&& !Menu::getInstance()->isOptionChecked(MenuOption::EnableVRMode)) {
|
|
// Show/hide menu bar in fullscreen
|
|
if (event->globalY() > _menuBarHeight) {
|
|
_fullscreenMenuWidget->setFixedHeight(0);
|
|
Menu::getInstance()->setFixedHeight(0);
|
|
} else {
|
|
_fullscreenMenuWidget->setFixedHeight(_menuBarHeight);
|
|
Menu::getInstance()->setFixedHeight(_menuBarHeight);
|
|
}
|
|
}
|
|
|
|
_entities.mouseMoveEvent(event, deviceID);
|
|
|
|
_controllerScriptingInterface.emitMouseMoveEvent(event, deviceID); // send events to any registered scripts
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isMouseCaptured()) {
|
|
return;
|
|
}
|
|
|
|
_keyboardMouseDevice.mouseMoveEvent(event, deviceID);
|
|
|
|
}
|
|
|
|
void Application::mousePressEvent(QMouseEvent* event, unsigned int deviceID) {
|
|
// Inhibit the menu if the user is using alt-mouse dragging
|
|
_altPressed = false;
|
|
|
|
if (!_aboutToQuit) {
|
|
_entities.mousePressEvent(event, deviceID);
|
|
}
|
|
|
|
_controllerScriptingInterface.emitMousePressEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isMouseCaptured()) {
|
|
return;
|
|
}
|
|
|
|
|
|
if (activeWindow() == _window) {
|
|
_keyboardMouseDevice.mousePressEvent(event);
|
|
|
|
if (event->button() == Qt::LeftButton) {
|
|
_mouseDragStartedX = getTrueMouseX();
|
|
_mouseDragStartedY = getTrueMouseY();
|
|
_mousePressed = true;
|
|
|
|
if (mouseOnScreen()) {
|
|
if (DependencyManager::get<AudioToolBox>()->mousePressEvent(getMouseX(), getMouseY())) {
|
|
// stop propagation
|
|
return;
|
|
}
|
|
|
|
if (DependencyManager::get<CameraToolBox>()->mousePressEvent(getMouseX(), getMouseY())) {
|
|
// stop propagation
|
|
return;
|
|
}
|
|
|
|
if (_rearMirrorTools->mousePressEvent(getMouseX(), getMouseY())) {
|
|
// stop propagation
|
|
return;
|
|
}
|
|
}
|
|
|
|
// nobody handled this - make it an action event on the _window object
|
|
HFActionEvent actionEvent(HFActionEvent::startType(),
|
|
computePickRay(event->x(), event->y()));
|
|
sendEvent(this, &actionEvent);
|
|
|
|
} else if (event->button() == Qt::RightButton) {
|
|
// right click items here
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::mouseDoublePressEvent(QMouseEvent* event, unsigned int deviceID) {
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isMouseCaptured()) {
|
|
return;
|
|
}
|
|
|
|
if (activeWindow() == _window) {
|
|
if (event->button() == Qt::LeftButton) {
|
|
if (mouseOnScreen()) {
|
|
if (DependencyManager::get<CameraToolBox>()->mouseDoublePressEvent(getMouseX(), getMouseY())) {
|
|
// stop propagation
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) {
|
|
|
|
if (!_aboutToQuit) {
|
|
_entities.mouseReleaseEvent(event, deviceID);
|
|
}
|
|
|
|
_controllerScriptingInterface.emitMouseReleaseEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isMouseCaptured()) {
|
|
return;
|
|
}
|
|
|
|
if (activeWindow() == _window) {
|
|
_keyboardMouseDevice.mouseReleaseEvent(event);
|
|
|
|
if (event->button() == Qt::LeftButton) {
|
|
_mousePressed = false;
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Stats) && mouseOnScreen()) {
|
|
// let's set horizontal offset to give stats some margin to mirror
|
|
int horizontalOffset = MIRROR_VIEW_WIDTH;
|
|
Stats::getInstance()->checkClick(getMouseX(), getMouseY(),
|
|
getMouseDragStartedX(), getMouseDragStartedY(), horizontalOffset);
|
|
}
|
|
|
|
// fire an action end event
|
|
HFActionEvent actionEvent(HFActionEvent::endType(),
|
|
computePickRay(event->x(), event->y()));
|
|
sendEvent(this, &actionEvent);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::touchUpdateEvent(QTouchEvent* event) {
|
|
_altPressed = false;
|
|
|
|
if (event->type() == QEvent::TouchUpdate) {
|
|
TouchEvent thisEvent(*event, _lastTouchEvent);
|
|
_controllerScriptingInterface.emitTouchUpdateEvent(thisEvent); // send events to any registered scripts
|
|
_lastTouchEvent = thisEvent;
|
|
}
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isTouchCaptured()) {
|
|
return;
|
|
}
|
|
|
|
_keyboardMouseDevice.touchUpdateEvent(event);
|
|
|
|
bool validTouch = false;
|
|
if (activeWindow() == _window) {
|
|
const QList<QTouchEvent::TouchPoint>& tPoints = event->touchPoints();
|
|
_touchAvgX = 0.0f;
|
|
_touchAvgY = 0.0f;
|
|
int numTouches = tPoints.count();
|
|
if (numTouches > 1) {
|
|
for (int i = 0; i < numTouches; ++i) {
|
|
_touchAvgX += tPoints[i].pos().x();
|
|
_touchAvgY += tPoints[i].pos().y();
|
|
}
|
|
_touchAvgX /= (float)(numTouches);
|
|
_touchAvgY /= (float)(numTouches);
|
|
validTouch = true;
|
|
}
|
|
}
|
|
if (!_isTouchPressed) {
|
|
_touchDragStartedAvgX = _touchAvgX;
|
|
_touchDragStartedAvgY = _touchAvgY;
|
|
}
|
|
_isTouchPressed = validTouch;
|
|
}
|
|
|
|
void Application::touchBeginEvent(QTouchEvent* event) {
|
|
_altPressed = false;
|
|
TouchEvent thisEvent(*event); // on touch begin, we don't compare to last event
|
|
_controllerScriptingInterface.emitTouchBeginEvent(thisEvent); // send events to any registered scripts
|
|
|
|
_lastTouchEvent = thisEvent; // and we reset our last event to this event before we call our update
|
|
touchUpdateEvent(event);
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isTouchCaptured()) {
|
|
return;
|
|
}
|
|
|
|
_keyboardMouseDevice.touchBeginEvent(event);
|
|
|
|
}
|
|
|
|
void Application::touchEndEvent(QTouchEvent* event) {
|
|
_altPressed = false;
|
|
TouchEvent thisEvent(*event, _lastTouchEvent);
|
|
_controllerScriptingInterface.emitTouchEndEvent(thisEvent); // send events to any registered scripts
|
|
_lastTouchEvent = thisEvent;
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isTouchCaptured()) {
|
|
return;
|
|
}
|
|
|
|
_keyboardMouseDevice.touchEndEvent(event);
|
|
|
|
// put any application specific touch behavior below here..
|
|
_touchDragStartedAvgX = _touchAvgX;
|
|
_touchDragStartedAvgY = _touchAvgY;
|
|
_isTouchPressed = false;
|
|
|
|
}
|
|
|
|
void Application::wheelEvent(QWheelEvent* event) {
|
|
_altPressed = false;
|
|
_controllerScriptingInterface.emitWheelEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isWheelCaptured()) {
|
|
return;
|
|
}
|
|
|
|
_keyboardMouseDevice.wheelEvent(event);
|
|
}
|
|
|
|
void Application::dropEvent(QDropEvent *event) {
|
|
const QMimeData *mimeData = event->mimeData();
|
|
bool atLeastOneFileAccepted = false;
|
|
foreach (QUrl url, mimeData->urls()) {
|
|
QString urlString = url.toString();
|
|
if (canAcceptURL(urlString)) {
|
|
if (acceptURL(urlString)) {
|
|
atLeastOneFileAccepted = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (atLeastOneFileAccepted) {
|
|
event->acceptProposedAction();
|
|
}
|
|
}
|
|
|
|
void Application::dragEnterEvent(QDragEnterEvent* event) {
|
|
const QMimeData* mimeData = event->mimeData();
|
|
foreach(QUrl url, mimeData->urls()) {
|
|
auto urlString = url.toString();
|
|
if (canAcceptURL(urlString)) {
|
|
event->acceptProposedAction();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Application::acceptSnapshot(const QString& urlString) {
|
|
QUrl url(urlString);
|
|
QString snapshotPath = url.toLocalFile();
|
|
|
|
SnapshotMetaData* snapshotData = Snapshot::parseSnapshotData(snapshotPath);
|
|
if (snapshotData) {
|
|
if (!snapshotData->getDomain().isEmpty()) {
|
|
DependencyManager::get<NodeList>()->getDomainHandler().setHostnameAndPort(snapshotData->getDomain());
|
|
}
|
|
|
|
_myAvatar->setPosition(snapshotData->getLocation());
|
|
_myAvatar->setOrientation(snapshotData->getOrientation());
|
|
} else {
|
|
QMessageBox msgBox;
|
|
msgBox.setText("No location details were found in the file "
|
|
+ snapshotPath + ", try dragging in an authentic Hifi snapshot.");
|
|
|
|
msgBox.setStandardButtons(QMessageBox::Ok);
|
|
msgBox.exec();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Application::sendPingPackets() {
|
|
QByteArray pingPacket = DependencyManager::get<NodeList>()->constructPingPacket();
|
|
controlledBroadcastToNodes(pingPacket, NodeSet()
|
|
<< NodeType::EntityServer
|
|
<< NodeType::AudioMixer << NodeType::AvatarMixer);
|
|
}
|
|
|
|
// Every second, check the frame rates and other stuff
|
|
void Application::checkFPS() {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::TestPing)) {
|
|
sendPingPackets();
|
|
}
|
|
|
|
float diffTime = (float)_timerStart.nsecsElapsed() / 1000000000.0f;
|
|
|
|
_fps = (float)_frameCount / diffTime;
|
|
_frameCount = 0;
|
|
_datagramProcessor->resetCounters();
|
|
_timerStart.start();
|
|
|
|
// ask the node list to check in with the domain server
|
|
DependencyManager::get<NodeList>()->sendDomainServerCheckIn();
|
|
}
|
|
|
|
void Application::idle() {
|
|
PerformanceTimer perfTimer("idle");
|
|
|
|
if (_aboutToQuit) {
|
|
return; // bail early, nothing to do here.
|
|
}
|
|
|
|
// Normally we check PipelineWarnings, but since idle will often take more than 10ms we only show these idle timing
|
|
// details if we're in ExtraDebugging mode. However, the ::update() and its subcomponents will show their timing
|
|
// details normally.
|
|
bool showWarnings = getLogger()->extraDebugging();
|
|
PerformanceWarning warn(showWarnings, "idle()");
|
|
|
|
// Only run simulation code if more than the targetFramePeriod have passed since last time we ran
|
|
double targetFramePeriod = 0.0;
|
|
unsigned int targetFramerate = getRenderTargetFramerate();
|
|
if (targetFramerate > 0) {
|
|
targetFramePeriod = 1000.0 / targetFramerate;
|
|
}
|
|
double timeSinceLastUpdate = (double)_lastTimeUpdated.nsecsElapsed() / 1000000.0;
|
|
if (timeSinceLastUpdate > targetFramePeriod) {
|
|
_lastTimeUpdated.start();
|
|
{
|
|
PerformanceTimer perfTimer("update");
|
|
PerformanceWarning warn(showWarnings, "Application::idle()... update()");
|
|
const float BIGGEST_DELTA_TIME_SECS = 0.25f;
|
|
update(glm::clamp((float)timeSinceLastUpdate / 1000.0f, 0.0f, BIGGEST_DELTA_TIME_SECS));
|
|
}
|
|
{
|
|
PerformanceTimer perfTimer("updateGL");
|
|
PerformanceWarning warn(showWarnings, "Application::idle()... updateGL()");
|
|
_glWidget->updateGL();
|
|
}
|
|
{
|
|
PerformanceTimer perfTimer("rest");
|
|
PerformanceWarning warn(showWarnings, "Application::idle()... rest of it");
|
|
_idleLoopStdev.addValue(timeSinceLastUpdate);
|
|
|
|
// Record standard deviation and reset counter if needed
|
|
const int STDEV_SAMPLES = 500;
|
|
if (_idleLoopStdev.getSamples() > STDEV_SAMPLES) {
|
|
_idleLoopMeasuredJitter = _idleLoopStdev.getStDev();
|
|
_idleLoopStdev.reset();
|
|
}
|
|
|
|
// After finishing all of the above work, restart the idle timer, allowing 2ms to process events.
|
|
idleTimer->start(2);
|
|
}
|
|
}
|
|
|
|
// check for any requested background downloads.
|
|
emit checkBackgroundDownloads();
|
|
}
|
|
|
|
void Application::setFullscreen(bool fullscreen) {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Fullscreen) != fullscreen) {
|
|
Menu::getInstance()->getActionForOption(MenuOption::Fullscreen)->setChecked(fullscreen);
|
|
}
|
|
|
|
// The following code block is useful on platforms that can have a visible
|
|
// app menu in a fullscreen window. However the OSX mechanism hides the
|
|
// application menu for fullscreen apps, so the check is not required.
|
|
#ifndef Q_OS_MAC
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::EnableVRMode)) {
|
|
if (fullscreen) {
|
|
// Menu hide() disables menu commands, and show() after hide() doesn't work with Rift VR display.
|
|
// So set height instead.
|
|
_window->menuBar()->setMaximumHeight(0);
|
|
} else {
|
|
_window->menuBar()->setMaximumHeight(QWIDGETSIZE_MAX);
|
|
}
|
|
} else {
|
|
if (fullscreen) {
|
|
// Move menu to a QWidget floating above _glWidget so that show/hide doesn't adjust viewport.
|
|
_menuBarHeight = Menu::getInstance()->height();
|
|
Menu::getInstance()->setParent(_fullscreenMenuWidget);
|
|
Menu::getInstance()->setFixedWidth(_window->windowHandle()->screen()->size().width());
|
|
_fullscreenMenuWidget->show();
|
|
} else {
|
|
// Restore menu to being part of MainWindow.
|
|
_fullscreenMenuWidget->hide();
|
|
_window->setMenuBar(Menu::getInstance());
|
|
_window->menuBar()->setMaximumHeight(QWIDGETSIZE_MAX);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Work around Qt bug that prevents floating menus being shown when in fullscreen mode.
|
|
// https://bugreports.qt.io/browse/QTBUG-41883
|
|
// Known issue: Top-level menu items don't highlight when cursor hovers. This is probably a side-effect of the work-around.
|
|
// TODO: Remove this work-around once the bug has been fixed and restore the following lines.
|
|
//_window->setWindowState(fullscreen ? (_window->windowState() | Qt::WindowFullScreen) :
|
|
// (_window->windowState() & ~Qt::WindowFullScreen));
|
|
_window->hide();
|
|
if (fullscreen) {
|
|
_window->setWindowState(_window->windowState() | Qt::WindowFullScreen);
|
|
// The next line produces the following warning in the log:
|
|
// [WARNING][03 / 06 12:17 : 58] QWidget::setMinimumSize: (/ MainWindow) Negative sizes
|
|
// (0, -1) are not possible
|
|
// This is better than the alternative which is to have the window slightly less than fullscreen with a visible line
|
|
// of pixels for the remainder of the screen.
|
|
_window->setContentsMargins(0, 0, 0, -1);
|
|
} else {
|
|
_window->setWindowState(_window->windowState() & ~Qt::WindowFullScreen);
|
|
_window->setContentsMargins(0, 0, 0, 0);
|
|
}
|
|
|
|
if (!_aboutToQuit) {
|
|
_window->show();
|
|
}
|
|
}
|
|
|
|
void Application::setEnable3DTVMode(bool enable3DTVMode) {
|
|
resizeGL();
|
|
}
|
|
|
|
void Application::setEnableVRMode(bool enableVRMode) {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::EnableVRMode) != enableVRMode) {
|
|
Menu::getInstance()->getActionForOption(MenuOption::EnableVRMode)->setChecked(enableVRMode);
|
|
}
|
|
|
|
if (enableVRMode) {
|
|
if (!OculusManager::isConnected()) {
|
|
// attempt to reconnect the Oculus manager - it's possible this was a workaround
|
|
// for the sixense crash
|
|
OculusManager::disconnect();
|
|
OculusManager::connect();
|
|
}
|
|
OculusManager::recalibrate();
|
|
} else {
|
|
OculusManager::abandonCalibration();
|
|
|
|
_mirrorCamera.setHmdPosition(glm::vec3());
|
|
_mirrorCamera.setHmdRotation(glm::quat());
|
|
_myCamera.setHmdPosition(glm::vec3());
|
|
_myCamera.setHmdRotation(glm::quat());
|
|
}
|
|
|
|
resizeGL();
|
|
|
|
updateCursorVisibility();
|
|
}
|
|
|
|
void Application::setLowVelocityFilter(bool lowVelocityFilter) {
|
|
SixenseManager::getInstance().setLowVelocityFilter(lowVelocityFilter);
|
|
}
|
|
|
|
bool Application::mouseOnScreen() const {
|
|
if (OculusManager::isConnected()) {
|
|
return getMouseX() >= 0 && getMouseX() <= _glWidget->getDeviceWidth() &&
|
|
getMouseY() >= 0 && getMouseY() <= _glWidget->getDeviceHeight();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
int Application::getMouseX() const {
|
|
if (OculusManager::isConnected()) {
|
|
glm::vec2 pos = _applicationOverlay.screenToOverlay(glm::vec2(getTrueMouseX(), getTrueMouseY()));
|
|
return pos.x;
|
|
}
|
|
return getTrueMouseX();
|
|
}
|
|
|
|
int Application::getMouseY() const {
|
|
if (OculusManager::isConnected()) {
|
|
glm::vec2 pos = _applicationOverlay.screenToOverlay(glm::vec2(getTrueMouseX(), getTrueMouseY()));
|
|
return pos.y;
|
|
}
|
|
return getTrueMouseY();
|
|
}
|
|
|
|
int Application::getMouseDragStartedX() const {
|
|
if (OculusManager::isConnected()) {
|
|
glm::vec2 pos = _applicationOverlay.screenToOverlay(glm::vec2(getTrueMouseDragStartedX(),
|
|
getTrueMouseDragStartedY()));
|
|
return pos.x;
|
|
}
|
|
return getTrueMouseDragStartedX();
|
|
}
|
|
|
|
int Application::getMouseDragStartedY() const {
|
|
if (OculusManager::isConnected()) {
|
|
glm::vec2 pos = _applicationOverlay.screenToOverlay(glm::vec2(getTrueMouseDragStartedX(),
|
|
getTrueMouseDragStartedY()));
|
|
return pos.y;
|
|
}
|
|
return getTrueMouseDragStartedY();
|
|
}
|
|
|
|
FaceTracker* Application::getActiveFaceTracker() {
|
|
auto faceshift = DependencyManager::get<Faceshift>();
|
|
auto dde = DependencyManager::get<DdeFaceTracker>();
|
|
|
|
return (dde->isActive() ? static_cast<FaceTracker*>(dde.data()) :
|
|
(faceshift->isActive() ? static_cast<FaceTracker*>(faceshift.data()) : NULL));
|
|
}
|
|
|
|
FaceTracker* Application::getSelectedFaceTracker() {
|
|
FaceTracker* faceTracker = NULL;
|
|
#ifdef HAVE_FACESHIFT
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Faceshift)) {
|
|
faceTracker = DependencyManager::get<Faceshift>().data();
|
|
}
|
|
#endif
|
|
#ifdef HAVE_DDE
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::UseCamera)) {
|
|
faceTracker = DependencyManager::get<DdeFaceTracker>().data();
|
|
}
|
|
#endif
|
|
return faceTracker;
|
|
}
|
|
|
|
void Application::setActiveFaceTracker() {
|
|
#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE)
|
|
bool isMuted = Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking);
|
|
#endif
|
|
#ifdef HAVE_FACESHIFT
|
|
auto faceshiftTracker = DependencyManager::get<Faceshift>();
|
|
faceshiftTracker->setIsMuted(isMuted);
|
|
faceshiftTracker->setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Faceshift) && !isMuted);
|
|
#endif
|
|
#ifdef HAVE_DDE
|
|
bool isUsingDDE = Menu::getInstance()->isOptionChecked(MenuOption::UseCamera);
|
|
Menu::getInstance()->getActionForOption(MenuOption::BinaryEyelidControl)->setVisible(isUsingDDE);
|
|
Menu::getInstance()->getActionForOption(MenuOption::UseAudioForMouth)->setVisible(isUsingDDE);
|
|
Menu::getInstance()->getActionForOption(MenuOption::VelocityFilter)->setVisible(isUsingDDE);
|
|
Menu::getInstance()->getActionForOption(MenuOption::CalibrateCamera)->setVisible(isUsingDDE);
|
|
auto ddeTracker = DependencyManager::get<DdeFaceTracker>();
|
|
ddeTracker->setIsMuted(isMuted);
|
|
ddeTracker->setEnabled(isUsingDDE && !isMuted);
|
|
#endif
|
|
}
|
|
|
|
void Application::toggleFaceTrackerMute() {
|
|
FaceTracker* faceTracker = getSelectedFaceTracker();
|
|
if (faceTracker) {
|
|
faceTracker->toggleMute();
|
|
}
|
|
}
|
|
|
|
bool Application::exportEntities(const QString& filename, const QVector<EntityItemID>& entityIDs) {
|
|
QVector<EntityItemPointer> entities;
|
|
|
|
auto entityTree = _entities.getTree();
|
|
EntityTree exportTree;
|
|
|
|
glm::vec3 root(TREE_SCALE, TREE_SCALE, TREE_SCALE);
|
|
for (auto entityID : entityIDs) {
|
|
auto entityItem = entityTree->findEntityByEntityItemID(entityID);
|
|
if (!entityItem) {
|
|
continue;
|
|
}
|
|
|
|
auto properties = entityItem->getProperties();
|
|
auto position = properties.getPosition();
|
|
|
|
root.x = glm::min(root.x, position.x);
|
|
root.y = glm::min(root.y, position.y);
|
|
root.z = glm::min(root.z, position.z);
|
|
|
|
entities << entityItem;
|
|
}
|
|
|
|
if (entities.size() == 0) {
|
|
return false;
|
|
}
|
|
|
|
for (auto entityItem : entities) {
|
|
auto properties = entityItem->getProperties();
|
|
|
|
properties.setPosition(properties.getPosition() - root);
|
|
exportTree.addEntity(entityItem->getEntityItemID(), properties);
|
|
}
|
|
|
|
exportTree.writeToJSONFile(filename.toLocal8Bit().constData());
|
|
|
|
// restore the main window's active state
|
|
_window->activateWindow();
|
|
return true;
|
|
}
|
|
|
|
bool Application::exportEntities(const QString& filename, float x, float y, float z, float scale) {
|
|
QVector<EntityItemPointer> entities;
|
|
_entities.getTree()->findEntities(AACube(glm::vec3(x, y, z), scale), entities);
|
|
|
|
if (entities.size() > 0) {
|
|
glm::vec3 root(x, y, z);
|
|
EntityTree exportTree;
|
|
|
|
for (int i = 0; i < entities.size(); i++) {
|
|
EntityItemProperties properties = entities.at(i)->getProperties();
|
|
EntityItemID id = entities.at(i)->getEntityItemID();
|
|
properties.setPosition(properties.getPosition() - root);
|
|
exportTree.addEntity(id, properties);
|
|
}
|
|
exportTree.writeToSVOFile(filename.toLocal8Bit().constData());
|
|
} else {
|
|
qCDebug(interfaceapp) << "No models were selected";
|
|
return false;
|
|
}
|
|
|
|
// restore the main window's active state
|
|
_window->activateWindow();
|
|
return true;
|
|
}
|
|
|
|
void Application::loadSettings() {
|
|
|
|
DependencyManager::get<AudioClient>()->loadSettings();
|
|
DependencyManager::get<LODManager>()->loadSettings();
|
|
|
|
Menu::getInstance()->loadSettings();
|
|
_myAvatar->loadData();
|
|
}
|
|
|
|
void Application::saveSettings() {
|
|
DependencyManager::get<AudioClient>()->saveSettings();
|
|
DependencyManager::get<LODManager>()->saveSettings();
|
|
|
|
Menu::getInstance()->saveSettings();
|
|
_myAvatar->saveData();
|
|
}
|
|
|
|
bool Application::importEntities(const QString& urlOrFilename) {
|
|
_entityClipboard.eraseAllOctreeElements();
|
|
|
|
QUrl url(urlOrFilename);
|
|
|
|
// if the URL appears to be invalid or relative, then it is probably a local file
|
|
if (!url.isValid() || url.isRelative()) {
|
|
url = QUrl::fromLocalFile(urlOrFilename);
|
|
}
|
|
|
|
bool success = _entityClipboard.readFromURL(url.toString());
|
|
if (success) {
|
|
_entityClipboard.reaverageOctreeElements();
|
|
}
|
|
return success;
|
|
}
|
|
|
|
QVector<EntityItemID> Application::pasteEntities(float x, float y, float z) {
|
|
return _entityClipboard.sendEntities(&_entityEditSender, _entities.getTree(), x, y, z);
|
|
}
|
|
|
|
void Application::initDisplay() {
|
|
glEnable(GL_BLEND);
|
|
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
|
|
glShadeModel(GL_SMOOTH);
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_LIGHT0);
|
|
glEnable(GL_DEPTH_TEST);
|
|
}
|
|
|
|
void Application::init() {
|
|
// Make sure Login state is up to date
|
|
DependencyManager::get<DialogsManager>()->toggleLoginDialog();
|
|
|
|
_environment.init();
|
|
|
|
DependencyManager::get<DeferredLightingEffect>()->init(this);
|
|
DependencyManager::get<AmbientOcclusionEffect>()->init(this);
|
|
|
|
// TODO: move _myAvatar out of Application. Move relevant code to MyAvataar or AvatarManager
|
|
DependencyManager::get<AvatarManager>()->init();
|
|
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
|
|
|
|
_mirrorCamera.setMode(CAMERA_MODE_MIRROR);
|
|
|
|
OculusManager::connect();
|
|
if (OculusManager::isConnected()) {
|
|
QMetaObject::invokeMethod(Menu::getInstance()->getActionForOption(MenuOption::Fullscreen),
|
|
"trigger",
|
|
Qt::QueuedConnection);
|
|
}
|
|
|
|
TV3DManager::connect();
|
|
if (TV3DManager::isConnected()) {
|
|
QMetaObject::invokeMethod(Menu::getInstance()->getActionForOption(MenuOption::Fullscreen),
|
|
"trigger",
|
|
Qt::QueuedConnection);
|
|
}
|
|
|
|
_timerStart.start();
|
|
_lastTimeUpdated.start();
|
|
|
|
// when --url in command line, teleport to location
|
|
const QString HIFI_URL_COMMAND_LINE_KEY = "--url";
|
|
int urlIndex = arguments().indexOf(HIFI_URL_COMMAND_LINE_KEY);
|
|
QString addressLookupString;
|
|
if (urlIndex != -1) {
|
|
addressLookupString = arguments().value(urlIndex + 1);
|
|
}
|
|
|
|
DependencyManager::get<AddressManager>()->loadSettings(addressLookupString);
|
|
|
|
qCDebug(interfaceapp) << "Loaded settings";
|
|
|
|
#ifdef __APPLE__
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseEnabled)) {
|
|
// on OS X we only setup sixense if the user wants it on - this allows running without the hid_init crash
|
|
// if hydra support is temporarily not required
|
|
SixenseManager::getInstance().toggleSixense(true);
|
|
}
|
|
#else
|
|
// setup sixense
|
|
SixenseManager::getInstance().toggleSixense(true);
|
|
#endif
|
|
|
|
Leapmotion::init();
|
|
RealSense::init();
|
|
|
|
// fire off an immediate domain-server check in now that settings are loaded
|
|
DependencyManager::get<NodeList>()->sendDomainServerCheckIn();
|
|
|
|
_entities.init();
|
|
_entities.setViewFrustum(getViewFrustum());
|
|
|
|
ObjectMotionState::setShapeManager(&_shapeManager);
|
|
_physicsEngine.init();
|
|
|
|
EntityTree* tree = _entities.getTree();
|
|
_entitySimulation.init(tree, &_physicsEngine, &_entityEditSender);
|
|
tree->setSimulation(&_entitySimulation);
|
|
|
|
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
|
|
|
// connect the _entityCollisionSystem to our EntityTreeRenderer since that's what handles running entity scripts
|
|
connect(&_entitySimulation, &EntitySimulation::entityCollisionWithEntity,
|
|
&_entities, &EntityTreeRenderer::entityCollisionWithEntity);
|
|
|
|
// connect the _entities (EntityTreeRenderer) to our script engine's EntityScriptingInterface for firing
|
|
// of events related clicking, hovering over, and entering entities
|
|
_entities.connectSignalsToSlots(entityScriptingInterface.data());
|
|
|
|
_entityClipboardRenderer.init();
|
|
_entityClipboardRenderer.setViewFrustum(getViewFrustum());
|
|
_entityClipboardRenderer.setTree(&_entityClipboard);
|
|
|
|
_rearMirrorTools = new RearMirrorTools(_mirrorViewRect);
|
|
|
|
connect(_rearMirrorTools, SIGNAL(closeView()), SLOT(closeMirrorView()));
|
|
connect(_rearMirrorTools, SIGNAL(restoreView()), SLOT(restoreMirrorView()));
|
|
connect(_rearMirrorTools, SIGNAL(shrinkView()), SLOT(shrinkMirrorView()));
|
|
connect(_rearMirrorTools, SIGNAL(resetView()), SLOT(resetSensors()));
|
|
|
|
// initialize the GlowEffect with our widget
|
|
bool glow = Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect);
|
|
DependencyManager::get<GlowEffect>()->init(glow);
|
|
|
|
// Make sure any new sounds are loaded as soon as know about them.
|
|
connect(tree, &EntityTree::newCollisionSoundURL, DependencyManager::get<SoundCache>().data(), &SoundCache::getSound);
|
|
}
|
|
|
|
void Application::closeMirrorView() {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Mirror);
|
|
}
|
|
}
|
|
|
|
void Application::restoreMirrorView() {
|
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
|
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
|
|
}
|
|
}
|
|
|
|
void Application::shrinkMirrorView() {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
|
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
|
|
}
|
|
}
|
|
|
|
const float HEAD_SPHERE_RADIUS = 0.1f;
|
|
|
|
bool Application::isLookingAtMyAvatar(Avatar* avatar) {
|
|
glm::vec3 theirLookAt = avatar->getHead()->getLookAtPosition();
|
|
glm::vec3 myEyePosition = _myAvatar->getHead()->getEyePosition();
|
|
if (pointInSphere(theirLookAt, myEyePosition, HEAD_SPHERE_RADIUS * _myAvatar->getScale())) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Application::updateLOD() {
|
|
PerformanceTimer perfTimer("LOD");
|
|
// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
|
|
if (!isThrottleRendering()) {
|
|
DependencyManager::get<LODManager>()->autoAdjustLOD(_fps);
|
|
} else {
|
|
DependencyManager::get<LODManager>()->resetLODAdjust();
|
|
}
|
|
}
|
|
|
|
void Application::updateMouseRay() {
|
|
PerformanceTimer perfTimer("mouseRay");
|
|
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateMouseRay()");
|
|
|
|
// make sure the frustum is up-to-date
|
|
loadViewFrustum(_myCamera, _viewFrustum);
|
|
|
|
PickRay pickRay = computePickRay(getTrueMouseX(), getTrueMouseY());
|
|
_mouseRayOrigin = pickRay.origin;
|
|
_mouseRayDirection = pickRay.direction;
|
|
|
|
// adjust for mirroring
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
glm::vec3 mouseRayOffset = _mouseRayOrigin - _viewFrustum.getPosition();
|
|
_mouseRayOrigin -= 2.0f * (_viewFrustum.getDirection() * glm::dot(_viewFrustum.getDirection(), mouseRayOffset) +
|
|
_viewFrustum.getRight() * glm::dot(_viewFrustum.getRight(), mouseRayOffset));
|
|
_mouseRayDirection -= 2.0f * (_viewFrustum.getDirection() * glm::dot(_viewFrustum.getDirection(), _mouseRayDirection) +
|
|
_viewFrustum.getRight() * glm::dot(_viewFrustum.getRight(), _mouseRayDirection));
|
|
}
|
|
}
|
|
|
|
void Application::updateMyAvatarLookAtPosition() {
|
|
PerformanceTimer perfTimer("lookAt");
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateMyAvatarLookAtPosition()");
|
|
|
|
_myAvatar->updateLookAtTargetAvatar();
|
|
FaceTracker* tracker = getActiveFaceTracker();
|
|
|
|
bool isLookingAtSomeone = false;
|
|
glm::vec3 lookAtSpot;
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
// When I am in mirror mode, just look right at the camera (myself)
|
|
if (!OculusManager::isConnected()) {
|
|
lookAtSpot = _myCamera.getPosition();
|
|
} else {
|
|
if (_myAvatar->isLookingAtLeftEye()) {
|
|
lookAtSpot = OculusManager::getLeftEyePosition();
|
|
} else {
|
|
lookAtSpot = OculusManager::getRightEyePosition();
|
|
}
|
|
}
|
|
|
|
} else {
|
|
AvatarSharedPointer lookingAt = _myAvatar->getLookAtTargetAvatar().lock();
|
|
if (lookingAt && _myAvatar != lookingAt.get()) {
|
|
|
|
isLookingAtSomeone = true;
|
|
// If I am looking at someone else, look directly at one of their eyes
|
|
if (tracker && !tracker->isMuted()) {
|
|
// If a face tracker is active, look at the eye for the side my gaze is biased toward
|
|
if (tracker->getEstimatedEyeYaw() > _myAvatar->getHead()->getFinalYaw()) {
|
|
// Look at their right eye
|
|
lookAtSpot = static_cast<Avatar*>(lookingAt.get())->getHead()->getRightEyePosition();
|
|
} else {
|
|
// Look at their left eye
|
|
lookAtSpot = static_cast<Avatar*>(lookingAt.get())->getHead()->getLeftEyePosition();
|
|
}
|
|
} else {
|
|
// Need to add randomly looking back and forth between left and right eye for case with no tracker
|
|
if (_myAvatar->isLookingAtLeftEye()) {
|
|
lookAtSpot = static_cast<Avatar*>(lookingAt.get())->getHead()->getLeftEyePosition();
|
|
} else {
|
|
lookAtSpot = static_cast<Avatar*>(lookingAt.get())->getHead()->getRightEyePosition();
|
|
}
|
|
}
|
|
} else {
|
|
// I am not looking at anyone else, so just look forward
|
|
lookAtSpot = _myAvatar->getHead()->getEyePosition() +
|
|
(_myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
|
|
}
|
|
}
|
|
//
|
|
// Deflect the eyes a bit to match the detected Gaze from 3D camera if active
|
|
//
|
|
if (tracker && !tracker->isMuted()) {
|
|
float eyePitch = tracker->getEstimatedEyePitch();
|
|
float eyeYaw = tracker->getEstimatedEyeYaw();
|
|
const float GAZE_DEFLECTION_REDUCTION_DURING_EYE_CONTACT = 0.1f;
|
|
// deflect using Faceshift gaze data
|
|
glm::vec3 origin = _myAvatar->getHead()->getEyePosition();
|
|
float pitchSign = (_myCamera.getMode() == CAMERA_MODE_MIRROR) ? -1.0f : 1.0f;
|
|
float deflection = DependencyManager::get<Faceshift>()->getEyeDeflection();
|
|
if (isLookingAtSomeone) {
|
|
deflection *= GAZE_DEFLECTION_REDUCTION_DURING_EYE_CONTACT;
|
|
}
|
|
lookAtSpot = origin + _myCamera.getRotation() * glm::quat(glm::radians(glm::vec3(
|
|
eyePitch * pitchSign * deflection, eyeYaw * deflection, 0.0f))) *
|
|
glm::inverse(_myCamera.getRotation()) * (lookAtSpot - origin);
|
|
}
|
|
|
|
_myAvatar->getHead()->setLookAtPosition(lookAtSpot);
|
|
}
|
|
|
|
void Application::updateThreads(float deltaTime) {
|
|
PerformanceTimer perfTimer("updateThreads");
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateThreads()");
|
|
|
|
// parse voxel packets
|
|
if (!_enableProcessOctreeThread) {
|
|
_octreeProcessor.threadRoutine();
|
|
_entityEditSender.threadRoutine();
|
|
}
|
|
}
|
|
|
|
void Application::cameraMenuChanged() {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
|
if (_myCamera.getMode() != CAMERA_MODE_MIRROR) {
|
|
_myCamera.setMode(CAMERA_MODE_MIRROR);
|
|
}
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
|
|
if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
|
|
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
|
|
}
|
|
} else {
|
|
if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
|
|
_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::updateCamera(float deltaTime) {
|
|
PerformanceTimer perfTimer("updateCamera");
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateCamera()");
|
|
}
|
|
|
|
void Application::updateDialogs(float deltaTime) {
|
|
PerformanceTimer perfTimer("updateDialogs");
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateDialogs()");
|
|
auto dialogsManager = DependencyManager::get<DialogsManager>();
|
|
|
|
// Update bandwidth dialog, if any
|
|
BandwidthDialog* bandwidthDialog = dialogsManager->getBandwidthDialog();
|
|
if (bandwidthDialog) {
|
|
bandwidthDialog->update();
|
|
}
|
|
|
|
QPointer<OctreeStatsDialog> octreeStatsDialog = dialogsManager->getOctreeStatsDialog();
|
|
if (octreeStatsDialog) {
|
|
octreeStatsDialog->update();
|
|
}
|
|
}
|
|
|
|
void Application::updateCursor(float deltaTime) {
|
|
PerformanceTimer perfTimer("updateCursor");
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateCursor()");
|
|
|
|
static QPoint lastMousePos = QPoint();
|
|
_lastMouseMove = (lastMousePos == QCursor::pos()) ? _lastMouseMove : usecTimestampNow();
|
|
lastMousePos = QCursor::pos();
|
|
}
|
|
|
|
void Application::updateCursorVisibility() {
|
|
if (!_cursorVisible ||
|
|
Menu::getInstance()->isOptionChecked(MenuOption::EnableVRMode) ||
|
|
Menu::getInstance()->isOptionChecked(MenuOption::Enable3DTVMode)) {
|
|
_window->setCursor(Qt::BlankCursor);
|
|
} else {
|
|
_window->unsetCursor();
|
|
}
|
|
}
|
|
|
|
void Application::setCursorVisible(bool visible) {
|
|
_cursorVisible = visible;
|
|
updateCursorVisibility();
|
|
}
|
|
|
|
void Application::update(float deltaTime) {
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::update()");
|
|
|
|
updateLOD();
|
|
updateMouseRay(); // check what's under the mouse and update the mouse voxel
|
|
|
|
{
|
|
PerformanceTimer perfTimer("devices");
|
|
DeviceTracker::updateAll();
|
|
FaceTracker* tracker = getActiveFaceTracker();
|
|
if (tracker && !tracker->isMuted()) {
|
|
tracker->update(deltaTime);
|
|
|
|
// Auto-mute microphone after losing face tracking?
|
|
if (tracker->isTracking()) {
|
|
_lastFaceTrackerUpdate = usecTimestampNow();
|
|
} else {
|
|
const quint64 MUTE_MICROPHONE_AFTER_USECS = 5000000; //5 secs
|
|
Menu* menu = Menu::getInstance();
|
|
if (menu->isOptionChecked(MenuOption::AutoMuteAudio) && !menu->isOptionChecked(MenuOption::MuteAudio)) {
|
|
if (_lastFaceTrackerUpdate > 0
|
|
&& ((usecTimestampNow() - _lastFaceTrackerUpdate) > MUTE_MICROPHONE_AFTER_USECS)) {
|
|
menu->triggerOption(MenuOption::MuteAudio);
|
|
_lastFaceTrackerUpdate = 0;
|
|
}
|
|
} else {
|
|
_lastFaceTrackerUpdate = 0;
|
|
}
|
|
}
|
|
} else {
|
|
_lastFaceTrackerUpdate = 0;
|
|
}
|
|
|
|
SixenseManager::getInstance().update(deltaTime);
|
|
JoystickScriptingInterface::getInstance().update();
|
|
}
|
|
|
|
_userInputMapper.update(deltaTime);
|
|
_keyboardMouseDevice.update();
|
|
|
|
// Dispatch input events
|
|
_controllerScriptingInterface.updateInputControllers();
|
|
|
|
// Transfer the user inputs to the driveKeys
|
|
_myAvatar->clearDriveKeys();
|
|
_myAvatar->setDriveKeys(FWD, _userInputMapper.getActionState(UserInputMapper::LONGITUDINAL_FORWARD));
|
|
_myAvatar->setDriveKeys(BACK, _userInputMapper.getActionState(UserInputMapper::LONGITUDINAL_BACKWARD));
|
|
_myAvatar->setDriveKeys(UP, _userInputMapper.getActionState(UserInputMapper::VERTICAL_UP));
|
|
_myAvatar->setDriveKeys(DOWN, _userInputMapper.getActionState(UserInputMapper::VERTICAL_DOWN));
|
|
_myAvatar->setDriveKeys(LEFT, _userInputMapper.getActionState(UserInputMapper::LATERAL_LEFT));
|
|
_myAvatar->setDriveKeys(RIGHT, _userInputMapper.getActionState(UserInputMapper::LATERAL_RIGHT));
|
|
_myAvatar->setDriveKeys(ROT_UP, _userInputMapper.getActionState(UserInputMapper::PITCH_UP));
|
|
_myAvatar->setDriveKeys(ROT_DOWN, _userInputMapper.getActionState(UserInputMapper::PITCH_DOWN));
|
|
_myAvatar->setDriveKeys(ROT_LEFT, _userInputMapper.getActionState(UserInputMapper::YAW_LEFT));
|
|
_myAvatar->setDriveKeys(ROT_RIGHT, _userInputMapper.getActionState(UserInputMapper::YAW_RIGHT));
|
|
|
|
|
|
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
|
|
|
|
DependencyManager::get<AvatarManager>()->updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...
|
|
|
|
updateCamera(deltaTime); // handle various camera tweaks like off axis projection
|
|
updateDialogs(deltaTime); // update various stats dialogs if present
|
|
updateCursor(deltaTime); // Handle cursor updates
|
|
|
|
{
|
|
PerformanceTimer perfTimer("physics");
|
|
_myAvatar->relayDriveKeysToCharacterController();
|
|
|
|
_entitySimulation.lock();
|
|
_physicsEngine.deleteObjects(_entitySimulation.getObjectsToDelete());
|
|
_physicsEngine.addObjects(_entitySimulation.getObjectsToAdd());
|
|
_physicsEngine.changeObjects(_entitySimulation.getObjectsToChange());
|
|
_entitySimulation.unlock();
|
|
|
|
AvatarManager* avatarManager = DependencyManager::get<AvatarManager>().data();
|
|
_physicsEngine.deleteObjects(avatarManager->getObjectsToDelete());
|
|
_physicsEngine.addObjects(avatarManager->getObjectsToAdd());
|
|
_physicsEngine.changeObjects(avatarManager->getObjectsToChange());
|
|
|
|
_physicsEngine.stepSimulation();
|
|
|
|
if (_physicsEngine.hasOutgoingChanges()) {
|
|
_entitySimulation.lock();
|
|
_entitySimulation.handleOutgoingChanges(_physicsEngine.getOutgoingChanges(), _physicsEngine.getSessionID());
|
|
_entitySimulation.unlock();
|
|
|
|
avatarManager->handleOutgoingChanges(_physicsEngine.getOutgoingChanges());
|
|
auto collisionEvents = _physicsEngine.getCollisionEvents();
|
|
avatarManager->handleCollisionEvents(collisionEvents);
|
|
|
|
_physicsEngine.dumpStatsIfNecessary();
|
|
|
|
if (!_aboutToQuit) {
|
|
PerformanceTimer perfTimer("entities");
|
|
// Collision events (and their scripts) must not be handled when we're locked, above. (That would risk deadlock.)
|
|
_entitySimulation.handleCollisionEvents(collisionEvents);
|
|
// NOTE: the _entities.update() call below will wait for lock
|
|
// and will simulate entity motion (the EntityTree has been given an EntitySimulation).
|
|
_entities.update(); // update the models...
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
PerformanceTimer perfTimer("overlays");
|
|
_overlays.update(deltaTime);
|
|
}
|
|
|
|
{
|
|
PerformanceTimer perfTimer("myAvatar");
|
|
updateMyAvatarLookAtPosition();
|
|
DependencyManager::get<AvatarManager>()->updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
|
|
}
|
|
|
|
{
|
|
PerformanceTimer perfTimer("emitSimulating");
|
|
// let external parties know we're updating
|
|
emit simulating(deltaTime);
|
|
}
|
|
|
|
// Update _viewFrustum with latest camera and view frustum data...
|
|
// NOTE: we get this from the view frustum, to make it simpler, since the
|
|
// loadViewFrumstum() method will get the correct details from the camera
|
|
// We could optimize this to not actually load the viewFrustum, since we don't
|
|
// actually need to calculate the view frustum planes to send these details
|
|
// to the server.
|
|
{
|
|
PerformanceTimer perfTimer("loadViewFrustum");
|
|
loadViewFrustum(_myCamera, _viewFrustum);
|
|
}
|
|
|
|
quint64 now = usecTimestampNow();
|
|
|
|
// Update my voxel servers with my current voxel query...
|
|
{
|
|
PerformanceTimer perfTimer("queryOctree");
|
|
quint64 sinceLastQuery = now - _lastQueriedTime;
|
|
const quint64 TOO_LONG_SINCE_LAST_QUERY = 3 * USECS_PER_SECOND;
|
|
bool queryIsDue = sinceLastQuery > TOO_LONG_SINCE_LAST_QUERY;
|
|
bool viewIsDifferentEnough = !_lastQueriedViewFrustum.isVerySimilar(_viewFrustum);
|
|
|
|
// if it's been a while since our last query or the view has significantly changed then send a query, otherwise suppress it
|
|
if (queryIsDue || viewIsDifferentEnough) {
|
|
_lastQueriedTime = now;
|
|
|
|
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
|
|
queryOctree(NodeType::EntityServer, PacketTypeEntityQuery, _entityServerJurisdictions);
|
|
}
|
|
_lastQueriedViewFrustum = _viewFrustum;
|
|
}
|
|
}
|
|
|
|
// sent nack packets containing missing sequence numbers of received packets from nodes
|
|
{
|
|
quint64 sinceLastNack = now - _lastNackTime;
|
|
const quint64 TOO_LONG_SINCE_LAST_NACK = 1 * USECS_PER_SECOND;
|
|
if (sinceLastNack > TOO_LONG_SINCE_LAST_NACK) {
|
|
_lastNackTime = now;
|
|
sendNackPackets();
|
|
}
|
|
}
|
|
|
|
// send packet containing downstream audio stats to the AudioMixer
|
|
{
|
|
quint64 sinceLastNack = now - _lastSendDownstreamAudioStats;
|
|
if (sinceLastNack > TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS) {
|
|
_lastSendDownstreamAudioStats = now;
|
|
|
|
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "sendDownstreamAudioStatsPacket", Qt::QueuedConnection);
|
|
}
|
|
}
|
|
}
|
|
|
|
int Application::sendNackPackets() {
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::DisableNackPackets)) {
|
|
return 0;
|
|
}
|
|
|
|
int packetsSent = 0;
|
|
char packet[MAX_PACKET_SIZE];
|
|
|
|
// iterates thru all nodes in NodeList
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
|
|
nodeList->eachNode([&](const SharedNodePointer& node){
|
|
|
|
if (node->getActiveSocket() && node->getType() == NodeType::EntityServer) {
|
|
|
|
QUuid nodeUUID = node->getUUID();
|
|
|
|
// if there are octree packets from this node that are waiting to be processed,
|
|
// don't send a NACK since the missing packets may be among those waiting packets.
|
|
if (_octreeProcessor.hasPacketsToProcessFrom(nodeUUID)) {
|
|
return;
|
|
}
|
|
|
|
_octreeSceneStatsLock.lockForRead();
|
|
|
|
// retreive octree scene stats of this node
|
|
if (_octreeServerSceneStats.find(nodeUUID) == _octreeServerSceneStats.end()) {
|
|
_octreeSceneStatsLock.unlock();
|
|
return;
|
|
}
|
|
|
|
// get sequence number stats of node, prune its missing set, and make a copy of the missing set
|
|
SequenceNumberStats& sequenceNumberStats = _octreeServerSceneStats[nodeUUID].getIncomingOctreeSequenceNumberStats();
|
|
sequenceNumberStats.pruneMissingSet();
|
|
const QSet<OCTREE_PACKET_SEQUENCE> missingSequenceNumbers = sequenceNumberStats.getMissingSet();
|
|
|
|
_octreeSceneStatsLock.unlock();
|
|
|
|
// construct nack packet(s) for this node
|
|
int numSequenceNumbersAvailable = missingSequenceNumbers.size();
|
|
QSet<OCTREE_PACKET_SEQUENCE>::const_iterator missingSequenceNumbersIterator = missingSequenceNumbers.constBegin();
|
|
while (numSequenceNumbersAvailable > 0) {
|
|
|
|
char* dataAt = packet;
|
|
int bytesRemaining = MAX_PACKET_SIZE;
|
|
|
|
// pack header
|
|
int numBytesPacketHeader = nodeList->populatePacketHeader(packet, PacketTypeOctreeDataNack);
|
|
dataAt += numBytesPacketHeader;
|
|
bytesRemaining -= numBytesPacketHeader;
|
|
|
|
// calculate and pack the number of sequence numbers
|
|
int numSequenceNumbersRoomFor = (bytesRemaining - sizeof(uint16_t)) / sizeof(OCTREE_PACKET_SEQUENCE);
|
|
uint16_t numSequenceNumbers = min(numSequenceNumbersAvailable, numSequenceNumbersRoomFor);
|
|
uint16_t* numSequenceNumbersAt = (uint16_t*)dataAt;
|
|
*numSequenceNumbersAt = numSequenceNumbers;
|
|
dataAt += sizeof(uint16_t);
|
|
|
|
// pack sequence numbers
|
|
for (int i = 0; i < numSequenceNumbers; i++) {
|
|
OCTREE_PACKET_SEQUENCE* sequenceNumberAt = (OCTREE_PACKET_SEQUENCE*)dataAt;
|
|
*sequenceNumberAt = *missingSequenceNumbersIterator;
|
|
dataAt += sizeof(OCTREE_PACKET_SEQUENCE);
|
|
|
|
missingSequenceNumbersIterator++;
|
|
}
|
|
numSequenceNumbersAvailable -= numSequenceNumbers;
|
|
|
|
// send it
|
|
nodeList->writeUnverifiedDatagram(packet, dataAt - packet, node);
|
|
packetsSent++;
|
|
}
|
|
}
|
|
});
|
|
|
|
return packetsSent;
|
|
}
|
|
|
|
void Application::queryOctree(NodeType_t serverType, PacketType packetType, NodeToJurisdictionMap& jurisdictions) {
|
|
|
|
//qCDebug(interfaceapp) << ">>> inside... queryOctree()... _viewFrustum.getFieldOfView()=" << _viewFrustum.getFieldOfView();
|
|
bool wantExtraDebugging = getLogger()->extraDebugging();
|
|
|
|
// These will be the same for all servers, so we can set them up once and then reuse for each server we send to.
|
|
_octreeQuery.setWantLowResMoving(true);
|
|
_octreeQuery.setWantColor(true);
|
|
_octreeQuery.setWantDelta(true);
|
|
_octreeQuery.setWantOcclusionCulling(false);
|
|
_octreeQuery.setWantCompression(true);
|
|
|
|
_octreeQuery.setCameraPosition(_viewFrustum.getPosition());
|
|
_octreeQuery.setCameraOrientation(_viewFrustum.getOrientation());
|
|
_octreeQuery.setCameraFov(_viewFrustum.getFieldOfView());
|
|
_octreeQuery.setCameraAspectRatio(_viewFrustum.getAspectRatio());
|
|
_octreeQuery.setCameraNearClip(_viewFrustum.getNearClip());
|
|
_octreeQuery.setCameraFarClip(_viewFrustum.getFarClip());
|
|
_octreeQuery.setCameraEyeOffsetPosition(glm::vec3());
|
|
auto lodManager = DependencyManager::get<LODManager>();
|
|
_octreeQuery.setOctreeSizeScale(lodManager->getOctreeSizeScale());
|
|
_octreeQuery.setBoundaryLevelAdjust(lodManager->getBoundaryLevelAdjust());
|
|
|
|
unsigned char queryPacket[MAX_PACKET_SIZE];
|
|
|
|
// Iterate all of the nodes, and get a count of how many voxel servers we have...
|
|
int totalServers = 0;
|
|
int inViewServers = 0;
|
|
int unknownJurisdictionServers = 0;
|
|
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
|
|
nodeList->eachNode([&](const SharedNodePointer& node) {
|
|
// only send to the NodeTypes that are serverType
|
|
if (node->getActiveSocket() && node->getType() == serverType) {
|
|
totalServers++;
|
|
|
|
// get the server bounds for this server
|
|
QUuid nodeUUID = node->getUUID();
|
|
|
|
// if we haven't heard from this voxel server, go ahead and send it a query, so we
|
|
// can get the jurisdiction...
|
|
if (jurisdictions.find(nodeUUID) == jurisdictions.end()) {
|
|
unknownJurisdictionServers++;
|
|
} else {
|
|
const JurisdictionMap& map = (jurisdictions)[nodeUUID];
|
|
|
|
unsigned char* rootCode = map.getRootOctalCode();
|
|
|
|
if (rootCode) {
|
|
VoxelPositionSize rootDetails;
|
|
voxelDetailsForCode(rootCode, rootDetails);
|
|
AACube serverBounds(glm::vec3(rootDetails.x * TREE_SCALE,
|
|
rootDetails.y * TREE_SCALE,
|
|
rootDetails.z * TREE_SCALE),
|
|
rootDetails.s * TREE_SCALE);
|
|
|
|
ViewFrustum::location serverFrustumLocation = _viewFrustum.cubeInFrustum(serverBounds);
|
|
|
|
if (serverFrustumLocation != ViewFrustum::OUTSIDE) {
|
|
inViewServers++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp, "Servers: total %d, in view %d, unknown jurisdiction %d",
|
|
totalServers, inViewServers, unknownJurisdictionServers);
|
|
}
|
|
|
|
int perServerPPS = 0;
|
|
const int SMALL_BUDGET = 10;
|
|
int perUnknownServer = SMALL_BUDGET;
|
|
int totalPPS = getMaxOctreePacketsPerSecond();
|
|
|
|
// determine PPS based on number of servers
|
|
if (inViewServers >= 1) {
|
|
// set our preferred PPS to be exactly evenly divided among all of the voxel servers... and allocate 1 PPS
|
|
// for each unknown jurisdiction server
|
|
perServerPPS = (totalPPS / inViewServers) - (unknownJurisdictionServers * perUnknownServer);
|
|
} else {
|
|
if (unknownJurisdictionServers > 0) {
|
|
perUnknownServer = (totalPPS / unknownJurisdictionServers);
|
|
}
|
|
}
|
|
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp, "perServerPPS: %d perUnknownServer: %d", perServerPPS, perUnknownServer);
|
|
}
|
|
|
|
nodeList->eachNode([&](const SharedNodePointer& node){
|
|
// only send to the NodeTypes that are serverType
|
|
if (node->getActiveSocket() && node->getType() == serverType) {
|
|
|
|
// get the server bounds for this server
|
|
QUuid nodeUUID = node->getUUID();
|
|
|
|
bool inView = false;
|
|
bool unknownView = false;
|
|
|
|
// if we haven't heard from this voxel server, go ahead and send it a query, so we
|
|
// can get the jurisdiction...
|
|
if (jurisdictions.find(nodeUUID) == jurisdictions.end()) {
|
|
unknownView = true; // assume it's in view
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp) << "no known jurisdiction for node " << *node << ", assume it's visible.";
|
|
}
|
|
} else {
|
|
const JurisdictionMap& map = (jurisdictions)[nodeUUID];
|
|
|
|
unsigned char* rootCode = map.getRootOctalCode();
|
|
|
|
if (rootCode) {
|
|
VoxelPositionSize rootDetails;
|
|
voxelDetailsForCode(rootCode, rootDetails);
|
|
AACube serverBounds(glm::vec3(rootDetails.x * TREE_SCALE,
|
|
rootDetails.y * TREE_SCALE,
|
|
rootDetails.z * TREE_SCALE),
|
|
rootDetails.s * TREE_SCALE);
|
|
|
|
|
|
|
|
ViewFrustum::location serverFrustumLocation = _viewFrustum.cubeInFrustum(serverBounds);
|
|
if (serverFrustumLocation != ViewFrustum::OUTSIDE) {
|
|
inView = true;
|
|
} else {
|
|
inView = false;
|
|
}
|
|
} else {
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp) << "Jurisdiction without RootCode for node " << *node << ". That's unusual!";
|
|
}
|
|
}
|
|
}
|
|
|
|
if (inView) {
|
|
_octreeQuery.setMaxQueryPacketsPerSecond(perServerPPS);
|
|
} else if (unknownView) {
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp) << "no known jurisdiction for node " << *node << ", give it budget of "
|
|
<< perUnknownServer << " to send us jurisdiction.";
|
|
}
|
|
|
|
// set the query's position/orientation to be degenerate in a manner that will get the scene quickly
|
|
// If there's only one server, then don't do this, and just let the normal voxel query pass through
|
|
// as expected... this way, we will actually get a valid scene if there is one to be seen
|
|
if (totalServers > 1) {
|
|
_octreeQuery.setCameraPosition(glm::vec3(-0.1,-0.1,-0.1));
|
|
const glm::quat OFF_IN_NEGATIVE_SPACE = glm::quat(-0.5, 0, -0.5, 1.0);
|
|
_octreeQuery.setCameraOrientation(OFF_IN_NEGATIVE_SPACE);
|
|
_octreeQuery.setCameraNearClip(0.1f);
|
|
_octreeQuery.setCameraFarClip(0.1f);
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp) << "Using 'minimal' camera position for node" << *node;
|
|
}
|
|
} else {
|
|
if (wantExtraDebugging) {
|
|
qCDebug(interfaceapp) << "Using regular camera position for node" << *node;
|
|
}
|
|
}
|
|
_octreeQuery.setMaxQueryPacketsPerSecond(perUnknownServer);
|
|
} else {
|
|
_octreeQuery.setMaxQueryPacketsPerSecond(0);
|
|
}
|
|
// set up the packet for sending...
|
|
unsigned char* endOfQueryPacket = queryPacket;
|
|
|
|
// insert packet type/version and node UUID
|
|
endOfQueryPacket += nodeList->populatePacketHeader(reinterpret_cast<char*>(endOfQueryPacket), packetType);
|
|
|
|
// encode the query data...
|
|
endOfQueryPacket += _octreeQuery.getBroadcastData(endOfQueryPacket);
|
|
|
|
int packetLength = endOfQueryPacket - queryPacket;
|
|
|
|
// make sure we still have an active socket
|
|
nodeList->writeUnverifiedDatagram(reinterpret_cast<const char*>(queryPacket), packetLength, node);
|
|
}
|
|
});
|
|
}
|
|
|
|
bool Application::isHMDMode() const {
|
|
if (OculusManager::isConnected()) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
QRect Application::getDesirableApplicationGeometry() {
|
|
QRect applicationGeometry = getWindow()->geometry();
|
|
|
|
// If our parent window is on the HMD, then don't use its geometry, instead use
|
|
// the "main screen" geometry.
|
|
HMDToolsDialog* hmdTools = DependencyManager::get<DialogsManager>()->getHMDToolsDialog();
|
|
if (hmdTools && hmdTools->hasHMDScreen()) {
|
|
QScreen* hmdScreen = hmdTools->getHMDScreen();
|
|
QWindow* appWindow = getWindow()->windowHandle();
|
|
QScreen* appScreen = appWindow->screen();
|
|
|
|
// if our app's screen is the hmd screen, we don't want to place the
|
|
// running scripts widget on it. So we need to pick a better screen.
|
|
// we will use the screen for the HMDTools since it's a guarenteed
|
|
// better screen.
|
|
if (appScreen == hmdScreen) {
|
|
QScreen* betterScreen = hmdTools->windowHandle()->screen();
|
|
applicationGeometry = betterScreen->geometry();
|
|
}
|
|
}
|
|
return applicationGeometry;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
// loadViewFrustum()
|
|
//
|
|
// Description: this will load the view frustum bounds for EITHER the head
|
|
// or the "myCamera".
|
|
//
|
|
void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
|
|
// We will use these below, from either the camera or head vectors calculated above
|
|
viewFrustum.setProjection(camera.getProjection());
|
|
|
|
// Set the viewFrustum up with the correct position and orientation of the camera
|
|
viewFrustum.setPosition(camera.getPosition());
|
|
viewFrustum.setOrientation(camera.getRotation());
|
|
|
|
// Ask the ViewFrustum class to calculate our corners
|
|
viewFrustum.calculate();
|
|
}
|
|
|
|
glm::vec3 Application::getSunDirection() {
|
|
// Sun direction is in fact just the location of the sun relative to the origin
|
|
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
|
|
return skyStage->getSunLight()->getDirection();
|
|
}
|
|
|
|
// FIXME, preprocessor guard this check to occur only in DEBUG builds
|
|
static QThread * activeRenderingThread = nullptr;
|
|
|
|
void Application::updateShadowMap(RenderArgs* renderArgs) {
|
|
activeRenderingThread = QThread::currentThread();
|
|
|
|
PerformanceTimer perfTimer("shadowMap");
|
|
auto shadowFramebuffer = DependencyManager::get<TextureCache>()->getShadowFramebuffer();
|
|
glBindFramebuffer(GL_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(shadowFramebuffer));
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
glm::vec3 lightDirection = getSunDirection();
|
|
glm::quat rotation = rotationBetween(IDENTITY_FRONT, lightDirection);
|
|
glm::quat inverseRotation = glm::inverse(rotation);
|
|
|
|
const float SHADOW_MATRIX_DISTANCES[] = { 0.0f, 2.0f, 6.0f, 14.0f, 30.0f };
|
|
const glm::vec2 MAP_COORDS[] = { glm::vec2(0.0f, 0.0f), glm::vec2(0.5f, 0.0f),
|
|
glm::vec2(0.0f, 0.5f), glm::vec2(0.5f, 0.5f) };
|
|
|
|
float frustumScale = 1.0f / (_viewFrustum.getFarClip() - _viewFrustum.getNearClip());
|
|
loadViewFrustum(_myCamera, _viewFrustum);
|
|
|
|
int matrixCount = 1;
|
|
//int targetSize = fbo->width();
|
|
int sourceSize = shadowFramebuffer->getWidth();
|
|
int targetSize = shadowFramebuffer->getWidth();
|
|
float targetScale = 1.0f;
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::CascadedShadows)) {
|
|
matrixCount = CASCADED_SHADOW_MATRIX_COUNT;
|
|
targetSize = sourceSize / 2;
|
|
targetScale = 0.5f;
|
|
}
|
|
for (int i = 0; i < matrixCount; i++) {
|
|
const glm::vec2& coord = MAP_COORDS[i];
|
|
glViewport(coord.s * sourceSize, coord.t * sourceSize, targetSize, targetSize);
|
|
|
|
// if simple shadow then since the resolution is twice as much as with cascaded, cover 2 regions with the map, not just one
|
|
int regionIncrement = (matrixCount == 1 ? 2 : 1);
|
|
float nearScale = SHADOW_MATRIX_DISTANCES[i] * frustumScale;
|
|
float farScale = SHADOW_MATRIX_DISTANCES[i + regionIncrement] * frustumScale;
|
|
glm::vec3 points[] = {
|
|
glm::mix(_viewFrustum.getNearTopLeft(), _viewFrustum.getFarTopLeft(), nearScale),
|
|
glm::mix(_viewFrustum.getNearTopRight(), _viewFrustum.getFarTopRight(), nearScale),
|
|
glm::mix(_viewFrustum.getNearBottomLeft(), _viewFrustum.getFarBottomLeft(), nearScale),
|
|
glm::mix(_viewFrustum.getNearBottomRight(), _viewFrustum.getFarBottomRight(), nearScale),
|
|
glm::mix(_viewFrustum.getNearTopLeft(), _viewFrustum.getFarTopLeft(), farScale),
|
|
glm::mix(_viewFrustum.getNearTopRight(), _viewFrustum.getFarTopRight(), farScale),
|
|
glm::mix(_viewFrustum.getNearBottomLeft(), _viewFrustum.getFarBottomLeft(), farScale),
|
|
glm::mix(_viewFrustum.getNearBottomRight(), _viewFrustum.getFarBottomRight(), farScale) };
|
|
glm::vec3 center;
|
|
for (size_t j = 0; j < sizeof(points) / sizeof(points[0]); j++) {
|
|
center += points[j];
|
|
}
|
|
center /= (float)(sizeof(points) / sizeof(points[0]));
|
|
float radius = 0.0f;
|
|
for (size_t j = 0; j < sizeof(points) / sizeof(points[0]); j++) {
|
|
radius = qMax(radius, glm::distance(points[j], center));
|
|
}
|
|
if (i < 3) {
|
|
const float RADIUS_SCALE = 0.5f;
|
|
_shadowDistances[i] = -glm::distance(_viewFrustum.getPosition(), center) - radius * RADIUS_SCALE;
|
|
}
|
|
center = inverseRotation * center;
|
|
|
|
// to reduce texture "shimmer," move in texel increments
|
|
float texelSize = (2.0f * radius) / targetSize;
|
|
center = glm::vec3(roundf(center.x / texelSize) * texelSize, roundf(center.y / texelSize) * texelSize,
|
|
roundf(center.z / texelSize) * texelSize);
|
|
|
|
glm::vec3 minima(center.x - radius, center.y - radius, center.z - radius);
|
|
glm::vec3 maxima(center.x + radius, center.y + radius, center.z + radius);
|
|
|
|
// stretch out our extents in z so that we get all of the avatars
|
|
minima.z -= _viewFrustum.getFarClip() * 0.5f;
|
|
maxima.z += _viewFrustum.getFarClip() * 0.5f;
|
|
|
|
// save the combined matrix for rendering
|
|
_shadowMatrices[i] = glm::transpose(glm::translate(glm::vec3(coord, 0.0f)) *
|
|
glm::scale(glm::vec3(targetScale, targetScale, 1.0f)) *
|
|
glm::translate(glm::vec3(0.5f, 0.5f, 0.5f)) * glm::scale(glm::vec3(0.5f, 0.5f, 0.5f)) *
|
|
glm::ortho(minima.x, maxima.x, minima.y, maxima.y, -maxima.z, -minima.z) * glm::mat4_cast(inverseRotation));
|
|
|
|
// update the shadow view frustum
|
|
// glm::vec3 shadowFrustumCenter = glm::vec3((minima.x + maxima.x) * 0.5f, (minima.y + maxima.y) * 0.5f, (minima.z + maxima.z) * 0.5f);
|
|
glm::vec3 shadowFrustumCenter = rotation * ((minima + maxima) * 0.5f);
|
|
_shadowViewFrustum.setPosition(shadowFrustumCenter);
|
|
_shadowViewFrustum.setOrientation(rotation);
|
|
_shadowViewFrustum.setProjection(glm::ortho(minima.x, maxima.x, minima.y, maxima.y, minima.z, maxima.z));
|
|
_shadowViewFrustum.calculate();
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glOrtho(minima.x, maxima.x, minima.y, maxima.y, -maxima.z, -minima.z);
|
|
|
|
glm::mat4 projAgain;
|
|
glGetFloatv(GL_PROJECTION_MATRIX, (GLfloat*)&projAgain);
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glm::vec3 axis = glm::axis(inverseRotation);
|
|
glRotatef(glm::degrees(glm::angle(inverseRotation)), axis.x, axis.y, axis.z);
|
|
|
|
// store view matrix without translation, which we'll use for precision-sensitive objects
|
|
updateUntranslatedViewMatrix();
|
|
|
|
// Equivalent to what is happening with _untranslatedViewMatrix and the _viewMatrixTranslation
|
|
// the viewTransofmr object is updatded with the correct values and saved,
|
|
// this is what is used for rendering the Entities and avatars
|
|
Transform viewTransform;
|
|
viewTransform.setRotation(rotation);
|
|
// viewTransform.postTranslate(shadowFrustumCenter);
|
|
setViewTransform(viewTransform);
|
|
|
|
|
|
glEnable(GL_POLYGON_OFFSET_FILL);
|
|
glPolygonOffset(1.1f, 4.0f); // magic numbers courtesy http://www.eecs.berkeley.edu/~ravir/6160/papers/shadowmaps.ppt
|
|
|
|
{
|
|
PerformanceTimer perfTimer("entities");
|
|
_entities.render(renderArgs);
|
|
}
|
|
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
glPopMatrix();
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
}
|
|
|
|
// fbo->release();
|
|
|
|
glViewport(0, 0, _glWidget->getDeviceWidth(), _glWidget->getDeviceHeight());
|
|
activeRenderingThread = nullptr;
|
|
}
|
|
|
|
const GLfloat WORLD_AMBIENT_COLOR[] = { 0.525f, 0.525f, 0.6f };
|
|
const GLfloat WORLD_DIFFUSE_COLOR[] = { 0.6f, 0.525f, 0.525f };
|
|
const GLfloat WORLD_SPECULAR_COLOR[] = { 0.08f, 0.08f, 0.08f, 1.0f };
|
|
|
|
const glm::vec3 GLOBAL_LIGHT_COLOR = { 0.6f, 0.525f, 0.525f };
|
|
|
|
void Application::setupWorldLight() {
|
|
|
|
// Setup 3D lights (after the camera transform, so that they are positioned in world space)
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
|
|
|
glm::vec3 sunDirection = getSunDirection();
|
|
GLfloat light_position0[] = { sunDirection.x, sunDirection.y, sunDirection.z, 0.0 };
|
|
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
|
|
glLightfv(GL_LIGHT0, GL_AMBIENT, WORLD_AMBIENT_COLOR);
|
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, WORLD_DIFFUSE_COLOR);
|
|
glLightfv(GL_LIGHT0, GL_SPECULAR, WORLD_SPECULAR_COLOR);
|
|
glMaterialfv(GL_FRONT, GL_SPECULAR, WORLD_SPECULAR_COLOR);
|
|
glMateriali(GL_FRONT, GL_SHININESS, 96);
|
|
|
|
}
|
|
|
|
bool Application::shouldRenderMesh(float largestDimension, float distanceToCamera) {
|
|
return DependencyManager::get<LODManager>()->shouldRenderMesh(largestDimension, distanceToCamera);
|
|
}
|
|
|
|
float Application::getSizeScale() const {
|
|
return DependencyManager::get<LODManager>()->getOctreeSizeScale();
|
|
}
|
|
|
|
int Application::getBoundaryLevelAdjust() const {
|
|
return DependencyManager::get<LODManager>()->getBoundaryLevelAdjust();
|
|
}
|
|
|
|
PickRay Application::computePickRay(float x, float y) const {
|
|
glm::vec2 size = getCanvasSize();
|
|
x /= size.x;
|
|
y /= size.y;
|
|
PickRay result;
|
|
if (isHMDMode()) {
|
|
getApplicationOverlay().computeHmdPickRay(glm::vec2(x, y), result.origin, result.direction);
|
|
} else {
|
|
auto frustum = activeRenderingThread ? getDisplayViewFrustum() : getViewFrustum();
|
|
frustum->computePickRay(x, y, result.origin, result.direction);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
QImage Application::renderAvatarBillboard(RenderArgs* renderArgs) {
|
|
auto primaryFramebuffer = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
|
|
glBindFramebuffer(GL_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(primaryFramebuffer));
|
|
|
|
// the "glow" here causes an alpha of one
|
|
Glower glower(renderArgs);
|
|
|
|
const int BILLBOARD_SIZE = 64;
|
|
// TODO: Pass a RenderArgs to renderAvatarBillboard
|
|
renderRearViewMirror(renderArgs, QRect(0, _glWidget->getDeviceHeight() - BILLBOARD_SIZE,
|
|
BILLBOARD_SIZE, BILLBOARD_SIZE),
|
|
true);
|
|
|
|
QImage image(BILLBOARD_SIZE, BILLBOARD_SIZE, QImage::Format_ARGB32);
|
|
glReadPixels(0, 0, BILLBOARD_SIZE, BILLBOARD_SIZE, GL_BGRA, GL_UNSIGNED_BYTE, image.bits());
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
|
|
return image;
|
|
}
|
|
|
|
ViewFrustum* Application::getViewFrustum() {
|
|
#ifdef DEBUG
|
|
if (QThread::currentThread() == activeRenderingThread) {
|
|
// FIXME, figure out a better way to do this
|
|
//qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?";
|
|
}
|
|
#endif
|
|
return &_viewFrustum;
|
|
}
|
|
|
|
const ViewFrustum* Application::getViewFrustum() const {
|
|
#ifdef DEBUG
|
|
if (QThread::currentThread() == activeRenderingThread) {
|
|
// FIXME, figure out a better way to do this
|
|
//qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?";
|
|
}
|
|
#endif
|
|
return &_viewFrustum;
|
|
}
|
|
|
|
ViewFrustum* Application::getDisplayViewFrustum() {
|
|
#ifdef DEBUG
|
|
if (QThread::currentThread() != activeRenderingThread) {
|
|
// FIXME, figure out a better way to do this
|
|
// qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?";
|
|
}
|
|
#endif
|
|
return &_displayViewFrustum;
|
|
}
|
|
|
|
const ViewFrustum* Application::getDisplayViewFrustum() const {
|
|
#ifdef DEBUG
|
|
if (QThread::currentThread() != activeRenderingThread) {
|
|
// FIXME, figure out a better way to do this
|
|
// qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?";
|
|
}
|
|
#endif
|
|
return &_displayViewFrustum;
|
|
}
|
|
|
|
// WorldBox Render Data & rendering functions
|
|
|
|
class WorldBoxRenderData {
|
|
public:
|
|
typedef render::Payload<WorldBoxRenderData> Payload;
|
|
typedef Payload::DataPointer Pointer;
|
|
|
|
static render::ItemID _item; // unique WorldBoxRenderData
|
|
};
|
|
|
|
render::ItemID WorldBoxRenderData::_item = 0;
|
|
|
|
namespace render {
|
|
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape(); }
|
|
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
|
|
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
|
|
if (args->_renderMode != CAMERA_MODE_MIRROR && Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
|
|
PerformanceTimer perfTimer("worldBox");
|
|
renderWorldBox();
|
|
}
|
|
|
|
// never the less
|
|
float originSphereRadius = 0.05f;
|
|
DependencyManager::get<GeometryCache>()->renderSphere(originSphereRadius, 15, 15, glm::vec4(1.0f, 0.0f, 0.0f, 1.0f));
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool selfAvatarOnly) {
|
|
activeRenderingThread = QThread::currentThread();
|
|
PROFILE_RANGE(__FUNCTION__);
|
|
PerformanceTimer perfTimer("display");
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()");
|
|
// transform by eye offset
|
|
|
|
// load the view frustum
|
|
loadViewFrustum(theCamera, _displayViewFrustum);
|
|
|
|
// flip x if in mirror mode (also requires reversing winding order for backface culling)
|
|
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
glScalef(-1.0f, 1.0f, 1.0f);
|
|
glFrontFace(GL_CW);
|
|
|
|
} else {
|
|
glFrontFace(GL_CCW);
|
|
}
|
|
|
|
// transform view according to theCamera
|
|
// could be myCamera (if in normal mode)
|
|
// or could be viewFrustumOffsetCamera if in offset mode
|
|
|
|
glm::quat rotation = theCamera.getRotation();
|
|
glm::vec3 axis = glm::axis(rotation);
|
|
glRotatef(-glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
|
|
|
|
// store view matrix without translation, which we'll use for precision-sensitive objects
|
|
updateUntranslatedViewMatrix(-theCamera.getPosition());
|
|
|
|
// Equivalent to what is happening with _untranslatedViewMatrix and the _viewMatrixTranslation
|
|
// the viewTransofmr object is updatded with the correct values and saved,
|
|
// this is what is used for rendering the Entities and avatars
|
|
Transform viewTransform;
|
|
viewTransform.setTranslation(theCamera.getPosition());
|
|
viewTransform.setRotation(rotation);
|
|
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
viewTransform.setScale(Transform::Vec3(-1.0f, 1.0f, 1.0f));
|
|
}
|
|
if (renderArgs->_renderSide != RenderArgs::MONO) {
|
|
glm::mat4 invView = glm::inverse(_untranslatedViewMatrix);
|
|
|
|
viewTransform.evalFromRawMatrix(invView);
|
|
viewTransform.preTranslate(_viewMatrixTranslation);
|
|
}
|
|
|
|
setViewTransform(viewTransform);
|
|
|
|
glTranslatef(_viewMatrixTranslation.x, _viewMatrixTranslation.y, _viewMatrixTranslation.z);
|
|
|
|
// Setup 3D lights (after the camera transform, so that they are positioned in world space)
|
|
{
|
|
PerformanceTimer perfTimer("lights");
|
|
setupWorldLight();
|
|
}
|
|
|
|
// setup shadow matrices (again, after the camera transform)
|
|
int shadowMatrixCount = 0;
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::SimpleShadows)) {
|
|
shadowMatrixCount = 1;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::CascadedShadows)) {
|
|
shadowMatrixCount = CASCADED_SHADOW_MATRIX_COUNT;
|
|
}
|
|
for (int i = shadowMatrixCount - 1; i >= 0; i--) {
|
|
glActiveTexture(GL_TEXTURE0 + i);
|
|
glTexGenfv(GL_S, GL_EYE_PLANE, (const GLfloat*)&_shadowMatrices[i][0]);
|
|
glTexGenfv(GL_T, GL_EYE_PLANE, (const GLfloat*)&_shadowMatrices[i][1]);
|
|
glTexGenfv(GL_R, GL_EYE_PLANE, (const GLfloat*)&_shadowMatrices[i][2]);
|
|
}
|
|
|
|
// Background rendering decision
|
|
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
|
|
auto skybox = model::SkyboxPointer();
|
|
if (skyStage->getBackgroundMode() == model::SunSkyStage::NO_BACKGROUND) {
|
|
} else if (skyStage->getBackgroundMode() == model::SunSkyStage::SKY_DOME) {
|
|
if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Stars)) {
|
|
PerformanceTimer perfTimer("stars");
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... stars...");
|
|
if (!_stars.isStarsLoaded()) {
|
|
_stars.generate(STARFIELD_NUM_STARS, STARFIELD_SEED);
|
|
}
|
|
// should be the first rendering pass - w/o depth buffer / lighting
|
|
|
|
// compute starfield alpha based on distance from atmosphere
|
|
float alpha = 1.0f;
|
|
bool hasStars = true;
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
|
|
// TODO: handle this correctly for zones
|
|
const EnvironmentData& closestData = _environment.getClosestData(theCamera.getPosition());
|
|
|
|
if (closestData.getHasStars()) {
|
|
const float APPROXIMATE_DISTANCE_FROM_HORIZON = 0.1f;
|
|
const float DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON = 0.2f;
|
|
|
|
glm::vec3 sunDirection = (getAvatarPosition() - closestData.getSunLocation())
|
|
/ closestData.getAtmosphereOuterRadius();
|
|
float height = glm::distance(theCamera.getPosition(), closestData.getAtmosphereCenter());
|
|
if (height < closestData.getAtmosphereInnerRadius()) {
|
|
// If we're inside the atmosphere, then determine if our keyLight is below the horizon
|
|
alpha = 0.0f;
|
|
|
|
if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) {
|
|
float directionY = glm::clamp(sunDirection.y,
|
|
-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
|
|
+ APPROXIMATE_DISTANCE_FROM_HORIZON;
|
|
alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON);
|
|
}
|
|
|
|
|
|
} else if (height < closestData.getAtmosphereOuterRadius()) {
|
|
alpha = (height - closestData.getAtmosphereInnerRadius()) /
|
|
(closestData.getAtmosphereOuterRadius() - closestData.getAtmosphereInnerRadius());
|
|
|
|
if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) {
|
|
float directionY = glm::clamp(sunDirection.y,
|
|
-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
|
|
+ APPROXIMATE_DISTANCE_FROM_HORIZON;
|
|
alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON);
|
|
}
|
|
}
|
|
} else {
|
|
hasStars = false;
|
|
}
|
|
}
|
|
|
|
// finally render the starfield
|
|
if (hasStars) {
|
|
_stars.render(_displayViewFrustum.getFieldOfView(), _displayViewFrustum.getAspectRatio(), _displayViewFrustum.getNearClip(), alpha);
|
|
}
|
|
|
|
// draw the sky dome
|
|
if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
|
|
PerformanceTimer perfTimer("atmosphere");
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... atmosphere...");
|
|
_environment.renderAtmospheres(theCamera);
|
|
}
|
|
|
|
}
|
|
} else if (skyStage->getBackgroundMode() == model::SunSkyStage::SKY_BOX) {
|
|
skybox = skyStage->getSkybox();
|
|
if (skybox) {
|
|
gpu::Batch batch;
|
|
model::Skybox::render(batch, _viewFrustum, *skybox);
|
|
|
|
gpu::GLBackend::renderBatch(batch, true);
|
|
glUseProgram(0);
|
|
}
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Wireframe)) {
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
}
|
|
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
DependencyManager::get<DeferredLightingEffect>()->prepare();
|
|
|
|
if (!selfAvatarOnly) {
|
|
|
|
// render models...
|
|
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
|
|
PerformanceTimer perfTimer("entities");
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... entities...");
|
|
|
|
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
|
|
RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE;
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls)) {
|
|
renderDebugFlags = (RenderArgs::DebugFlags) (renderDebugFlags | (int) RenderArgs::RENDER_DEBUG_HULLS);
|
|
}
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned)) {
|
|
renderDebugFlags =
|
|
(RenderArgs::DebugFlags) (renderDebugFlags | (int) RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP);
|
|
}
|
|
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
renderMode = RenderArgs::MIRROR_RENDER_MODE;
|
|
}
|
|
renderArgs->_renderMode = renderMode;
|
|
renderArgs->_debugFlags = renderDebugFlags;
|
|
_entities.render(renderArgs);
|
|
|
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::Wireframe)) {
|
|
// Restaure polygon mode
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
}
|
|
|
|
// render the ambient occlusion effect if enabled
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::AmbientOcclusion)) {
|
|
PerformanceTimer perfTimer("ambientOcclusion");
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... AmbientOcclusion...");
|
|
DependencyManager::get<AmbientOcclusionEffect>()->render();
|
|
}
|
|
}
|
|
|
|
render::PendingChanges pendingChanges;
|
|
|
|
// Make sure the WorldBox is in the scene
|
|
if (WorldBoxRenderData::_item == 0) {
|
|
auto worldBoxRenderData = WorldBoxRenderData::Pointer(new WorldBoxRenderData());
|
|
auto worldBoxRenderPayload = render::PayloadPointer(new WorldBoxRenderData::Payload(worldBoxRenderData));
|
|
|
|
WorldBoxRenderData::_item = _main3DScene->allocateID();
|
|
|
|
pendingChanges.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
|
|
}
|
|
|
|
{
|
|
PerformanceTimer perfTimer("SceneProcessPendingChanges");
|
|
_main3DScene->enqueuePendingChanges(pendingChanges);
|
|
|
|
_main3DScene->processPendingChangesQueue();
|
|
}
|
|
|
|
// FOr now every frame pass the renderCOntext
|
|
{
|
|
PerformanceTimer perfTimer("EngineRun");
|
|
render::RenderContext renderContext;
|
|
renderContext.args = renderArgs;
|
|
_renderEngine->setRenderContext(renderContext);
|
|
|
|
// Before the deferred pass, let's try to use the render engine
|
|
_renderEngine->run();
|
|
}
|
|
|
|
{
|
|
DependencyManager::get<DeferredLightingEffect>()->setAmbientLightMode(getRenderAmbientLight());
|
|
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
|
|
DependencyManager::get<DeferredLightingEffect>()->setGlobalLight(skyStage->getSunLight()->getDirection(), skyStage->getSunLight()->getColor(), skyStage->getSunLight()->getIntensity(), skyStage->getSunLight()->getAmbientIntensity());
|
|
DependencyManager::get<DeferredLightingEffect>()->setGlobalAtmosphere(skyStage->getAtmosphere());
|
|
DependencyManager::get<DeferredLightingEffect>()->setGlobalSkybox(skybox);
|
|
|
|
PROFILE_RANGE("DeferredLighting");
|
|
PerformanceTimer perfTimer("lighting");
|
|
DependencyManager::get<DeferredLightingEffect>()->render();
|
|
}
|
|
|
|
//Render the sixense lasers
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseLasers)) {
|
|
_myAvatar->renderLaserPointers();
|
|
}
|
|
|
|
if (!selfAvatarOnly) {
|
|
_nodeBoundsDisplay.draw();
|
|
|
|
// render octree fades if they exist
|
|
if (_octreeFades.size() > 0) {
|
|
PerformanceTimer perfTimer("octreeFades");
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... octree fades...");
|
|
_octreeFadesLock.lockForWrite();
|
|
for(std::vector<OctreeFade>::iterator fade = _octreeFades.begin(); fade != _octreeFades.end();) {
|
|
fade->render(renderArgs);
|
|
if(fade->isDone()) {
|
|
fade = _octreeFades.erase(fade);
|
|
} else {
|
|
++fade;
|
|
}
|
|
}
|
|
_octreeFadesLock.unlock();
|
|
}
|
|
|
|
// give external parties a change to hook in
|
|
{
|
|
PerformanceTimer perfTimer("inWorldInterface");
|
|
emit renderingInWorldInterface();
|
|
}
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Wireframe)) {
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
|
|
activeRenderingThread = nullptr;
|
|
}
|
|
|
|
void Application::updateUntranslatedViewMatrix(const glm::vec3& viewMatrixTranslation) {
|
|
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat*)&_untranslatedViewMatrix);
|
|
_viewMatrixTranslation = viewMatrixTranslation;
|
|
}
|
|
|
|
void Application::setViewTransform(const Transform& view) {
|
|
_viewTransform = view;
|
|
}
|
|
|
|
void Application::loadTranslatedViewMatrix(const glm::vec3& translation) {
|
|
glLoadMatrixf((const GLfloat*)&_untranslatedViewMatrix);
|
|
glTranslatef(translation.x + _viewMatrixTranslation.x, translation.y + _viewMatrixTranslation.y,
|
|
translation.z + _viewMatrixTranslation.z);
|
|
}
|
|
|
|
void Application::getModelViewMatrix(glm::dmat4* modelViewMatrix) {
|
|
(*modelViewMatrix) =_untranslatedViewMatrix;
|
|
(*modelViewMatrix)[3] = _untranslatedViewMatrix * glm::vec4(_viewMatrixTranslation, 1);
|
|
}
|
|
|
|
void Application::getProjectionMatrix(glm::dmat4* projectionMatrix) {
|
|
*projectionMatrix = _projectionMatrix;
|
|
}
|
|
|
|
void Application::computeOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& nearVal,
|
|
float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const {
|
|
|
|
// allow 3DTV/Oculus to override parameters from camera
|
|
_displayViewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
|
if (OculusManager::isConnected()) {
|
|
OculusManager::overrideOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
|
|
|
} else if (TV3DManager::isConnected()) {
|
|
TV3DManager::overrideOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
|
}
|
|
}
|
|
|
|
bool Application::getShadowsEnabled() {
|
|
Menu* menubar = Menu::getInstance();
|
|
return menubar->isOptionChecked(MenuOption::SimpleShadows) ||
|
|
menubar->isOptionChecked(MenuOption::CascadedShadows);
|
|
}
|
|
|
|
bool Application::getCascadeShadowsEnabled() {
|
|
return Menu::getInstance()->isOptionChecked(MenuOption::CascadedShadows);
|
|
}
|
|
|
|
glm::vec2 Application::getScaledScreenPoint(glm::vec2 projectedPoint) {
|
|
float horizontalScale = _glWidget->getDeviceWidth() / 2.0f;
|
|
float verticalScale = _glWidget->getDeviceHeight() / 2.0f;
|
|
|
|
// -1,-1 is 0,windowHeight
|
|
// 1,1 is windowWidth,0
|
|
|
|
// -1,1 1,1
|
|
// +-----------------------+
|
|
// | | |
|
|
// | | |
|
|
// | -1,0 | |
|
|
// |-----------+-----------|
|
|
// | 0,0 |
|
|
// | | |
|
|
// | | |
|
|
// | | |
|
|
// +-----------------------+
|
|
// -1,-1 1,-1
|
|
|
|
glm::vec2 screenPoint((projectedPoint.x + 1.0) * horizontalScale,
|
|
((projectedPoint.y + 1.0) * -verticalScale) + _glWidget->getDeviceHeight());
|
|
|
|
return screenPoint;
|
|
}
|
|
|
|
void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& region, bool billboard) {
|
|
// Grab current viewport to reset it at the end
|
|
int viewport[4];
|
|
glGetIntegerv(GL_VIEWPORT, viewport);
|
|
float aspect = (float)region.width() / region.height();
|
|
float fov = MIRROR_FIELD_OF_VIEW;
|
|
|
|
// bool eyeRelativeCamera = false;
|
|
if (billboard) {
|
|
fov = BILLBOARD_FIELD_OF_VIEW; // degees
|
|
_mirrorCamera.setPosition(_myAvatar->getPosition() +
|
|
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * BILLBOARD_DISTANCE * _myAvatar->getScale());
|
|
|
|
} else if (RearMirrorTools::rearViewZoomLevel.get() == BODY) {
|
|
_mirrorCamera.setPosition(_myAvatar->getChestPosition() +
|
|
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_BODY_DISTANCE * _myAvatar->getScale());
|
|
|
|
} else { // HEAD zoom level
|
|
// FIXME note that the positioing of the camera relative to the avatar can suffer limited
|
|
// precision as the user's position moves further away from the origin. Thus at
|
|
// /1e7,1e7,1e7 (well outside the buildable volume) the mirror camera veers and sways
|
|
// wildly as you rotate your avatar because the floating point values are becoming
|
|
// larger, squeezing out the available digits of precision you have available at the
|
|
// human scale for camera positioning.
|
|
|
|
// Previously there was a hack to correct this using the mechanism of repositioning
|
|
// the avatar at the origin of the world for the purposes of rendering the mirror,
|
|
// but it resulted in failing to render the avatar's head model in the mirror view
|
|
// when in first person mode. Presumably this was because of some missed culling logic
|
|
// that was not accounted for in the hack.
|
|
|
|
// This was removed in commit 71e59cfa88c6563749594e25494102fe01db38e9 but could be further
|
|
// investigated in order to adapt the technique while fixing the head rendering issue,
|
|
// but the complexity of the hack suggests that a better approach
|
|
_mirrorCamera.setPosition(_myAvatar->getHead()->getEyePosition() +
|
|
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_DISTANCE * _myAvatar->getScale());
|
|
}
|
|
_mirrorCamera.setProjection(glm::perspective(glm::radians(fov), aspect, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
|
|
_mirrorCamera.setRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f)));
|
|
|
|
// set the bounds of rear mirror view
|
|
if (billboard) {
|
|
QSize size = DependencyManager::get<TextureCache>()->getFrameBufferSize();
|
|
glViewport(region.x(), size.height() - region.y() - region.height(), region.width(), region.height());
|
|
glScissor(region.x(), size.height() - region.y() - region.height(), region.width(), region.height());
|
|
} else {
|
|
// if not rendering the billboard, the region is in device independent coordinates; must convert to device
|
|
QSize size = DependencyManager::get<TextureCache>()->getFrameBufferSize();
|
|
float ratio = QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale();
|
|
int x = region.x() * ratio, y = region.y() * ratio, width = region.width() * ratio, height = region.height() * ratio;
|
|
glViewport(x, size.height() - y - height, width, height);
|
|
glScissor(x, size.height() - y - height, width, height);
|
|
}
|
|
bool updateViewFrustum = false;
|
|
updateProjectionMatrix(_mirrorCamera, updateViewFrustum);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
// render rear mirror view
|
|
glPushMatrix();
|
|
displaySide(renderArgs, _mirrorCamera, true);
|
|
glPopMatrix();
|
|
|
|
if (!billboard) {
|
|
_rearMirrorTools->render(renderArgs, false, _glWidget->mapFromGlobal(QCursor::pos()));
|
|
}
|
|
|
|
// reset Viewport and projection matrix
|
|
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
|
|
glDisable(GL_SCISSOR_TEST);
|
|
updateProjectionMatrix(_myCamera, updateViewFrustum);
|
|
}
|
|
|
|
void Application::resetSensors() {
|
|
DependencyManager::get<Faceshift>()->reset();
|
|
DependencyManager::get<DdeFaceTracker>()->reset();
|
|
|
|
OculusManager::reset();
|
|
|
|
//_leapmotion.reset();
|
|
|
|
QScreen* currentScreen = _window->windowHandle()->screen();
|
|
QWindow* mainWindow = _window->windowHandle();
|
|
QPoint windowCenter = mainWindow->geometry().center();
|
|
_glWidget->cursor().setPos(currentScreen, windowCenter);
|
|
|
|
_myAvatar->reset();
|
|
|
|
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
|
|
}
|
|
|
|
static void setShortcutsEnabled(QWidget* widget, bool enabled) {
|
|
foreach (QAction* action, widget->actions()) {
|
|
QKeySequence shortcut = action->shortcut();
|
|
if (!shortcut.isEmpty() && (shortcut[0] & (Qt::CTRL | Qt::ALT | Qt::META)) == 0) {
|
|
// it's a shortcut that may coincide with a "regular" key, so switch its context
|
|
action->setShortcutContext(enabled ? Qt::WindowShortcut : Qt::WidgetShortcut);
|
|
}
|
|
}
|
|
foreach (QObject* child, widget->children()) {
|
|
if (child->isWidgetType()) {
|
|
setShortcutsEnabled(static_cast<QWidget*>(child), enabled);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::setMenuShortcutsEnabled(bool enabled) {
|
|
setShortcutsEnabled(_window->menuBar(), enabled);
|
|
}
|
|
|
|
void Application::updateWindowTitle(){
|
|
|
|
QString buildVersion = " (build " + applicationVersion() + ")";
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
|
|
QString connectionStatus = nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED) ";
|
|
QString username = AccountManager::getInstance().getAccountInfo().getUsername();
|
|
QString currentPlaceName = DependencyManager::get<AddressManager>()->getRootPlaceName();
|
|
|
|
if (currentPlaceName.isEmpty()) {
|
|
currentPlaceName = nodeList->getDomainHandler().getHostname();
|
|
}
|
|
|
|
QString title = QString() + (!username.isEmpty() ? username + " @ " : QString())
|
|
+ currentPlaceName + connectionStatus + buildVersion;
|
|
|
|
#ifndef WIN32
|
|
// crashes with vs2013/win32
|
|
qCDebug(interfaceapp, "Application title set to: %s", title.toStdString().c_str());
|
|
#endif
|
|
_window->setWindowTitle(title);
|
|
}
|
|
|
|
void Application::clearDomainOctreeDetails() {
|
|
qCDebug(interfaceapp) << "Clearing domain octree details...";
|
|
// reset the environment so that we don't erroneously end up with multiple
|
|
_environment.resetToDefault();
|
|
|
|
// reset our node to stats and node to jurisdiction maps... since these must be changing...
|
|
_entityServerJurisdictions.lockForWrite();
|
|
_entityServerJurisdictions.clear();
|
|
_entityServerJurisdictions.unlock();
|
|
|
|
_octreeSceneStatsLock.lockForWrite();
|
|
_octreeServerSceneStats.clear();
|
|
_octreeSceneStatsLock.unlock();
|
|
|
|
// reset the model renderer
|
|
_entities.clear();
|
|
|
|
}
|
|
|
|
void Application::domainChanged(const QString& domainHostname) {
|
|
updateWindowTitle();
|
|
clearDomainOctreeDetails();
|
|
_domainConnectionRefusals.clear();
|
|
}
|
|
|
|
void Application::domainConnectionDenied(const QString& reason) {
|
|
if (!_domainConnectionRefusals.contains(reason)) {
|
|
_domainConnectionRefusals.append(reason);
|
|
emit domainConnectionRefused(reason);
|
|
}
|
|
}
|
|
|
|
void Application::connectedToDomain(const QString& hostname) {
|
|
AccountManager& accountManager = AccountManager::getInstance();
|
|
const QUuid& domainID = DependencyManager::get<NodeList>()->getDomainHandler().getUUID();
|
|
|
|
if (accountManager.isLoggedIn() && !domainID.isNull()) {
|
|
_notifiedPacketVersionMismatchThisDomain = false;
|
|
}
|
|
}
|
|
|
|
void Application::nodeAdded(SharedNodePointer node) {
|
|
if (node->getType() == NodeType::AvatarMixer) {
|
|
// new avatar mixer, send off our identity packet right away
|
|
_myAvatar->sendIdentityPacket();
|
|
}
|
|
}
|
|
|
|
void Application::nodeKilled(SharedNodePointer node) {
|
|
|
|
// These are here because connecting NodeList::nodeKilled to OctreePacketProcessor::nodeKilled doesn't work:
|
|
// OctreePacketProcessor::nodeKilled is not being called when NodeList::nodeKilled is emitted.
|
|
// This may have to do with GenericThread::threadRoutine() blocking the QThread event loop
|
|
|
|
_octreeProcessor.nodeKilled(node);
|
|
|
|
_entityEditSender.nodeKilled(node);
|
|
|
|
if (node->getType() == NodeType::AudioMixer) {
|
|
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "audioMixerKilled");
|
|
}
|
|
|
|
if (node->getType() == NodeType::EntityServer) {
|
|
|
|
QUuid nodeUUID = node->getUUID();
|
|
// see if this is the first we've heard of this node...
|
|
_entityServerJurisdictions.lockForRead();
|
|
if (_entityServerJurisdictions.find(nodeUUID) != _entityServerJurisdictions.end()) {
|
|
unsigned char* rootCode = _entityServerJurisdictions[nodeUUID].getRootOctalCode();
|
|
VoxelPositionSize rootDetails;
|
|
voxelDetailsForCode(rootCode, rootDetails);
|
|
_entityServerJurisdictions.unlock();
|
|
|
|
qCDebug(interfaceapp, "model server going away...... v[%f, %f, %f, %f]",
|
|
rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s);
|
|
|
|
// Add the jurisditionDetails object to the list of "fade outs"
|
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::DontFadeOnOctreeServerChanges)) {
|
|
OctreeFade fade(OctreeFade::FADE_OUT, NODE_KILLED_RED, NODE_KILLED_GREEN, NODE_KILLED_BLUE);
|
|
fade.voxelDetails = rootDetails;
|
|
const float slightly_smaller = 0.99f;
|
|
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
|
|
_octreeFadesLock.lockForWrite();
|
|
_octreeFades.push_back(fade);
|
|
_octreeFadesLock.unlock();
|
|
}
|
|
|
|
// If the model server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
|
|
_entityServerJurisdictions.lockForWrite();
|
|
_entityServerJurisdictions.erase(_entityServerJurisdictions.find(nodeUUID));
|
|
}
|
|
_entityServerJurisdictions.unlock();
|
|
|
|
// also clean up scene stats for that server
|
|
_octreeSceneStatsLock.lockForWrite();
|
|
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
|
|
_octreeServerSceneStats.erase(nodeUUID);
|
|
}
|
|
_octreeSceneStatsLock.unlock();
|
|
|
|
} else if (node->getType() == NodeType::AvatarMixer) {
|
|
// our avatar mixer has gone away - clear the hash of avatars
|
|
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
|
|
}
|
|
}
|
|
|
|
void Application::trackIncomingOctreePacket(const QByteArray& packet, const SharedNodePointer& sendingNode, bool wasStatsPacket) {
|
|
|
|
// Attempt to identify the sender from its address.
|
|
if (sendingNode) {
|
|
QUuid nodeUUID = sendingNode->getUUID();
|
|
|
|
// now that we know the node ID, let's add these stats to the stats for that node...
|
|
_octreeSceneStatsLock.lockForWrite();
|
|
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
|
|
OctreeSceneStats& stats = _octreeServerSceneStats[nodeUUID];
|
|
stats.trackIncomingOctreePacket(packet, wasStatsPacket, sendingNode->getClockSkewUsec());
|
|
}
|
|
_octreeSceneStatsLock.unlock();
|
|
}
|
|
}
|
|
|
|
int Application::parseOctreeStats(const QByteArray& packet, const SharedNodePointer& sendingNode) {
|
|
// But, also identify the sender, and keep track of the contained jurisdiction root for this server
|
|
|
|
// parse the incoming stats datas stick it in a temporary object for now, while we
|
|
// determine which server it belongs to
|
|
OctreeSceneStats temp;
|
|
int statsMessageLength = temp.unpackFromMessage(reinterpret_cast<const unsigned char*>(packet.data()), packet.size());
|
|
|
|
// quick fix for crash... why would voxelServer be NULL?
|
|
if (sendingNode) {
|
|
QUuid nodeUUID = sendingNode->getUUID();
|
|
|
|
// now that we know the node ID, let's add these stats to the stats for that node...
|
|
_octreeSceneStatsLock.lockForWrite();
|
|
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
|
|
_octreeServerSceneStats[nodeUUID].unpackFromMessage(reinterpret_cast<const unsigned char*>(packet.data()),
|
|
packet.size());
|
|
} else {
|
|
_octreeServerSceneStats[nodeUUID] = temp;
|
|
}
|
|
_octreeSceneStatsLock.unlock();
|
|
|
|
VoxelPositionSize rootDetails;
|
|
voxelDetailsForCode(temp.getJurisdictionRoot(), rootDetails);
|
|
|
|
// see if this is the first we've heard of this node...
|
|
NodeToJurisdictionMap* jurisdiction = NULL;
|
|
QString serverType;
|
|
if (sendingNode->getType() == NodeType::EntityServer) {
|
|
jurisdiction = &_entityServerJurisdictions;
|
|
serverType = "Entity";
|
|
}
|
|
|
|
jurisdiction->lockForRead();
|
|
if (jurisdiction->find(nodeUUID) == jurisdiction->end()) {
|
|
jurisdiction->unlock();
|
|
|
|
qCDebug(interfaceapp, "stats from new %s server... [%f, %f, %f, %f]",
|
|
qPrintable(serverType), rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s);
|
|
|
|
// Add the jurisditionDetails object to the list of "fade outs"
|
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::DontFadeOnOctreeServerChanges)) {
|
|
OctreeFade fade(OctreeFade::FADE_OUT, NODE_ADDED_RED, NODE_ADDED_GREEN, NODE_ADDED_BLUE);
|
|
fade.voxelDetails = rootDetails;
|
|
const float slightly_smaller = 0.99f;
|
|
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
|
|
_octreeFadesLock.lockForWrite();
|
|
_octreeFades.push_back(fade);
|
|
_octreeFadesLock.unlock();
|
|
}
|
|
} else {
|
|
jurisdiction->unlock();
|
|
}
|
|
// store jurisdiction details for later use
|
|
// This is bit of fiddling is because JurisdictionMap assumes it is the owner of the values used to construct it
|
|
// but OctreeSceneStats thinks it's just returning a reference to its contents. So we need to make a copy of the
|
|
// details from the OctreeSceneStats to construct the JurisdictionMap
|
|
JurisdictionMap jurisdictionMap;
|
|
jurisdictionMap.copyContents(temp.getJurisdictionRoot(), temp.getJurisdictionEndNodes());
|
|
jurisdiction->lockForWrite();
|
|
(*jurisdiction)[nodeUUID] = jurisdictionMap;
|
|
jurisdiction->unlock();
|
|
}
|
|
return statsMessageLength;
|
|
}
|
|
|
|
void Application::packetSent(quint64 length) {
|
|
}
|
|
|
|
const QString SETTINGS_KEY = "Settings";
|
|
|
|
void Application::loadScripts() {
|
|
// loads all saved scripts
|
|
Settings settings;
|
|
int size = settings.beginReadArray(SETTINGS_KEY);
|
|
for (int i = 0; i < size; ++i){
|
|
settings.setArrayIndex(i);
|
|
QString string = settings.value("script").toString();
|
|
if (!string.isEmpty()) {
|
|
loadScript(string);
|
|
}
|
|
}
|
|
settings.endArray();
|
|
}
|
|
|
|
void Application::clearScriptsBeforeRunning() {
|
|
// clears all scripts from the settingsSettings settings;
|
|
Settings settings;
|
|
settings.beginWriteArray(SETTINGS_KEY);
|
|
settings.remove("");
|
|
}
|
|
|
|
void Application::saveScripts() {
|
|
// Saves all currently running user-loaded scripts
|
|
Settings settings;
|
|
settings.beginWriteArray(SETTINGS_KEY);
|
|
settings.remove("");
|
|
|
|
QStringList runningScripts = getRunningScripts();
|
|
int i = 0;
|
|
for (auto it = runningScripts.begin(); it != runningScripts.end(); ++it) {
|
|
if (getScriptEngine(*it)->isUserLoaded()) {
|
|
settings.setArrayIndex(i);
|
|
settings.setValue("script", *it);
|
|
++i;
|
|
}
|
|
}
|
|
settings.endArray();
|
|
}
|
|
|
|
QScriptValue joystickToScriptValue(QScriptEngine *engine, Joystick* const &in) {
|
|
return engine->newQObject(in);
|
|
}
|
|
|
|
void joystickFromScriptValue(const QScriptValue &object, Joystick* &out) {
|
|
out = qobject_cast<Joystick*>(object.toQObject());
|
|
}
|
|
|
|
void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) {
|
|
// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so
|
|
// we can use the same ones from the application.
|
|
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
|
entityScriptingInterface->setPacketSender(&_entityEditSender);
|
|
entityScriptingInterface->setEntityTree(_entities.getTree());
|
|
|
|
// AvatarManager has some custom types
|
|
AvatarManager::registerMetaTypes(scriptEngine);
|
|
|
|
// hook our avatar and avatar hash map object into this script engine
|
|
scriptEngine->setAvatarData(_myAvatar, "MyAvatar"); // leave it as a MyAvatar class to expose thrust features
|
|
scriptEngine->setAvatarHashMap(DependencyManager::get<AvatarManager>().data(), "AvatarList");
|
|
|
|
scriptEngine->registerGlobalObject("Camera", &_myCamera);
|
|
|
|
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
|
scriptEngine->registerGlobalObject("SpeechRecognizer", DependencyManager::get<SpeechRecognizer>().data());
|
|
#endif
|
|
|
|
ClipboardScriptingInterface* clipboardScriptable = new ClipboardScriptingInterface();
|
|
scriptEngine->registerGlobalObject("Clipboard", clipboardScriptable);
|
|
connect(scriptEngine, SIGNAL(finished(const QString&)), clipboardScriptable, SLOT(deleteLater()));
|
|
|
|
connect(scriptEngine, SIGNAL(finished(const QString&)), this, SLOT(scriptFinished(const QString&)));
|
|
|
|
connect(scriptEngine, SIGNAL(loadScript(const QString&, bool)), this, SLOT(loadScript(const QString&, bool)));
|
|
|
|
scriptEngine->registerGlobalObject("Overlays", &_overlays);
|
|
qScriptRegisterMetaType(scriptEngine, OverlayPropertyResultToScriptValue, OverlayPropertyResultFromScriptValue);
|
|
qScriptRegisterMetaType(scriptEngine, RayToOverlayIntersectionResultToScriptValue,
|
|
RayToOverlayIntersectionResultFromScriptValue);
|
|
|
|
QScriptValue windowValue = scriptEngine->registerGlobalObject("Window", DependencyManager::get<WindowScriptingInterface>().data());
|
|
scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
|
|
LocationScriptingInterface::locationSetter, windowValue);
|
|
// register `location` on the global object.
|
|
scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
|
|
LocationScriptingInterface::locationSetter);
|
|
|
|
scriptEngine->registerFunction("WebWindow", WebWindowClass::constructor, 1);
|
|
|
|
scriptEngine->registerGlobalObject("Menu", MenuScriptingInterface::getInstance());
|
|
scriptEngine->registerGlobalObject("Settings", SettingsScriptingInterface::getInstance());
|
|
scriptEngine->registerGlobalObject("AudioDevice", AudioDeviceScriptingInterface::getInstance());
|
|
scriptEngine->registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>().data());
|
|
scriptEngine->registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
|
|
scriptEngine->registerGlobalObject("Account", AccountScriptingInterface::getInstance());
|
|
|
|
scriptEngine->registerGlobalObject("GlobalServices", GlobalServicesScriptingInterface::getInstance());
|
|
qScriptRegisterMetaType(scriptEngine, DownloadInfoResultToScriptValue, DownloadInfoResultFromScriptValue);
|
|
|
|
scriptEngine->registerGlobalObject("AvatarManager", DependencyManager::get<AvatarManager>().data());
|
|
|
|
scriptEngine->registerGlobalObject("Joysticks", &JoystickScriptingInterface::getInstance());
|
|
qScriptRegisterMetaType(scriptEngine, joystickToScriptValue, joystickFromScriptValue);
|
|
|
|
scriptEngine->registerGlobalObject("UndoStack", &_undoStackScriptingInterface);
|
|
|
|
scriptEngine->registerGlobalObject("LODManager", DependencyManager::get<LODManager>().data());
|
|
|
|
QScriptValue hmdInterface = scriptEngine->registerGlobalObject("HMD", &HMDScriptingInterface::getInstance());
|
|
scriptEngine->registerFunction(hmdInterface, "getHUDLookAtPosition2D", HMDScriptingInterface::getHUDLookAtPosition2D, 0);
|
|
scriptEngine->registerFunction(hmdInterface, "getHUDLookAtPosition3D", HMDScriptingInterface::getHUDLookAtPosition3D, 0);
|
|
|
|
scriptEngine->registerGlobalObject("Scene", DependencyManager::get<SceneScriptingInterface>().data());
|
|
|
|
scriptEngine->registerGlobalObject("ScriptDiscoveryService", this->getRunningScriptsWidget());
|
|
|
|
#ifdef HAVE_RTMIDI
|
|
scriptEngine->registerGlobalObject("MIDI", &MIDIManager::getInstance());
|
|
#endif
|
|
|
|
// TODO: Consider moving some of this functionality into the ScriptEngine class instead. It seems wrong that this
|
|
// work is being done in the Application class when really these dependencies are more related to the ScriptEngine's
|
|
// implementation
|
|
QThread* workerThread = new QThread(this);
|
|
QString scriptEngineName = QString("Script Thread:") + scriptEngine->getFilename();
|
|
workerThread->setObjectName(scriptEngineName);
|
|
|
|
// when the worker thread is started, call our engine's run..
|
|
connect(workerThread, &QThread::started, scriptEngine, &ScriptEngine::run);
|
|
|
|
// when the thread is terminated, add both scriptEngine and thread to the deleteLater queue
|
|
connect(scriptEngine, SIGNAL(doneRunning()), scriptEngine, SLOT(deleteLater()));
|
|
connect(workerThread, SIGNAL(finished()), workerThread, SLOT(deleteLater()));
|
|
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
connect(nodeList.data(), &NodeList::nodeKilled, scriptEngine, &ScriptEngine::nodeKilled);
|
|
|
|
scriptEngine->moveToThread(workerThread);
|
|
|
|
// Starts an event loop, and emits workerThread->started()
|
|
workerThread->start();
|
|
}
|
|
|
|
void Application::initializeAcceptedFiles() {
|
|
if (_acceptedExtensions.size() == 0) {
|
|
_acceptedExtensions[SNAPSHOT_EXTENSION] = &Application::acceptSnapshot;
|
|
_acceptedExtensions[SVO_EXTENSION] = &Application::importSVOFromURL;
|
|
_acceptedExtensions[SVO_JSON_EXTENSION] = &Application::importSVOFromURL;
|
|
_acceptedExtensions[JS_EXTENSION] = &Application::askToLoadScript;
|
|
_acceptedExtensions[FST_EXTENSION] = &Application::askToSetAvatarUrl;
|
|
}
|
|
}
|
|
|
|
bool Application::canAcceptURL(const QString& urlString) {
|
|
initializeAcceptedFiles();
|
|
|
|
QUrl url(urlString);
|
|
if (urlString.startsWith(HIFI_URL_SCHEME)) {
|
|
return true;
|
|
}
|
|
QHashIterator<QString, AcceptURLMethod> i(_acceptedExtensions);
|
|
QString lowerPath = url.path().toLower();
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
if (lowerPath.endsWith(i.key())) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Application::acceptURL(const QString& urlString) {
|
|
initializeAcceptedFiles();
|
|
|
|
if (urlString.startsWith(HIFI_URL_SCHEME)) {
|
|
// this is a hifi URL - have the AddressManager handle it
|
|
QMetaObject::invokeMethod(DependencyManager::get<AddressManager>().data(), "handleLookupString",
|
|
Qt::AutoConnection, Q_ARG(const QString&, urlString));
|
|
return true;
|
|
} else {
|
|
QUrl url(urlString);
|
|
QHashIterator<QString, AcceptURLMethod> i(_acceptedExtensions);
|
|
QString lowerPath = url.path().toLower();
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
if (lowerPath.endsWith(i.key())) {
|
|
AcceptURLMethod method = i.value();
|
|
(this->*method)(urlString);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Application::setSessionUUID(const QUuid& sessionUUID) {
|
|
_physicsEngine.setSessionUUID(sessionUUID);
|
|
}
|
|
|
|
bool Application::askToSetAvatarUrl(const QString& url) {
|
|
QUrl realUrl(url);
|
|
if (realUrl.isLocalFile()) {
|
|
QString message = "You can not use local files for avatar components.";
|
|
|
|
QMessageBox msgBox;
|
|
msgBox.setText(message);
|
|
msgBox.setStandardButtons(QMessageBox::Ok);
|
|
msgBox.setIcon(QMessageBox::Warning);
|
|
msgBox.exec();
|
|
return false;
|
|
}
|
|
|
|
// Download the FST file, to attempt to determine its model type
|
|
QVariantHash fstMapping = FSTReader::downloadMapping(url);
|
|
|
|
FSTReader::ModelType modelType = FSTReader::predictModelType(fstMapping);
|
|
|
|
QMessageBox msgBox;
|
|
msgBox.setIcon(QMessageBox::Question);
|
|
msgBox.setWindowTitle("Set Avatar");
|
|
QPushButton* headButton = NULL;
|
|
QPushButton* bodyButton = NULL;
|
|
QPushButton* bodyAndHeadButton = NULL;
|
|
|
|
QString modelName = fstMapping["name"].toString();
|
|
QString message;
|
|
QString typeInfo;
|
|
switch (modelType) {
|
|
case FSTReader::HEAD_MODEL:
|
|
message = QString("Would you like to use '") + modelName + QString("' for your avatar head?");
|
|
headButton = msgBox.addButton(tr("Yes"), QMessageBox::ActionRole);
|
|
break;
|
|
|
|
case FSTReader::BODY_ONLY_MODEL:
|
|
message = QString("Would you like to use '") + modelName + QString("' for your avatar body?");
|
|
bodyButton = msgBox.addButton(tr("Yes"), QMessageBox::ActionRole);
|
|
break;
|
|
|
|
case FSTReader::HEAD_AND_BODY_MODEL:
|
|
message = QString("Would you like to use '") + modelName + QString("' for your avatar?");
|
|
bodyAndHeadButton = msgBox.addButton(tr("Yes"), QMessageBox::ActionRole);
|
|
break;
|
|
|
|
default:
|
|
message = QString("Would you like to use '") + modelName + QString("' for some part of your avatar head?");
|
|
headButton = msgBox.addButton(tr("Use for Head"), QMessageBox::ActionRole);
|
|
bodyButton = msgBox.addButton(tr("Use for Body"), QMessageBox::ActionRole);
|
|
bodyAndHeadButton = msgBox.addButton(tr("Use for Body and Head"), QMessageBox::ActionRole);
|
|
break;
|
|
}
|
|
|
|
msgBox.setText(message);
|
|
msgBox.addButton(QMessageBox::Cancel);
|
|
|
|
msgBox.exec();
|
|
|
|
if (msgBox.clickedButton() == headButton) {
|
|
_myAvatar->useHeadURL(url, modelName);
|
|
emit headURLChanged(url, modelName);
|
|
} else if (msgBox.clickedButton() == bodyButton) {
|
|
_myAvatar->useBodyURL(url, modelName);
|
|
emit bodyURLChanged(url, modelName);
|
|
} else if (msgBox.clickedButton() == bodyAndHeadButton) {
|
|
_myAvatar->useFullAvatarURL(url, modelName);
|
|
emit fullAvatarURLChanged(url, modelName);
|
|
} else {
|
|
qCDebug(interfaceapp) << "Declined to use the avatar: " << url;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool Application::askToLoadScript(const QString& scriptFilenameOrURL) {
|
|
QMessageBox::StandardButton reply;
|
|
QString message = "Would you like to run this script:\n" + scriptFilenameOrURL;
|
|
reply = QMessageBox::question(getWindow(), "Run Script", message, QMessageBox::Yes|QMessageBox::No);
|
|
|
|
if (reply == QMessageBox::Yes) {
|
|
qCDebug(interfaceapp) << "Chose to run the script: " << scriptFilenameOrURL;
|
|
loadScript(scriptFilenameOrURL);
|
|
} else {
|
|
qCDebug(interfaceapp) << "Declined to run the script: " << scriptFilenameOrURL;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
ScriptEngine* Application::loadScript(const QString& scriptFilename, bool isUserLoaded,
|
|
bool loadScriptFromEditor, bool activateMainWindow) {
|
|
|
|
if (isAboutToQuit()) {
|
|
return NULL;
|
|
}
|
|
|
|
QUrl scriptUrl(scriptFilename);
|
|
const QString& scriptURLString = scriptUrl.toString();
|
|
if (_scriptEnginesHash.contains(scriptURLString) && loadScriptFromEditor
|
|
&& !_scriptEnginesHash[scriptURLString]->isFinished()) {
|
|
|
|
return _scriptEnginesHash[scriptURLString];
|
|
}
|
|
|
|
ScriptEngine* scriptEngine = new ScriptEngine(NO_SCRIPT, "", &_controllerScriptingInterface);
|
|
scriptEngine->setUserLoaded(isUserLoaded);
|
|
|
|
if (scriptFilename.isNull()) {
|
|
// this had better be the script editor (we should de-couple so somebody who thinks they are loading a script
|
|
// doesn't just get an empty script engine)
|
|
|
|
// we can complete setup now since there isn't a script we have to load
|
|
registerScriptEngineWithApplicationServices(scriptEngine);
|
|
} else {
|
|
// connect to the appropriate signals of this script engine
|
|
connect(scriptEngine, &ScriptEngine::scriptLoaded, this, &Application::handleScriptEngineLoaded);
|
|
connect(scriptEngine, &ScriptEngine::errorLoadingScript, this, &Application::handleScriptLoadError);
|
|
|
|
// get the script engine object to load the script at the designated script URL
|
|
scriptEngine->loadURL(scriptUrl);
|
|
}
|
|
|
|
// restore the main window's active state
|
|
if (activateMainWindow && !loadScriptFromEditor) {
|
|
_window->activateWindow();
|
|
}
|
|
|
|
return scriptEngine;
|
|
}
|
|
|
|
void Application::handleScriptEngineLoaded(const QString& scriptFilename) {
|
|
ScriptEngine* scriptEngine = qobject_cast<ScriptEngine*>(sender());
|
|
|
|
_scriptEnginesHash.insertMulti(scriptFilename, scriptEngine);
|
|
_runningScriptsWidget->setRunningScripts(getRunningScripts());
|
|
UserActivityLogger::getInstance().loadedScript(scriptFilename);
|
|
|
|
// register our application services and set it off on its own thread
|
|
registerScriptEngineWithApplicationServices(scriptEngine);
|
|
}
|
|
|
|
void Application::handleScriptLoadError(const QString& scriptFilename) {
|
|
qCDebug(interfaceapp) << "Application::loadScript(), script failed to load...";
|
|
QMessageBox::warning(getWindow(), "Error Loading Script", scriptFilename + " failed to load.");
|
|
}
|
|
|
|
void Application::scriptFinished(const QString& scriptName) {
|
|
const QString& scriptURLString = QUrl(scriptName).toString();
|
|
QHash<QString, ScriptEngine*>::iterator it = _scriptEnginesHash.find(scriptURLString);
|
|
if (it != _scriptEnginesHash.end()) {
|
|
_scriptEnginesHash.erase(it);
|
|
_runningScriptsWidget->scriptStopped(scriptName);
|
|
_runningScriptsWidget->setRunningScripts(getRunningScripts());
|
|
}
|
|
}
|
|
|
|
void Application::stopAllScripts(bool restart) {
|
|
// stops all current running scripts
|
|
for (QHash<QString, ScriptEngine*>::const_iterator it = _scriptEnginesHash.constBegin();
|
|
it != _scriptEnginesHash.constEnd(); it++) {
|
|
if (it.value()->isFinished()) {
|
|
continue;
|
|
}
|
|
if (restart && it.value()->isUserLoaded()) {
|
|
connect(it.value(), SIGNAL(finished(const QString&)), SLOT(loadScript(const QString&)));
|
|
}
|
|
it.value()->stop();
|
|
qCDebug(interfaceapp) << "stopping script..." << it.key();
|
|
}
|
|
// HACK: ATM scripts cannot set/get their animation priorities, so we clear priorities
|
|
// whenever a script stops in case it happened to have been setting joint rotations.
|
|
// TODO: expose animation priorities and provide a layered animation control system.
|
|
_myAvatar->clearScriptableSettings();
|
|
}
|
|
|
|
void Application::stopScript(const QString &scriptName) {
|
|
const QString& scriptURLString = QUrl(scriptName).toString();
|
|
if (_scriptEnginesHash.contains(scriptURLString)) {
|
|
_scriptEnginesHash.value(scriptURLString)->stop();
|
|
qCDebug(interfaceapp) << "stopping script..." << scriptName;
|
|
// HACK: ATM scripts cannot set/get their animation priorities, so we clear priorities
|
|
// whenever a script stops in case it happened to have been setting joint rotations.
|
|
// TODO: expose animation priorities and provide a layered animation control system.
|
|
_myAvatar->clearJointAnimationPriorities();
|
|
}
|
|
if (_scriptEnginesHash.empty()) {
|
|
_myAvatar->clearScriptableSettings();
|
|
}
|
|
}
|
|
|
|
void Application::reloadAllScripts() {
|
|
stopAllScripts(true);
|
|
}
|
|
|
|
void Application::loadDefaultScripts() {
|
|
if (!_scriptEnginesHash.contains(DEFAULT_SCRIPTS_JS_URL)) {
|
|
loadScript(DEFAULT_SCRIPTS_JS_URL);
|
|
}
|
|
}
|
|
|
|
void Application::manageRunningScriptsWidgetVisibility(bool shown) {
|
|
if (_runningScriptsWidgetWasVisible && shown) {
|
|
_runningScriptsWidget->show();
|
|
} else if (_runningScriptsWidgetWasVisible && !shown) {
|
|
_runningScriptsWidget->hide();
|
|
}
|
|
}
|
|
|
|
void Application::toggleRunningScriptsWidget() {
|
|
if (_runningScriptsWidget->isVisible()) {
|
|
if (_runningScriptsWidget->hasFocus()) {
|
|
_runningScriptsWidget->hide();
|
|
} else {
|
|
_runningScriptsWidget->raise();
|
|
setActiveWindow(_runningScriptsWidget);
|
|
_runningScriptsWidget->setFocus();
|
|
}
|
|
} else {
|
|
_runningScriptsWidget->show();
|
|
_runningScriptsWidget->setFocus();
|
|
}
|
|
}
|
|
|
|
void Application::packageModel() {
|
|
ModelPackager::package();
|
|
}
|
|
|
|
void Application::openUrl(const QUrl& url) {
|
|
if (!url.isEmpty()) {
|
|
if (url.scheme() == HIFI_URL_SCHEME) {
|
|
DependencyManager::get<AddressManager>()->handleLookupString(url.toString());
|
|
} else {
|
|
// address manager did not handle - ask QDesktopServices to handle
|
|
QDesktopServices::openUrl(url);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::updateMyAvatarTransform() {
|
|
const float SIMULATION_OFFSET_QUANTIZATION = 16.0f; // meters
|
|
glm::vec3 avatarPosition = _myAvatar->getPosition();
|
|
glm::vec3 physicsWorldOffset = _physicsEngine.getOriginOffset();
|
|
if (glm::distance(avatarPosition, physicsWorldOffset) > SIMULATION_OFFSET_QUANTIZATION) {
|
|
glm::vec3 newOriginOffset = avatarPosition;
|
|
int halfExtent = (int)HALF_SIMULATION_EXTENT;
|
|
for (int i = 0; i < 3; ++i) {
|
|
newOriginOffset[i] = (float)(glm::max(halfExtent,
|
|
((int)(avatarPosition[i] / SIMULATION_OFFSET_QUANTIZATION)) * (int)SIMULATION_OFFSET_QUANTIZATION));
|
|
}
|
|
// TODO: Andrew to replace this with method that actually moves existing object positions in PhysicsEngine
|
|
_physicsEngine.setOriginOffset(newOriginOffset);
|
|
}
|
|
}
|
|
|
|
void Application::domainSettingsReceived(const QJsonObject& domainSettingsObject) {
|
|
// from the domain-handler, figure out the satoshi cost per voxel and per meter cubed
|
|
const QString VOXEL_SETTINGS_KEY = "voxels";
|
|
const QString PER_VOXEL_COST_KEY = "per-voxel-credits";
|
|
const QString PER_METER_CUBED_COST_KEY = "per-meter-cubed-credits";
|
|
const QString VOXEL_WALLET_UUID = "voxel-wallet";
|
|
|
|
const QJsonObject& voxelObject = domainSettingsObject[VOXEL_SETTINGS_KEY].toObject();
|
|
|
|
qint64 satoshisPerVoxel = 0;
|
|
qint64 satoshisPerMeterCubed = 0;
|
|
QUuid voxelWalletUUID;
|
|
|
|
if (!domainSettingsObject.isEmpty()) {
|
|
float perVoxelCredits = (float) voxelObject[PER_VOXEL_COST_KEY].toDouble();
|
|
float perMeterCubedCredits = (float) voxelObject[PER_METER_CUBED_COST_KEY].toDouble();
|
|
|
|
satoshisPerVoxel = (qint64) floorf(perVoxelCredits * SATOSHIS_PER_CREDIT);
|
|
satoshisPerMeterCubed = (qint64) floorf(perMeterCubedCredits * SATOSHIS_PER_CREDIT);
|
|
|
|
voxelWalletUUID = QUuid(voxelObject[VOXEL_WALLET_UUID].toString());
|
|
}
|
|
|
|
qCDebug(interfaceapp) << "Octree edits costs are" << satoshisPerVoxel << "per octree cell and" << satoshisPerMeterCubed << "per meter cubed";
|
|
qCDebug(interfaceapp) << "Destination wallet UUID for edit payments is" << voxelWalletUUID;
|
|
}
|
|
|
|
QString Application::getPreviousScriptLocation() {
|
|
QString suggestedName;
|
|
if (_previousScriptLocation.get().isEmpty()) {
|
|
QString desktopLocation = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
|
|
// Temporary fix to Qt bug: http://stackoverflow.com/questions/16194475
|
|
#ifdef __APPLE__
|
|
suggestedName = desktopLocation.append("/script.js");
|
|
#endif
|
|
} else {
|
|
suggestedName = _previousScriptLocation.get();
|
|
}
|
|
return suggestedName;
|
|
}
|
|
|
|
void Application::setPreviousScriptLocation(const QString& previousScriptLocation) {
|
|
_previousScriptLocation.set(previousScriptLocation);
|
|
}
|
|
|
|
void Application::loadDialog() {
|
|
|
|
QString fileNameString = QFileDialog::getOpenFileName(_glWidget,
|
|
tr("Open Script"),
|
|
getPreviousScriptLocation(),
|
|
tr("JavaScript Files (*.js)"));
|
|
if (!fileNameString.isEmpty()) {
|
|
setPreviousScriptLocation(fileNameString);
|
|
loadScript(fileNameString);
|
|
}
|
|
}
|
|
|
|
void Application::loadScriptURLDialog() {
|
|
QInputDialog scriptURLDialog(Application::getInstance()->getWindow());
|
|
scriptURLDialog.setWindowTitle("Open and Run Script URL");
|
|
scriptURLDialog.setLabelText("Script:");
|
|
scriptURLDialog.setWindowFlags(Qt::Sheet);
|
|
const float DIALOG_RATIO_OF_WINDOW = 0.30f;
|
|
scriptURLDialog.resize(scriptURLDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW,
|
|
scriptURLDialog.size().height());
|
|
|
|
int dialogReturn = scriptURLDialog.exec();
|
|
QString newScript;
|
|
if (dialogReturn == QDialog::Accepted) {
|
|
if (scriptURLDialog.textValue().size() > 0) {
|
|
// the user input a new hostname, use that
|
|
newScript = scriptURLDialog.textValue();
|
|
}
|
|
loadScript(newScript);
|
|
}
|
|
}
|
|
|
|
QString Application::getScriptsLocation() {
|
|
return _scriptsLocationHandle.get();
|
|
}
|
|
|
|
void Application::setScriptsLocation(const QString& scriptsLocation) {
|
|
_scriptsLocationHandle.set(scriptsLocation);
|
|
emit scriptLocationChanged(scriptsLocation);
|
|
}
|
|
|
|
void Application::toggleLogDialog() {
|
|
if (! _logDialog) {
|
|
_logDialog = new LogDialog(_glWidget, getLogger());
|
|
}
|
|
|
|
if (_logDialog->isVisible()) {
|
|
_logDialog->hide();
|
|
} else {
|
|
_logDialog->show();
|
|
}
|
|
}
|
|
|
|
void Application::checkVersion() {
|
|
QNetworkRequest latestVersionRequest((QUrl(CHECK_VERSION_URL)));
|
|
latestVersionRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
|
|
latestVersionRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);
|
|
QNetworkReply* reply = NetworkAccessManager::getInstance().get(latestVersionRequest);
|
|
connect(reply, SIGNAL(finished()), SLOT(parseVersionXml()));
|
|
}
|
|
|
|
void Application::parseVersionXml() {
|
|
|
|
#ifdef Q_OS_WIN32
|
|
QString operatingSystem("win");
|
|
#endif
|
|
|
|
#ifdef Q_OS_MAC
|
|
QString operatingSystem("mac");
|
|
#endif
|
|
|
|
#ifdef Q_OS_LINUX
|
|
QString operatingSystem("ubuntu");
|
|
#endif
|
|
|
|
QString latestVersion;
|
|
QUrl downloadUrl;
|
|
QString releaseNotes("Unavailable");
|
|
QNetworkReply* sender = qobject_cast<QNetworkReply*>(QObject::sender());
|
|
|
|
QXmlStreamReader xml(sender);
|
|
|
|
while (!xml.atEnd() && !xml.hasError()) {
|
|
if (xml.tokenType() == QXmlStreamReader::StartElement && xml.name() == operatingSystem) {
|
|
while (!(xml.tokenType() == QXmlStreamReader::EndElement && xml.name() == operatingSystem)) {
|
|
if (xml.tokenType() == QXmlStreamReader::StartElement && xml.name().toString() == "version") {
|
|
xml.readNext();
|
|
latestVersion = xml.text().toString();
|
|
}
|
|
if (xml.tokenType() == QXmlStreamReader::StartElement && xml.name().toString() == "url") {
|
|
xml.readNext();
|
|
downloadUrl = QUrl(xml.text().toString());
|
|
}
|
|
xml.readNext();
|
|
}
|
|
}
|
|
xml.readNext();
|
|
}
|
|
|
|
if (!shouldSkipVersion(latestVersion) && applicationVersion() != latestVersion) {
|
|
new UpdateDialog(_glWidget, releaseNotes, latestVersion, downloadUrl);
|
|
}
|
|
sender->deleteLater();
|
|
}
|
|
|
|
bool Application::shouldSkipVersion(QString latestVersion) {
|
|
QFile skipFile(SKIP_FILENAME);
|
|
skipFile.open(QIODevice::ReadWrite);
|
|
QString skipVersion(skipFile.readAll());
|
|
return (skipVersion == latestVersion || applicationVersion() == "dev");
|
|
}
|
|
|
|
void Application::skipVersion(QString latestVersion) {
|
|
QFile skipFile(SKIP_FILENAME);
|
|
skipFile.open(QIODevice::WriteOnly | QIODevice::Truncate);
|
|
skipFile.seek(0);
|
|
skipFile.write(latestVersion.toStdString().c_str());
|
|
}
|
|
|
|
void Application::takeSnapshot() {
|
|
QMediaPlayer* player = new QMediaPlayer();
|
|
QFileInfo inf = QFileInfo(PathUtils::resourcesPath() + "sounds/snap.wav");
|
|
player->setMedia(QUrl::fromLocalFile(inf.absoluteFilePath()));
|
|
player->play();
|
|
|
|
QString fileName = Snapshot::saveSnapshot(_glWidget->grabFrameBuffer());
|
|
|
|
AccountManager& accountManager = AccountManager::getInstance();
|
|
if (!accountManager.isLoggedIn()) {
|
|
return;
|
|
}
|
|
|
|
if (!_snapshotShareDialog) {
|
|
_snapshotShareDialog = new SnapshotShareDialog(fileName, _glWidget);
|
|
}
|
|
_snapshotShareDialog->show();
|
|
}
|
|
|
|
void Application::setVSyncEnabled() {
|
|
#if defined(Q_OS_WIN)
|
|
bool vsyncOn = Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerateVSyncOn);
|
|
if (wglewGetExtension("WGL_EXT_swap_control")) {
|
|
wglSwapIntervalEXT(vsyncOn);
|
|
int swapInterval = wglGetSwapIntervalEXT();
|
|
qCDebug(interfaceapp, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
|
|
} else {
|
|
qCDebug(interfaceapp, "V-Sync is FORCED ON on this system\n");
|
|
}
|
|
#elif defined(Q_OS_LINUX)
|
|
// TODO: write the poper code for linux
|
|
/*
|
|
if (glQueryExtension.... ("GLX_EXT_swap_control")) {
|
|
glxSwapIntervalEXT(vsyncOn);
|
|
int swapInterval = xglGetSwapIntervalEXT();
|
|
_isVSyncOn = swapInterval;
|
|
qCDebug(interfaceapp, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
|
|
} else {
|
|
qCDebug(interfaceapp, "V-Sync is FORCED ON on this system\n");
|
|
}
|
|
*/
|
|
#else
|
|
qCDebug(interfaceapp, "V-Sync is FORCED ON on this system\n");
|
|
#endif
|
|
}
|
|
|
|
bool Application::isVSyncOn() const {
|
|
#if defined(Q_OS_WIN)
|
|
if (wglewGetExtension("WGL_EXT_swap_control")) {
|
|
int swapInterval = wglGetSwapIntervalEXT();
|
|
return (swapInterval > 0);
|
|
}
|
|
#elif defined(Q_OS_LINUX)
|
|
// TODO: write the poper code for linux
|
|
/*
|
|
if (glQueryExtension.... ("GLX_EXT_swap_control")) {
|
|
int swapInterval = xglGetSwapIntervalEXT();
|
|
return (swapInterval > 0);
|
|
} else {
|
|
return true;
|
|
}
|
|
*/
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
bool Application::isVSyncEditable() const {
|
|
#if defined(Q_OS_WIN)
|
|
if (wglewGetExtension("WGL_EXT_swap_control")) {
|
|
return true;
|
|
}
|
|
#elif defined(Q_OS_LINUX)
|
|
// TODO: write the poper code for linux
|
|
/*
|
|
if (glQueryExtension.... ("GLX_EXT_swap_control")) {
|
|
return true;
|
|
}
|
|
*/
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
unsigned int Application::getRenderTargetFramerate() const {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerateUnlimited)) {
|
|
return 0;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerate60)) {
|
|
return 60;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerate50)) {
|
|
return 50;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerate40)) {
|
|
return 40;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerate30)) {
|
|
return 30;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
float Application::getRenderResolutionScale() const {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionOne)) {
|
|
return 1.0f;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionTwoThird)) {
|
|
return 0.666f;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionHalf)) {
|
|
return 0.5f;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionThird)) {
|
|
return 0.333f;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionQuarter)) {
|
|
return 0.25f;
|
|
} else {
|
|
return 1.0f;
|
|
}
|
|
}
|
|
|
|
int Application::getRenderAmbientLight() const {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLightGlobal)) {
|
|
return -1;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight0)) {
|
|
return 0;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight1)) {
|
|
return 1;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight2)) {
|
|
return 2;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight3)) {
|
|
return 3;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight4)) {
|
|
return 4;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight5)) {
|
|
return 5;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight6)) {
|
|
return 6;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight7)) {
|
|
return 7;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight8)) {
|
|
return 8;
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight9)) {
|
|
return 9;
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
void Application::notifyPacketVersionMismatch() {
|
|
if (!_notifiedPacketVersionMismatchThisDomain) {
|
|
_notifiedPacketVersionMismatchThisDomain = true;
|
|
|
|
QString message = "The location you are visiting is running an incompatible server version.\n";
|
|
message += "Content may not display properly.";
|
|
|
|
QMessageBox msgBox;
|
|
msgBox.setText(message);
|
|
msgBox.setStandardButtons(QMessageBox::Ok);
|
|
msgBox.setIcon(QMessageBox::Warning);
|
|
msgBox.exec();
|
|
}
|
|
}
|
|
|
|
void Application::checkSkeleton() {
|
|
if (_myAvatar->getSkeletonModel().isActive() && !_myAvatar->getSkeletonModel().hasSkeleton()) {
|
|
qCDebug(interfaceapp) << "MyAvatar model has no skeleton";
|
|
|
|
QString message = "Your selected avatar body has no skeleton.\n\nThe default body will be loaded...";
|
|
QMessageBox msgBox;
|
|
msgBox.setText(message);
|
|
msgBox.setStandardButtons(QMessageBox::Ok);
|
|
msgBox.setIcon(QMessageBox::Warning);
|
|
msgBox.exec();
|
|
|
|
_myAvatar->useBodyURL(DEFAULT_BODY_MODEL_URL, "Default");
|
|
} else {
|
|
_physicsEngine.setCharacterController(_myAvatar->getCharacterController());
|
|
}
|
|
}
|
|
|
|
void Application::showFriendsWindow() {
|
|
const QString FRIENDS_WINDOW_TITLE = "Add/Remove Friends";
|
|
const QString FRIENDS_WINDOW_URL = "https://metaverse.highfidelity.com/user/friends";
|
|
const int FRIENDS_WINDOW_WIDTH = 290;
|
|
const int FRIENDS_WINDOW_HEIGHT = 500;
|
|
if (!_friendsWindow) {
|
|
_friendsWindow = new WebWindowClass(FRIENDS_WINDOW_TITLE, FRIENDS_WINDOW_URL, FRIENDS_WINDOW_WIDTH,
|
|
FRIENDS_WINDOW_HEIGHT, false);
|
|
connect(_friendsWindow, &WebWindowClass::closed, this, &Application::friendsWindowClosed);
|
|
}
|
|
_friendsWindow->setVisible(true);
|
|
}
|
|
|
|
void Application::friendsWindowClosed() {
|
|
delete _friendsWindow;
|
|
_friendsWindow = NULL;
|
|
}
|
|
|
|
void Application::postLambdaEvent(std::function<void()> f) {
|
|
QCoreApplication::postEvent(this, new LambdaEvent(f));
|
|
}
|
|
|
|
void Application::initPlugins() {
|
|
OculusManager::init();
|
|
}
|
|
|
|
void Application::shutdownPlugins() {
|
|
OculusManager::deinit();
|
|
}
|
|
|
|
glm::vec3 Application::getHeadPosition() const {
|
|
return OculusManager::getRelativePosition();
|
|
}
|
|
|
|
|
|
glm::quat Application::getHeadOrientation() const {
|
|
return OculusManager::getOrientation();
|
|
}
|
|
|
|
glm::uvec2 Application::getCanvasSize() const {
|
|
return glm::uvec2(_glWidget->width(), _glWidget->height());
|
|
}
|
|
|
|
QSize Application::getDeviceSize() const {
|
|
return _glWidget->getDeviceSize();
|
|
}
|
|
|
|
int Application::getTrueMouseX() const {
|
|
return _glWidget->mapFromGlobal(QCursor::pos()).x();
|
|
}
|
|
|
|
int Application::getTrueMouseY() const {
|
|
return _glWidget->mapFromGlobal(QCursor::pos()).y();
|
|
}
|
|
|
|
bool Application::isThrottleRendering() const {
|
|
return _glWidget->isThrottleRendering();
|
|
}
|
|
|
|
PickRay Application::computePickRay() const {
|
|
return computePickRay(getTrueMouseX(), getTrueMouseY());
|
|
}
|
|
|
|
bool Application::hasFocus() const {
|
|
return _glWidget->hasFocus();
|
|
}
|
|
|
|
void Application::setMaxOctreePacketsPerSecond(int maxOctreePPS) {
|
|
if (maxOctreePPS != _maxOctreePPS) {
|
|
_maxOctreePPS = maxOctreePPS;
|
|
maxOctreePacketsPerSecond.set(_maxOctreePPS);
|
|
}
|
|
}
|
|
|
|
int Application::getMaxOctreePacketsPerSecond() {
|
|
return _maxOctreePPS;
|
|
}
|
|
|
|
qreal Application::getDevicePixelRatio() {
|
|
return _window ? _window->windowHandle()->devicePixelRatio() : 1.0;
|
|
}
|
|
|