overte/console/main.js

190 lines
5.9 KiB
JavaScript

'use strict'
var extend = require('extend');
var util = require('util');
var events = require('events');
var electron = require('electron');
var app = electron.app; // Module to control application life.
var BrowserWindow = require('browser-window'); // Module to create native browser window.
var Menu = require('menu');
var Tray = require('tray');
var childProcess = require('child_process');
const ipcMain = electron.ipcMain;
// Report crashes to our server.
require('crash-reporter').start();
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garggbage collected.
var mainWindow = null;
var appIcon = null;
var TRAY_ICON = 'resources/tray-icon.png';
var APP_ICON = 'resources/tray-icon.png';
const ProcessStates = {
STOPPED: 'stopped',
STARTED: 'started',
STOPPING: 'stopping'
};
function ProcessGroup(name, processes) {
this.name = name;
this.processes = processes;
};
util.inherits(ProcessGroup, events.EventEmitter);
ProcessGroup.prototype = extend(ProcessGroup.prototype, {
addProcess: function(process) {
this.processes.push(process);
},
start: function() {
for (let process of this.processes) {
process.start();
}
},
stop: function() {
for (let process of this.processes) {
process.stop();
}
}
});
var ID = 0;
function Process(name, command, commandArgs) {
events.EventEmitter.call(this);
this.id = ++ID;
this.name = name;
this.command = command;
this.commandArgs = commandArgs ? commandArgs : [];
this.child = null;
this.state = ProcessStates.STOPPED;
};
util.inherits(Process, events.EventEmitter);
Process.prototype = extend(Process.prototype, {
start: function() {
if (this.state != ProcessStates.STOPPED) {
console.warn("Can't start process that is not stopped.");
return;
}
console.log("Starting " + this.command);
try {
this.child = childProcess.spawn(this.command, this.commandArgs, {
detached: false
});
//console.log("started ", this.child);
this.child.on('error', this.onChildStartError.bind(this));
this.child.on('close', this.onChildClose.bind(this));
this.state = ProcessStates.STARTED;
console.log("Child process started");
} catch (e) {
console.log("Got error starting child process for " + this.name, e);
this.child = null;
this.state = ProcessStates.STOPPED;
}
this.emit('state-update');
},
stop: function() {
if (this.state != ProcessStates.STARTED) {
console.warn("Can't stop process that is not started.");
return;
}
this.child.kill();
this.state = ProcessStates.STOPPING;
},
// Events
onChildStartError: function(error) {
console.log("Child process error ", error);
this.state = ProcessStates.STOPPED;
this.emit('state-update');
},
onChildClose: function(code) {
console.log("Child process closed with code ", code);
this.state = ProcessStates.STOPPED;
this.emit('state-update');
}
});
// Quit when all windows are closed.
app.on('window-all-closed', function() {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform != 'darwin') {
app.quit();
}
});
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
app.on('ready', function() {
// Create tray icon
appIcon = new Tray(TRAY_ICON);
appIcon.setToolTip('High Fidelity Console');
var contextMenu = Menu.buildFromTemplate([{
label: 'Quit',
accelerator: 'Command+Q',
click: function() { app.quit(); }
}]);
appIcon.setContextMenu(contextMenu);
// Create the browser window.
mainWindow = new BrowserWindow({width: 800, height: 600, icon: APP_ICON});
// and load the index.html of the app.
mainWindow.loadURL('file://' + __dirname + '/index.html');
// Open the DevTools.
mainWindow.webContents.openDevTools();
// Emitted when the window is closed.
mainWindow.on('closed', function() {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
var pInterface = new Process('interface', 'C:\\Interface\\interface.exe');
var domainServerPath = 'C:\\Users\\Ryan\\AppData\\Local\\High Fidelity\\Stack Manager\\domain-server.exe';
var acPath = 'C:\\Users\\Ryan\\AppData\\Local\\High Fidelity\\Stack Manager\\assignment-client.exe';
var homeServer = new ProcessGroup('home', [
new Process('Domain Server', domainServerPath),
new Process('AC - Audio', acPath, ['-t0']),
new Process('AC - Avatar', acPath, ['-t1']),
new Process('AC - Asset', acPath, ['-t3']),
new Process('AC - Messages', acPath, ['-t4']),
new Process('AC - Entity', acPath, ['-t6'])
]);
homeServer.start();
var processes = {
interface: pInterface,
home: homeServer
};
function sendProcessUpdate() {
console.log("Sending process update to web view");
mainWindow.webContents.send('process-update', processes);
};
pInterface.on('state-update', sendProcessUpdate);
ipcMain.on('start-process', function(event, arg) {
pInterface.start();
sendProcessUpdate();
});
ipcMain.on('stop-process', function(event, arg) {
pInterface.stop();
sendProcessUpdate();
});
ipcMain.on('update', function(event, arg) {
sendProcessUpdate();
});
sendProcessUpdate();
});