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145 lines
5.4 KiB
C++
145 lines
5.4 KiB
C++
//
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// main.cpp
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// Avatar Mixer
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//
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// Created by Leonardo Murillo on 03/25/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved
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//
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// The avatar mixer receives head, hand and positional data from all connected
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// nodes, and broadcasts that data back to them, every BROADCAST_INTERVAL ms.
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//
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//
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#include <iostream>
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#include <math.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#include <pthread.h>
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#include <errno.h>
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#include <fstream>
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#include <limits>
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#include <sys/time.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <NodeList.h>
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#include <SharedUtil.h>
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#include <PacketHeaders.h>
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#include <NodeTypes.h>
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#include <StdDev.h>
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#include <UDPSocket.h>
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#include "AvatarData.h"
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const int AVATAR_LISTEN_PORT = 55444;
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unsigned char *addNodeToBroadcastPacket(unsigned char *currentPosition, Node *nodeToAdd) {
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currentPosition += packNodeId(currentPosition, nodeToAdd->getNodeID());
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AvatarData *nodeData = (AvatarData *)nodeToAdd->getLinkedData();
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currentPosition += nodeData->getBroadcastData(currentPosition);
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return currentPosition;
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}
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void attachAvatarDataToNode(Node* newNode) {
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if (newNode->getLinkedData() == NULL) {
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newNode->setLinkedData(new AvatarData(newNode));
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}
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}
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int main(int argc, const char* argv[]) {
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NodeList* nodeList = NodeList::createInstance(NODE_TYPE_AVATAR_MIXER, AVATAR_LISTEN_PORT);
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setvbuf(stdout, NULL, _IOLBF, 0);
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// Handle Local Domain testing with the --local command line
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const char* local = "--local";
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if (cmdOptionExists(argc, argv, local)) {
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printf("Local Domain MODE!\n");
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int ip = getLocalAddress();
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sprintf(DOMAIN_IP,"%d.%d.%d.%d", (ip & 0xFF), ((ip >> 8) & 0xFF),((ip >> 16) & 0xFF), ((ip >> 24) & 0xFF));
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}
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nodeList->linkedDataCreateCallback = attachAvatarDataToNode;
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nodeList->startSilentNodeRemovalThread();
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sockaddr *nodeAddress = new sockaddr;
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unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE];
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ssize_t receivedBytes = 0;
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unsigned char *broadcastPacket = new unsigned char[MAX_PACKET_SIZE];
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int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_BULK_AVATAR_DATA);
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unsigned char* currentBufferPosition = NULL;
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uint16_t nodeID = 0;
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Node* avatarNode = NULL;
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timeval lastDomainServerCheckIn = {};
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// we only need to hear back about avatar nodes from the DS
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NodeList::getInstance()->setNodeTypesOfInterest(&NODE_TYPE_AGENT, 1);
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while (true) {
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// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
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if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
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gettimeofday(&lastDomainServerCheckIn, NULL);
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NodeList::getInstance()->sendDomainServerCheckIn();
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}
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if (nodeList->getNodeSocket()->receive(nodeAddress, packetData, &receivedBytes) &&
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packetVersionMatch(packetData)) {
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switch (packetData[0]) {
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case PACKET_TYPE_HEAD_DATA:
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// grab the node ID from the packet
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unpackNodeId(packetData + 1, &nodeID);
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// add or update the node in our list
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avatarNode = nodeList->addOrUpdateNode(nodeAddress, nodeAddress, NODE_TYPE_AGENT, nodeID);
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// parse positional data from an node
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nodeList->updateNodeWithData(avatarNode, packetData, receivedBytes);
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case PACKET_TYPE_INJECT_AUDIO:
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currentBufferPosition = broadcastPacket + numHeaderBytes;
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// send back a packet with other active node data to this node
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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if (node->getLinkedData() && !socketMatch(nodeAddress, node->getActiveSocket())) {
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currentBufferPosition = addNodeToBroadcastPacket(currentBufferPosition, &*node);
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}
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}
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nodeList->getNodeSocket()->send(nodeAddress, broadcastPacket, currentBufferPosition - broadcastPacket);
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break;
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case PACKET_TYPE_AVATAR_VOXEL_URL:
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// grab the node ID from the packet
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unpackNodeId(packetData + numBytesForPacketHeader(packetData), &nodeID);
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// let everyone else know about the update
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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if (node->getActiveSocket() && node->getNodeID() != nodeID) {
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nodeList->getNodeSocket()->send(node->getActiveSocket(), packetData, receivedBytes);
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}
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}
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break;
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case PACKET_TYPE_DOMAIN:
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// ignore the DS packet, for now nodes are added only when they communicate directly with us
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break;
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default:
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// hand this off to the NodeList
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nodeList->processNodeData(nodeAddress, packetData, receivedBytes);
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break;
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}
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}
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}
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nodeList->stopSilentNodeRemovalThread();
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return 0;
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}
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