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The hand state machine has the following features * There's a idle to point animation, followed by a looping point hold state. * There's a point to idle animation. * The grab state is composed of a linear blend between an open and closed pose. Additionally the C++ code will ramp on the left and right hand overlays, This allows the fingers to be animated normally when the user is not actively pointing or grabbing. |
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.. | ||
animation | ||
audio | ||
entities | ||
gpu-test | ||
jitter | ||
networking | ||
octree | ||
physics | ||
render-utils | ||
shaders | ||
shared | ||
ui | ||
CMakeLists.txt | ||
GLMTestUtils.h | ||
QTestExtensions.h |