overte/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp
2015-05-27 09:00:59 -07:00

312 lines
13 KiB
C++

//
// RenderablePolyVoxEntityItem.cpp
// libraries/entities-renderer/src/
//
// Created by Seth Alves on 5/19/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QByteArray>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/string_cast.hpp>
#include <gpu/GPUConfig.h>
#include <DeferredLightingEffect.h>
#include <Model.h>
#include <PerfStat.h>
#include <PolyVoxCore/CubicSurfaceExtractorWithNormals.h>
#include <PolyVoxCore/MarchingCubesSurfaceExtractor.h>
#include <PolyVoxCore/SurfaceMesh.h>
#include <PolyVoxCore/SimpleVolume.h>
#include <PolyVoxCore/Raycast.h>
#include <PolyVoxCore/Material.h>
#include "model/Geometry.h"
#include "gpu/GLBackend.h"
#include "EntityTreeRenderer.h"
#include "RenderablePolyVoxEntityItem.h"
EntityItemPointer RenderablePolyVoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return EntityItemPointer(new RenderablePolyVoxEntityItem(entityID, properties));
}
RenderablePolyVoxEntityItem::~RenderablePolyVoxEntityItem() {
delete _volData;
}
void RenderablePolyVoxEntityItem::setVoxelVolumeSize(glm::vec3 voxelVolumeSize) {
if (_volData && voxelVolumeSize == _voxelVolumeSize) {
return;
}
qDebug() << "resetting voxel-space size";
PolyVoxEntityItem::setVoxelVolumeSize(voxelVolumeSize);
if (_volData) {
delete _volData;
}
PolyVox::Vector3DInt32 lowCorner(0, 0, 0);
PolyVox::Vector3DInt32 highCorner(_voxelVolumeSize[0] - 1, // -1 because these corners are inclusive
_voxelVolumeSize[1] - 1,
_voxelVolumeSize[2] - 1);
_volData = new PolyVox::SimpleVolume<uint8_t>(PolyVox::Region(lowCorner, highCorner));
}
void RenderablePolyVoxEntityItem::setVoxelData(QByteArray voxelData) {
if (voxelData == _voxelData) {
return;
}
PolyVoxEntityItem::setVoxelData(voxelData);
decompressVolumeData();
}
glm::mat4 RenderablePolyVoxEntityItem::voxelToWorldMatrix() const {
glm::vec3 scale = _dimensions / _voxelVolumeSize; // meters / voxel-units
glm::mat4 scaled = glm::scale(glm::mat4(), scale);
glm::mat4 centerToCorner = glm::translate(scaled, _voxelVolumeSize / -2.0f);
glm::mat4 rotation = glm::mat4_cast(_rotation);
glm::mat4 translation = glm::translate(getCenter());
return translation * rotation * centerToCorner;
}
glm::mat4 RenderablePolyVoxEntityItem::worldToVoxelMatrix() const {
glm::mat4 worldToModelMatrix = glm::inverse(voxelToWorldMatrix());
return worldToModelMatrix;
}
void RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {
// This three-level for loop iterates over every voxel in the volume
for (int z = 0; z < _volData->getDepth(); z++) {
for (int y = 0; y < _volData->getHeight(); y++) {
for (int x = 0; x < _volData->getWidth(); x++) {
// Store our current position as a vector...
glm::vec3 pos(x, y, z);
// And compute how far the current position is from the center of the volume
float fDistToCenter = glm::distance(pos, center);
// If the current voxel is less than 'radius' units from the center then we make it solid.
if (fDistToCenter <= radius) {
_volData->setVoxelAt(x, y, z, toValue);
}
}
}
}
compressVolumeData();
_needsModelReload = true;
}
void RenderablePolyVoxEntityItem::setSphere(glm::vec3 centerWorldCoords, float radiusWorldCoords, uint8_t toValue) {
// glm::vec3 centerVoxelCoords = worldToVoxelCoordinates(centerWorldCoords);
glm::vec4 centerVoxelCoords = worldToVoxelMatrix() * glm::vec4(centerWorldCoords, 1.0f);
glm::vec3 scale = _dimensions / _voxelVolumeSize; // meters / voxel-units
float scaleY = scale[0];
float radiusVoxelCoords = radiusWorldCoords / scaleY;
setSphereInVolume(glm::vec3(centerVoxelCoords), radiusVoxelCoords, toValue);
}
void RenderablePolyVoxEntityItem::getModel() {
if (!_volData) {
// this will cause the allocation of _volData
setVoxelVolumeSize(_voxelVolumeSize);
}
// A mesh object to hold the result of surface extraction
PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal> polyVoxMesh;
if (_voxelSurfaceStyle == 0) {
PolyVox::MarchingCubesSurfaceExtractor<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
surfaceExtractor.execute();
} else {
PolyVox::CubicSurfaceExtractorWithNormals<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
surfaceExtractor.execute();
}
// convert PolyVox mesh to a Sam mesh
model::Mesh* mesh = new model::Mesh();
model::MeshPointer meshPtr(mesh);
const std::vector<uint32_t>& vecIndices = polyVoxMesh.getIndices();
auto indexBuffer = new gpu::Buffer(vecIndices.size() * sizeof(uint32_t), (gpu::Byte*)vecIndices.data());
auto indexBufferPtr = gpu::BufferPointer(indexBuffer);
mesh->setIndexBuffer(gpu::BufferView(indexBufferPtr, gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW)));
const std::vector<PolyVox::PositionMaterialNormal>& vecVertices = polyVoxMesh.getVertices();
auto vertexBuffer = new gpu::Buffer(vecVertices.size() * sizeof(PolyVox::PositionMaterialNormal),
(gpu::Byte*)vecVertices.data());
auto vertexBufferPtr = gpu::BufferPointer(vertexBuffer);
mesh->setVertexBuffer(gpu::BufferView(vertexBufferPtr,
0,
vertexBufferPtr->getSize() - sizeof(float) * 3,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW)));
mesh->addAttribute(gpu::Stream::NORMAL,
gpu::BufferView(vertexBufferPtr,
sizeof(float) * 3,
vertexBufferPtr->getSize() - sizeof(float) * 3,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW)));
// auto normalAttrib = mesh->getAttributeBuffer(gpu::Stream::NORMAL);
// for (auto normal = normalAttrib.begin<glm::vec3>(); normal != normalAttrib.end<glm::vec3>(); normal++) {
// (*normal) = -(*normal);
// }
qDebug() << "---- vecIndices.size() =" << vecIndices.size();
qDebug() << "---- vecVertices.size() =" << vecVertices.size();
_modelGeometry.setMesh(meshPtr);
_needsModelReload = false;
}
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderablePolyVoxEntityItem::render");
assert(getType() == EntityTypes::PolyVox);
if (_needsModelReload) {
getModel();
}
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::vec3 scale = dimensions / _voxelVolumeSize;
glm::vec3 center = getCenter();
glm::quat rotation = getRotation();
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
glm::vec3 positionToCenter = center - position;
// make the rendered voxel volume be centered on the entity's position
positionToCenter -= _dimensions * glm::vec3(0.5f,0.5f,0.5f);
glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
glScalef(scale.x, scale.y, scale.z);
auto mesh = _modelGeometry.getMesh();
gpu::Batch batch;
batch.setInputFormat(mesh->getVertexFormat());
batch.setInputBuffer(gpu::Stream::POSITION, mesh->getVertexBuffer());
batch.setInputBuffer(gpu::Stream::NORMAL,
mesh->getVertexBuffer()._buffer,
sizeof(float) * 3,
mesh->getVertexBuffer()._stride);
batch.setIndexBuffer(gpu::UINT32, mesh->getIndexBuffer()._buffer, 0);
batch.drawIndexed(gpu::TRIANGLES, mesh->getNumIndices(), 0);
gpu::GLBackend::renderBatch(batch);
glPopMatrix();
RenderableDebugableEntityItem::render(this, args);
}
class RaycastFunctor
{
public:
RaycastFunctor() : _result(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)) { }
bool operator()(PolyVox::SimpleVolume<unsigned char>::Sampler& sampler)
{
if (sampler.getVoxel() == 0) {
return true; // keep raycasting
}
PolyVox::Vector3DInt32 positionIndex = sampler.getPosition();
_result = glm::vec4(positionIndex.getX(), positionIndex.getY(), positionIndex.getZ(), 1.0f);
return false;
}
glm::vec4 _result;
};
bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& origin,
const glm::vec3& direction,
bool& keepSearching,
OctreeElement*& element,
float& distance, BoxFace& face,
void** intersectedObject,
bool precisionPicking) const
{
if (_needsModelReload || !precisionPicking) {
// just intersect with bounding box
return true;
}
glm::mat4 wtvMatrix = worldToVoxelMatrix();
glm::vec3 farPoint = origin + direction;
glm::vec4 originInVoxel = wtvMatrix * glm::vec4(origin, 1.0f);
glm::vec4 farInVoxel = wtvMatrix * glm::vec4(farPoint, 1.0f);
glm::vec4 directionInVoxel = farInVoxel - originInVoxel;
PolyVox::Vector3DFloat start(originInVoxel[0], originInVoxel[1], originInVoxel[2]);
PolyVox::Vector3DFloat pvDirection(directionInVoxel[0], directionInVoxel[1], directionInVoxel[2]);
pvDirection.normalise();
// pvDirection *= 1000.0f; // Casts ray of length 1000
pvDirection *= 64.0f; // Casts ray of length 1000
PolyVox::RaycastResult raycastResult;
RaycastFunctor callback;
raycastResult = PolyVox::raycastWithDirection(_volData, start, pvDirection, callback);
if (raycastResult == PolyVox::RaycastResults::Completed) // the ray completed its path -- nothing was hit.
return false;
glm::vec4 intersectedWorldPosition = voxelToWorldMatrix() * callback._result;
distance = glm::distance(glm::vec3(intersectedWorldPosition), origin);
face = BoxFace::MIN_X_FACE; // XXX
return true;
}
void RenderablePolyVoxEntityItem::compressVolumeData() {
int rawSize = _volData->getDepth() * _volData->getHeight() * _volData->getWidth();
QByteArray uncompressedData = QByteArray(rawSize, '\0');
for (int z = 0; z < _volData->getDepth(); z++) {
for (int y = 0; y < _volData->getHeight(); y++) {
for (int x = 0; x < _volData->getWidth(); x++) {
uint8_t uVoxelValue = _volData->getVoxelAt(x, y, z);
int uncompressedIndex = z * _volData->getHeight() * _volData->getWidth() + y * _volData->getWidth() + x;
uncompressedData[uncompressedIndex] = uVoxelValue;
}
}
}
_voxelData = qCompress(uncompressedData, 9);
qDebug() << "-------------- voxel compresss ------------------------------------------------------------";
qDebug() << "raw-size =" << rawSize << " compressed-size =" << _voxelData.size();
}
void RenderablePolyVoxEntityItem::decompressVolumeData() {
int rawSize = _volData->getDepth() * _volData->getHeight() * _volData->getWidth();
QByteArray uncompressedData = QByteArray(rawSize, '\0');
uncompressedData = qUncompress(_voxelData);
for (int z = 0; z < _volData->getDepth(); z++) {
for (int y = 0; y < _volData->getHeight(); y++) {
for (int x = 0; x < _volData->getWidth(); x++) {
int uncompressedIndex = z * _volData->getHeight() * _volData->getWidth() + y * _volData->getWidth() + x;
_volData->setVoxelAt(x, y, z, uncompressedData[uncompressedIndex]);
}
}
}
_needsModelReload = true;
qDebug() << "--------------- voxel decompress -----------------------------------------------------------";
qDebug() << "raw-size =" << rawSize << " compressed-size =" << _voxelData.size();
}