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37 lines
1 KiB
CMake
37 lines
1 KiB
CMake
set(TARGET_NAME render-utils)
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# use setup_hifi_library macro to setup our project and link appropriate Qt modules
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setup_hifi_library(Widgets OpenGL Network Script)
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include_glm()
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link_hifi_libraries(shared gpu)
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if (APPLE)
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# link in required OS X frameworks and include the right GL headers
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find_library(OpenGL OpenGL)
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#target_link_libraries(${TARGET_NAME} ${OpenGL})
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else (APPLE)
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find_package(OpenGL REQUIRED)
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if (${OPENGL_INCLUDE_DIR})
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include_directories(SYSTEM "${OPENGL_INCLUDE_DIR}")
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endif ()
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# link target to external libraries
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if (WIN32)
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find_package(GLEW REQUIRED)
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include_directories(${GLEW_INCLUDE_DIRS})
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find_package(GLUT REQUIRED)
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include_directories(SYSTEM "${GLUT_INCLUDE_DIRS}")
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# we're using static GLEW, so define GLEW_STATIC
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add_definitions(-DGLEW_STATIC)
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target_link_libraries(${TARGET_NAME} "${GLEW_LIBRARIES}")
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endif()
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endif (APPLE)
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# call macro to link our dependencies and bubble them up via a property on our target
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link_shared_dependencies()
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