overte/voxel-server/src
ZappoMan 2c8c6a2600 Coding standard cleanup and VoxelNode optimization
- make octalCode and children members private
- add public getters for accessing these private members
- change constructor to require an OctalCode for all non-roots
- default constructor constructs a rootNode
- make primary access for deleting, adding, and accessing children through public methods that do bookkeeping
- calculate AABox on voxel creation so that we don't need to do all the math when we deal with voxels
- added methods on VoxelNode for common items like getCorner(), getCenter(), getLevel(), etc
2013-05-05 10:17:02 -07:00
..
main.cpp Coding standard cleanup and VoxelNode optimization 2013-05-05 10:17:02 -07:00
VoxelAgentData.cpp cr cleanup 2013-04-30 11:21:50 -07:00
VoxelAgentData.h cr cleanup 2013-04-30 11:21:50 -07:00