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90 lines
No EOL
3.4 KiB
JavaScript
90 lines
No EOL
3.4 KiB
JavaScript
//
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Script.include("https://rawgit.com/highfidelity/hifi/master/examples/libraries/utils.js");
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var SOUND_DATA_KEY = "soundKey";
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var QUERY_RADIUS = 5;
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EntityViewer.setKeyholeRadius(QUERY_RADIUS);
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Entities.setPacketsPerSecond(6000);
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Agent.isAvatar = true;
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var DEFAULT_SOUND_DATA = {
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volume: 0.5,
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loop: false,
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interval: -1, // An interval of -1 means this sound only plays once (if it's non-looping) (In seconds)
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intervalSpread: 0 // amount of randomness to add to the interval
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};
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var MIN_INTERVAL = 0.2;
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var UPDATE_TIME = 3000;
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var EXPIRATION_TIME = 5000;
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var soundEntityMap = {};
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print("EBL STARTING SCRIPT");
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function slowUpdate() {
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var avatars = AvatarList.getAvatarIdentifiers();
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for (var i = 0; i < avatars.length; i++) {
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var avatar = AvatarList.getAvatar(avatars[i]);
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EntityViewer.setPosition(avatar.position);
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EntityViewer.queryOctree();
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Script.setTimeout(function() {
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var entities = Entities.findEntities(avatar.position, QUERY_RADIUS);
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handleFoundSoundEntities(entities);
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}, 1000);
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}
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handleActiveSoundEntities();
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}
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function handleActiveSoundEntities() {
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// Go through all our sound entities, if they have passed expiration time, remove them from map
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for (var potentialSoundEntity in soundEntityMap) {
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if (!soundEntityMap.hasOwnProperty(potentialSoundEntity)) {
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// The current property is not a direct property of soundEntityMap so ignore it
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continue;
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}
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var soundEntity = potentialSoundEntity;
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var soundProperties = soundEntityMap[soundEntity];
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soundProperties.timeWithoutAvatarInRange += UPDATE_TIME;
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if (soundProperties.timeWithoutAvatarInRange > EXPIRATION_TIME) {
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// An avatar hasn't been within range of this sound entity recently, so remove it from map
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print ("NO AVATARS HAVE BEEN AROUND FOR A WHILE SO REMOVE THIS SOUND FROM SOUNDMAP!");
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delete soundEntityMap[soundEntity];
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print("NEW MAP " + JSON.stringify(soundEntityMap));
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}
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}
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}
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function handleFoundSoundEntities(entities) {
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entities.forEach(function(entity) {
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var soundData = getEntityCustomData(SOUND_DATA_KEY, entity);
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if (soundData && soundData.url) {
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//check sound entities list- if it's not in, add it
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if (!soundEntityMap[entity]) {
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print("FOUND A NEW SOUND ENTITY!")
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var soundProperties = {
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url: soundData.url,
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volume: soundData.volume || DEFAULT_SOUND_DATA.volume,
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loop: soundData.loop || DEFAULT_SOUND_DATA.loop,
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interval: soundData.interval || DEFAULT_SOUND_DATA.interval,
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intervalSpread: soundData.intervalSpread || DEFAULT_SOUND_DATA.intervalSpread,
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readyToPlay: true,
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position: Entities.getEntityProperties(entity, "position").position,
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timeSinceLastPlay: 0,
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timeWithoutAvatarInRange: 0
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};
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// If it's not in list, add it
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soundEntityMap[entity] = soundProperties;
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} else {
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//If this sound is in our map already, we want to reset timeWithoutAvatarInRange
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soundEntityMap[entity].timeWithoutAvatarInRange = 0;
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}
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}
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});
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}
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Script.setInterval(slowUpdate, UPDATE_TIME); |