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Hands are now basically perfect (on Vive controllers, at least, palm pose/grip surface would really help but it's not well supported) Head now bends properly at the bottom of the head bone and the HMD view isn't stuck at the bottom of the head bone. TODO: The current solution doesn't account for avatar scale or the actual positions of their eyes. The pull-forward offset for the view might also be too far, I'll need to get feedback on it. |
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hifiKinect | ||
hifiLeapMotion | ||
hifiNeuron | ||
hifiOsc | ||
hifiSdl2 | ||
hifiSixense | ||
hifiSpacemouse | ||
JSAPIExample | ||
oculus | ||
oculusLegacy | ||
openvr | ||
openxr | ||
opusCodec | ||
pcmCodec | ||
steamClient | ||
CMakeLists.txt |