overte/libraries/gpu-gl/src/gpu/gl41/GL41BackendTexture.cpp
2016-12-16 01:14:01 -08:00

165 lines
6.1 KiB
C++

//
// GL41BackendTexture.cpp
// libraries/gpu/src/gpu
//
// Created by Sam Gateau on 1/19/2015.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GL41Backend.h"
#include <unordered_set>
#include <unordered_map>
#include "../gl/GLTexelFormat.h"
using namespace gpu;
using namespace gpu::gl;
using namespace gpu::gl41;
using GL41TexelFormat = GLTexelFormat;
using GL41Texture = GL41Backend::GL41Texture;
GLuint GL41Texture::allocate() {
Backend::incrementTextureGPUCount();
GLuint result;
glGenTextures(1, &result);
return result;
}
GLuint GL41Backend::getTextureID(const TexturePointer& texture, bool transfer) {
return GL41Texture::getId<GL41Texture>(*this, texture, transfer);
}
GLTexture* GL41Backend::syncGPUObject(const TexturePointer& texture, bool transfer) {
return GL41Texture::sync<GL41Texture>(*this, texture, transfer);
}
GL41Texture::GL41Texture(const std::weak_ptr<GLBackend>& backend, const Texture& texture, GLuint externalId)
: GLTexture(backend, texture, externalId) {
}
GL41Texture::GL41Texture(const std::weak_ptr<GLBackend>& backend, const Texture& texture, bool transferrable)
: GLTexture(backend, texture, allocate(), transferrable) {
}
void GL41Texture::generateMips() const {
withPreservedTexture([&] {
glGenerateMipmap(_target);
});
(void)CHECK_GL_ERROR();
}
void GL41Texture::allocateStorage() const {
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuObject.getTexelFormat());
glTexParameteri(_target, GL_TEXTURE_BASE_LEVEL, 0);
(void)CHECK_GL_ERROR();
glTexParameteri(_target, GL_TEXTURE_MAX_LEVEL, _maxMip - _minMip);
(void)CHECK_GL_ERROR();
if (GLEW_VERSION_4_2 && !_gpuObject.getTexelFormat().isCompressed()) {
// Get the dimensions, accounting for the downgrade level
Vec3u dimensions = _gpuObject.evalMipDimensions(_minMip);
glTexStorage2D(_target, usedMipLevels(), texelFormat.internalFormat, dimensions.x, dimensions.y);
(void)CHECK_GL_ERROR();
} else {
for (uint16_t l = _minMip; l <= _maxMip; l++) {
// Get the mip level dimensions, accounting for the downgrade level
Vec3u dimensions = _gpuObject.evalMipDimensions(l);
for (GLenum target : getFaceTargets(_target)) {
glTexImage2D(target, l - _minMip, texelFormat.internalFormat, dimensions.x, dimensions.y, 0, texelFormat.format, texelFormat.type, NULL);
(void)CHECK_GL_ERROR();
}
}
}
}
void GL41Texture::updateSize() const {
setSize(_virtualSize);
if (!_id) {
return;
}
if (_gpuObject.getTexelFormat().isCompressed()) {
GLenum proxyType = GL_TEXTURE_2D;
GLuint numFaces = 1;
if (_gpuObject.getType() == gpu::Texture::TEX_CUBE) {
proxyType = CUBE_FACE_LAYOUT[0];
numFaces = (GLuint)CUBE_NUM_FACES;
}
GLint gpuSize{ 0 };
glGetTexLevelParameteriv(proxyType, 0, GL_TEXTURE_COMPRESSED, &gpuSize);
(void)CHECK_GL_ERROR();
if (gpuSize) {
for (GLuint level = _minMip; level < _maxMip; level++) {
GLint levelSize{ 0 };
glGetTexLevelParameteriv(proxyType, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &levelSize);
levelSize *= numFaces;
if (levelSize <= 0) {
break;
}
gpuSize += levelSize;
}
(void)CHECK_GL_ERROR();
setSize(gpuSize);
return;
}
}
}
// Move content bits from the CPU to the GPU for a given mip / face
void GL41Texture::transferMip(uint16_t mipLevel, uint8_t face) const {
auto mip = _gpuObject.accessStoredMipFace(mipLevel, face);
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuObject.getTexelFormat(), mip->getFormat());
//GLenum target = getFaceTargets()[face];
GLenum target = _target == GL_TEXTURE_2D ? GL_TEXTURE_2D : CUBE_FACE_LAYOUT[face];
auto size = _gpuObject.evalMipDimensions(mipLevel);
glTexSubImage2D(target, mipLevel, 0, 0, size.x, size.y, texelFormat.format, texelFormat.type, mip->readData());
(void)CHECK_GL_ERROR();
}
void GL41Texture::startTransfer() {
PROFILE_RANGE(gpugllogging, __FUNCTION__);
Parent::startTransfer();
glBindTexture(_target, _id);
(void)CHECK_GL_ERROR();
// transfer pixels from each faces
uint8_t numFaces = (Texture::TEX_CUBE == _gpuObject.getType()) ? CUBE_NUM_FACES : 1;
for (uint8_t f = 0; f < numFaces; f++) {
for (uint16_t i = 0; i < Sampler::MAX_MIP_LEVEL; ++i) {
if (_gpuObject.isStoredMipFaceAvailable(i, f)) {
transferMip(i, f);
}
}
}
}
void GL41Backend::GL41Texture::syncSampler() const {
const Sampler& sampler = _gpuObject.getSampler();
const auto& fm = FILTER_MODES[sampler.getFilter()];
glTexParameteri(_target, GL_TEXTURE_MIN_FILTER, fm.minFilter);
glTexParameteri(_target, GL_TEXTURE_MAG_FILTER, fm.magFilter);
if (sampler.doComparison()) {
glTexParameteri(_target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
glTexParameteri(_target, GL_TEXTURE_COMPARE_FUNC, COMPARISON_TO_GL[sampler.getComparisonFunction()]);
} else {
glTexParameteri(_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
glTexParameteri(_target, GL_TEXTURE_WRAP_S, WRAP_MODES[sampler.getWrapModeU()]);
glTexParameteri(_target, GL_TEXTURE_WRAP_T, WRAP_MODES[sampler.getWrapModeV()]);
glTexParameteri(_target, GL_TEXTURE_WRAP_R, WRAP_MODES[sampler.getWrapModeW()]);
glTexParameterfv(_target, GL_TEXTURE_BORDER_COLOR, (const float*)&sampler.getBorderColor());
glTexParameteri(_target, GL_TEXTURE_BASE_LEVEL, (uint16)sampler.getMipOffset());
glTexParameterf(_target, GL_TEXTURE_MIN_LOD, (float)sampler.getMinMip());
glTexParameterf(_target, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
glTexParameterf(_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy());
}