overte/libraries/voxel-server-library/src/VoxelSendThread.h
2013-11-04 13:19:42 -08:00

39 lines
1.1 KiB
C++

//
// VoxelSendThread.h
// voxel-server
//
// Created by Brad Hefta-Gaub on 8/21/13
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// Threaded or non-threaded object for sending voxels to a client
//
#ifndef __voxel_server__VoxelSendThread__
#define __voxel_server__VoxelSendThread__
#include <GenericThread.h>
#include <NetworkPacket.h>
#include <VoxelTree.h>
#include <VoxelNodeBag.h>
#include "VoxelNodeData.h"
#include "VoxelServer.h"
/// Threaded processor for sending voxel packets to a single client
class VoxelSendThread : public virtual GenericThread {
public:
VoxelSendThread(const QUuid& nodeUUID, VoxelServer* myServer);
protected:
/// Implements generic processing behavior for this thread.
virtual bool process();
private:
QUuid _nodeUUID;
VoxelServer* _myServer;
int handlePacketSend(Node* node, VoxelNodeData* nodeData, int& trueBytesSent, int& truePacketsSent);
int deepestLevelVoxelDistributor(Node* node, VoxelNodeData* nodeData, bool viewFrustumChanged);
unsigned char _tempOutputBuffer[MAX_VOXEL_PACKET_SIZE];
};
#endif // __voxel_server__VoxelSendThread__