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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
//
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// VoxelSendThread.h
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// voxel-server
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//
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// Created by Brad Hefta-Gaub on 8/21/13
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Threaded or non-threaded object for sending voxels to a client
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//
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#ifndef __voxel_server__VoxelSendThread__
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#define __voxel_server__VoxelSendThread__
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#include <GenericThread.h>
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#include <NetworkPacket.h>
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#include <VoxelTree.h>
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#include <VoxelNodeBag.h>
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#include "VoxelNodeData.h"
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#include "VoxelServer.h"
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/// Threaded processor for sending voxel packets to a single client
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class VoxelSendThread : public virtual GenericThread {
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public:
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VoxelSendThread(const QUuid& nodeUUID, VoxelServer* myServer);
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protected:
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/// Implements generic processing behavior for this thread.
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virtual bool process();
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private:
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QUuid _nodeUUID;
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VoxelServer* _myServer;
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int handlePacketSend(Node* node, VoxelNodeData* nodeData, int& trueBytesSent, int& truePacketsSent);
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int deepestLevelVoxelDistributor(Node* node, VoxelNodeData* nodeData, bool viewFrustumChanged);
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unsigned char _tempOutputBuffer[MAX_VOXEL_PACKET_SIZE];
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};
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#endif // __voxel_server__VoxelSendThread__
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