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AbstractViewStateInterface.h
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more Application dependency cleanup
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2014-12-17 11:10:45 -08:00 |
AmbientOcclusionEffect.cpp
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more Application dependency cleanup
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2014-12-17 11:10:45 -08:00 |
AmbientOcclusionEffect.h
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Made dependencies inherit from Dependency
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2015-01-13 20:38:01 -08:00 |
AnimationHandle.cpp
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Restore joints state on stopAnimation
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2015-01-26 19:12:18 -08:00 |
AnimationHandle.h
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Restore joints state on stopAnimation
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2015-01-26 19:12:18 -08:00 |
Config.slh
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first version of SCribe used for shaders in render-utils
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2014-12-23 16:27:02 -08:00 |
deferred_light.slv
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moving the deferrered shaders from the resource folder to built-in the executable
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2014-12-30 17:43:52 -08:00 |
deferred_light_limited.slv
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moving the deferrered shaders from the resource folder to built-in the executable
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2014-12-30 17:43:52 -08:00 |
DeferredBuffer.slh
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Refactoring the code from directional into DeferredLighting.slh
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2015-01-15 15:27:18 -08:00 |
DeferredBufferWrite.slh
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Cleaning the Model rendering path from any use of glMaterial
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2015-01-14 16:44:44 -08:00 |
DeferredGlobalLight.slh
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CLean up the shader code for the blinn and the new PBR shading equation
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2015-02-09 15:26:14 -08:00 |
DeferredLighting.slh
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Clean up comments
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2015-02-09 18:02:34 -08:00 |
DeferredLightingEffect.cpp
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Clean up comments
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2015-02-09 15:33:55 -08:00 |
DeferredLightingEffect.h
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connecting the globalLight info to the DeferredLightingEffect
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2015-02-05 17:30:57 -08:00 |
directional_ambient_light.slf
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adding Light and replace glLights also for the first deferred pass
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2015-02-05 14:10:06 -08:00 |
directional_ambient_light_cascaded_shadow_map.slf
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adding Light and replace glLights also for the first deferred pass
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2015-02-05 14:10:06 -08:00 |
directional_ambient_light_shadow_map.slf
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adding Light and replace glLights also for the first deferred pass
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2015-02-05 14:10:06 -08:00 |
directional_light.slf
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adding Light and replace glLights also for the first deferred pass
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2015-02-05 14:10:06 -08:00 |
directional_light_cascaded_shadow_map.slf
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adding Light and replace glLights also for the first deferred pass
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2015-02-05 14:10:06 -08:00 |
directional_light_shadow_map.slf
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adding Light and replace glLights also for the first deferred pass
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2015-02-05 14:10:06 -08:00 |
GeometryCache.cpp
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FIx the lightmap not displaying when using the texcoord0
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2015-02-03 16:10:31 -08:00 |
GeometryCache.h
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attempt to get color working for 3d textured quads
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2015-01-29 12:04:34 -08:00 |
GlowEffect.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
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2015-01-14 17:55:03 -08:00 |
GlowEffect.h
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Made dependencies inherit from Dependency
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2015-01-13 20:38:01 -08:00 |
JointState.cpp
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Fix compile error with new glm version
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2014-12-31 15:49:56 -08:00 |
JointState.h
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move JointState to libraries
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2014-12-15 19:38:30 -08:00 |
Light.slh
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adding Light and replace glLights also for the first deferred pass
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2015-02-05 14:10:06 -08:00 |
Material.slh
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Adding a prototype of ambient lighting with spherical harmonics
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2015-01-15 11:54:01 -08:00 |
MatrixStack.cpp
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More OSX work, refactoring functions to shared, removing erroneuous Qt 5.4 dependency, fixing PrioVR text api usage
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2015-02-04 12:42:27 -08:00 |
MatrixStack.h
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More OSX work, refactoring functions to shared, removing erroneuous Qt 5.4 dependency, fixing PrioVR text api usage
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2015-02-04 12:42:27 -08:00 |
Model.cpp
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working on the spot light now
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2015-01-30 11:40:44 -08:00 |
Model.h
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-01-15 11:54:55 -08:00 |
model.slf
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fixes for glsl mac
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2015-01-13 16:53:22 -08:00 |
model.slv
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Cleaning the Model rendering path from any use of glMaterial
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2015-01-14 16:44:44 -08:00 |
model_lightmap.slf
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using the Material class
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2015-01-14 10:22:27 -08:00 |
model_lightmap.slv
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FInd a solution for lightmap without 2nd uvset
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2015-02-03 14:34:11 -08:00 |
model_lightmap_normal_map.slf
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using the Material class
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2015-01-14 10:22:27 -08:00 |
model_lightmap_normal_map.slv
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Cleaning the Model rendering path from any use of glMaterial
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2015-01-14 16:44:44 -08:00 |
model_lightmap_normal_specular_map.slf
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using the Material class
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2015-01-14 10:22:27 -08:00 |
model_lightmap_specular_map.slf
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using the Material class
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2015-01-14 10:22:27 -08:00 |
model_normal_map.slf
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using the Material class
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2015-01-14 10:22:27 -08:00 |
model_normal_map.slv
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Cleaning the Model rendering path from any use of glMaterial
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2015-01-14 16:44:44 -08:00 |
model_normal_specular_map.slf
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using the Material class
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2015-01-14 10:22:27 -08:00 |
model_shadow.slf
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
model_shadow.slv
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
model_specular_map.slf
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using the Material class
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2015-01-14 10:22:27 -08:00 |
model_translucent.slf
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Cleaning the Model rendering path from any use of glMaterial
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2015-01-14 16:44:44 -08:00 |
point_light.slf
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adding Light and replace glLights also for the first deferred pass
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2015-02-05 14:10:06 -08:00 |
ProgramObject.cpp
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move ProgramObject to libraries
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2014-12-15 14:21:22 -08:00 |
ProgramObject.h
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move ProgramObject to libraries
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2014-12-15 14:21:22 -08:00 |
RenderUtil.cpp
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more work
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2015-01-19 13:34:09 -08:00 |
RenderUtil.h
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move RenderUtils.cpp/h to libraries
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2014-12-15 17:35:26 -08:00 |
sdf_text.slf
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Working on porting to mac compatible shaders
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2015-02-05 12:58:09 -08:00 |
sdf_text.slv
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Fixing bug in text renderer causing glyphs to float at different depths
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2015-02-08 15:37:55 -08:00 |
Shadow.slh
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clean code
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2015-01-05 13:10:32 -08:00 |
simple.slf
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updating the model fragment shaders to use DeferredBUfferWrite
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2015-01-13 14:11:38 -08:00 |
simple.slv
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moving the deferrered shaders from the resource folder to built-in the executable
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2014-12-30 17:43:52 -08:00 |
skin_model.slv
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Cleaning the Model rendering path from any use of glMaterial
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2015-01-14 16:44:44 -08:00 |
skin_model_normal_map.slv
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Cleaning the Model rendering path from any use of glMaterial
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2015-01-14 16:44:44 -08:00 |
skin_model_shadow.slv
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Adding the shader files
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2014-12-30 12:38:36 -08:00 |
spot_light.slf
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adding Light and replace glLights also for the first deferred pass
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2015-02-05 14:10:06 -08:00 |
TextRenderer.cpp
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Fixing bug in text renderer causing glyphs to float at different depths
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2015-02-08 15:37:55 -08:00 |
TextRenderer.h
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Moving shaders to standard format, adding bounding box support and using it in text node
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2015-02-04 21:32:05 -08:00 |
TextureCache.cpp
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Merge pull request #4191 from ZappoMan/moreImmediateModeRemoval
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2015-01-30 10:21:18 -08:00 |
TextureCache.h
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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2015-01-27 15:43:27 -08:00 |