overte/libraries/render-utils/src
2015-02-09 18:02:34 -08:00
..
AbstractViewStateInterface.h more Application dependency cleanup 2014-12-17 11:10:45 -08:00
AmbientOcclusionEffect.cpp more Application dependency cleanup 2014-12-17 11:10:45 -08:00
AmbientOcclusionEffect.h Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00
AnimationHandle.cpp Restore joints state on stopAnimation 2015-01-26 19:12:18 -08:00
AnimationHandle.h Restore joints state on stopAnimation 2015-01-26 19:12:18 -08:00
Config.slh first version of SCribe used for shaders in render-utils 2014-12-23 16:27:02 -08:00
deferred_light.slv moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
deferred_light_limited.slv moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
DeferredBuffer.slh Refactoring the code from directional into DeferredLighting.slh 2015-01-15 15:27:18 -08:00
DeferredBufferWrite.slh Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
DeferredGlobalLight.slh CLean up the shader code for the blinn and the new PBR shading equation 2015-02-09 15:26:14 -08:00
DeferredLighting.slh Clean up comments 2015-02-09 18:02:34 -08:00
DeferredLightingEffect.cpp Clean up comments 2015-02-09 15:33:55 -08:00
DeferredLightingEffect.h connecting the globalLight info to the DeferredLightingEffect 2015-02-05 17:30:57 -08:00
directional_ambient_light.slf adding Light and replace glLights also for the first deferred pass 2015-02-05 14:10:06 -08:00
directional_ambient_light_cascaded_shadow_map.slf adding Light and replace glLights also for the first deferred pass 2015-02-05 14:10:06 -08:00
directional_ambient_light_shadow_map.slf adding Light and replace glLights also for the first deferred pass 2015-02-05 14:10:06 -08:00
directional_light.slf adding Light and replace glLights also for the first deferred pass 2015-02-05 14:10:06 -08:00
directional_light_cascaded_shadow_map.slf adding Light and replace glLights also for the first deferred pass 2015-02-05 14:10:06 -08:00
directional_light_shadow_map.slf adding Light and replace glLights also for the first deferred pass 2015-02-05 14:10:06 -08:00
GeometryCache.cpp FIx the lightmap not displaying when using the texcoord0 2015-02-03 16:10:31 -08:00
GeometryCache.h attempt to get color working for 3d textured quads 2015-01-29 12:04:34 -08:00
GlowEffect.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing 2015-01-14 17:55:03 -08:00
GlowEffect.h Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00
JointState.cpp Fix compile error with new glm version 2014-12-31 15:49:56 -08:00
JointState.h move JointState to libraries 2014-12-15 19:38:30 -08:00
Light.slh adding Light and replace glLights also for the first deferred pass 2015-02-05 14:10:06 -08:00
Material.slh Adding a prototype of ambient lighting with spherical harmonics 2015-01-15 11:54:01 -08:00
MatrixStack.cpp More OSX work, refactoring functions to shared, removing erroneuous Qt 5.4 dependency, fixing PrioVR text api usage 2015-02-04 12:42:27 -08:00
MatrixStack.h More OSX work, refactoring functions to shared, removing erroneuous Qt 5.4 dependency, fixing PrioVR text api usage 2015-02-04 12:42:27 -08:00
Model.cpp working on the spot light now 2015-01-30 11:40:44 -08:00
Model.h Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-01-15 11:54:55 -08:00
model.slf fixes for glsl mac 2015-01-13 16:53:22 -08:00
model.slv Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
model_lightmap.slf using the Material class 2015-01-14 10:22:27 -08:00
model_lightmap.slv FInd a solution for lightmap without 2nd uvset 2015-02-03 14:34:11 -08:00
model_lightmap_normal_map.slf using the Material class 2015-01-14 10:22:27 -08:00
model_lightmap_normal_map.slv Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
model_lightmap_normal_specular_map.slf using the Material class 2015-01-14 10:22:27 -08:00
model_lightmap_specular_map.slf using the Material class 2015-01-14 10:22:27 -08:00
model_normal_map.slf using the Material class 2015-01-14 10:22:27 -08:00
model_normal_map.slv Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
model_normal_specular_map.slf using the Material class 2015-01-14 10:22:27 -08:00
model_shadow.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_shadow.slv Adding the shader files 2014-12-30 12:38:36 -08:00
model_specular_map.slf using the Material class 2015-01-14 10:22:27 -08:00
model_translucent.slf Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
point_light.slf adding Light and replace glLights also for the first deferred pass 2015-02-05 14:10:06 -08:00
ProgramObject.cpp move ProgramObject to libraries 2014-12-15 14:21:22 -08:00
ProgramObject.h move ProgramObject to libraries 2014-12-15 14:21:22 -08:00
RenderUtil.cpp more work 2015-01-19 13:34:09 -08:00
RenderUtil.h move RenderUtils.cpp/h to libraries 2014-12-15 17:35:26 -08:00
sdf_text.slf Working on porting to mac compatible shaders 2015-02-05 12:58:09 -08:00
sdf_text.slv Fixing bug in text renderer causing glyphs to float at different depths 2015-02-08 15:37:55 -08:00
Shadow.slh clean code 2015-01-05 13:10:32 -08:00
simple.slf updating the model fragment shaders to use DeferredBUfferWrite 2015-01-13 14:11:38 -08:00
simple.slv moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
skin_model.slv Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
skin_model_normal_map.slv Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
skin_model_shadow.slv Adding the shader files 2014-12-30 12:38:36 -08:00
spot_light.slf adding Light and replace glLights also for the first deferred pass 2015-02-05 14:10:06 -08:00
TextRenderer.cpp Fixing bug in text renderer causing glyphs to float at different depths 2015-02-08 15:37:55 -08:00
TextRenderer.h Moving shaders to standard format, adding bounding box support and using it in text node 2015-02-04 21:32:05 -08:00
TextureCache.cpp Merge pull request #4191 from ZappoMan/moreImmediateModeRemoval 2015-01-30 10:21:18 -08:00
TextureCache.h Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2015-01-27 15:43:27 -08:00