overte/tests/controllers/src/main.cpp
Anthony J. Thibault 111ed65bf8 Controller Pose values are relative to Avatar.
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.

This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00

173 lines
5.8 KiB
C++

//
// main.cpp
// tests/gpu-test/src
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <unordered_map>
#include <memory>
#include <cstdio>
#include <mutex>
#include <set>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <QtCore/QTime>
#include <QtCore/QTimer>
#include <QtCore/QDir>
#include <QtCore/QElapsedTimer>
#include <QtCore/QFile>
#include <QtCore/QLoggingCategory>
#include <QtGui/QResizeEvent>
#include <QtGui/QWindow>
#include <QtGui/QGuiApplication>
#include <QtGui/QImage>
#include <QtQuick/QQuickItem>
#include <QtQml/QQmlApplicationEngine>
#include <QtQml/QQmlContext>
#include <plugins/Plugin.h>
#include <plugins/PluginContainer.h>
#include <plugins/PluginManager.h>
#include <input-plugins/InputPlugin.h>
#include <input-plugins/KeyboardMouseDevice.h>
#include <controllers/ScriptingInterface.h>
#include <DependencyManager.h>
#include <controllers/UserInputMapper.h>
const QString& getResourcesDir() {
static QString dir;
if (dir.isEmpty()) {
QDir path(__FILE__);
path.cdUp();
dir = path.cleanPath(path.absoluteFilePath("../../../interface/resources/")) + "/";
qDebug() << "Resources Path: " << dir;
}
return dir;
}
const QString& getQmlDir() {
static QString dir;
if (dir.isEmpty()) {
dir = getResourcesDir() + "qml/";
qDebug() << "Qml Path: " << dir;
}
return dir;
}
const QString& getTestQmlDir() {
static QString dir;
if (dir.isEmpty()) {
QDir path(__FILE__);
path.cdUp();
dir = path.cleanPath(path.absoluteFilePath("../")) + "/qml/";
qDebug() << "Qml Test Path: " << dir;
}
return dir;
}
using namespace controller;
class PluginContainerProxy : public QObject, PluginContainer {
Q_OBJECT
public:
virtual ~PluginContainerProxy() {}
virtual void addMenu(const QString& menuName) override {}
virtual void removeMenu(const QString& menuName) override {}
virtual QAction* addMenuItem(PluginType type, const QString& path, const QString& name, std::function<void(bool)> onClicked, bool checkable = false, bool checked = false, const QString& groupName = "") override { return nullptr; }
virtual void removeMenuItem(const QString& menuName, const QString& menuItem) override {}
virtual bool isOptionChecked(const QString& name) override { return false; }
virtual void setIsOptionChecked(const QString& path, bool checked) override {}
virtual void setFullscreen(const QScreen* targetScreen, bool hideMenu = true) override {}
virtual void unsetFullscreen(const QScreen* avoidScreen = nullptr) override {}
virtual void showDisplayPluginsTools() override {}
virtual void requestReset() override {}
virtual bool makeRenderingContextCurrent() override { return true; }
virtual void releaseSceneTexture(uint32_t texture) override {}
virtual void releaseOverlayTexture(uint32_t texture) override {}
virtual GLWidget* getPrimaryWidget() override { return nullptr; }
virtual QWindow* getPrimaryWindow() override { return nullptr; }
virtual QOpenGLContext* getPrimaryContext() override { return nullptr; }
virtual bool isForeground() override { return true; }
virtual const DisplayPlugin* getActiveDisplayPlugin() const override { return nullptr; }
virtual bool getBoolSetting(const QString& settingName, bool defaultValue) override { return defaultValue; }
virtual void setBoolSetting(const QString& settingName, bool value) override { }
};
class MyControllerScriptingInterface : public controller::ScriptingInterface {
public:
virtual void registerControllerTypes(QScriptEngine* engine) {};
};
int main(int argc, char** argv) {
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
auto rootContext = engine.rootContext();
new PluginContainerProxy();
// Simulate our application idle loop
QTimer timer;
QObject::connect(&timer, &QTimer::timeout, [] {
static float last = secTimestampNow();
float now = secTimestampNow();
float delta = now - last;
last = now;
InputCalibrationData calibrationData = {
glm::mat4(),
glm::mat4(),
glm::mat4()
};
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
inputPlugin->pluginUpdate(delta, calibrationData, false);
}
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
userInputMapper->update(delta);
});
timer.start(50);
{
InputCalibrationData calibrationData = {
glm::mat4(),
glm::mat4(),
glm::mat4()
};
DependencyManager::set<controller::UserInputMapper>();
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
QString name = inputPlugin->getName();
inputPlugin->activate();
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
if (name == KeyboardMouseDevice::NAME) {
userInputMapper->registerDevice(std::dynamic_pointer_cast<KeyboardMouseDevice>(inputPlugin)->getInputDevice());
}
inputPlugin->pluginUpdate(0, calibrationData, false);
}
rootContext->setContextProperty("Controllers", new MyControllerScriptingInterface());
}
qDebug() << getQmlDir();
rootContext->setContextProperty("ResourcePath", getQmlDir());
engine.setBaseUrl(QUrl::fromLocalFile(getQmlDir()));
engine.addImportPath(getQmlDir());
engine.load(getTestQmlDir() + "main.qml");
for (auto pathItem : engine.importPathList()) {
qDebug() << pathItem;
}
app.exec();
return 0;
}
#include "main.moc"