mirror of
https://github.com/overte-org/overte.git
synced 2025-04-29 18:22:38 +02:00
75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
//
|
|
// Base3DOverlay.h
|
|
// interface/src/ui/overlays
|
|
//
|
|
// Copyright 2014 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#ifndef hifi_Base3DOverlay_h
|
|
#define hifi_Base3DOverlay_h
|
|
|
|
#include <glm/glm.hpp>
|
|
#include <glm/gtc/quaternion.hpp>
|
|
|
|
#include <BoxBase.h>
|
|
|
|
#include "Overlay.h"
|
|
|
|
class Base3DOverlay : public Overlay {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
Base3DOverlay();
|
|
Base3DOverlay(const Base3DOverlay* base3DOverlay);
|
|
~Base3DOverlay();
|
|
|
|
// getters
|
|
virtual bool is3D() const { return true; }
|
|
const glm::vec3& getPosition() const { return _position; }
|
|
const glm::vec3& getCenter() const { return _position; } // TODO: consider implementing registration points in this class
|
|
float getLineWidth() const { return _lineWidth; }
|
|
bool getIsSolid() const { return _isSolid; }
|
|
bool getIsDashedLine() const { return _isDashedLine; }
|
|
bool getIsSolidLine() const { return !_isDashedLine; }
|
|
const glm::quat& getRotation() const { return _rotation; }
|
|
bool getIgnoreRayIntersection() const { return _ignoreRayIntersection; }
|
|
bool getDrawInFront() const { return _drawInFront; }
|
|
bool getDrawOnHUD() const { return _drawOnHUD; }
|
|
|
|
// setters
|
|
void setPosition(const glm::vec3& position) { _position = position; }
|
|
void setLineWidth(float lineWidth) { _lineWidth = lineWidth; }
|
|
void setIsSolid(bool isSolid) { _isSolid = isSolid; }
|
|
void setIsDashedLine(bool isDashedLine) { _isDashedLine = isDashedLine; }
|
|
void setRotation(const glm::quat& value) { _rotation = value; }
|
|
void setIgnoreRayIntersection(bool value) { _ignoreRayIntersection = value; }
|
|
void setDrawInFront(bool value) { _drawInFront = value; }
|
|
void setDrawOnHUD(bool value) { _drawOnHUD = value; }
|
|
|
|
virtual AABox getBounds() const;
|
|
|
|
virtual void setProperties(const QScriptValue& properties);
|
|
virtual QScriptValue getProperty(const QString& property);
|
|
|
|
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face);
|
|
|
|
virtual bool findRayIntersectionExtraInfo(const glm::vec3& origin, const glm::vec3& direction,
|
|
float& distance, BoxFace& face, QString& extraInfo) {
|
|
return findRayIntersection(origin, direction, distance, face);
|
|
}
|
|
|
|
protected:
|
|
glm::vec3 _position;
|
|
float _lineWidth;
|
|
glm::quat _rotation;
|
|
bool _isSolid;
|
|
bool _isDashedLine;
|
|
bool _ignoreRayIntersection;
|
|
bool _drawInFront;
|
|
bool _drawOnHUD;
|
|
};
|
|
|
|
#endif // hifi_Base3DOverlay_h
|