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225 lines
6.9 KiB
JavaScript
225 lines
6.9 KiB
JavaScript
"use strict";
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//
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// mod.js
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// scripts/system/
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//
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// Created by Stephen Birarda on 07/11/2016
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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/* global Toolbars, Script, Users, Overlays, AvatarList, Controller, Camera, getControllerWorldLocation */
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(function() { // BEGIN LOCAL_SCOPE
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Script.include("/~/system/libraries/controllers.js");
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// grab the toolbar
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var toolbar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system");
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var ASSETS_PATH = Script.resolvePath("assets");
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var TOOLS_PATH = Script.resolvePath("assets/images/tools/");
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function buttonImageURL() {
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return TOOLS_PATH + (Users.canKick ? 'kick.svg' : 'ignore.svg');
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}
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// setup the mod button and add it to the toolbar
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var button = toolbar.addButton({
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objectName: 'mod',
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imageURL: buttonImageURL(),
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visible: true,
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buttonState: 1,
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defaultState: 1,
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hoverState: 3,
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alpha: 0.9
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});
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// if this user's kick permissions change, change the state of the button in the HUD
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Users.canKickChanged.connect(function(canKick){
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button.writeProperty('imageURL', buttonImageURL());
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});
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var isShowingOverlays = false;
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var modOverlays = {};
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function removeOverlays() {
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// enumerate the overlays and remove them
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var modOverlayKeys = Object.keys(modOverlays);
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for (var i = 0; i < modOverlayKeys.length; ++i) {
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var avatarID = modOverlayKeys[i];
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Overlays.deleteOverlay(modOverlays[avatarID]);
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}
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modOverlays = {};
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}
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// handle clicks on the toolbar button
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function buttonClicked(){
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if (isShowingOverlays) {
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removeOverlays();
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isShowingOverlays = false;
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} else {
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isShowingOverlays = true;
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}
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button.writeProperty('buttonState', isShowingOverlays ? 0 : 1);
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button.writeProperty('defaultState', isShowingOverlays ? 0 : 1);
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button.writeProperty('hoverState', isShowingOverlays ? 2 : 3);
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}
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button.clicked.connect(buttonClicked);
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function overlayURL() {
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return ASSETS_PATH + "/images/" + (Users.canKick ? "kick-target.svg" : "ignore-target.svg");
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}
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function updateOverlays() {
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if (isShowingOverlays) {
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var identifiers = AvatarList.getAvatarIdentifiers();
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for (var i = 0; i < identifiers.length; ++i) {
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var avatarID = identifiers[i];
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if (avatarID === null) {
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// this is our avatar, skip it
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continue;
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}
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// get the position for this avatar
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var avatar = AvatarList.getAvatar(avatarID);
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var avatarPosition = avatar && avatar.position;
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if (!avatarPosition) {
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// we don't have a valid position for this avatar, skip it
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continue;
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}
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// setup a position for the overlay that is just above this avatar's head
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var overlayPosition = avatar.getJointPosition("Head");
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overlayPosition.y += 0.45;
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if (avatarID in modOverlays) {
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// keep the overlay above the current position of this avatar
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Overlays.editOverlay(modOverlays[avatarID], {
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position: overlayPosition,
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url: overlayURL()
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});
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} else {
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// add the overlay above this avatar
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var newOverlay = Overlays.addOverlay("image3d", {
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url: overlayURL(),
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position: overlayPosition,
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size: 1,
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scale: 0.4,
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color: { red: 255, green: 255, blue: 255},
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alpha: 1,
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solid: true,
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isFacingAvatar: true,
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drawInFront: true
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});
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// push this overlay to our array of overlays
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modOverlays[avatarID] = newOverlay;
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}
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}
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}
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}
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Script.update.connect(updateOverlays);
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AvatarList.avatarRemovedEvent.connect(function(avatarID){
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if (isShowingOverlays) {
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// we are currently showing overlays and an avatar just went away
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// first remove the rendered overlay
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Overlays.deleteOverlay(modOverlays[avatarID]);
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// delete the saved ID of the overlay from our mod overlays object
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delete modOverlays[avatarID];
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}
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});
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function handleSelectedOverlay(clickedOverlay) {
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// see this is one of our mod overlays
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var modOverlayKeys = Object.keys(modOverlays);
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for (var i = 0; i < modOverlayKeys.length; ++i) {
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var avatarID = modOverlayKeys[i];
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var modOverlay = modOverlays[avatarID];
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if (clickedOverlay.overlayID == modOverlay) {
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// matched to an overlay, ask for the matching avatar to be kicked or ignored
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if (Users.canKick) {
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Users.kick(avatarID);
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} else {
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Users.ignore(avatarID);
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}
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// cleanup of the overlay is handled by the connection to avatarRemovedEvent
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}
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}
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}
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Controller.mousePressEvent.connect(function(event){
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if (isShowingOverlays) {
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// handle click events so we can detect when our overlays are clicked
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if (!event.isLeftButton) {
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// if another mouse button than left is pressed ignore it
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return false;
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}
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// compute the pick ray from the event
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var pickRay = Camera.computePickRay(event.x, event.y);
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// grab the clicked overlay for the given pick ray
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var clickedOverlay = Overlays.findRayIntersection(pickRay);
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if (clickedOverlay.intersects) {
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handleSelectedOverlay(clickedOverlay);
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}
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}
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});
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// We get mouseMoveEvents from the handControllers, via handControllerPointer.
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// But we dont' get mousePressEvents.
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var triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click');
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function controllerComputePickRay(hand) {
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var controllerPose = getControllerWorldLocation(hand, true);
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if (controllerPose.valid) {
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return { origin: controllerPose.position, direction: Quat.getUp(controllerPose.orientation) };
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}
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}
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function makeClickHandler(hand) {
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return function(clicked) {
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if (clicked == 1.0 && isShowingOverlays) {
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var pickRay = controllerComputePickRay(hand);
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if (pickRay) {
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var overlayIntersection = Overlays.findRayIntersection(pickRay);
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if (overlayIntersection.intersects) {
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handleSelectedOverlay(overlayIntersection);
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}
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}
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}
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};
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}
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triggerMapping.from(Controller.Standard.RTClick).peek().to(makeClickHandler(Controller.Standard.RightHand));
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triggerMapping.from(Controller.Standard.LTClick).peek().to(makeClickHandler(Controller.Standard.LeftHand));
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triggerMapping.enable();
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// cleanup the toolbar button and overlays when script is stopped
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Script.scriptEnding.connect(function() {
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toolbar.removeButton('mod');
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removeOverlays();
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triggerMapping.disable();
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});
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}()); // END LOCAL_SCOPE
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