mirror of
https://github.com/overte-org/overte.git
synced 2025-04-28 01:15:58 +02:00
157 lines
5.6 KiB
C++
Executable file
157 lines
5.6 KiB
C++
Executable file
/************************************************************************************
|
|
|
|
PublicHeader: OVR.h
|
|
Filename : Util_LatencyTest.h
|
|
Content : Wraps the lower level LatencyTesterDevice and adds functionality.
|
|
Created : February 14, 2013
|
|
Authors : Lee Cooper
|
|
|
|
Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
|
|
|
|
Use of this software is subject to the terms of the Oculus license
|
|
agreement provided at the time of installation or download, or which
|
|
otherwise accompanies this software in either electronic or hard copy form.
|
|
|
|
*************************************************************************************/
|
|
|
|
#ifndef OVR_Util_LatencyTest_h
|
|
#define OVR_Util_LatencyTest_h
|
|
|
|
#include "../OVR_Device.h"
|
|
|
|
#include "../Kernel/OVR_String.h"
|
|
#include "../Kernel/OVR_List.h"
|
|
|
|
namespace OVR { namespace Util {
|
|
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// ***** LatencyTest
|
|
//
|
|
// LatencyTest utility class wraps the low level LatencyTestDevice and manages the scheduling
|
|
// of a latency test. A single test is composed of a series of individual latency measurements
|
|
// which are used to derive min, max, and an average latency value.
|
|
//
|
|
// Developers are required to call the following methods:
|
|
// SetDevice - Sets the LatencyTestDevice to be used for the tests.
|
|
// ProcessInputs - This should be called at the same place in the code where the game engine
|
|
// reads the headset orientation from LibOVR (typically done by calling
|
|
// 'GetOrientation' on the SensorFusion object). Calling this at the right time
|
|
// enables us to measure the same latency that occurs for headset orientation
|
|
// changes.
|
|
// DisplayScreenColor - The latency tester works by sensing the color of the pixels directly
|
|
// beneath it. The color of these pixels can be set by drawing a small
|
|
// quad at the end of the rendering stage. The quad should be small
|
|
// such that it doesn't significantly impact the rendering of the scene,
|
|
// but large enough to be 'seen' by the sensor. See the SDK
|
|
// documentation for more information.
|
|
// GetResultsString - Call this to get a string containing the most recent results.
|
|
// If the string has already been gotten then NULL will be returned.
|
|
// The string pointer will remain valid until the next time this
|
|
// method is called.
|
|
//
|
|
|
|
class LatencyTest : public NewOverrideBase
|
|
{
|
|
public:
|
|
LatencyTest(LatencyTestDevice* device = NULL);
|
|
~LatencyTest();
|
|
|
|
// Set the Latency Tester device that we'll use to send commands to and receive
|
|
// notification messages from.
|
|
bool SetDevice(LatencyTestDevice* device);
|
|
|
|
// Returns true if this LatencyTestUtil has a Latency Tester device.
|
|
bool HasDevice() const
|
|
{ return Handler.IsHandlerInstalled(); }
|
|
|
|
void ProcessInputs();
|
|
bool DisplayScreenColor(Color& colorToDisplay);
|
|
const char* GetResultsString();
|
|
|
|
private:
|
|
LatencyTest* getThis() { return this; }
|
|
|
|
enum LatencyTestMessageType
|
|
{
|
|
LatencyTest_None,
|
|
LatencyTest_Timer,
|
|
LatencyTest_ProcessInputs,
|
|
};
|
|
|
|
UInt32 getRandomComponent(UInt32 range);
|
|
void handleMessage(const Message& msg, LatencyTestMessageType latencyTestMessage = LatencyTest_None);
|
|
void reset();
|
|
void setTimer(UInt32 timeMilliS);
|
|
void clearTimer();
|
|
|
|
class LatencyTestHandler : public MessageHandler
|
|
{
|
|
LatencyTest* pLatencyTestUtil;
|
|
public:
|
|
LatencyTestHandler(LatencyTest* latencyTester) : pLatencyTestUtil(latencyTester) { }
|
|
~LatencyTestHandler();
|
|
|
|
virtual void OnMessage(const Message& msg);
|
|
};
|
|
|
|
bool areResultsComplete();
|
|
void processResults();
|
|
void updateForTimeouts();
|
|
|
|
Ptr<LatencyTestDevice> Device;
|
|
LatencyTestHandler Handler;
|
|
|
|
enum TesterState
|
|
{
|
|
State_WaitingForButton,
|
|
State_WaitingForSettlePreCalibrationColorBlack,
|
|
State_WaitingForSettlePostCalibrationColorBlack,
|
|
State_WaitingForSettlePreCalibrationColorWhite,
|
|
State_WaitingForSettlePostCalibrationColorWhite,
|
|
State_WaitingToTakeMeasurement,
|
|
State_WaitingForTestStarted,
|
|
State_WaitingForColorDetected,
|
|
State_WaitingForSettlePostMeasurement
|
|
};
|
|
TesterState State;
|
|
|
|
bool HaveOldTime;
|
|
UInt32 OldTime;
|
|
UInt32 ActiveTimerMilliS;
|
|
|
|
Color RenderColor;
|
|
|
|
struct MeasurementResult : public ListNode<MeasurementResult>, public NewOverrideBase
|
|
{
|
|
MeasurementResult()
|
|
: DeviceMeasuredElapsedMilliS(0),
|
|
TimedOutWaitingForTestStarted(false),
|
|
TimedOutWaitingForColorDetected(false),
|
|
StartTestTicksMicroS(0),
|
|
TestStartedTicksMicroS(0)
|
|
{}
|
|
|
|
Color TargetColor;
|
|
|
|
UInt32 DeviceMeasuredElapsedMilliS;
|
|
|
|
bool TimedOutWaitingForTestStarted;
|
|
bool TimedOutWaitingForColorDetected;
|
|
|
|
UInt64 StartTestTicksMicroS;
|
|
UInt64 TestStartedTicksMicroS;
|
|
};
|
|
|
|
List<MeasurementResult> Results;
|
|
void clearMeasurementResults();
|
|
|
|
MeasurementResult* getActiveResult();
|
|
|
|
StringBuffer ResultsString;
|
|
String ReturnedResultString;
|
|
};
|
|
|
|
}} // namespace OVR::Util
|
|
|
|
#endif // OVR_Util_LatencyTest_h
|