overte/interface/external/LibOVR/Src/OVR_Win32_DeviceManager.h
2013-05-09 15:03:14 -07:00

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/************************************************************************************
Filename : OVR_Win32_DeviceManager.h
Content : Win32-specific DeviceManager header.
Created : September 21, 2012
Authors : Michael Antonov
Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
Use of this software is subject to the terms of the Oculus license
agreement provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
*************************************************************************************/
#ifndef OVR_Win32_DeviceManager_h
#define OVR_Win32_DeviceManager_h
#include "OVR_DeviceImpl.h"
#include "OVR_Win32_DeviceStatus.h"
#include "Kernel/OVR_Timer.h"
namespace OVR { namespace Win32 {
class DeviceManagerThread;
//-------------------------------------------------------------------------------------
// ***** Win32 DeviceManager
class DeviceManager : public DeviceManagerImpl
{
public:
DeviceManager();
~DeviceManager();
// Initialize/Shutdowncreate and shutdown manger thread.
virtual bool Initialize(DeviceBase* parent);
virtual void Shutdown();
virtual ThreadCommandQueue* GetThreadQueue();
virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args);
virtual bool GetDeviceInfo(DeviceInfo* info) const;
Ptr<DeviceManagerThread> pThread;
};
//-------------------------------------------------------------------------------------
// ***** Device Manager Background Thread
class DeviceManagerThread : public Thread, public ThreadCommandQueue, public DeviceStatus::Notifier
{
friend class DeviceManager;
enum { ThreadStackSize = 32 * 1024 };
public:
DeviceManagerThread();
~DeviceManagerThread();
virtual int Run();
// ThreadCommandQueue notifications for CommandEvent handling.
virtual void OnPushNonEmpty_Locked() { ::SetEvent(hCommandEvent); }
virtual void OnPopEmpty_Locked() { ::ResetEvent(hCommandEvent); }
// Notifier used for different updates (EVENT or regular timing or messages).
class Notifier
{
public:
// Called when overlapped I/O handle is signaled.
virtual void OnOverlappedEvent(HANDLE hevent) { OVR_UNUSED1(hevent); }
// Called when timing ticks are updated.
// Returns the largest number of microseconds this function can
// wait till next call.
virtual UInt64 OnTicks(UInt64 ticksMks)
{ OVR_UNUSED1(ticksMks); return Timer::MksPerSecond * 1000; }
enum DeviceMessageType
{
DeviceMessage_DeviceAdded = 0,
DeviceMessage_DeviceRemoved = 1,
};
// Called to notify device object.
virtual bool OnDeviceMessage(DeviceMessageType messageType,
const String& devicePath,
bool* error)
{ OVR_UNUSED3(messageType, devicePath, error); return false; }
};
// Adds device's OVERLAPPED structure for I/O.
// After it's added, Overlapped object will be signaled if a message arrives.
bool AddOverlappedEvent(Notifier* notify, HANDLE hevent);
bool RemoveOverlappedEvent(Notifier* notify, HANDLE hevent);
// Add notifier that will be called at regular intervals.
bool AddTicksNotifier(Notifier* notify);
bool RemoveTicksNotifier(Notifier* notify);
bool AddMessageNotifier(Notifier* notify);
bool RemoveMessageNotifier(Notifier* notify);
// DeviceStatus::Notifier interface.
bool OnMessage(MessageType type, const String& devicePath);
private:
bool threadInitialized() { return hCommandEvent != 0; }
// Event used to wake us up thread commands are enqueued.
HANDLE hCommandEvent;
// Event notifications for devices whose OVERLAPPED I/O we service.
// This list is modified through AddDeviceOverlappedEvent.
// WaitHandles[0] always == hCommandEvent, with null device.
Array<HANDLE> WaitHandles;
Array<Notifier*> WaitNotifiers;
// Ticks notifiers - used for time-dependent events such as keep-alive.
Array<Notifier*> TicksNotifiers;
// Message notifiers.
Array<Notifier*> MessageNotifiers;
// Object that manages notifications originating from Windows messages.
Ptr<DeviceStatus> pStatusObject;
};
}} // namespace Win32::OVR
#endif // OVR_Win32_DeviceManager_h