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Conflicts: tests/octree/CMakeLists.txt tests/octree/src/ModelTests.cpp tests/octree/src/main.cpp
1178 lines
No EOL
48 KiB
JavaScript
1178 lines
No EOL
48 KiB
JavaScript
//
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// editModels.js
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// examples
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//
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// Created by Clément Brisset on 4/24/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This script allows you to edit models either with the razor hydras or with your mouse
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//
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// If using the hydras :
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// grab grab models with the triggers, you can then move the models around or scale them with both hands.
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// You can switch mode using the bumpers so that you can move models roud more easily.
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//
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// If using the mouse :
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// - left click lets you move the model in the plane facing you.
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// If pressing shift, it will move on the horizontale plane it's in.
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// - right click lets you rotate the model. z and x give you access to more axix of rotation while shift allows for finer control.
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// - left + right click lets you scale the model.
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// - you can press r while holding the model to reset its rotation
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include("toolBars.js");
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var windowDimensions = Controller.getViewportDimensions();
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var toolIconUrl = "http://highfidelity-public.s3-us-west-1.amazonaws.com/images/tools/";
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var toolHeight = 50;
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var toolWidth = 50;
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var LASER_WIDTH = 4;
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var LASER_COLOR = { red: 255, green: 0, blue: 0 };
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var LASER_LENGTH_FACTOR = 500
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;
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var MIN_ANGULAR_SIZE = 2;
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var MAX_ANGULAR_SIZE = 45;
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var LEFT = 0;
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var RIGHT = 1;
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var SPAWN_DISTANCE = 1;
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var radiusDefault = 0.10;
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var modelURLs = [
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/Feisar_Ship.FBX",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/birarda/birarda_head.fbx",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/pug.fbx",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/newInvader16x16-large-purple.svo",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/minotaur/mino_full.fbx",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/Combat_tank_V01.FBX",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/orc.fbx",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/slimer.fbx",
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];
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var toolBar;
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var jointList = MyAvatar.getJointNames();
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var mode = 0;
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function isLocked(properties) {
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// special case to lock the ground plane model in hq.
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if (location.hostname == "hq.highfidelity.io" &&
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properties.modelURL == "https://s3-us-west-1.amazonaws.com/highfidelity-public/ozan/Terrain_Reduce_forAlpha.fbx") {
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return true;
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}
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return false;
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}
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function controller(wichSide) {
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this.side = wichSide;
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this.palm = 2 * wichSide;
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this.tip = 2 * wichSide + 1;
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this.trigger = wichSide;
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this.bumper = 6 * wichSide + 5;
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this.oldPalmPosition = Controller.getSpatialControlPosition(this.palm);
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this.palmPosition = Controller.getSpatialControlPosition(this.palm);
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this.oldTipPosition = Controller.getSpatialControlPosition(this.tip);
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this.tipPosition = Controller.getSpatialControlPosition(this.tip);
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this.oldUp = Controller.getSpatialControlNormal(this.palm);
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this.up = this.oldUp;
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this.oldFront = Vec3.normalize(Vec3.subtract(this.tipPosition, this.palmPosition));
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this.front = this.oldFront;
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this.oldRight = Vec3.cross(this.front, this.up);
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this.right = this.oldRight;
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this.oldRotation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(this.palm));
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this.rotation = this.oldRotation;
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this.triggerValue = Controller.getTriggerValue(this.trigger);
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this.bumperValue = Controller.isButtonPressed(this.bumper);
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this.pressed = false; // is trigger pressed
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this.pressing = false; // is trigger being pressed (is pressed now but wasn't previously)
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this.grabbing = false;
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this.modelID = { isKnownID: false };
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this.modelURL = "";
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this.oldModelRotation;
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this.oldModelPosition;
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this.oldModelRadius;
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this.positionAtGrab;
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this.rotationAtGrab;
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this.modelPositionAtGrab;
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this.modelRotationAtGrab;
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this.jointsIntersectingFromStart = [];
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this.laser = Overlays.addOverlay("line3d", {
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position: { x: 0, y: 0, z: 0 },
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end: { x: 0, y: 0, z: 0 },
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color: LASER_COLOR,
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alpha: 1,
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visible: false,
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lineWidth: LASER_WIDTH,
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anchor: "MyAvatar"
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});
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this.guideScale = 0.02;
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this.ball = Overlays.addOverlay("sphere", {
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position: { x: 0, y: 0, z: 0 },
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size: this.guideScale,
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solid: true,
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color: { red: 0, green: 255, blue: 0 },
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alpha: 1,
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visible: false,
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anchor: "MyAvatar"
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});
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this.leftRight = Overlays.addOverlay("line3d", {
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position: { x: 0, y: 0, z: 0 },
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end: { x: 0, y: 0, z: 0 },
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color: { red: 0, green: 0, blue: 255 },
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alpha: 1,
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visible: false,
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lineWidth: LASER_WIDTH,
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anchor: "MyAvatar"
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});
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this.topDown = Overlays.addOverlay("line3d", {
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position: { x: 0, y: 0, z: 0 },
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end: { x: 0, y: 0, z: 0 },
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color: { red: 0, green: 0, blue: 255 },
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alpha: 1,
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visible: false,
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lineWidth: LASER_WIDTH,
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anchor: "MyAvatar"
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});
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this.grab = function (modelID, properties) {
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if (isLocked(properties)) {
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print("Model locked " + modelID.id);
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} else {
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print("Grabbing " + modelID.id);
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this.grabbing = true;
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this.modelID = modelID;
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this.modelURL = properties.modelURL;
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this.oldModelPosition = properties.position;
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this.oldModelRotation = properties.modelRotation;
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this.oldModelRadius = properties.radius;
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this.positionAtGrab = this.palmPosition;
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this.rotationAtGrab = this.rotation;
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this.modelPositionAtGrab = properties.position;
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this.modelRotationAtGrab = properties.modelRotation;
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this.jointsIntersectingFromStart = [];
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for (var i = 0; i < jointList.length; i++) {
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var distance = Vec3.distance(MyAvatar.getJointPosition(jointList[i]), this.oldModelPosition);
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if (distance < this.oldModelRadius) {
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this.jointsIntersectingFromStart.push(i);
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}
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}
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this.showLaser(false);
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}
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}
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this.release = function () {
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if (this.grabbing) {
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jointList = MyAvatar.getJointNames();
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var closestJointIndex = -1;
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var closestJointDistance = 10;
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for (var i = 0; i < jointList.length; i++) {
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var distance = Vec3.distance(MyAvatar.getJointPosition(jointList[i]), this.oldModelPosition);
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if (distance < closestJointDistance) {
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closestJointDistance = distance;
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closestJointIndex = i;
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}
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}
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if (closestJointIndex != -1) {
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print("closestJoint: " + jointList[closestJointIndex]);
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print("closestJointDistance (attach max distance): " + closestJointDistance + " (" + this.oldModelRadius + ")");
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}
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if (closestJointDistance < this.oldModelRadius) {
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if (this.jointsIntersectingFromStart.indexOf(closestJointIndex) != -1 ||
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(leftController.grabbing && rightController.grabbing &&
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leftController.modelID.id == rightController.modelID.id)) {
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// Do nothing
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} else {
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print("Attaching to " + jointList[closestJointIndex]);
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var jointPosition = MyAvatar.getJointPosition(jointList[closestJointIndex]);
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var jointRotation = MyAvatar.getJointCombinedRotation(jointList[closestJointIndex]);
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var attachmentOffset = Vec3.subtract(this.oldModelPosition, jointPosition);
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attachmentOffset = Vec3.multiplyQbyV(Quat.inverse(jointRotation), attachmentOffset);
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var attachmentRotation = Quat.multiply(Quat.inverse(jointRotation), this.oldModelRotation);
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MyAvatar.attach(this.modelURL, jointList[closestJointIndex],
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attachmentOffset, attachmentRotation, 2.0 * this.oldModelRadius,
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true, false);
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Models.deleteModel(this.modelID);
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}
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}
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}
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this.grabbing = false;
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this.modelID.isKnownID = false;
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this.jointsIntersectingFromStart = [];
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this.showLaser(true);
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}
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this.checkTrigger = function () {
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if (this.triggerValue > 0.9) {
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if (this.pressed) {
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this.pressing = false;
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} else {
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this.pressing = true;
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}
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this.pressed = true;
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} else {
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this.pressing = false;
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this.pressed = false;
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}
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}
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this.checkModel = function (properties) {
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// special case to lock the ground plane model in hq.
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if (isLocked(properties)) {
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return { valid: false };
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}
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// P P - Model
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// /| A - Palm
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// / | d B - unit vector toward tip
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// / | X - base of the perpendicular line
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// A---X----->B d - distance fom axis
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// x x - distance from A
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//
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// |X-A| = (P-A).B
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// X == A + ((P-A).B)B
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// d = |P-X|
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var A = this.palmPosition;
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var B = this.front;
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var P = properties.position;
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var x = Vec3.dot(Vec3.subtract(P, A), B);
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var y = Vec3.dot(Vec3.subtract(P, A), this.up);
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var z = Vec3.dot(Vec3.subtract(P, A), this.right);
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var X = Vec3.sum(A, Vec3.multiply(B, x));
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var d = Vec3.length(Vec3.subtract(P, X));
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var angularSize = 2 * Math.atan(properties.radius / Vec3.distance(Camera.getPosition(), properties.position)) * 180 / 3.14;
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if (0 < x && angularSize > MIN_ANGULAR_SIZE) {
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if (angularSize > MAX_ANGULAR_SIZE) {
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print("Angular size too big: " + 2 * Math.atan(properties.radius / Vec3.distance(Camera.getPosition(), properties.position)) * 180 / 3.14);
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return { valid: false };
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}
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return { valid: true, x: x, y: y, z: z };
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}
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return { valid: false };
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}
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this.glowedIntersectingModel = { isKnownID: false };
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this.moveLaser = function () {
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// the overlays here are anchored to the avatar, which means they are specified in the avatar's local frame
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var inverseRotation = Quat.inverse(MyAvatar.orientation);
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var startPosition = Vec3.multiplyQbyV(inverseRotation, Vec3.subtract(this.palmPosition, MyAvatar.position));
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var direction = Vec3.multiplyQbyV(inverseRotation, Vec3.subtract(this.tipPosition, this.palmPosition));
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var distance = Vec3.length(direction);
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direction = Vec3.multiply(direction, LASER_LENGTH_FACTOR / distance);
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var endPosition = Vec3.sum(startPosition, direction);
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Overlays.editOverlay(this.laser, {
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position: startPosition,
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end: endPosition
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});
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Overlays.editOverlay(this.ball, {
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position: endPosition
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});
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Overlays.editOverlay(this.leftRight, {
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position: Vec3.sum(endPosition, Vec3.multiply(this.right, 2 * this.guideScale)),
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end: Vec3.sum(endPosition, Vec3.multiply(this.right, -2 * this.guideScale))
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});
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Overlays.editOverlay(this.topDown, {position: Vec3.sum(endPosition, Vec3.multiply(this.up, 2 * this.guideScale)),
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end: Vec3.sum(endPosition, Vec3.multiply(this.up, -2 * this.guideScale))
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});
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this.showLaser(!this.grabbing || mode == 0);
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if (this.glowedIntersectingModel.isKnownID) {
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Models.editModel(this.glowedIntersectingModel, { glowLevel: 0.0 });
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this.glowedIntersectingModel.isKnownID = false;
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}
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if (!this.grabbing) {
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var intersection = Models.findRayIntersection({
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origin: this.palmPosition,
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direction: this.front
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});
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var angularSize = 2 * Math.atan(intersection.modelProperties.radius / Vec3.distance(Camera.getPosition(), intersection.modelProperties.position)) * 180 / 3.14;
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if (intersection.accurate && intersection.modelID.isKnownID && angularSize > MIN_ANGULAR_SIZE && angularSize < MAX_ANGULAR_SIZE) {
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this.glowedIntersectingModel = intersection.modelID;
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Models.editModel(this.glowedIntersectingModel, { glowLevel: 0.25 });
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}
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}
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}
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this.showLaser = function(show) {
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Overlays.editOverlay(this.laser, { visible: show });
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Overlays.editOverlay(this.ball, { visible: show });
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Overlays.editOverlay(this.leftRight, { visible: show });
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Overlays.editOverlay(this.topDown, { visible: show });
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}
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this.moveModel = function () {
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if (this.grabbing) {
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if (!this.modelID.isKnownID) {
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print("Unknown grabbed ID " + this.modelID.id + ", isKnown: " + this.modelID.isKnownID);
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this.modelID = Models.findRayIntersection({
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origin: this.palmPosition,
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direction: this.front
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}).modelID;
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print("Identified ID " + this.modelID.id + ", isKnown: " + this.modelID.isKnownID);
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}
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var newPosition;
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var newRotation;
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switch (mode) {
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case 0:
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newPosition = Vec3.sum(this.palmPosition,
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Vec3.multiply(this.front, this.x));
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newPosition = Vec3.sum(newPosition,
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Vec3.multiply(this.up, this.y));
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newPosition = Vec3.sum(newPosition,
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Vec3.multiply(this.right, this.z));
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newRotation = Quat.multiply(this.rotation,
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Quat.inverse(this.oldRotation));
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newRotation = Quat.multiply(newRotation,
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this.oldModelRotation);
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break;
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case 1:
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var forward = Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -1 });
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var d = Vec3.dot(forward, MyAvatar.position);
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var factor1 = Vec3.dot(forward, this.positionAtGrab) - d;
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var factor2 = Vec3.dot(forward, this.modelPositionAtGrab) - d;
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var vector = Vec3.subtract(this.palmPosition, this.positionAtGrab);
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if (factor2 < 0) {
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factor2 = 0;
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}
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if (factor1 <= 0) {
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factor1 = 1;
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factor2 = 1;
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}
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newPosition = Vec3.sum(this.modelPositionAtGrab,
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Vec3.multiply(vector,
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factor2 / factor1));
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newRotation = Quat.multiply(this.rotation,
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Quat.inverse(this.rotationAtGrab));
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newRotation = Quat.multiply(newRotation,
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this.modelRotationAtGrab);
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break;
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}
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Models.editModel(this.modelID, {
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position: newPosition,
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modelRotation: newRotation
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});
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this.oldModelRotation = newRotation;
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this.oldModelPosition = newPosition;
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var indicesToRemove = [];
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for (var i = 0; i < this.jointsIntersectingFromStart.length; ++i) {
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var distance = Vec3.distance(MyAvatar.getJointPosition(this.jointsIntersectingFromStart[i]), this.oldModelPosition);
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if (distance >= this.oldModelRadius) {
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indicesToRemove.push(this.jointsIntersectingFromStart[i]);
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}
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}
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for (var i = 0; i < indicesToRemove.length; ++i) {
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this.jointsIntersectingFromStart.splice(this.jointsIntersectingFromStart.indexOf(indicesToRemove[i], 1));
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}
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}
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}
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this.update = function () {
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this.oldPalmPosition = this.palmPosition;
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this.oldTipPosition = this.tipPosition;
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this.palmPosition = Controller.getSpatialControlPosition(this.palm);
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this.tipPosition = Controller.getSpatialControlPosition(this.tip);
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this.oldUp = this.up;
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this.up = Vec3.normalize(Controller.getSpatialControlNormal(this.palm));
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this.oldFront = this.front;
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this.front = Vec3.normalize(Vec3.subtract(this.tipPosition, this.palmPosition));
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this.oldRight = this.right;
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this.right = Vec3.normalize(Vec3.cross(this.front, this.up));
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this.oldRotation = this.rotation;
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this.rotation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(this.palm));
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this.triggerValue = Controller.getTriggerValue(this.trigger);
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var bumperValue = Controller.isButtonPressed(this.bumper);
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if (bumperValue && !this.bumperValue) {
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if (mode == 0) {
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mode = 1;
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Overlays.editOverlay(leftController.laser, { color: { red: 0, green: 0, blue: 255 } });
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Overlays.editOverlay(rightController.laser, { color: { red: 0, green: 0, blue: 255 } });
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} else {
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mode = 0;
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Overlays.editOverlay(leftController.laser, { color: { red: 255, green: 0, blue: 0 } });
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Overlays.editOverlay(rightController.laser, { color: { red: 255, green: 0, blue: 0 } });
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}
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}
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this.bumperValue = bumperValue;
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this.checkTrigger();
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this.moveLaser();
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if (!this.pressed && this.grabbing) {
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// release if trigger not pressed anymore.
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this.release();
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}
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if (this.pressing) {
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// Checking for attachments intersecting
|
|
var attachments = MyAvatar.getAttachmentData();
|
|
var attachmentIndex = -1;
|
|
var attachmentX = LASER_LENGTH_FACTOR;
|
|
|
|
var newModel;
|
|
var newProperties;
|
|
|
|
for (var i = 0; i < attachments.length; ++i) {
|
|
var position = Vec3.sum(MyAvatar.getJointPosition(attachments[i].jointName),
|
|
Vec3.multiplyQbyV(MyAvatar.getJointCombinedRotation(attachments[i].jointName), attachments[i].translation));
|
|
var scale = attachments[i].scale;
|
|
|
|
var A = this.palmPosition;
|
|
var B = this.front;
|
|
var P = position;
|
|
|
|
var x = Vec3.dot(Vec3.subtract(P, A), B);
|
|
var X = Vec3.sum(A, Vec3.multiply(B, x));
|
|
var d = Vec3.length(Vec3.subtract(P, X));
|
|
|
|
if (d < scale / 2.0 && 0 < x && x < attachmentX) {
|
|
attachmentIndex = i;
|
|
attachmentX = d;
|
|
}
|
|
}
|
|
|
|
if (attachmentIndex != -1) {
|
|
print("Detaching: " + attachments[attachmentIndex].modelURL);
|
|
MyAvatar.detachOne(attachments[attachmentIndex].modelURL, attachments[attachmentIndex].jointName);
|
|
|
|
newProperties = {
|
|
position: Vec3.sum(MyAvatar.getJointPosition(attachments[attachmentIndex].jointName),
|
|
Vec3.multiplyQbyV(MyAvatar.getJointCombinedRotation(attachments[attachmentIndex].jointName), attachments[attachmentIndex].translation)),
|
|
modelRotation: Quat.multiply(MyAvatar.getJointCombinedRotation(attachments[attachmentIndex].jointName),
|
|
attachments[attachmentIndex].rotation),
|
|
radius: attachments[attachmentIndex].scale / 2.0,
|
|
modelURL: attachments[attachmentIndex].modelURL
|
|
};
|
|
newModel = Models.addModel(newProperties);
|
|
} else {
|
|
// There is none so ...
|
|
// Checking model tree
|
|
Vec3.print("Looking at: ", this.palmPosition);
|
|
var pickRay = { origin: this.palmPosition,
|
|
direction: Vec3.normalize(Vec3.subtract(this.tipPosition, this.palmPosition)) };
|
|
var foundIntersection = Models.findRayIntersection(pickRay);
|
|
|
|
if(!foundIntersection.accurate) {
|
|
print("No accurate intersection");
|
|
return;
|
|
}
|
|
newModel = foundIntersection.modelID;
|
|
|
|
if (!newModel.isKnownID) {
|
|
var identify = Models.identifyModel(newModel);
|
|
if (!identify.isKnownID) {
|
|
print("Unknown ID " + identify.id + " (update loop " + newModel.id + ")");
|
|
return;
|
|
}
|
|
newModel = identify;
|
|
}
|
|
newProperties = Models.getModelProperties(newModel);
|
|
}
|
|
|
|
|
|
print("foundModel.modelURL=" + newProperties.modelURL);
|
|
|
|
if (isLocked(newProperties)) {
|
|
print("Model locked " + newProperties.id);
|
|
} else {
|
|
var check = this.checkModel(newProperties);
|
|
if (!check.valid) {
|
|
return;
|
|
}
|
|
|
|
this.grab(newModel, newProperties);
|
|
|
|
this.x = check.x;
|
|
this.y = check.y;
|
|
this.z = check.z;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
this.cleanup = function () {
|
|
Overlays.deleteOverlay(this.laser);
|
|
Overlays.deleteOverlay(this.ball);
|
|
Overlays.deleteOverlay(this.leftRight);
|
|
Overlays.deleteOverlay(this.topDown);
|
|
}
|
|
}
|
|
|
|
var leftController = new controller(LEFT);
|
|
var rightController = new controller(RIGHT);
|
|
|
|
function moveModels() {
|
|
if (leftController.grabbing && rightController.grabbing && rightController.modelID.id == leftController.modelID.id) {
|
|
var newPosition = leftController.oldModelPosition;
|
|
var rotation = leftController.oldModelRotation;
|
|
var ratio = 1;
|
|
|
|
|
|
switch (mode) {
|
|
case 0:
|
|
var oldLeftPoint = Vec3.sum(leftController.oldPalmPosition, Vec3.multiply(leftController.oldFront, leftController.x));
|
|
var oldRightPoint = Vec3.sum(rightController.oldPalmPosition, Vec3.multiply(rightController.oldFront, rightController.x));
|
|
|
|
var oldMiddle = Vec3.multiply(Vec3.sum(oldLeftPoint, oldRightPoint), 0.5);
|
|
var oldLength = Vec3.length(Vec3.subtract(oldLeftPoint, oldRightPoint));
|
|
|
|
|
|
var leftPoint = Vec3.sum(leftController.palmPosition, Vec3.multiply(leftController.front, leftController.x));
|
|
var rightPoint = Vec3.sum(rightController.palmPosition, Vec3.multiply(rightController.front, rightController.x));
|
|
|
|
var middle = Vec3.multiply(Vec3.sum(leftPoint, rightPoint), 0.5);
|
|
var length = Vec3.length(Vec3.subtract(leftPoint, rightPoint));
|
|
|
|
|
|
ratio = length / oldLength;
|
|
newPosition = Vec3.sum(middle,
|
|
Vec3.multiply(Vec3.subtract(leftController.oldModelPosition, oldMiddle), ratio));
|
|
break;
|
|
case 1:
|
|
var u = Vec3.normalize(Vec3.subtract(rightController.oldPalmPosition, leftController.oldPalmPosition));
|
|
var v = Vec3.normalize(Vec3.subtract(rightController.palmPosition, leftController.palmPosition));
|
|
|
|
var cos_theta = Vec3.dot(u, v);
|
|
if (cos_theta > 1) {
|
|
cos_theta = 1;
|
|
}
|
|
var angle = Math.acos(cos_theta) / Math.PI * 180;
|
|
if (angle < 0.1) {
|
|
return;
|
|
|
|
}
|
|
var w = Vec3.normalize(Vec3.cross(u, v));
|
|
|
|
rotation = Quat.multiply(Quat.angleAxis(angle, w), leftController.oldModelRotation);
|
|
|
|
|
|
leftController.positionAtGrab = leftController.palmPosition;
|
|
leftController.rotationAtGrab = leftController.rotation;
|
|
leftController.modelPositionAtGrab = leftController.oldModelPosition;
|
|
leftController.modelRotationAtGrab = rotation;
|
|
|
|
rightController.positionAtGrab = rightController.palmPosition;
|
|
rightController.rotationAtGrab = rightController.rotation;
|
|
rightController.modelPositionAtGrab = rightController.oldModelPosition;
|
|
rightController.modelRotationAtGrab = rotation;
|
|
break;
|
|
}
|
|
|
|
Models.editModel(leftController.modelID, {
|
|
position: newPosition,
|
|
modelRotation: rotation,
|
|
radius: leftController.oldModelRadius * ratio
|
|
});
|
|
|
|
leftController.oldModelPosition = newPosition;
|
|
leftController.oldModelRotation = rotation;
|
|
leftController.oldModelRadius *= ratio;
|
|
|
|
rightController.oldModelPosition = newPosition;
|
|
rightController.oldModelRotation = rotation;
|
|
rightController.oldModelRadius *= ratio;
|
|
return;
|
|
}
|
|
|
|
leftController.moveModel();
|
|
rightController.moveModel();
|
|
}
|
|
|
|
var hydraConnected = false;
|
|
function checkController(deltaTime) {
|
|
var numberOfButtons = Controller.getNumberOfButtons();
|
|
var numberOfTriggers = Controller.getNumberOfTriggers();
|
|
var numberOfSpatialControls = Controller.getNumberOfSpatialControls();
|
|
var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers;
|
|
|
|
// this is expected for hydras
|
|
if (numberOfButtons==12 && numberOfTriggers == 2 && controllersPerTrigger == 2) {
|
|
if (!hydraConnected) {
|
|
hydraConnected = true;
|
|
}
|
|
|
|
leftController.update();
|
|
rightController.update();
|
|
moveModels();
|
|
} else {
|
|
if (hydraConnected) {
|
|
hydraConnected = false;
|
|
|
|
leftController.showLaser(false);
|
|
rightController.showLaser(false);
|
|
}
|
|
}
|
|
|
|
moveOverlays();
|
|
}
|
|
|
|
function initToolBar() {
|
|
toolBar = new ToolBar(0, 0, ToolBar.VERTICAL);
|
|
// New Model
|
|
newModel = toolBar.addTool({
|
|
imageURL: toolIconUrl + "add-model-tool.svg",
|
|
subImage: { x: 0, y: Tool.IMAGE_WIDTH, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
|
|
width: toolWidth, height: toolHeight,
|
|
visible: true,
|
|
alpha: 0.9
|
|
});
|
|
}
|
|
|
|
function moveOverlays() {
|
|
var newViewPort = Controller.getViewportDimensions();
|
|
|
|
if (typeof(toolBar) === 'undefined') {
|
|
initToolBar();
|
|
|
|
} else if (windowDimensions.x == newViewPort.x &&
|
|
windowDimensions.y == newViewPort.y) {
|
|
return;
|
|
}
|
|
|
|
|
|
windowDimensions = newViewPort;
|
|
var toolsX = windowDimensions.x - 8 - toolBar.width;
|
|
var toolsY = (windowDimensions.y - toolBar.height) / 2;
|
|
|
|
toolBar.move(toolsX, toolsY);
|
|
}
|
|
|
|
|
|
|
|
var modelSelected = false;
|
|
var selectedModelID;
|
|
var selectedModelProperties;
|
|
var mouseLastPosition;
|
|
var orientation;
|
|
var intersection;
|
|
|
|
|
|
var SCALE_FACTOR = 200.0;
|
|
|
|
function rayPlaneIntersection(pickRay, point, normal) {
|
|
var d = -Vec3.dot(point, normal);
|
|
var t = -(Vec3.dot(pickRay.origin, normal) + d) / Vec3.dot(pickRay.direction, normal);
|
|
|
|
return Vec3.sum(pickRay.origin, Vec3.multiply(pickRay.direction, t));
|
|
}
|
|
|
|
function Tooltip() {
|
|
this.x = 285;
|
|
this.y = 115;
|
|
this.width = 500;
|
|
this.height = 145 ;
|
|
this.margin = 5;
|
|
this.decimals = 3;
|
|
|
|
this.textOverlay = Overlays.addOverlay("text", {
|
|
x: this.x,
|
|
y: this.y,
|
|
width: this.width,
|
|
height: this.height,
|
|
margin: this.margin,
|
|
text: "",
|
|
color: { red: 128, green: 128, blue: 128 },
|
|
alpha: 0.2,
|
|
visible: false
|
|
});
|
|
this.show = function(doShow) {
|
|
Overlays.editOverlay(this.textOverlay, { visible: doShow });
|
|
}
|
|
this.updateText = function(properties) {
|
|
var angles = Quat.safeEulerAngles(properties.modelRotation);
|
|
var text = "Model Properties:\n"
|
|
text += "x: " + properties.position.x.toFixed(this.decimals) + "\n"
|
|
text += "y: " + properties.position.y.toFixed(this.decimals) + "\n"
|
|
text += "z: " + properties.position.z.toFixed(this.decimals) + "\n"
|
|
text += "pitch: " + angles.x.toFixed(this.decimals) + "\n"
|
|
text += "yaw: " + angles.y.toFixed(this.decimals) + "\n"
|
|
text += "roll: " + angles.z.toFixed(this.decimals) + "\n"
|
|
text += "Scale: " + 2 * properties.radius.toFixed(this.decimals) + "\n"
|
|
text += "ID: " + properties.id + "\n"
|
|
text += "model url: " + properties.modelURL + "\n"
|
|
text += "animation url: " + properties.animationURL + "\n"
|
|
|
|
Overlays.editOverlay(this.textOverlay, { text: text });
|
|
}
|
|
|
|
this.cleanup = function() {
|
|
Overlays.deleteOverlay(this.textOverlay);
|
|
}
|
|
}
|
|
var tooltip = new Tooltip();
|
|
|
|
function mousePressEvent(event) {
|
|
if (event.isAlt) {
|
|
return;
|
|
}
|
|
|
|
mouseLastPosition = { x: event.x, y: event.y };
|
|
modelSelected = false;
|
|
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
|
|
|
|
if (newModel == toolBar.clicked(clickedOverlay)) {
|
|
var url = Window.prompt("Model url", modelURLs[Math.floor(Math.random() * modelURLs.length)]);
|
|
if (url == null) {
|
|
return;
|
|
}
|
|
|
|
var position = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), SPAWN_DISTANCE));
|
|
|
|
if (position.x > 0 && position.y > 0 && position.z > 0) {
|
|
Models.addModel({ position: position,
|
|
radius: radiusDefault,
|
|
modelURL: url
|
|
});
|
|
} else {
|
|
print("Can't create model: Model would be out of bounds.");
|
|
}
|
|
|
|
} else {
|
|
var pickRay = Camera.computePickRay(event.x, event.y);
|
|
Vec3.print("[Mouse] Looking at: ", pickRay.origin);
|
|
var foundIntersection = Models.findRayIntersection(pickRay);
|
|
|
|
if(!foundIntersection.accurate) {
|
|
return;
|
|
}
|
|
var foundModel = foundIntersection.modelID;
|
|
|
|
if (!foundModel.isKnownID) {
|
|
var identify = Models.identifyModel(foundModel);
|
|
if (!identify.isKnownID) {
|
|
print("Unknown ID " + identify.id + " (update loop " + foundModel.id + ")");
|
|
return;
|
|
}
|
|
foundModel = identify;
|
|
}
|
|
|
|
var properties = Models.getModelProperties(foundModel);
|
|
if (isLocked(properties)) {
|
|
print("Model locked " + properties.id);
|
|
} else {
|
|
print("Checking properties: " + properties.id + " " + properties.isKnownID);
|
|
// P P - Model
|
|
// /| A - Palm
|
|
// / | d B - unit vector toward tip
|
|
// / | X - base of the perpendicular line
|
|
// A---X----->B d - distance fom axis
|
|
// x x - distance from A
|
|
//
|
|
// |X-A| = (P-A).B
|
|
// X == A + ((P-A).B)B
|
|
// d = |P-X|
|
|
|
|
var A = pickRay.origin;
|
|
var B = Vec3.normalize(pickRay.direction);
|
|
var P = properties.position;
|
|
|
|
var x = Vec3.dot(Vec3.subtract(P, A), B);
|
|
var X = Vec3.sum(A, Vec3.multiply(B, x));
|
|
var d = Vec3.length(Vec3.subtract(P, X));
|
|
|
|
var angularSize = 2 * Math.atan(properties.radius / Vec3.distance(Camera.getPosition(), properties.position)) * 180 / 3.14;
|
|
if (0 < x && angularSize > MIN_ANGULAR_SIZE) {
|
|
if (angularSize < MAX_ANGULAR_SIZE) {
|
|
modelSelected = true;
|
|
selectedModelID = foundModel;
|
|
selectedModelProperties = properties;
|
|
|
|
orientation = MyAvatar.orientation;
|
|
intersection = rayPlaneIntersection(pickRay, P, Quat.getFront(orientation));
|
|
} else {
|
|
print("Angular size too big: " + 2 * Math.atan(properties.radius / Vec3.distance(Camera.getPosition(), properties.position)) * 180 / 3.14);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (modelSelected) {
|
|
selectedModelProperties.oldRadius = selectedModelProperties.radius;
|
|
selectedModelProperties.oldPosition = {
|
|
x: selectedModelProperties.position.x,
|
|
y: selectedModelProperties.position.y,
|
|
z: selectedModelProperties.position.z,
|
|
};
|
|
selectedModelProperties.oldRotation = {
|
|
x: selectedModelProperties.modelRotation.x,
|
|
y: selectedModelProperties.modelRotation.y,
|
|
z: selectedModelProperties.modelRotation.z,
|
|
w: selectedModelProperties.modelRotation.w,
|
|
};
|
|
selectedModelProperties.glowLevel = 0.0;
|
|
|
|
print("Clicked on " + selectedModelID.id + " " + modelSelected);
|
|
tooltip.updateText(selectedModelProperties);
|
|
tooltip.show(true);
|
|
}
|
|
}
|
|
|
|
var glowedModelID = { id: -1, isKnownID: false };
|
|
var oldModifier = 0;
|
|
var modifier = 0;
|
|
var wasShifted = false;
|
|
function mouseMoveEvent(event) {
|
|
if (event.isAlt) {
|
|
return;
|
|
}
|
|
|
|
var pickRay = Camera.computePickRay(event.x, event.y);
|
|
|
|
if (!modelSelected) {
|
|
var modelIntersection = Models.findRayIntersection(pickRay);
|
|
if (modelIntersection.accurate) {
|
|
if(glowedModelID.isKnownID && glowedModelID.id != modelIntersection.modelID.id) {
|
|
Models.editModel(glowedModelID, { glowLevel: 0.0 });
|
|
glowedModelID.id = -1;
|
|
glowedModelID.isKnownID = false;
|
|
}
|
|
|
|
var angularSize = 2 * Math.atan(modelIntersection.modelProperties.radius / Vec3.distance(Camera.getPosition(), modelIntersection.modelProperties.position)) * 180 / 3.14;
|
|
if (modelIntersection.modelID.isKnownID && angularSize > MIN_ANGULAR_SIZE && angularSize < MAX_ANGULAR_SIZE) {
|
|
Models.editModel(modelIntersection.modelID, { glowLevel: 0.25 });
|
|
glowedModelID = modelIntersection.modelID;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (event.isLeftButton) {
|
|
if (event.isRightButton) {
|
|
modifier = 1; // Scale
|
|
} else {
|
|
modifier = 2; // Translate
|
|
}
|
|
} else if (event.isRightButton) {
|
|
modifier = 3; // rotate
|
|
} else {
|
|
modifier = 0;
|
|
}
|
|
pickRay = Camera.computePickRay(event.x, event.y);
|
|
if (wasShifted != event.isShifted || modifier != oldModifier) {
|
|
selectedModelProperties.oldRadius = selectedModelProperties.radius;
|
|
|
|
selectedModelProperties.oldPosition = {
|
|
x: selectedModelProperties.position.x,
|
|
y: selectedModelProperties.position.y,
|
|
z: selectedModelProperties.position.z,
|
|
};
|
|
selectedModelProperties.oldRotation = {
|
|
x: selectedModelProperties.modelRotation.x,
|
|
y: selectedModelProperties.modelRotation.y,
|
|
z: selectedModelProperties.modelRotation.z,
|
|
w: selectedModelProperties.modelRotation.w,
|
|
};
|
|
orientation = MyAvatar.orientation;
|
|
intersection = rayPlaneIntersection(pickRay,
|
|
selectedModelProperties.oldPosition,
|
|
Quat.getFront(orientation));
|
|
|
|
mouseLastPosition = { x: event.x, y: event.y };
|
|
wasShifted = event.isShifted;
|
|
oldModifier = modifier;
|
|
return;
|
|
}
|
|
|
|
|
|
switch (modifier) {
|
|
case 0:
|
|
return;
|
|
case 1:
|
|
// Let's Scale
|
|
selectedModelProperties.radius = (selectedModelProperties.oldRadius *
|
|
(1.0 + (mouseLastPosition.y - event.y) / SCALE_FACTOR));
|
|
|
|
if (selectedModelProperties.radius < 0.01) {
|
|
print("Scale too small ... bailling.");
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
// Let's translate
|
|
var newIntersection = rayPlaneIntersection(pickRay,
|
|
selectedModelProperties.oldPosition,
|
|
Quat.getFront(orientation));
|
|
var vector = Vec3.subtract(newIntersection, intersection)
|
|
if (event.isShifted) {
|
|
var i = Vec3.dot(vector, Quat.getRight(orientation));
|
|
var j = Vec3.dot(vector, Quat.getUp(orientation));
|
|
vector = Vec3.sum(Vec3.multiply(Quat.getRight(orientation), i),
|
|
Vec3.multiply(Quat.getFront(orientation), j));
|
|
}
|
|
|
|
selectedModelProperties.position = Vec3.sum(selectedModelProperties.oldPosition, vector);
|
|
break;
|
|
case 3:
|
|
// Let's rotate
|
|
if (somethingChanged) {
|
|
selectedModelProperties.oldRotation.x = selectedModelProperties.modelRotation.x;
|
|
selectedModelProperties.oldRotation.y = selectedModelProperties.modelRotation.y;
|
|
selectedModelProperties.oldRotation.z = selectedModelProperties.modelRotation.z;
|
|
selectedModelProperties.oldRotation.w = selectedModelProperties.modelRotation.w;
|
|
mouseLastPosition.x = event.x;
|
|
mouseLastPosition.y = event.y;
|
|
somethingChanged = false;
|
|
}
|
|
|
|
|
|
var pixelPerDegrees = windowDimensions.y / (1 * 360); // the entire height of the window allow you to make 2 full rotations
|
|
|
|
//compute delta in pixel
|
|
var cameraForward = Quat.getFront(Camera.getOrientation());
|
|
var rotationAxis = (!zIsPressed && xIsPressed) ? { x: 1, y: 0, z: 0 } :
|
|
(!zIsPressed && !xIsPressed) ? { x: 0, y: 1, z: 0 } :
|
|
{ x: 0, y: 0, z: 1 };
|
|
rotationAxis = Vec3.multiplyQbyV(selectedModelProperties.modelRotation, rotationAxis);
|
|
var orthogonalAxis = Vec3.cross(cameraForward, rotationAxis);
|
|
var mouseDelta = { x: event.x - mouseLastPosition
|
|
.x, y: mouseLastPosition.y - event.y, z: 0 };
|
|
var transformedMouseDelta = Vec3.multiplyQbyV(Camera.getOrientation(), mouseDelta);
|
|
var delta = Math.floor(Vec3.dot(transformedMouseDelta, Vec3.normalize(orthogonalAxis)) / pixelPerDegrees);
|
|
|
|
var STEP = 15;
|
|
if (!event.isShifted) {
|
|
delta = Math.round(delta / STEP) * STEP;
|
|
}
|
|
|
|
var rotation = Quat.fromVec3Degrees({
|
|
x: (!zIsPressed && xIsPressed) ? delta : 0, // x is pressed
|
|
y: (!zIsPressed && !xIsPressed) ? delta : 0, // neither is pressed
|
|
z: (zIsPressed && !xIsPressed) ? delta : 0 // z is pressed
|
|
});
|
|
rotation = Quat.multiply(selectedModelProperties.oldRotation, rotation);
|
|
|
|
selectedModelProperties.modelRotation.x = rotation.x;
|
|
selectedModelProperties.modelRotation.y = rotation.y;
|
|
selectedModelProperties.modelRotation.z = rotation.z;
|
|
selectedModelProperties.modelRotation.w = rotation.w;
|
|
break;
|
|
}
|
|
|
|
Models.editModel(selectedModelID, selectedModelProperties);
|
|
tooltip.updateText(selectedModelProperties);
|
|
}
|
|
|
|
|
|
function mouseReleaseEvent(event) {
|
|
if (event.isAlt) {
|
|
return;
|
|
}
|
|
|
|
if (modelSelected) {
|
|
tooltip.show(false);
|
|
}
|
|
|
|
modelSelected = false;
|
|
|
|
glowedModelID.id = -1;
|
|
glowedModelID.isKnownID = false;
|
|
}
|
|
|
|
// In order for editVoxels and editModels to play nice together, they each check to see if a "delete" menu item already
|
|
// exists. If it doesn't they add it. If it does they don't. They also only delete the menu item if they were the one that
|
|
// added it.
|
|
var modelMenuAddedDelete = false;
|
|
function setupModelMenus() {
|
|
print("setupModelMenus()");
|
|
// add our menuitems
|
|
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Models", isSeparator: true, beforeItem: "Physics" });
|
|
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Edit Properties...",
|
|
shortcutKeyEvent: { text: "`" }, afterItem: "Models" });
|
|
if (!Menu.menuItemExists("Edit","Delete")) {
|
|
print("no delete... adding ours");
|
|
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Delete",
|
|
shortcutKeyEvent: { text: "backspace" }, afterItem: "Models" });
|
|
modelMenuAddedDelete = true;
|
|
} else {
|
|
print("delete exists... don't add ours");
|
|
}
|
|
}
|
|
|
|
function cleanupModelMenus() {
|
|
Menu.removeSeparator("Edit", "Models");
|
|
Menu.removeMenuItem("Edit", "Edit Properties...");
|
|
if (modelMenuAddedDelete) {
|
|
// delete our menuitems
|
|
Menu.removeMenuItem("Edit", "Delete");
|
|
}
|
|
}
|
|
|
|
function scriptEnding() {
|
|
leftController.cleanup();
|
|
rightController.cleanup();
|
|
toolBar.cleanup();
|
|
cleanupModelMenus();
|
|
tooltip.cleanup();
|
|
}
|
|
Script.scriptEnding.connect(scriptEnding);
|
|
|
|
// register the call back so it fires before each data send
|
|
Script.update.connect(checkController);
|
|
Controller.mousePressEvent.connect(mousePressEvent);
|
|
Controller.mouseMoveEvent.connect(mouseMoveEvent);
|
|
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
|
|
|
|
setupModelMenus();
|
|
|
|
function handeMenuEvent(menuItem){
|
|
print("menuItemEvent() in JS... menuItem=" + menuItem);
|
|
if (menuItem == "Delete") {
|
|
if (leftController.grabbing) {
|
|
print(" Delete Model.... leftController.modelID="+ leftController.modelID);
|
|
Models.deleteModel(leftController.modelID);
|
|
leftController.grabbing = false;
|
|
} else if (rightController.grabbing) {
|
|
print(" Delete Model.... rightController.modelID="+ rightController.modelID);
|
|
Models.deleteModel(rightController.modelID);
|
|
rightController.grabbing = false;
|
|
} else if (modelSelected) {
|
|
print(" Delete Model.... selectedModelID="+ selectedModelID);
|
|
Models.deleteModel(selectedModelID);
|
|
modelSelected = false;
|
|
} else {
|
|
print(" Delete Model.... not holding...");
|
|
}
|
|
} else if (menuItem == "Edit Properties...") {
|
|
var editModelID = -1;
|
|
if (leftController.grabbing) {
|
|
print(" Edit Properties.... leftController.modelID="+ leftController.modelID);
|
|
editModelID = leftController.modelID;
|
|
} else if (rightController.grabbing) {
|
|
print(" Edit Properties.... rightController.modelID="+ rightController.modelID);
|
|
editModelID = rightController.modelID;
|
|
} else if (modelSelected) {
|
|
print(" Edit Properties.... selectedModelID="+ selectedModelID);
|
|
editModelID = selectedModelID;
|
|
} else {
|
|
print(" Edit Properties.... not holding...");
|
|
}
|
|
if (editModelID != -1) {
|
|
print(" Edit Properties.... about to edit properties...");
|
|
var propertyName = Window.prompt("Which property would you like to change?", "modelURL");
|
|
var properties = Models.getModelProperties(editModelID);
|
|
var oldValue = properties[propertyName];
|
|
var newValue = Window.prompt("New value for: " + propertyName, oldValue);
|
|
if (newValue != "") {
|
|
if (propertyName == "color") {
|
|
if (newValue == "red") {
|
|
newValue = { red: 255, green: 0, blue: 0 };
|
|
} else if (newValue == "green") {
|
|
newValue = { red: 0, green: 255, blue: 0 };
|
|
} else if (newValue == "blue") {
|
|
newValue = { red: 0, green: 0, blue: 255 };
|
|
} else {
|
|
newValue = { red: 0, green: 0, blue: 0 };
|
|
}
|
|
}
|
|
properties[propertyName] = newValue;
|
|
Models.editModel(editModelID, properties);
|
|
}
|
|
}
|
|
}
|
|
tooltip.show(false);
|
|
}
|
|
Menu.menuItemEvent.connect(handeMenuEvent);
|
|
|
|
|
|
|
|
// handling of inspect.js concurrence
|
|
var zIsPressed = false;
|
|
var xIsPressed = false;
|
|
var somethingChanged = false;
|
|
Controller.keyPressEvent.connect(function(event) {
|
|
if ((event.text == "z" || event.text == "Z") && !zIsPressed) {
|
|
zIsPressed = true;
|
|
somethingChanged = true;
|
|
}
|
|
if ((event.text == "x" || event.text == "X") && !xIsPressed) {
|
|
xIsPressed = true;
|
|
somethingChanged = true;
|
|
}
|
|
|
|
// resets model orientation when holding with mouse
|
|
if (event.text == "r" && modelSelected) {
|
|
selectedModelProperties.modelRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 0 });
|
|
Models.editModel(selectedModelID, selectedModelProperties);
|
|
tooltip.updateText(selectedModelProperties);
|
|
somethingChanged = true;
|
|
}
|
|
});
|
|
Controller.keyReleaseEvent.connect(function(event) {
|
|
if (event.text == "z" || event.text == "Z") {
|
|
zIsPressed = false;
|
|
somethingChanged = true;
|
|
}
|
|
if (event.text == "x" || event.text == "X") {
|
|
xIsPressed = false;
|
|
somethingChanged = true;
|
|
}
|
|
// since sometimes our menu shortcut keys don't work, trap our menu items here also and fire the appropriate menu items
|
|
if (event.text == "`") {
|
|
handeMenuEvent("Edit Properties...");
|
|
}
|
|
if (event.text == "BACKSPACE") {
|
|
handeMenuEvent("Delete");
|
|
}
|
|
}); |