overte/libraries/gpu/src/gpu
2016-08-25 12:36:01 -07:00
..
null Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Batch.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Batch.h Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Buffer.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Buffer.h Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-08-25 12:36:01 -07:00
Color.slh Add sRGB conversions to shaders. 2016-04-25 23:52:33 -04:00
Config.slh Adding shader versioning and defines from GLBackendShader allowing for runtime defines injection to shaders and more 2016-04-18 18:24:27 -07:00
Context.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Context.h Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
DrawColoredTexture.slf
DrawTexcoordRectTransformUnitQuad.slv
DrawTexture.slf
DrawTextureOpaque.slf
DrawTransformUnitQuad.slv
DrawUnitQuadTexcoord.slv
DrawViewportQuadTransformTexcoord.slv
Format.cpp Clenaing the rendering and the framebuffer allocations 2016-07-12 14:34:54 -07:00
Format.h Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Forward.h More GPU api fixes, protect Buffer::flush 2016-08-12 22:29:04 -07:00
Frame.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Frame.h Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Framebuffer.cpp Fix the transformation problem for rendering the mini mirror (scattering is still screwed though) 2016-07-13 18:26:53 -07:00
Framebuffer.h Fix the transformation problem for rendering the mini mirror (scattering is still screwed though) 2016-07-13 18:26:53 -07:00
GPULogging.cpp
GPULogging.h
Inputs.slh Fix for mac 2016-02-01 18:50:01 +01:00
PackedNormal.slh Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion 2016-07-19 12:23:57 -07:00
PageManager.cpp Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
PageManager.h Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Paint.slh Move paint shader functions to Paint.slh 2016-02-19 11:48:44 -08:00
Pipeline.cpp
Pipeline.h
Query.cpp Trying to get the gpu timer to work correctly 2016-07-14 18:20:20 -07:00
Query.h REvisiting the RangeTimer to measure the real gpu duration 2016-07-15 09:12:16 -07:00
Resource.cpp Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Resource.h Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Shader.cpp Support geometry shaders 2016-07-07 13:36:47 -07:00
Shader.h ...missing space 2016-08-10 10:36:37 -07:00
StandardShaderLib.cpp
StandardShaderLib.h
State.cpp
State.h Sync ordering of gl fields/reset commands 2016-03-29 15:52:29 -07:00
Stream.cpp Fix for mac 2016-02-01 18:50:01 +01:00
Stream.h Fix for mac 2016-02-01 18:50:01 +01:00
Sysmem.cpp Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Sysmem.h Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Texture.cpp speed up SH calculation with minimal error 2016-08-22 10:21:22 -07:00
Texture.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
Transform.slh Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall 2016-06-17 17:19:49 -07:00