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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
Batch.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
Batch.h
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
Buffer.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
Buffer.h
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-08-25 12:36:01 -07:00 |
Color.slh
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Add sRGB conversions to shaders.
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2016-04-25 23:52:33 -04:00 |
Config.slh
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Adding shader versioning and defines from GLBackendShader allowing for runtime defines injection to shaders and more
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2016-04-18 18:24:27 -07:00 |
Context.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
Context.h
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
DrawColoredTexture.slf
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DrawTexcoordRectTransformUnitQuad.slv
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DrawTexture.slf
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DrawTextureOpaque.slf
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DrawTransformUnitQuad.slv
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DrawUnitQuadTexcoord.slv
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DrawViewportQuadTransformTexcoord.slv
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Format.cpp
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Clenaing the rendering and the framebuffer allocations
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2016-07-12 14:34:54 -07:00 |
Format.h
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Forward.h
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More GPU api fixes, protect Buffer::flush
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2016-08-12 22:29:04 -07:00 |
Frame.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
Frame.h
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
Framebuffer.cpp
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Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
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2016-07-13 18:26:53 -07:00 |
Framebuffer.h
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Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
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2016-07-13 18:26:53 -07:00 |
GPULogging.cpp
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GPULogging.h
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Inputs.slh
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Fix for mac
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2016-02-01 18:50:01 +01:00 |
PackedNormal.slh
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Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
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2016-07-19 12:23:57 -07:00 |
PageManager.cpp
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
PageManager.h
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Paint.slh
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Move paint shader functions to Paint.slh
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2016-02-19 11:48:44 -08:00 |
Pipeline.cpp
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Pipeline.h
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Query.cpp
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Trying to get the gpu timer to work correctly
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2016-07-14 18:20:20 -07:00 |
Query.h
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REvisiting the RangeTimer to measure the real gpu duration
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2016-07-15 09:12:16 -07:00 |
Resource.cpp
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Resource.h
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Shader.cpp
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Support geometry shaders
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2016-07-07 13:36:47 -07:00 |
Shader.h
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...missing space
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2016-08-10 10:36:37 -07:00 |
StandardShaderLib.cpp
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StandardShaderLib.h
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State.cpp
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State.h
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Sync ordering of gl fields/reset commands
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2016-03-29 15:52:29 -07:00 |
Stream.cpp
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Fix for mac
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2016-02-01 18:50:01 +01:00 |
Stream.h
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Fix for mac
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2016-02-01 18:50:01 +01:00 |
Sysmem.cpp
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Sysmem.h
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Texture.cpp
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speed up SH calculation with minimal error
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2016-08-22 10:21:22 -07:00 |
Texture.h
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add -Wsuggest-override to compile flags and deal with fallout
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2016-08-18 09:51:41 -07:00 |
Transform.slh
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Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall
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2016-06-17 17:19:49 -07:00 |