overte/libraries/audio/src/AudioInjector.cpp
2014-11-11 15:12:11 -08:00

232 lines
8.3 KiB
C++

//
// AudioInjector.cpp
// libraries/audio/src
//
// Created by Stephen Birarda on 1/2/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/QDataStream>
#include <NodeList.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <UUID.h>
#include "AbstractAudioInterface.h"
#include "AudioRingBuffer.h"
#include "AudioInjector.h"
QScriptValue injectorToScriptValue(QScriptEngine* engine, AudioInjector* const &in) {
return engine->newQObject(in);
}
void injectorFromScriptValue(const QScriptValue &object, AudioInjector* &out) {
out = qobject_cast<AudioInjector*>(object.toQObject());
}
AudioInjector::AudioInjector(QObject* parent) :
QObject(parent),
_sound(NULL),
_options(),
_shouldStop(false),
_loudness(0.0f),
_isFinished(false),
_currentSendPosition(0),
_localDevice(NULL)
{
}
AudioInjector::AudioInjector(Sound* sound, const AudioInjectorOptions& injectorOptions) :
_sound(sound),
_options(injectorOptions),
_shouldStop(false),
_loudness(0.0f),
_isFinished(false),
_currentSendPosition(0)
{
}
void AudioInjector::setOptions(AudioInjectorOptions& options) {
_options = options;
}
float AudioInjector::getLoudness() {
return _loudness;
}
void AudioInjector::injectAudio() {
if (_options.localOnly) {
injectLocally();
} else {
injectToMixer();
}
}
void AudioInjector::injectLocally() {
if (_localAudioInterface) {
const QByteArray& soundByteArray = _sound->getByteArray();
if (soundByteArray.size() > 0) {
QMetaObject::invokeMethod(_localAudioInterface, "newLocalOutputDevice", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QIODevice*, _localDevice),
Q_ARG(bool, _options.stereo),
Q_ARG(qreal, _options.volume),
Q_ARG(int, soundByteArray.size()),
Q_ARG(AudioInjector*, this));
if (_localDevice) {
// immediately write the byte array to the local device
qDebug() << "Writing" << soundByteArray.size() << "bytes to local audio device";
_localDevice->write(soundByteArray);
} else {
qDebug() << "AudioInjector::injectLocally did not get a valid QIODevice from _localAudioInterface";
}
} else {
qDebug() << "AudioInjector::injectLocally called without any data in Sound QByteArray";
}
} else {
qDebug() << "AudioInjector::injectLocally cannot inject locally with no local audio interface present.";
}
}
const uchar MAX_INJECTOR_VOLUME = 0xFF;
void AudioInjector::injectToMixer() {
QByteArray soundByteArray = _sound->getByteArray();
if (_currentSendPosition < 0 ||
_currentSendPosition >= soundByteArray.size()) {
_currentSendPosition = 0;
}
// make sure we actually have samples downloaded to inject
if (soundByteArray.size()) {
// setup the packet for injected audio
QByteArray injectAudioPacket = byteArrayWithPopulatedHeader(PacketTypeInjectAudio);
QDataStream packetStream(&injectAudioPacket, QIODevice::Append);
// pack some placeholder sequence number for now
int numPreSequenceNumberBytes = injectAudioPacket.size();
packetStream << (quint16)0;
// pack stream identifier (a generated UUID)
packetStream << QUuid::createUuid();
// pack the stereo/mono type of the stream
packetStream << _options.stereo;
// pack the flag for loopback
uchar loopbackFlag = (uchar) true;
packetStream << loopbackFlag;
// pack the position for injected audio
int positionOptionOffset = injectAudioPacket.size();
packetStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
sizeof(_options.position));
// pack our orientation for injected audio
int orientationOptionOffset = injectAudioPacket.size();
packetStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
sizeof(_options.orientation));
// pack zero for radius
float radius = 0;
packetStream << radius;
// pack 255 for attenuation byte
int volumeOptionOffset = injectAudioPacket.size();
quint8 volume = MAX_INJECTOR_VOLUME * _options.volume;
packetStream << volume;
packetStream << _options.ignorePenumbra;
QElapsedTimer timer;
timer.start();
int nextFrame = 0;
int numPreAudioDataBytes = injectAudioPacket.size();
bool shouldLoop = _options.loop;
// loop to send off our audio in NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL byte chunks
quint16 outgoingInjectedAudioSequenceNumber = 0;
while (_currentSendPosition < soundByteArray.size() && !_shouldStop) {
int bytesToCopy = std::min(((_options.stereo) ? 2 : 1) * NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL,
soundByteArray.size() - _currentSendPosition);
// Measure the loudness of this frame
_loudness = 0.0f;
for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) {
_loudness += abs(*reinterpret_cast<int16_t*>(soundByteArray.data() + _currentSendPosition + i)) /
(MAX_SAMPLE_VALUE / 2.0f);
}
_loudness /= (float)(bytesToCopy / sizeof(int16_t));
memcpy(injectAudioPacket.data() + positionOptionOffset,
&_options.position,
sizeof(_options.position));
memcpy(injectAudioPacket.data() + orientationOptionOffset,
&_options.orientation,
sizeof(_options.orientation));
volume = MAX_INJECTOR_VOLUME * _options.volume;
memcpy(injectAudioPacket.data() + volumeOptionOffset, &volume, sizeof(volume));
// resize the QByteArray to the right size
injectAudioPacket.resize(numPreAudioDataBytes + bytesToCopy);
// pack the sequence number
memcpy(injectAudioPacket.data() + numPreSequenceNumberBytes,
&outgoingInjectedAudioSequenceNumber, sizeof(quint16));
// copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet
memcpy(injectAudioPacket.data() + numPreAudioDataBytes,
soundByteArray.data() + _currentSendPosition, bytesToCopy);
// grab our audio mixer from the NodeList, if it exists
NodeList* nodeList = NodeList::getInstance();
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
// send off this audio packet
nodeList->writeDatagram(injectAudioPacket, audioMixer);
outgoingInjectedAudioSequenceNumber++;
_currentSendPosition += bytesToCopy;
// send two packets before the first sleep so the mixer can start playback right away
if (_currentSendPosition != bytesToCopy && _currentSendPosition < soundByteArray.size()) {
// not the first packet and not done
// sleep for the appropriate time
int usecToSleep = (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - timer.nsecsElapsed() / 1000;
if (usecToSleep > 0) {
usleep(usecToSleep);
}
}
if (shouldLoop && _currentSendPosition >= soundByteArray.size()) {
_currentSendPosition = 0;
}
}
}
_isFinished = true;
emit finished();
}
void AudioInjector::stop() {
_shouldStop = true;
if (_localDevice) {
// we're only a local injector, so we can say we are finished and the AbstractAudioInterface should clean us up
_isFinished = true;
emit finished();
}
}