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232 lines
8.3 KiB
C++
232 lines
8.3 KiB
C++
//
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// AudioInjector.cpp
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// libraries/audio/src
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//
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// Created by Stephen Birarda on 1/2/2014.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <QtCore/QDataStream>
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#include <NodeList.h>
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#include <PacketHeaders.h>
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#include <SharedUtil.h>
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#include <UUID.h>
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#include "AbstractAudioInterface.h"
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#include "AudioRingBuffer.h"
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#include "AudioInjector.h"
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QScriptValue injectorToScriptValue(QScriptEngine* engine, AudioInjector* const &in) {
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return engine->newQObject(in);
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}
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void injectorFromScriptValue(const QScriptValue &object, AudioInjector* &out) {
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out = qobject_cast<AudioInjector*>(object.toQObject());
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}
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AudioInjector::AudioInjector(QObject* parent) :
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QObject(parent),
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_sound(NULL),
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_options(),
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_shouldStop(false),
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_loudness(0.0f),
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_isFinished(false),
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_currentSendPosition(0),
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_localDevice(NULL)
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{
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}
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AudioInjector::AudioInjector(Sound* sound, const AudioInjectorOptions& injectorOptions) :
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_sound(sound),
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_options(injectorOptions),
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_shouldStop(false),
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_loudness(0.0f),
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_isFinished(false),
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_currentSendPosition(0)
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{
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}
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void AudioInjector::setOptions(AudioInjectorOptions& options) {
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_options = options;
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}
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float AudioInjector::getLoudness() {
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return _loudness;
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}
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void AudioInjector::injectAudio() {
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if (_options.localOnly) {
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injectLocally();
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} else {
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injectToMixer();
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}
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}
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void AudioInjector::injectLocally() {
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if (_localAudioInterface) {
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const QByteArray& soundByteArray = _sound->getByteArray();
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if (soundByteArray.size() > 0) {
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QMetaObject::invokeMethod(_localAudioInterface, "newLocalOutputDevice", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(QIODevice*, _localDevice),
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Q_ARG(bool, _options.stereo),
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Q_ARG(qreal, _options.volume),
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Q_ARG(int, soundByteArray.size()),
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Q_ARG(AudioInjector*, this));
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if (_localDevice) {
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// immediately write the byte array to the local device
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qDebug() << "Writing" << soundByteArray.size() << "bytes to local audio device";
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_localDevice->write(soundByteArray);
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} else {
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qDebug() << "AudioInjector::injectLocally did not get a valid QIODevice from _localAudioInterface";
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}
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} else {
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qDebug() << "AudioInjector::injectLocally called without any data in Sound QByteArray";
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}
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} else {
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qDebug() << "AudioInjector::injectLocally cannot inject locally with no local audio interface present.";
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}
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}
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const uchar MAX_INJECTOR_VOLUME = 0xFF;
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void AudioInjector::injectToMixer() {
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QByteArray soundByteArray = _sound->getByteArray();
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if (_currentSendPosition < 0 ||
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_currentSendPosition >= soundByteArray.size()) {
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_currentSendPosition = 0;
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}
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// make sure we actually have samples downloaded to inject
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if (soundByteArray.size()) {
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// setup the packet for injected audio
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QByteArray injectAudioPacket = byteArrayWithPopulatedHeader(PacketTypeInjectAudio);
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QDataStream packetStream(&injectAudioPacket, QIODevice::Append);
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// pack some placeholder sequence number for now
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int numPreSequenceNumberBytes = injectAudioPacket.size();
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packetStream << (quint16)0;
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// pack stream identifier (a generated UUID)
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packetStream << QUuid::createUuid();
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// pack the stereo/mono type of the stream
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packetStream << _options.stereo;
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// pack the flag for loopback
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uchar loopbackFlag = (uchar) true;
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packetStream << loopbackFlag;
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// pack the position for injected audio
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int positionOptionOffset = injectAudioPacket.size();
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packetStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
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sizeof(_options.position));
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// pack our orientation for injected audio
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int orientationOptionOffset = injectAudioPacket.size();
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packetStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
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sizeof(_options.orientation));
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// pack zero for radius
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float radius = 0;
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packetStream << radius;
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// pack 255 for attenuation byte
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int volumeOptionOffset = injectAudioPacket.size();
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quint8 volume = MAX_INJECTOR_VOLUME * _options.volume;
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packetStream << volume;
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packetStream << _options.ignorePenumbra;
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QElapsedTimer timer;
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timer.start();
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int nextFrame = 0;
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int numPreAudioDataBytes = injectAudioPacket.size();
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bool shouldLoop = _options.loop;
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// loop to send off our audio in NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL byte chunks
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quint16 outgoingInjectedAudioSequenceNumber = 0;
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while (_currentSendPosition < soundByteArray.size() && !_shouldStop) {
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int bytesToCopy = std::min(((_options.stereo) ? 2 : 1) * NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL,
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soundByteArray.size() - _currentSendPosition);
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// Measure the loudness of this frame
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_loudness = 0.0f;
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for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) {
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_loudness += abs(*reinterpret_cast<int16_t*>(soundByteArray.data() + _currentSendPosition + i)) /
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(MAX_SAMPLE_VALUE / 2.0f);
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}
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_loudness /= (float)(bytesToCopy / sizeof(int16_t));
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memcpy(injectAudioPacket.data() + positionOptionOffset,
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&_options.position,
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sizeof(_options.position));
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memcpy(injectAudioPacket.data() + orientationOptionOffset,
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&_options.orientation,
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sizeof(_options.orientation));
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volume = MAX_INJECTOR_VOLUME * _options.volume;
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memcpy(injectAudioPacket.data() + volumeOptionOffset, &volume, sizeof(volume));
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// resize the QByteArray to the right size
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injectAudioPacket.resize(numPreAudioDataBytes + bytesToCopy);
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// pack the sequence number
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memcpy(injectAudioPacket.data() + numPreSequenceNumberBytes,
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&outgoingInjectedAudioSequenceNumber, sizeof(quint16));
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// copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet
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memcpy(injectAudioPacket.data() + numPreAudioDataBytes,
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soundByteArray.data() + _currentSendPosition, bytesToCopy);
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// grab our audio mixer from the NodeList, if it exists
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NodeList* nodeList = NodeList::getInstance();
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SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
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// send off this audio packet
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nodeList->writeDatagram(injectAudioPacket, audioMixer);
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outgoingInjectedAudioSequenceNumber++;
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_currentSendPosition += bytesToCopy;
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// send two packets before the first sleep so the mixer can start playback right away
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if (_currentSendPosition != bytesToCopy && _currentSendPosition < soundByteArray.size()) {
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// not the first packet and not done
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// sleep for the appropriate time
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int usecToSleep = (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - timer.nsecsElapsed() / 1000;
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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}
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}
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if (shouldLoop && _currentSendPosition >= soundByteArray.size()) {
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_currentSendPosition = 0;
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}
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}
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}
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_isFinished = true;
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emit finished();
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}
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void AudioInjector::stop() {
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_shouldStop = true;
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if (_localDevice) {
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// we're only a local injector, so we can say we are finished and the AbstractAudioInterface should clean us up
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_isFinished = true;
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emit finished();
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}
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}
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