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79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
//
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// Line3DOverlay.h
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// interface/src/ui/overlays
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_Line3DOverlay_h
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#define hifi_Line3DOverlay_h
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#include "Base3DOverlay.h"
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class Line3DOverlay : public Base3DOverlay {
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Q_OBJECT
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using Parent = Base3DOverlay;
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public:
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static QString const TYPE;
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virtual QString getType() const override { return TYPE; }
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Line3DOverlay();
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Line3DOverlay(const Line3DOverlay* line3DOverlay);
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~Line3DOverlay();
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virtual void render(RenderArgs* args) override;
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virtual const render::ShapeKey getShapeKey() override;
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virtual AABox getBounds() const override;
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// getters
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glm::vec3 getStart() const;
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glm::vec3 getEnd() const;
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const float& getLineWidth() const { return _lineWidth; }
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const float& getGlow() const { return _glow; }
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// setters
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void setStart(const glm::vec3& start);
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void setEnd(const glm::vec3& end);
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void setLocalStart(const glm::vec3& localStart) { setLocalPosition(localStart); }
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void setLocalEnd(const glm::vec3& localEnd);
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void setLineWidth(const float& lineWidth) { _lineWidth = lineWidth; }
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void setGlow(const float& glow) { _glow = glow; }
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void setProperties(const QVariantMap& properties) override;
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QVariant getProperty(const QString& property) override;
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bool isTransparent() override { return Base3DOverlay::isTransparent() || _glow > 0.0f; }
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virtual Line3DOverlay* createClone() const override;
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glm::vec3 getDirection() const { return _direction; }
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float getLength() const { return _length; }
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glm::vec3 getLocalStart() const { return getLocalPosition(); }
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glm::vec3 getLocalEnd() const { return getLocalStart() + _direction * _length; }
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QUuid getEndParentID() const { return _endParentID; }
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quint16 getEndJointIndex() const { return _endParentJointIndex; }
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protected:
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Transform evalRenderTransform() override;
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private:
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QUuid _endParentID;
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quint16 _endParentJointIndex { INVALID_JOINT_INDEX };
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// _direction and _length are in the parent's frame. If _endParentID is set, they are
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// relative to that. Otherwise, they are relative to the local-start-position (which is the
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// same as localPosition)
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glm::vec3 _direction; // in parent frame
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float _length { 1.0 }; // in parent frame
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const float DEFAULT_LINE_WIDTH = 0.02f;
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float _lineWidth { DEFAULT_LINE_WIDTH };
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float _glow { 0.0 };
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int _geometryCacheID;
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};
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#endif // hifi_Line3DOverlay_h
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