overte/libraries/octree-server/src/OctreeSendThread.h

45 lines
1.2 KiB
C++

//
// OctreeSendThread.h
//
// Created by Brad Hefta-Gaub on 8/21/13
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// Threaded or non-threaded object for sending voxels to a client
//
#ifndef __octree_server__OctreeSendThread__
#define __octree_server__OctreeSendThread__
#include <GenericThread.h>
#include <NetworkPacket.h>
#include <OctreeElementBag.h>
#include "OctreeQueryNode.h"
#include "OctreeServer.h"
/// Threaded processor for sending voxel packets to a single client
class OctreeSendThread : public GenericThread {
public:
OctreeSendThread(const QUuid& nodeUUID, OctreeServer* myServer);
static uint64_t _totalBytes;
static uint64_t _totalWastedBytes;
static uint64_t _totalPackets;
static uint64_t _usleepTime;
static uint64_t _usleepCalls;
protected:
/// Implements generic processing behavior for this thread.
virtual bool process();
private:
QUuid _nodeUUID;
OctreeServer* _myServer;
int handlePacketSend(Node* node, OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent);
int packetDistributor(Node* node, OctreeQueryNode* nodeData, bool viewFrustumChanged);
OctreePacketData _packetData;
};
#endif // __octree_server__OctreeSendThread__