overte/libraries/shared/src/Shape.h
2014-07-31 13:08:27 -07:00

103 lines
3.4 KiB
C++

//
// Shape.h
// libraries/shared/src
//
// Created by Andrew Meadows on 2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Shape_h
#define hifi_Shape_h
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QtGlobal>
class PhysicsEntity;
const float MAX_SHAPE_MASS = 1.0e18f; // something less than sqrt(FLT_MAX)
class Shape {
public:
static quint32 getNextID() { static quint32 nextID = 0; return ++nextID; }
enum Type{
UNKNOWN_SHAPE = 0,
SPHERE_SHAPE,
CAPSULE_SHAPE,
PLANE_SHAPE,
LIST_SHAPE
};
Shape() : _type(UNKNOWN_SHAPE), _owningEntity(NULL), _boundingRadius(0.f),
_translation(0.f), _rotation(), _mass(MAX_SHAPE_MASS) {
_id = getNextID();
}
virtual ~Shape() { }
int getType() const { return _type; }
quint32 getID() const { return _id; }
void setEntity(PhysicsEntity* entity) { _owningEntity = entity; }
PhysicsEntity* getEntity() const { return _owningEntity; }
float getBoundingRadius() const { return _boundingRadius; }
virtual const glm::quat& getRotation() const { return _rotation; }
virtual void setRotation(const glm::quat& rotation) { _rotation = rotation; }
virtual void setTranslation(const glm::vec3& translation) { _translation = translation; }
virtual const glm::vec3& getTranslation() const { return _translation; }
virtual void setMass(float mass) { _mass = mass; }
virtual float getMass() const { return _mass; }
virtual bool findRayIntersection(const glm::vec3& rayStart, const glm::vec3& rayDirection, float& distance) const = 0;
/// \param penetration of collision
/// \param contactPoint of collision
/// \return the effective mass for the collision
/// For most shapes has side effects: computes and caches the partial Lagrangian coefficients which will be
/// used in the next accumulateDelta() call.
virtual float computeEffectiveMass(const glm::vec3& penetration, const glm::vec3& contactPoint) { return _mass; }
/// \param relativeMassFactor the final ingredient for partial Lagrangian coefficients from computeEffectiveMass()
/// \param penetration the delta movement
virtual void accumulateDelta(float relativeMassFactor, const glm::vec3& penetration) {}
virtual void applyAccumulatedDelta() {}
/// \return volume of shape in cubic meters
virtual float getVolume() const { return 1.0; }
protected:
// these ctors are protected (used by derived classes only)
Shape(Type type) : _type(type), _owningEntity(NULL), _boundingRadius(0.f), _translation(0.f), _rotation() {
_id = getNextID();
}
Shape(Type type, const glm::vec3& position)
: _type(type), _owningEntity(NULL), _boundingRadius(0.f), _translation(position), _rotation() {
_id = getNextID();
}
Shape(Type type, const glm::vec3& position, const glm::quat& rotation)
: _type(type), _owningEntity(NULL), _boundingRadius(0.f), _translation(position), _rotation(rotation) {
_id = getNextID();
}
void setBoundingRadius(float radius) { _boundingRadius = radius; }
int _type;
unsigned int _id;
PhysicsEntity* _owningEntity;
float _boundingRadius;
glm::vec3 _translation;
glm::quat _rotation;
float _mass;
};
#endif // hifi_Shape_h