overte/libraries/entities
LaShonda Hopper dbd1a80046 [WL21389] Set Simulation::DIRTY_SHAPE flag when entity::Shape changes (details below).
* Fixes an issue where ShapeEntityItem's collisionShapeType wasn't updated when its
  entity::Shape type was changed.
* Adds getNameForShapeType static method to ShapeInfo.
** Moves shapeTypeNames[] from EntityItemProperties.cpp to ShapeInfo.cpp
* Adds collisionShapeType to ShapeEntityItem::debugDump

* Tested creating shapes within the Creation Menu:
** Create Menu -> (Box/Sphere)
*** Observe Properties tab auto-focus
** From Properties tab elect alternate shape type from the Shape Dropdown list.

NOTE:  While this fixes an issue with the collision shape, it doesn't completely
       resolve the issues seen with the polyhedra or polygonal shapes noticed on
       RELEASE-7130 rebase.

Reviewed-by: Leander Hasty <leander@1stplayable.com>

Changes Committed:
    modified:   libraries/entities/src/EntityItemProperties.cpp
    modified:   libraries/entities/src/ShapeEntityItem.cpp
    modified:   libraries/shared/src/ShapeInfo.cpp
    modified:   libraries/shared/src/ShapeInfo.h
2017-10-24 14:16:24 -04:00
..
src [WL21389] Set Simulation::DIRTY_SHAPE flag when entity::Shape changes (details below). 2017-10-24 14:16:24 -04:00
CMakeLists.txt guess for mac/linux openssl 2017-10-02 12:30:25 -07:00