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14 lines
213 B
C
14 lines
213 B
C
#include <cstdint>
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#include <string>
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namespace shader {
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@SHADER_ENUMS@
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extern uint32_t all_programs[];
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static const uint32_t INVALID_SHADER = (uint32_t)-1;
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std::string loadShaderSource(uint32_t shaderId);
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}
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