overte/libraries/shaders/Shaders.h.in
2018-08-03 14:58:11 -07:00

14 lines
213 B
C

#include <cstdint>
#include <string>
namespace shader {
@SHADER_ENUMS@
extern uint32_t all_programs[];
static const uint32_t INVALID_SHADER = (uint32_t)-1;
std::string loadShaderSource(uint32_t shaderId);
}