overte/examples
2015-06-03 11:25:45 -07:00
..
acScripts Fix botProcedural include 2015-05-01 00:34:24 +02:00
controllers Miniumum change for gun to use per-entity collisions. 2015-05-25 17:39:15 -07:00
entityScripts remove // ? comments 2015-05-20 16:27:28 -07:00
example added brownianFun script to apply random forces to balls in a pen 2015-05-29 17:02:51 -07:00
html code review 2015-06-02 10:00:07 -07:00
libraries allow edit.js to change between cubic and marching-cubes surface extractor on polyvox entity-items. 2015-05-30 18:33:35 -07:00
utilities adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered items 2015-06-03 11:25:45 -07:00
avatarSelector.js Display avatar images and change avatar upon selection 2015-04-22 10:59:53 -07:00
blocks.js
blockWorld.js tiles and block no longer delete on script end, now user can delete all the stuff with a button click instead. Also blocks now spawn with random angular velocity for spinning fun 2015-05-27 15:20:49 -07:00
clap.js
dancing_bot.js
defaultScripts.js deleted look.js (no longer needed) and removed from default scripts 2015-05-22 10:02:28 -07:00
dice.js changed dice to use collisionSoundURL prop 2015-05-15 13:55:48 -07:00
edit.js icon for create-polyvox button 2015-06-02 16:25:38 -07:00
grab.js removed sounds from grab script 2015-06-01 09:37:54 -07:00
gracefulControls.js
harmonicOscillator.js interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
headMove.js
hmdDefaults.js
hotPlaces.js
inspect.js added oldMode as global vairable 2015-05-21 18:08:04 -07:00
lobby.js
lotsoBlocks.js added script to generate a lot of physical blocks within a specified range 2015-05-01 09:56:21 -07:00
move.js
notifications.js
particles.js renamed ajt-test to particles.js since ajt-test doesn't tell us anything about what the script does 2015-05-22 15:33:38 -07:00
planets.js
pointer.js remove whiteboard by default in pointer.js 2015-05-28 10:17:47 -07:00
popcorn.js
progress.js
selectAudioDevice.js
sit.js interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
users.js
voxels.js code review 2015-06-02 10:00:07 -07:00
walk.js