overte/scripts/developer/utilities/render
Sam Gateau a75010fb94
Merge pull request #11938 from Zvork/csm
Cascaded Shadow Maps and bug fix
2017-12-14 00:32:43 +07:00
..
configSlider almost complete setup working, yeah 2017-12-05 18:27:53 -08:00
highlight Replace the name opacity for alpha 2017-12-10 23:07:06 -08:00
photobooth
ambientOcclusionPass.qml
bloom.qml
culling.qml
currentZone.js
debugAmbientOcclusionPass.js
debugBloom.js
debugCulling.js
debugFade.js
debugHighlight.js Replace the name opacity for alpha 2017-12-10 23:07:06 -08:00
debugShadow.js
debugSubsurfaceScattering.js
debugSurfaceGeometryPass.js
deferredLighting.qml
fade.qml
highlight.qml Add names to objects of the selection, remove comments in shader and fix one more warning on linux 2017-12-11 00:31:54 -08:00
lightClustering.js
lightClustering.qml
luci.js
rates.qml
renderRates.js
renderStats.js
renderStatsGPU.js
shadow.qml Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage) 2017-11-17 19:25:21 +01:00
stats.qml
statsGPU.qml
subsurfaceScattering.qml
surfaceGeometryPass.qml
textureMonitor.js
textureMonitor.qml