overte/libraries/avatars-renderer
Anthony J. Thibault 02d5769991 Better head vs camera checks for avatar head cauterization
* cameraInsideHead() check now uses detailed avatar collision when possible.
* head is now more constantly hidden in first person camera mode
* getEyeModelPositions() uses a better estimate when avatar eye joints are missing.
* moved findPointKDopDisplacement from Rig.cpp into AnimUtil.cpp
* added isPlayingOverrideAnimation() method to Rig class
2019-04-09 12:57:03 -07:00
..
src/avatars-renderer Better head vs camera checks for avatar head cauterization 2019-04-09 12:57:03 -07:00
CMakeLists.txt move materialcache et al to material-networking library 2019-02-08 10:28:07 -08:00