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* cameraInsideHead() check now uses detailed avatar collision when possible. * head is now more constantly hidden in first person camera mode * getEyeModelPositions() uses a better estimate when avatar eye joints are missing. * moved findPointKDopDisplacement from Rig.cpp into AnimUtil.cpp * added isPlayingOverrideAnimation() method to Rig class |
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src/avatars-renderer | ||
CMakeLists.txt |